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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -1,4 +1,5 @@
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/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
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/// All Signs are 64 by 32 pixels, they take two tiles
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/obj/structure/sign/barsign
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name = "Bar Sign"
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desc = "A bar sign with no writing on it."
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icon = 'icons/obj/barsigns.dmi'
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@@ -33,7 +33,8 @@
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new /obj/item/storage/bag/mail(src)
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new /obj/item/melee/knuckleduster/nanotrasen(src)
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/obj/structure/closet/secure_closet/quartermaster/lavaland //used in mining outpost
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/// used in mining outpost
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/obj/structure/closet/secure_closet/quartermaster/lavaland
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name = "quartermaster's secondary locker"
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/obj/structure/closet/secure_closet/quartermaster/lavaland/populate_contents()
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@@ -1,4 +1,5 @@
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/obj/structure/closet/statue //this type path is a crime, ponies what the fuck
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/// this type path is a crime, ponies what the fuck
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/obj/structure/closet/statue
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name = "statue"
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desc = "An incredibly lifelike marble carving"
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icon = 'icons/obj/statue.dmi'
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@@ -22,14 +22,16 @@
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return
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return ..()
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/obj/structure/fluff/empty_terrarium //Empty terrariums are created when a preserved terrarium in a lavaland seed vault is activated.
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/// Empty terrariums are created when a preserved terrarium in a lavaland seed vault is activated.
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/obj/structure/fluff/empty_terrarium
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name = "empty terrarium"
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desc = "An ancient machine that seems to be used for storing plant matter. Its hatch is ajar."
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icon = 'icons/obj/lavaland/spawners.dmi'
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icon_state = "terrarium_open"
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density = TRUE
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/obj/structure/fluff/empty_sleeper //Empty sleepers are created by a good few ghost roles in lavaland.
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/// Empty sleepers are created by a good few ghost roles in lavaland.
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/obj/structure/fluff/empty_sleeper
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name = "empty sleeper"
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desc = "An open sleeper. It looks as though it would be awaiting another patient, were it not broken."
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icon = 'icons/obj/cryogenic2.dmi'
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@@ -44,13 +46,15 @@
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/obj/structure/fluff/empty_sleeper/syndicate
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icon_state = "sleeper_s-open"
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/obj/structure/fluff/empty_cryostasis_sleeper //Empty cryostasis sleepers are created when a malfunctioning cryostasis sleeper in a lavaland shelter is activated
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/// Empty cryostasis sleepers are created when a malfunctioning cryostasis sleeper in a lavaland shelter is activated
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/obj/structure/fluff/empty_cryostasis_sleeper
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name = "empty cryostasis sleeper"
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desc = "Although comfortable, this sleeper won't function as anything but a bed ever again."
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icon = 'icons/obj/lavaland/spawners.dmi'
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icon_state = "cryostasis_sleeper_open"
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/obj/structure/fluff/drake_statue //Ash drake status spawn on either side of the necropolis gate in lavaland.
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/// Ash drake status spawn on either side of the necropolis gate in lavaland.
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/obj/structure/fluff/drake_statue
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name = "drake statue"
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desc = "A towering basalt sculpture of a proud and regal drake. Its eyes are six glowing gemstones."
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icon = 'icons/effects/64x64.dmi'
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@@ -60,7 +64,8 @@
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deconstructible = FALSE
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layer = EDGED_TURF_LAYER
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/obj/structure/fluff/drake_statue/falling //A variety of statue in disrepair; parts are broken off and a gemstone is missing
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/// A variety of statue in disrepair; parts are broken off and a gemstone is missing
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/obj/structure/fluff/drake_statue/falling
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desc = "A towering basalt sculpture of a drake. Cracks run down its surface and parts of it have fallen off."
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icon_state = "drake_statue_falling"
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@@ -277,7 +277,8 @@
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C.add_queued_power_demand(C.get_queued_available_power() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
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return ..()
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/obj/structure/grille/broken // Pre-broken grilles for map placement
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/// Pre-broken grilles for map placement
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/obj/structure/grille/broken
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icon_state = "brokengrille"
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density = FALSE
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obj_integrity = 20
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@@ -96,7 +96,8 @@
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R.add_fingerprint(user)
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qdel(src)
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/obj/structure/inflatable/door //Based on mineral door code
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/// Based on mineral door code
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/obj/structure/inflatable/door
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name = "inflatable door"
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icon_state = "door_closed"
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torn = /obj/item/inflatable/door/torn
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@@ -94,7 +94,8 @@
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new /obj/item/stack/sheet/plastic/five(loc)
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qdel(src)
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/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
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/// A specific type for mining that doesn't allow airflow because of them damn crates
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/obj/structure/plasticflaps/mining
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name = "airtight plastic flaps"
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desc = "Heavy duty, airtight, plastic flaps."
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@@ -15,12 +15,14 @@
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/obj/structure/railing/get_climb_text()
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return "<span class='info'>You can <b>Click-Drag</b> yourself to [src] to climb over it after a short delay.</span>"
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/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
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/// aesthetic corner sharp edges hurt oof ouch
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/obj/structure/railing/corner
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icon_state = "railing_corner"
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density = FALSE
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climbable = FALSE
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/obj/structure/railing/cap //aestetic "end" for railing
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/// aestetic "end" for railing
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/obj/structure/railing/cap
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icon_state = "railing_cap"
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density = FALSE
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climbable = FALSE
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@@ -264,7 +264,8 @@
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desc = "A cheap statue of sandstone for a greyshirt."
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icon_state = "assist"
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/obj/structure/statue/sandstone/venus //call me when we add marble i guess
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/// call me when we add marble i guess
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/obj/structure/statue/sandstone/venus
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name = "statue of a pure maiden"
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desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though."
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icon = 'icons/obj/statuelarge.dmi'
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@@ -1,4 +1,5 @@
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/obj/structure/chair // fuck you Pete
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/// fuck you Pete
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/obj/structure/chair
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name = "chair"
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desc = "You sit in this. Either by will or force."
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icon = 'icons/obj/chairs.dmi'
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@@ -621,7 +621,8 @@
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if(!total_override)
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..()
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/obj/structure/table/wood/poker //No specialties, Just a mapping object.
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/// No specialties, Just a mapping object.
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/obj/structure/table/wood/poker
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name = "gambling table"
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desc = "A seedy table for seedy dealings in seedy places."
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icon = 'icons/obj/smooth_structures/tables/poker_table.dmi'
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@@ -610,7 +610,8 @@
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can_rotate = 0
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/obj/structure/sink/puddle //splishy splashy ^_^
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/// splishy splashy ^_^
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/obj/structure/sink/puddle
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name = "puddle"
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desc = "A puddle of clean water. Looks refreshing."
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icon_state = "puddle"
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