mirror of
https://github.com/ParadiseSS13/Paradise.git
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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
co-authored by
Luc
S34N
parent
25996e232a
commit
0667f20681
@@ -101,7 +101,8 @@
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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/obj/item/clothing/glasses/meson/engine/tray //atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
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/// atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
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/obj/item/clothing/glasses/meson/engine/tray
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name = "optical t-ray scanner"
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icon_state = "trayson-t-ray"
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item_state = "trayson-t-ray"
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@@ -14,7 +14,8 @@
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/obj/item/clothing/gloves/color/yellow/fake
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siemens_coefficient = 1
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/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
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/// Cheap Chinese Crap
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/obj/item/clothing/gloves/color/fyellow
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name = "budget insulated gloves"
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desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
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icon_state = "yellow"
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@@ -44,7 +44,8 @@
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material = "silver"
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ring_color = "silver"
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/obj/item/clothing/gloves/ring/silver/blessed // todo
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/// todo
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/obj/item/clothing/gloves/ring/silver/blessed
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name = "blessed silver ring"
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/obj/item/clothing/gloves/ring/gold
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@@ -3,7 +3,8 @@
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//Plus a bobble hat, lets be inclusive!!
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/obj/item/clothing/head/beanie //Default is white, this is meant to be seen
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/// Default is white, this is meant to be seen
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/obj/item/clothing/head/beanie
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name = "white beanie"
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desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
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icon_state = "beanie" //Default white
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@@ -392,7 +392,8 @@
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/stalhelm //Why do these exist - Because they aren't specifically Nazi Germany
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/// Why do these exist - Because they aren't specifically Nazi Germany
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/obj/item/clothing/head/stalhelm
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name = "clown stalhelm"
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desc = "The typical clown soldier's helmet."
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icon_state = "stalhelm"
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@@ -415,7 +416,8 @@
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flags = BLOCKHAIR
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flags_inv = HIDEEARS
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/obj/item/clothing/head/beret/purple //Fluff?
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/// Fluff?
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/obj/item/clothing/head/beret/purple
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name = "Pierson Family Beret"
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desc = " A purple beret, with a small golden crescent moon sewn onto it."
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icon_state = "beret_purple"
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@@ -94,7 +94,8 @@
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magboot_state = "syndiemag"
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origin_tech = "magnets=4;syndicate=2"
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/obj/item/clothing/shoes/magboots/elite //For the Syndicate Strike Team/SolGov/Tactical Teams
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/// For the Syndicate Strike Team/SolGov/Tactical Teams
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/obj/item/clothing/shoes/magboots/elite
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name = "elite tactical magboots"
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desc = "Advanced magboots used by strike teams across the system. Allows for tactical insertion into low-gravity areas of operation."
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icon_state = "elitemag0"
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@@ -143,7 +144,8 @@
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to_chat(user, "<span class='notice'>You switch on the waddle dampeners!</span>")
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enabled_waddle = FALSE
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/obj/item/clothing/shoes/magboots/wizard //bundled with the wiz hardsuit
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/// bundled with the wiz hardsuit
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/obj/item/clothing/shoes/magboots/wizard
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name = "boots of gripping"
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desc = "These magical boots, once activated, will stay gripped to any surface without slowing you down."
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icon_state = "wizmag0"
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@@ -3,7 +3,8 @@
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icon_state = "mime"
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item_color = "mime"
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/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
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/// basic syndicate combat boots for nuke ops and mob corpses
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/obj/item/clothing/shoes/combat
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name = "combat boots"
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desc = "High speed, low drag combat boots."
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w_class = WEIGHT_CLASS_NORMAL
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@@ -14,7 +15,8 @@
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strip_delay = 70
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resistance_flags = NONE
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/obj/item/clothing/shoes/combat/swat //overpowered gimmick boots
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/// overpowered gimmick boots
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/obj/item/clothing/shoes/combat/swat
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name = "\improper SWAT shoes"
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desc = "High speed, no drag combat boots."
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permeability_coefficient = 0.01
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@@ -57,7 +59,8 @@
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desc = "A pair of purple rubber boots, designed to prevent slipping on wet surfaces while also drying them."
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icon_state = "galoshes_dry"
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/obj/item/clothing/shoes/galoshes/dry/lightweight /// for red janitor ert.
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/// / for red janitor ert.
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/obj/item/clothing/shoes/galoshes/dry/lightweight
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name = "lightweight absorbent galoshes"
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desc = "A pair of expensive looking lightweight rubber boots, designed to prevent slipping on wet surfaces while also drying them."
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slowdown = NONE
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@@ -648,7 +648,8 @@
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disable(rand(2, 5))
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return TRUE
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/obj/item/clothing/suit/armor/reactive/random //Spawner for random reactive armor
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/// Spawner for random reactive armor
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/obj/item/clothing/suit/armor/reactive/random
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name = "Random Reactive Armor"
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/obj/item/clothing/suit/armor/reactive/random/Initialize(mapload)
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@@ -325,7 +325,8 @@
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flags = BLOCKHAIR
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flags_inv = HIDEEARS
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/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
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/// It's Hip!
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/obj/item/clothing/suit/hooded/bee_costume
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name = "bee costume"
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desc = "Bee the true Queen!"
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icon_state = "bee"
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@@ -344,14 +345,16 @@
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flags_inv = HIDEEARS
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/suit/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
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/// OH MY GOD WHAT HAVE YOU DONE!?!?!?
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/obj/item/clothing/suit/bloated_human
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name = "bloated human suit"
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desc = "A horribly bloated suit made from human skins."
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icon_state = "lingspacesuit"
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item_state = "lingspacesuit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/draculacoat // Bleh!
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/// Bleh!
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/obj/item/clothing/suit/draculacoat
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name = "transylvanian coat"
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desc = "<i>What is a spessman? A miserable little pile of secrets.</i>"
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icon_state = "draculacoat"
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@@ -133,7 +133,8 @@
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icon_state = "horribletie"
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item_color = "horribletie"
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/obj/item/clothing/accessory/waistcoat // No overlay
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/// No overlay
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/obj/item/clothing/accessory/waistcoat
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name = "waistcoat"
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desc = "For some classy, murderous fun."
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icon_state = "waistcoat"
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@@ -311,7 +312,8 @@
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desc = "An award issued by the Quartermaster to supply staff dedicated to being effective."
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channel = "Supply"
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/obj/item/clothing/accessory/medal/recruiter // Prize for the NT Recruiter emagged arcade
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/// Prize for the NT Recruiter emagged arcade
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/obj/item/clothing/accessory/medal/recruiter
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name = "nanotrasen recruiter medal"
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desc = "A prize for those who completed the company's most difficult training, use it to earn the respect of everyone in human resources."
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@@ -363,7 +365,8 @@
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desc = "An award which represents magnificant contributions to the HRD-MDE project in the form of analysing Bubblegum, and the related blood space."
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channel = null
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/obj/item/clothing/accessory/medal/gold/heroism/hardmode_full //Kill every hardmode boss. In a shift. Good luck.
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/// Kill every hardmode boss. In a shift. Good luck.
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/obj/item/clothing/accessory/medal/gold/heroism/hardmode_full
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name = "medal of incredible dedication"
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desc = "An extremely rare golden medal awarded only by CentComm. This medal was issued for miners who went above and beyond for the HRD-MDE project. Engraved on it is the phrase <i>'mori quam foedari'...</i>"
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channel = null
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@@ -489,7 +492,8 @@
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//SCARVES//
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///////////
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/obj/item/clothing/accessory/scarf // No overlay
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/// No overlay
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/obj/item/clothing/accessory/scarf
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name = "scarf"
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desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
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dog_fashion = /datum/dog_fashion/head
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@@ -125,7 +125,8 @@
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item_state = "p_suit"
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item_color = "purple"
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/obj/item/clothing/under/color/purple/sensor //for jani ert
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/// for jani ert
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/obj/item/clothing/under/color/purple/sensor
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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@@ -138,7 +138,8 @@
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item_state = "psyamp"
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item_color = "psyamp"
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/obj/item/clothing/under/psysuit //Don't modify the path, used by a fluff item
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/// Don't modify the path, used by a fluff item
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/obj/item/clothing/under/psysuit
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name = "dark undersuit"
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desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
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icon_state = "psysuit"
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@@ -149,7 +149,8 @@
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item_state = "psychturtle"
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item_color = "psychturtle"
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/obj/item/clothing/under/rank/medical/gown //Seems like it should be here for organisational purposes
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/// Seems like it should be here for organisational purposes
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/obj/item/clothing/under/rank/medical/gown
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name = "medical gown"
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desc = "a flimsy examination gown, the back ties never close."
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icon_state = "medicalgown"
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