move all EOL comments on typepath names to dmdoc (#23928)

* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-03-01 15:05:49 -05:00
committed by GitHub
parent 25996e232a
commit 0667f20681
211 changed files with 955 additions and 478 deletions
@@ -39,7 +39,8 @@
/obj/effect/decal/cleanable/blood/xtracks
basecolor = "#05EE05"
/obj/effect/decal/cleanable/blood/slime // this is the alien blood file, slimes are aliens.
/// this is the alien blood file, slimes are aliens.
/obj/effect/decal/cleanable/blood/slime
name = "slime jelly"
desc = "It's a transparent semi-liquid from a slime or slime person. Don't lick it."
basecolor = "#0b8f70"
@@ -210,7 +210,8 @@
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
return TRUE
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
/// not a child of blood on purpose
/obj/effect/decal/cleanable/trail_holder
name = "blood"
icon = 'icons/effects/effects.dmi'
icon_state = "nothing"
@@ -300,7 +301,8 @@
scoop_reagents = list("liquidgibs" = 5)
/obj/effect/decal/cleanable/blood/gibs/cleangibs //most ironic name ever...
/// most ironic name ever...
/obj/effect/decal/cleanable/blood/gibs/cleangibs
scoop_reagents = null
mergeable_decal = TRUE
@@ -264,7 +264,8 @@
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
/obj/effect/decal/cleanable/pie_smudge //honk
/// honk
/obj/effect/decal/cleanable/pie_smudge
name = "smashed pie"
desc = "It's pie cream from a cream pie."
density = FALSE
@@ -307,7 +308,8 @@
reagents.add_reagent_list(scoop_reagents)
no_scoop = FALSE
/obj/effect/decal/cleanable/confetti //PARTY TIME!
/// PARTY TIME!
/obj/effect/decal/cleanable/confetti
name = "confetti"
desc = "Party time!"
gender = PLURAL
+2 -1
View File
@@ -11,7 +11,8 @@
invisibility = 101
GLOB.landmarks_list += src
/obj/effect/landmark/newplayer_start //There should only be one of these, in the lobby art area
/// There should only be one of these, in the lobby art area
/obj/effect/landmark/newplayer_start
name = "start"
INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you spawn in the corner of the map and things break horribly
@@ -222,7 +222,8 @@ This spawner places pipe leading up to the interior door, you will need to finis
interior_direction = WEST
exterior_direction = EAST
/obj/effect/spawner/airlock/long //Long and thin
/// Long and thin
/obj/effect/spawner/airlock/long
name = "long airlock spawner (interior north, exterior south)"
icon_state = "1x2_N_to_S"
tiles_in_y_direction = 2
@@ -250,7 +251,8 @@ This spawner places pipe leading up to the interior door, you will need to finis
icon_state = "1x2_W_to_E"
tiles_in_x_direction = 2
/obj/effect/spawner/airlock/long/square //Square
/// Square
/obj/effect/spawner/airlock/long/square
name = "square airlock spawner (interior north, exterior south)"
icon_state = "2x2_N_to_S"
tiles_in_x_direction = 2
@@ -194,7 +194,8 @@
lootcount = 8
/obj/effect/spawner/lootdrop/crate_spawner // for ruins
/// for ruins
/obj/effect/spawner/lootdrop/crate_spawner
name = "lootcrate spawner"
lootdoubles = FALSE
loot = list(
@@ -47,7 +47,8 @@
/obj/structure/barricade/wooden = 1,
/obj/machinery/door/airlock/welded = 1)
/obj/effect/spawner/random_barrier/possibly_welded_airlock // these have no access restrictions, so for internal maintenance only
/// these have no access restrictions, so for internal maintenance only
/obj/effect/spawner/random_barrier/possibly_welded_airlock
name = "possibly welded airlock"
icon_state = "airlock"
result = list(
@@ -200,7 +200,8 @@
icon_state = "mummy_revive"
duration = 20
/obj/effect/temp_visual/heal //color is white by default, set to whatever is needed
/// color is white by default, set to whatever is needed
/obj/effect/temp_visual/heal
name = "healing glow"
icon_state = "heal"
duration = 15