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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -15,7 +15,8 @@ Bonus
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//////////////////////////////////////
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*/
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/datum/symptom/dizzy // Not the egg
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/// Not the egg
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/datum/symptom/dizzy
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name = "Dizziness"
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stealth = 2
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@@ -225,7 +225,8 @@
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name = "Target Left Foot"
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body_part = BODY_ZONE_PRECISE_L_FOOT
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/datum/keybinding/mob/trigger_action_button // Don't add a name to this, shouldn't show up in the prefs menu
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/// Don't add a name to this, shouldn't show up in the prefs menu
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/datum/keybinding/mob/trigger_action_button
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var/datum/action/linked_action
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var/binded_to // these are expected to actually get deleted at some point, to prevent hard deletes we need to know where to remove them from the clients list
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@@ -950,7 +950,8 @@
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back = /obj/item/mod/control/pre_equipped/traitor
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shoes = /obj/item/clothing/shoes/magboots/syndie
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/datum/outfit/admin/modsuit/wizard // Technically not a MODsuit, we'll bundle it up in here for the future when it does become one
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/// Technically not a MODsuit, we'll bundle it up in here for the future when it does become one
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/datum/outfit/admin/modsuit/wizard
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name = "Hardsuit - Wizard"
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suit = /obj/item/clothing/suit/space/hardsuit/wizard
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shoes = /obj/item/clothing/shoes/magboots/wizard
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@@ -980,7 +981,8 @@
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name = "Tournament Standard Green"
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uniform = /obj/item/clothing/under/color/green
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/datum/outfit/admin/tournament/tournament_gangster //gangster are supposed to fight each other. --rastaf0
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/// gangster are supposed to fight each other. --rastaf0
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/datum/outfit/admin/tournament/tournament_gangster
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name = "Tournament Gangster"
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uniform = /obj/item/clothing/under/rank/security/detective
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@@ -991,7 +993,8 @@
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l_pocket = /obj/item/ammo_box/a357
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r_hand = /obj/item/gun/projectile/automatic/proto
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/datum/outfit/admin/tournament/tournament_chef //Steven Seagal FTW
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/// Steven Seagal FTW
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/datum/outfit/admin/tournament/tournament_chef
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name = "Tournament Chef"
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uniform = /obj/item/clothing/under/rank/civilian/chef
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@@ -49,7 +49,8 @@
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name = "AVD-CNED bowman headset"
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ks2type = /obj/item/encryptionkey/syndicate/all_channels
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/obj/item/encryptionkey/syndicate/all_channels // has to be a subtype and stuff
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/// has to be a subtype and stuff
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/obj/item/encryptionkey/syndicate/all_channels
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name = "AVD-CNED Encryption Key"
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desc = "Lets you listen to <b>everything</b>. Use in hand to toggle voice changing. Alt-click to change your fake name."
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icon_state = "com_cypherkey"
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@@ -27,7 +27,8 @@ GLOBAL_LIST_EMPTY(rpd_pipe_list) //Some pipes we don't want to be dispensable
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pipe_icon = "simple"
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rpd_dispensable = TRUE
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/datum/pipes/atmospheric/bent //Why is this not atmospheric/simple/bent you ask? Because otherwise the ordering of the pipes in the UI menu gets weird
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/// Why is this not atmospheric/simple/bent you ask? Because otherwise the ordering of the pipes in the UI menu gets weird
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/datum/pipes/atmospheric/bent
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pipe_name = "bent pipe"
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pipe_id = PIPE_SIMPLE_BENT
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orientations = 4
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@@ -214,7 +214,8 @@
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v.increment(multiplier * amount)
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return v
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/datum/point_precise/vector/processed //pixel_speed is per decisecond.
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/// pixel_speed is per decisecond.
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/datum/point_precise/vector/processed
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var/last_process = 0
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var/last_move = 0
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var/paused = FALSE
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@@ -55,7 +55,8 @@
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icon = 'icons/effects/blood.dmi'
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flags = NODROP|ABSTRACT
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/obj/effect/dummy/slaughter //Can't use the wizard one, blocked by jaunt/slow
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/// Can't use the wizard one, blocked by jaunt/slow
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/obj/effect/dummy/slaughter
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name = "odd blood"
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icon = 'icons/effects/effects.dmi'
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icon_state = "nothing"
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@@ -57,7 +57,8 @@
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return what_conjure_summoned
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/obj/effect/proc_holder/spell/aoe/conjure/summonEdSwarm //test purposes
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/// test purposes
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/obj/effect/proc_holder/spell/aoe/conjure/summonEdSwarm
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name = "Dispense Wizard Justice"
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desc = "This spell dispenses wizard justice."
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summon_type = list(/mob/living/simple_animal/bot/ed209)
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@@ -154,7 +154,8 @@
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implant_to_give.implant(spawned, spawned, TRUE, TRUE)
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/datum/station_trait/cybernetic_revolution //NOTE: THIS MAKES EMP MUCH MORE EXPENSIVE.
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/// NOTE: THIS MAKES EMP MUCH MORE EXPENSIVE.
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/datum/station_trait/cybernetic_revolution
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name = "Cybernetic Revolution"
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trait_type = STATION_TRAIT_POSITIVE
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show_in_report = TRUE
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@@ -1,6 +1,7 @@
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//OTHER DEBUFFS
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/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
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/// does minor damage over time unless holding His Grace
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/datum/status_effect/his_wrath
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id = "his_wrath"
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duration = -1
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tick_interval = 4
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@@ -23,7 +24,8 @@
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owner.adjustFireLoss(0.1)
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owner.adjustToxLoss(0.2)
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/datum/status_effect/cultghost //is a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner
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/// is a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner
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/datum/status_effect/cultghost
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id = "cult_ghost"
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duration = -1
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alert_type = null
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@@ -699,7 +701,8 @@
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. = ..()
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REMOVE_TRAIT(owner, TRAIT_MUTE, id)
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/datum/status_effect/transient/silence/absolute // this one will mute all emote sounds including gasps
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/// this one will mute all emote sounds including gasps
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/datum/status_effect/transient/silence/absolute
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id = "abssilenced"
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/datum/status_effect/transient/deaf
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@@ -1,6 +1,7 @@
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//entirely neutral or internal status effects go here
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/datum/status_effect/crusher_damage //tracks the damage dealt to this mob by kinetic crushers
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/// tracks the damage dealt to this mob by kinetic crushers
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/datum/status_effect/crusher_damage
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id = "crusher_damage"
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duration = -1
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status_type = STATUS_EFFECT_UNIQUE
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@@ -476,7 +476,8 @@
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surplus = 50
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/stealthy_weapons/combat_minus // Nukies get combat gloves plus instead
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/// Nukies get combat gloves plus instead
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/datum/uplink_item/stealthy_weapons/combat_minus
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name = "Experimental Krav Gloves"
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desc = "Experimental gloves with installed nanochips that teach you Krav Maga when worn, great as a cheap backup weapon. Warning, the nanochips will override any other fighting styles such as CQC. Do not look as fly as the Warden's"
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reference = "CGM"
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@@ -484,7 +485,8 @@
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cost = 50
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/device_tools/thermal_drill // Nukies get Diamond Tipped Thermal Safe Drill instead
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/// Nukies get Diamond Tipped Thermal Safe Drill instead
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/datum/uplink_item/device_tools/thermal_drill
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name = "Amplifying Thermal Safe Drill"
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desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Comes with built in security detection and nanite system, to keep you up if security comes a-knocking."
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reference = "DRL"
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@@ -516,7 +518,8 @@
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surplus = 60
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excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
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/datum/uplink_item/bio_chips/uplink // Nukies get Nuclear Uplink Bio-chip instead
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/// Nukies get Nuclear Uplink Bio-chip instead
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/datum/uplink_item/bio_chips/uplink
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name = "Uplink Bio-chip"
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desc = "A bio-chip injected into the body, and later activated manually to open an uplink with 50 telecrystals. The ability for an agent to open an uplink after their possessions have been stripped from them makes this implant excellent for escaping confinement."
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reference = "UI"
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