move all EOL comments on typepath names to dmdoc (#23928)

* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-03-01 15:05:49 -05:00
committed by GitHub
parent 25996e232a
commit 0667f20681
211 changed files with 955 additions and 478 deletions
+2 -1
View File
@@ -1,4 +1,5 @@
/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
/// All Signs are 64 by 32 pixels, they take two tiles
/obj/structure/sign/barsign
name = "Bar Sign"
desc = "A bar sign with no writing on it."
icon = 'icons/obj/barsigns.dmi'
@@ -33,7 +33,8 @@
new /obj/item/storage/bag/mail(src)
new /obj/item/melee/knuckleduster/nanotrasen(src)
/obj/structure/closet/secure_closet/quartermaster/lavaland //used in mining outpost
/// used in mining outpost
/obj/structure/closet/secure_closet/quartermaster/lavaland
name = "quartermaster's secondary locker"
/obj/structure/closet/secure_closet/quartermaster/lavaland/populate_contents()
@@ -1,4 +1,5 @@
/obj/structure/closet/statue //this type path is a crime, ponies what the fuck
/// this type path is a crime, ponies what the fuck
/obj/structure/closet/statue
name = "statue"
desc = "An incredibly lifelike marble carving"
icon = 'icons/obj/statue.dmi'
+10 -5
View File
@@ -22,14 +22,16 @@
return
return ..()
/obj/structure/fluff/empty_terrarium //Empty terrariums are created when a preserved terrarium in a lavaland seed vault is activated.
/// Empty terrariums are created when a preserved terrarium in a lavaland seed vault is activated.
/obj/structure/fluff/empty_terrarium
name = "empty terrarium"
desc = "An ancient machine that seems to be used for storing plant matter. Its hatch is ajar."
icon = 'icons/obj/lavaland/spawners.dmi'
icon_state = "terrarium_open"
density = TRUE
/obj/structure/fluff/empty_sleeper //Empty sleepers are created by a good few ghost roles in lavaland.
/// Empty sleepers are created by a good few ghost roles in lavaland.
/obj/structure/fluff/empty_sleeper
name = "empty sleeper"
desc = "An open sleeper. It looks as though it would be awaiting another patient, were it not broken."
icon = 'icons/obj/cryogenic2.dmi'
@@ -44,13 +46,15 @@
/obj/structure/fluff/empty_sleeper/syndicate
icon_state = "sleeper_s-open"
/obj/structure/fluff/empty_cryostasis_sleeper //Empty cryostasis sleepers are created when a malfunctioning cryostasis sleeper in a lavaland shelter is activated
/// Empty cryostasis sleepers are created when a malfunctioning cryostasis sleeper in a lavaland shelter is activated
/obj/structure/fluff/empty_cryostasis_sleeper
name = "empty cryostasis sleeper"
desc = "Although comfortable, this sleeper won't function as anything but a bed ever again."
icon = 'icons/obj/lavaland/spawners.dmi'
icon_state = "cryostasis_sleeper_open"
/obj/structure/fluff/drake_statue //Ash drake status spawn on either side of the necropolis gate in lavaland.
/// Ash drake status spawn on either side of the necropolis gate in lavaland.
/obj/structure/fluff/drake_statue
name = "drake statue"
desc = "A towering basalt sculpture of a proud and regal drake. Its eyes are six glowing gemstones."
icon = 'icons/effects/64x64.dmi'
@@ -60,7 +64,8 @@
deconstructible = FALSE
layer = EDGED_TURF_LAYER
/obj/structure/fluff/drake_statue/falling //A variety of statue in disrepair; parts are broken off and a gemstone is missing
/// A variety of statue in disrepair; parts are broken off and a gemstone is missing
/obj/structure/fluff/drake_statue/falling
desc = "A towering basalt sculpture of a drake. Cracks run down its surface and parts of it have fallen off."
icon_state = "drake_statue_falling"
+2 -1
View File
@@ -277,7 +277,8 @@
C.add_queued_power_demand(C.get_queued_available_power() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
/obj/structure/grille/broken // Pre-broken grilles for map placement
/// Pre-broken grilles for map placement
/obj/structure/grille/broken
icon_state = "brokengrille"
density = FALSE
obj_integrity = 20
+2 -1
View File
@@ -96,7 +96,8 @@
R.add_fingerprint(user)
qdel(src)
/obj/structure/inflatable/door //Based on mineral door code
/// Based on mineral door code
/obj/structure/inflatable/door
name = "inflatable door"
icon_state = "door_closed"
torn = /obj/item/inflatable/door/torn
+2 -1
View File
@@ -94,7 +94,8 @@
new /obj/item/stack/sheet/plastic/five(loc)
qdel(src)
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
/// A specific type for mining that doesn't allow airflow because of them damn crates
/obj/structure/plasticflaps/mining
name = "airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
+4 -2
View File
@@ -15,12 +15,14 @@
/obj/structure/railing/get_climb_text()
return "<span class='info'>You can <b>Click-Drag</b> yourself to [src] to climb over it after a short delay.</span>"
/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
/// aesthetic corner sharp edges hurt oof ouch
/obj/structure/railing/corner
icon_state = "railing_corner"
density = FALSE
climbable = FALSE
/obj/structure/railing/cap //aestetic "end" for railing
/// aestetic "end" for railing
/obj/structure/railing/cap
icon_state = "railing_cap"
density = FALSE
climbable = FALSE
+2 -1
View File
@@ -264,7 +264,8 @@
desc = "A cheap statue of sandstone for a greyshirt."
icon_state = "assist"
/obj/structure/statue/sandstone/venus //call me when we add marble i guess
/// call me when we add marble i guess
/obj/structure/statue/sandstone/venus
name = "statue of a pure maiden"
desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though."
icon = 'icons/obj/statuelarge.dmi'
@@ -1,4 +1,5 @@
/obj/structure/chair // fuck you Pete
/// fuck you Pete
/obj/structure/chair
name = "chair"
desc = "You sit in this. Either by will or force."
icon = 'icons/obj/chairs.dmi'
+2 -1
View File
@@ -621,7 +621,8 @@
if(!total_override)
..()
/obj/structure/table/wood/poker //No specialties, Just a mapping object.
/// No specialties, Just a mapping object.
/obj/structure/table/wood/poker
name = "gambling table"
desc = "A seedy table for seedy dealings in seedy places."
icon = 'icons/obj/smooth_structures/tables/poker_table.dmi'
+2 -1
View File
@@ -610,7 +610,8 @@
can_rotate = 0
/obj/structure/sink/puddle //splishy splashy ^_^
/// splishy splashy ^_^
/obj/structure/sink/puddle
name = "puddle"
desc = "A puddle of clean water. Looks refreshing."
icon_state = "puddle"