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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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Luc
S34N
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25996e232a
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0667f20681
@@ -1,4 +1,5 @@
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/datum/action/innate/cult/blood_magic //Blood magic handles the creation of blood spells (formerly talismans)
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/// Blood magic handles the creation of blood spells (formerly talismans)
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/datum/action/innate/cult/blood_magic
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name = "Prepare Blood Magic"
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button_icon_state = "carve"
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desc = "Prepare blood magic by carving runes into your flesh. This is easier with an <b>empowering rune</b>."
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@@ -85,7 +86,8 @@
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if(nullify_spell)
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qdel(nullify_spell)
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/datum/action/innate/cult/blood_spell //The next generation of talismans, handles storage/creation of blood magic
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/// The next generation of talismans, handles storage/creation of blood magic
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/datum/action/innate/cult/blood_spell
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name = "Blood Magic"
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button_icon_state = "telerune"
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desc = "Fear the Old Blood."
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@@ -608,7 +610,8 @@
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to_chat(user, "<span class='warning'>[C] is already bound.</span>")
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/obj/item/restraints/handcuffs/energy/cult //For the shackling spell
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/// For the shackling spell
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/obj/item/restraints/handcuffs/energy/cult
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name = "shadow shackles"
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desc = "Shackles that bind the wrists with sinister magic."
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trashtype = /obj/item/restraints/handcuffs/energy/used
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@@ -1,4 +1,5 @@
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/datum/cult_objectives //Replace with team antag datum objectives from tg once ported
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/// Replace with team antag datum objectives from tg once ported
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/datum/cult_objectives
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var/cult_status = NARSIE_IS_ASLEEP
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var/list/presummon_objs = list()
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var/datum/objective/eldergod/obj_summon = new
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@@ -117,7 +118,8 @@
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//Objectives
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/datum/objective/servecult //Given to cultists on conversion/roundstart
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/// Given to cultists on conversion/roundstart
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/datum/objective/servecult
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explanation_text = "Assist your fellow cultists and Tear the Veil! (Use the Study Veil action to check your progress.)"
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completed = TRUE
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needs_target = FALSE
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@@ -226,7 +226,8 @@
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return A
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/obj/item/organ/internal/heart/gland/emp //TODO : Replace with something more interesting
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/// TODO : Replace with something more interesting
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/obj/item/organ/internal/heart/gland/emp
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origin_tech = "materials=4;biotech=4;magnets=6;abductor=3"
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cooldown_low = 800
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cooldown_high = 1200
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@@ -86,7 +86,8 @@
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health = 170
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// Cult slaughter demon
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/mob/living/simple_animal/demon/slaughter/cult //Summoned as part of the cult objective "Bring the Slaughter"
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/// Summoned as part of the cult objective "Bring the Slaughter"
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/mob/living/simple_animal/demon/slaughter/cult
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name = "harbinger of the slaughter"
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real_name = "harbinger of the Slaughter"
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desc = "An awful creature from beyond the realms of madness."
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@@ -266,7 +266,8 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
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return TRUE
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/datum/objective/debrain //I want braaaainssss
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/// I want braaaainssss
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/datum/objective/debrain
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name = "Debrain"
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martyr_compatible = FALSE
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@@ -297,7 +298,8 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
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return FALSE
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/datum/objective/protect //The opposite of killing a dude.
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/// The opposite of killing a dude.
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/datum/objective/protect
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name = "Protect"
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martyr_compatible = TRUE
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@@ -318,7 +320,8 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
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return TRUE
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return FALSE
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/datum/objective/protect/mindslave //subytpe for mindslave implants
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/// subytpe for mindslave implants
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/datum/objective/protect/mindslave
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needs_target = FALSE // To be clear, this objective should have a target, but it will always be manually set to the mindslaver through the mindslave antag datum.
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// This objective should only be given to a single owner. We can use `owner` and not `get_owners()`.
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@@ -702,7 +702,8 @@ GLOBAL_LIST_EMPTY(multiverse)
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/obj/item/multisword/pure_evil
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probability_evil = 100
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/obj/item/multisword/pike //If We are to be used and spent, let it be for a noble purpose.
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/// If We are to be used and spent, let it be for a noble purpose.
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/obj/item/multisword/pike
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name = "phantom pike"
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desc = "A fishing pike that appears to be imbued with a peculiar energy."
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icon = 'icons/obj/items.dmi'
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