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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -39,7 +39,8 @@
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/obj/effect/decal/cleanable/blood/xtracks
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basecolor = "#05EE05"
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/obj/effect/decal/cleanable/blood/slime // this is the alien blood file, slimes are aliens.
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/// this is the alien blood file, slimes are aliens.
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/obj/effect/decal/cleanable/blood/slime
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name = "slime jelly"
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desc = "It's a transparent semi-liquid from a slime or slime person. Don't lick it."
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basecolor = "#0b8f70"
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@@ -210,7 +210,8 @@
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/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
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return TRUE
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/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
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/// not a child of blood on purpose
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/obj/effect/decal/cleanable/trail_holder
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name = "blood"
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icon = 'icons/effects/effects.dmi'
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icon_state = "nothing"
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@@ -300,7 +301,8 @@
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scoop_reagents = list("liquidgibs" = 5)
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/obj/effect/decal/cleanable/blood/gibs/cleangibs //most ironic name ever...
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/// most ironic name ever...
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/obj/effect/decal/cleanable/blood/gibs/cleangibs
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scoop_reagents = null
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mergeable_decal = TRUE
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@@ -264,7 +264,8 @@
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icon = 'icons/effects/tomatodecal.dmi'
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random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
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/obj/effect/decal/cleanable/pie_smudge //honk
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/// honk
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/obj/effect/decal/cleanable/pie_smudge
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name = "smashed pie"
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desc = "It's pie cream from a cream pie."
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density = FALSE
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@@ -307,7 +308,8 @@
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reagents.add_reagent_list(scoop_reagents)
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no_scoop = FALSE
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/obj/effect/decal/cleanable/confetti //PARTY TIME!
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/// PARTY TIME!
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/obj/effect/decal/cleanable/confetti
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name = "confetti"
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desc = "Party time!"
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gender = PLURAL
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@@ -11,7 +11,8 @@
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invisibility = 101
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GLOB.landmarks_list += src
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/obj/effect/landmark/newplayer_start //There should only be one of these, in the lobby art area
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/// There should only be one of these, in the lobby art area
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/obj/effect/landmark/newplayer_start
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name = "start"
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you spawn in the corner of the map and things break horribly
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@@ -222,7 +222,8 @@ This spawner places pipe leading up to the interior door, you will need to finis
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interior_direction = WEST
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exterior_direction = EAST
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/obj/effect/spawner/airlock/long //Long and thin
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/// Long and thin
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/obj/effect/spawner/airlock/long
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name = "long airlock spawner (interior north, exterior south)"
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icon_state = "1x2_N_to_S"
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tiles_in_y_direction = 2
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@@ -250,7 +251,8 @@ This spawner places pipe leading up to the interior door, you will need to finis
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icon_state = "1x2_W_to_E"
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tiles_in_x_direction = 2
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/obj/effect/spawner/airlock/long/square //Square
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/// Square
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/obj/effect/spawner/airlock/long/square
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name = "square airlock spawner (interior north, exterior south)"
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icon_state = "2x2_N_to_S"
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tiles_in_x_direction = 2
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@@ -194,7 +194,8 @@
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lootcount = 8
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/obj/effect/spawner/lootdrop/crate_spawner // for ruins
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/// for ruins
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/obj/effect/spawner/lootdrop/crate_spawner
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name = "lootcrate spawner"
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lootdoubles = FALSE
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loot = list(
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@@ -47,7 +47,8 @@
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/obj/structure/barricade/wooden = 1,
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/obj/machinery/door/airlock/welded = 1)
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/obj/effect/spawner/random_barrier/possibly_welded_airlock // these have no access restrictions, so for internal maintenance only
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/// these have no access restrictions, so for internal maintenance only
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/obj/effect/spawner/random_barrier/possibly_welded_airlock
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name = "possibly welded airlock"
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icon_state = "airlock"
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result = list(
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@@ -200,7 +200,8 @@
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icon_state = "mummy_revive"
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duration = 20
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/obj/effect/temp_visual/heal //color is white by default, set to whatever is needed
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/// color is white by default, set to whatever is needed
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/obj/effect/temp_visual/heal
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name = "healing glow"
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icon_state = "heal"
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duration = 15
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