move all EOL comments on typepath names to dmdoc (#23928)

* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-03-01 20:05:49 +00:00
committed by GitHub
co-authored by Luc S34N
parent 25996e232a
commit 0667f20681
211 changed files with 955 additions and 478 deletions
@@ -101,7 +101,8 @@
user.update_inv_l_hand()
user.update_inv_r_hand()
/obj/item/clothing/glasses/meson/engine/tray //atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
/// atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
/obj/item/clothing/glasses/meson/engine/tray
name = "optical t-ray scanner"
icon_state = "trayson-t-ray"
item_state = "trayson-t-ray"
@@ -14,7 +14,8 @@
/obj/item/clothing/gloves/color/yellow/fake
siemens_coefficient = 1
/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
/// Cheap Chinese Crap
/obj/item/clothing/gloves/color/fyellow
name = "budget insulated gloves"
desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly."
icon_state = "yellow"
+2 -1
View File
@@ -44,7 +44,8 @@
material = "silver"
ring_color = "silver"
/obj/item/clothing/gloves/ring/silver/blessed // todo
/// todo
/obj/item/clothing/gloves/ring/silver/blessed
name = "blessed silver ring"
/obj/item/clothing/gloves/ring/gold
+2 -1
View File
@@ -3,7 +3,8 @@
//Plus a bobble hat, lets be inclusive!!
/obj/item/clothing/head/beanie //Default is white, this is meant to be seen
/// Default is white, this is meant to be seen
/obj/item/clothing/head/beanie
name = "white beanie"
desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
icon_state = "beanie" //Default white
+4 -2
View File
@@ -392,7 +392,8 @@
"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
)
/obj/item/clothing/head/stalhelm //Why do these exist - Because they aren't specifically Nazi Germany
/// Why do these exist - Because they aren't specifically Nazi Germany
/obj/item/clothing/head/stalhelm
name = "clown stalhelm"
desc = "The typical clown soldier's helmet."
icon_state = "stalhelm"
@@ -415,7 +416,8 @@
flags = BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/head/beret/purple //Fluff?
/// Fluff?
/obj/item/clothing/head/beret/purple
name = "Pierson Family Beret"
desc = " A purple beret, with a small golden crescent moon sewn onto it."
icon_state = "beret_purple"
+4 -2
View File
@@ -94,7 +94,8 @@
magboot_state = "syndiemag"
origin_tech = "magnets=4;syndicate=2"
/obj/item/clothing/shoes/magboots/elite //For the Syndicate Strike Team/SolGov/Tactical Teams
/// For the Syndicate Strike Team/SolGov/Tactical Teams
/obj/item/clothing/shoes/magboots/elite
name = "elite tactical magboots"
desc = "Advanced magboots used by strike teams across the system. Allows for tactical insertion into low-gravity areas of operation."
icon_state = "elitemag0"
@@ -143,7 +144,8 @@
to_chat(user, "<span class='notice'>You switch on the waddle dampeners!</span>")
enabled_waddle = FALSE
/obj/item/clothing/shoes/magboots/wizard //bundled with the wiz hardsuit
/// bundled with the wiz hardsuit
/obj/item/clothing/shoes/magboots/wizard
name = "boots of gripping"
desc = "These magical boots, once activated, will stay gripped to any surface without slowing you down."
icon_state = "wizmag0"
+6 -3
View File
@@ -3,7 +3,8 @@
icon_state = "mime"
item_color = "mime"
/obj/item/clothing/shoes/combat //basic syndicate combat boots for nuke ops and mob corpses
/// basic syndicate combat boots for nuke ops and mob corpses
/obj/item/clothing/shoes/combat
name = "combat boots"
desc = "High speed, low drag combat boots."
w_class = WEIGHT_CLASS_NORMAL
@@ -14,7 +15,8 @@
strip_delay = 70
resistance_flags = NONE
/obj/item/clothing/shoes/combat/swat //overpowered gimmick boots
/// overpowered gimmick boots
/obj/item/clothing/shoes/combat/swat
name = "\improper SWAT shoes"
desc = "High speed, no drag combat boots."
permeability_coefficient = 0.01
@@ -57,7 +59,8 @@
desc = "A pair of purple rubber boots, designed to prevent slipping on wet surfaces while also drying them."
icon_state = "galoshes_dry"
/obj/item/clothing/shoes/galoshes/dry/lightweight /// for red janitor ert.
/// / for red janitor ert.
/obj/item/clothing/shoes/galoshes/dry/lightweight
name = "lightweight absorbent galoshes"
desc = "A pair of expensive looking lightweight rubber boots, designed to prevent slipping on wet surfaces while also drying them."
slowdown = NONE
+2 -1
View File
@@ -648,7 +648,8 @@
disable(rand(2, 5))
return TRUE
/obj/item/clothing/suit/armor/reactive/random //Spawner for random reactive armor
/// Spawner for random reactive armor
/obj/item/clothing/suit/armor/reactive/random
name = "Random Reactive Armor"
/obj/item/clothing/suit/armor/reactive/random/Initialize(mapload)
+6 -3
View File
@@ -325,7 +325,8 @@
flags = BLOCKHAIR
flags_inv = HIDEEARS
/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
/// It's Hip!
/obj/item/clothing/suit/hooded/bee_costume
name = "bee costume"
desc = "Bee the true Queen!"
icon_state = "bee"
@@ -344,14 +345,16 @@
flags_inv = HIDEEARS
sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
/obj/item/clothing/suit/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
/// OH MY GOD WHAT HAVE YOU DONE!?!?!?
/obj/item/clothing/suit/bloated_human
name = "bloated human suit"
desc = "A horribly bloated suit made from human skins."
icon_state = "lingspacesuit"
item_state = "lingspacesuit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/suit/draculacoat // Bleh!
/// Bleh!
/obj/item/clothing/suit/draculacoat
name = "transylvanian coat"
desc = "<i>What is a spessman? A miserable little pile of secrets.</i>"
icon_state = "draculacoat"
@@ -133,7 +133,8 @@
icon_state = "horribletie"
item_color = "horribletie"
/obj/item/clothing/accessory/waistcoat // No overlay
/// No overlay
/obj/item/clothing/accessory/waistcoat
name = "waistcoat"
desc = "For some classy, murderous fun."
icon_state = "waistcoat"
@@ -311,7 +312,8 @@
desc = "An award issued by the Quartermaster to supply staff dedicated to being effective."
channel = "Supply"
/obj/item/clothing/accessory/medal/recruiter // Prize for the NT Recruiter emagged arcade
/// Prize for the NT Recruiter emagged arcade
/obj/item/clothing/accessory/medal/recruiter
name = "nanotrasen recruiter medal"
desc = "A prize for those who completed the company's most difficult training, use it to earn the respect of everyone in human resources."
@@ -363,7 +365,8 @@
desc = "An award which represents magnificant contributions to the HRD-MDE project in the form of analysing Bubblegum, and the related blood space."
channel = null
/obj/item/clothing/accessory/medal/gold/heroism/hardmode_full //Kill every hardmode boss. In a shift. Good luck.
/// Kill every hardmode boss. In a shift. Good luck.
/obj/item/clothing/accessory/medal/gold/heroism/hardmode_full
name = "medal of incredible dedication"
desc = "An extremely rare golden medal awarded only by CentComm. This medal was issued for miners who went above and beyond for the HRD-MDE project. Engraved on it is the phrase <i>'mori quam foedari'...</i>"
channel = null
@@ -489,7 +492,8 @@
//SCARVES//
///////////
/obj/item/clothing/accessory/scarf // No overlay
/// No overlay
/obj/item/clothing/accessory/scarf
name = "scarf"
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
dog_fashion = /datum/dog_fashion/head
+2 -1
View File
@@ -125,7 +125,8 @@
item_state = "p_suit"
item_color = "purple"
/obj/item/clothing/under/color/purple/sensor //for jani ert
/// for jani ert
/obj/item/clothing/under/color/purple/sensor
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
+2 -1
View File
@@ -138,7 +138,8 @@
item_state = "psyamp"
item_color = "psyamp"
/obj/item/clothing/under/psysuit //Don't modify the path, used by a fluff item
/// Don't modify the path, used by a fluff item
/obj/item/clothing/under/psysuit
name = "dark undersuit"
desc = "A thick, layered grey undersuit lined with power cables. Feels a little like wearing an electrical storm."
icon_state = "psysuit"
@@ -149,7 +149,8 @@
item_state = "psychturtle"
item_color = "psychturtle"
/obj/item/clothing/under/rank/medical/gown //Seems like it should be here for organisational purposes
/// Seems like it should be here for organisational purposes
/obj/item/clothing/under/rank/medical/gown
name = "medical gown"
desc = "a flimsy examination gown, the back ties never close."
icon_state = "medicalgown"