move all EOL comments on typepath names to dmdoc (#23928)

* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-03-01 15:05:49 -05:00
committed by GitHub
parent 25996e232a
commit 0667f20681
211 changed files with 955 additions and 478 deletions
@@ -15,7 +15,8 @@ Bonus
//////////////////////////////////////
*/
/datum/symptom/dizzy // Not the egg
/// Not the egg
/datum/symptom/dizzy
name = "Dizziness"
stealth = 2
+2 -1
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@@ -225,7 +225,8 @@
name = "Target Left Foot"
body_part = BODY_ZONE_PRECISE_L_FOOT
/datum/keybinding/mob/trigger_action_button // Don't add a name to this, shouldn't show up in the prefs menu
/// Don't add a name to this, shouldn't show up in the prefs menu
/datum/keybinding/mob/trigger_action_button
var/datum/action/linked_action
var/binded_to // these are expected to actually get deleted at some point, to prevent hard deletes we need to know where to remove them from the clients list
+6 -3
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@@ -950,7 +950,8 @@
back = /obj/item/mod/control/pre_equipped/traitor
shoes = /obj/item/clothing/shoes/magboots/syndie
/datum/outfit/admin/modsuit/wizard // Technically not a MODsuit, we'll bundle it up in here for the future when it does become one
/// Technically not a MODsuit, we'll bundle it up in here for the future when it does become one
/datum/outfit/admin/modsuit/wizard
name = "Hardsuit - Wizard"
suit = /obj/item/clothing/suit/space/hardsuit/wizard
shoes = /obj/item/clothing/shoes/magboots/wizard
@@ -980,7 +981,8 @@
name = "Tournament Standard Green"
uniform = /obj/item/clothing/under/color/green
/datum/outfit/admin/tournament/tournament_gangster //gangster are supposed to fight each other. --rastaf0
/// gangster are supposed to fight each other. --rastaf0
/datum/outfit/admin/tournament/tournament_gangster
name = "Tournament Gangster"
uniform = /obj/item/clothing/under/rank/security/detective
@@ -991,7 +993,8 @@
l_pocket = /obj/item/ammo_box/a357
r_hand = /obj/item/gun/projectile/automatic/proto
/datum/outfit/admin/tournament/tournament_chef //Steven Seagal FTW
/// Steven Seagal FTW
/datum/outfit/admin/tournament/tournament_chef
name = "Tournament Chef"
uniform = /obj/item/clothing/under/rank/civilian/chef
+2 -1
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@@ -49,7 +49,8 @@
name = "AVD-CNED bowman headset"
ks2type = /obj/item/encryptionkey/syndicate/all_channels
/obj/item/encryptionkey/syndicate/all_channels // has to be a subtype and stuff
/// has to be a subtype and stuff
/obj/item/encryptionkey/syndicate/all_channels
name = "AVD-CNED Encryption Key"
desc = "Lets you listen to <b>everything</b>. Use in hand to toggle voice changing. Alt-click to change your fake name."
icon_state = "com_cypherkey"
+2 -1
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@@ -27,7 +27,8 @@ GLOBAL_LIST_EMPTY(rpd_pipe_list) //Some pipes we don't want to be dispensable
pipe_icon = "simple"
rpd_dispensable = TRUE
/datum/pipes/atmospheric/bent //Why is this not atmospheric/simple/bent you ask? Because otherwise the ordering of the pipes in the UI menu gets weird
/// Why is this not atmospheric/simple/bent you ask? Because otherwise the ordering of the pipes in the UI menu gets weird
/datum/pipes/atmospheric/bent
pipe_name = "bent pipe"
pipe_id = PIPE_SIMPLE_BENT
orientations = 4
+2 -1
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@@ -214,7 +214,8 @@
v.increment(multiplier * amount)
return v
/datum/point_precise/vector/processed //pixel_speed is per decisecond.
/// pixel_speed is per decisecond.
/datum/point_precise/vector/processed
var/last_process = 0
var/last_move = 0
var/paused = FALSE
+2 -1
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@@ -55,7 +55,8 @@
icon = 'icons/effects/blood.dmi'
flags = NODROP|ABSTRACT
/obj/effect/dummy/slaughter //Can't use the wizard one, blocked by jaunt/slow
/// Can't use the wizard one, blocked by jaunt/slow
/obj/effect/dummy/slaughter
name = "odd blood"
icon = 'icons/effects/effects.dmi'
icon_state = "nothing"
+2 -1
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@@ -57,7 +57,8 @@
return what_conjure_summoned
/obj/effect/proc_holder/spell/aoe/conjure/summonEdSwarm //test purposes
/// test purposes
/obj/effect/proc_holder/spell/aoe/conjure/summonEdSwarm
name = "Dispense Wizard Justice"
desc = "This spell dispenses wizard justice."
summon_type = list(/mob/living/simple_animal/bot/ed209)
+2 -1
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@@ -154,7 +154,8 @@
implant_to_give.implant(spawned, spawned, TRUE, TRUE)
/datum/station_trait/cybernetic_revolution //NOTE: THIS MAKES EMP MUCH MORE EXPENSIVE.
/// NOTE: THIS MAKES EMP MUCH MORE EXPENSIVE.
/datum/station_trait/cybernetic_revolution
name = "Cybernetic Revolution"
trait_type = STATION_TRAIT_POSITIVE
show_in_report = TRUE
+6 -3
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@@ -1,6 +1,7 @@
//OTHER DEBUFFS
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
/// does minor damage over time unless holding His Grace
/datum/status_effect/his_wrath
id = "his_wrath"
duration = -1
tick_interval = 4
@@ -23,7 +24,8 @@
owner.adjustFireLoss(0.1)
owner.adjustToxLoss(0.2)
/datum/status_effect/cultghost //is a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner
/// is a cult ghost and can't use manifest runes, can see ghosts and dies if too far from summoner
/datum/status_effect/cultghost
id = "cult_ghost"
duration = -1
alert_type = null
@@ -699,7 +701,8 @@
. = ..()
REMOVE_TRAIT(owner, TRAIT_MUTE, id)
/datum/status_effect/transient/silence/absolute // this one will mute all emote sounds including gasps
/// this one will mute all emote sounds including gasps
/datum/status_effect/transient/silence/absolute
id = "abssilenced"
/datum/status_effect/transient/deaf
+2 -1
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@@ -1,6 +1,7 @@
//entirely neutral or internal status effects go here
/datum/status_effect/crusher_damage //tracks the damage dealt to this mob by kinetic crushers
/// tracks the damage dealt to this mob by kinetic crushers
/datum/status_effect/crusher_damage
id = "crusher_damage"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
+6 -3
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@@ -476,7 +476,8 @@
surplus = 50
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/stealthy_weapons/combat_minus // Nukies get combat gloves plus instead
/// Nukies get combat gloves plus instead
/datum/uplink_item/stealthy_weapons/combat_minus
name = "Experimental Krav Gloves"
desc = "Experimental gloves with installed nanochips that teach you Krav Maga when worn, great as a cheap backup weapon. Warning, the nanochips will override any other fighting styles such as CQC. Do not look as fly as the Warden's"
reference = "CGM"
@@ -484,7 +485,8 @@
cost = 50
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/device_tools/thermal_drill // Nukies get Diamond Tipped Thermal Safe Drill instead
/// Nukies get Diamond Tipped Thermal Safe Drill instead
/datum/uplink_item/device_tools/thermal_drill
name = "Amplifying Thermal Safe Drill"
desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Comes with built in security detection and nanite system, to keep you up if security comes a-knocking."
reference = "DRL"
@@ -516,7 +518,8 @@
surplus = 60
excludefrom = list(UPLINK_TYPE_NUCLEAR, UPLINK_TYPE_SST)
/datum/uplink_item/bio_chips/uplink // Nukies get Nuclear Uplink Bio-chip instead
/// Nukies get Nuclear Uplink Bio-chip instead
/datum/uplink_item/bio_chips/uplink
name = "Uplink Bio-chip"
desc = "A bio-chip injected into the body, and later activated manually to open an uplink with 50 telecrystals. The ability for an agent to open an uplink after their possessions have been stripped from them makes this implant excellent for escaping confinement."
reference = "UI"