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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -222,7 +222,8 @@ This spawner places pipe leading up to the interior door, you will need to finis
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interior_direction = WEST
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exterior_direction = EAST
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/obj/effect/spawner/airlock/long //Long and thin
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/// Long and thin
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/obj/effect/spawner/airlock/long
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name = "long airlock spawner (interior north, exterior south)"
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icon_state = "1x2_N_to_S"
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tiles_in_y_direction = 2
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@@ -250,7 +251,8 @@ This spawner places pipe leading up to the interior door, you will need to finis
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icon_state = "1x2_W_to_E"
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tiles_in_x_direction = 2
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/obj/effect/spawner/airlock/long/square //Square
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/// Square
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/obj/effect/spawner/airlock/long/square
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name = "square airlock spawner (interior north, exterior south)"
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icon_state = "2x2_N_to_S"
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tiles_in_x_direction = 2
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@@ -194,7 +194,8 @@
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lootcount = 8
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/obj/effect/spawner/lootdrop/crate_spawner // for ruins
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/// for ruins
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/obj/effect/spawner/lootdrop/crate_spawner
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name = "lootcrate spawner"
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lootdoubles = FALSE
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loot = list(
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@@ -47,7 +47,8 @@
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/obj/structure/barricade/wooden = 1,
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/obj/machinery/door/airlock/welded = 1)
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/obj/effect/spawner/random_barrier/possibly_welded_airlock // these have no access restrictions, so for internal maintenance only
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/// these have no access restrictions, so for internal maintenance only
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/obj/effect/spawner/random_barrier/possibly_welded_airlock
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name = "possibly welded airlock"
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icon_state = "airlock"
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result = list(
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