move all EOL comments on typepath names to dmdoc (#23928)

* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-03-01 15:05:49 -05:00
committed by GitHub
parent 25996e232a
commit 0667f20681
211 changed files with 955 additions and 478 deletions
@@ -83,19 +83,22 @@ GLOBAL_LIST_EMPTY(body_accessory_by_species)
return ..()
//Tajaran
/datum/body_accessory/tail/wingler_tail // Jay wingler fluff tail
/// Jay wingler fluff tail
/datum/body_accessory/tail/wingler_tail
name = "Striped Tail"
icon_state = "winglertail"
animated_icon_state = "winglertail_a"
allowed_species = list("Tajaran")
/datum/body_accessory/tail/tiny //Pretty ambiguous as to what species it belongs to, tail could've been injured or docked.
/// Pretty ambiguous as to what species it belongs to, tail could've been injured or docked.
/datum/body_accessory/tail/tiny
name = "Tiny Tail"
icon_state = "tiny"
animated_icon_state = "tiny_a"
allowed_species = list("Vulpkanin", "Tajaran")
/datum/body_accessory/tail/short //Same as above.
/// Same as above.
/datum/body_accessory/tail/short
name = "Short Tail"
icon_state = "short"
animated_icon_state = "short_a"
@@ -131,7 +131,8 @@
H.set_nutrition(min(H.nutrition + 30, NUTRITION_LEVEL_FULL))
return TRUE
/datum/species/diona/pod //Same name and everything; we want the same limitations on them; we just want their regeneration to kick in at all times and them to have special factions
/// Same name and everything; we want the same limitations on them; we just want their regeneration to kick in at all times and them to have special factions
/datum/species/diona/pod
name = "Diomorph" //Seperate name needed else can't select diona period
species_traits = list(NO_HAIR, NOT_SELECTABLE)
pod = TRUE
@@ -1,6 +1,7 @@
//Simple borg hand.
//Limited use.
/obj/item/gripper_engineering // This isn't a drone item, also in engineering cyborg kits
/// This isn't a drone item, also in engineering cyborg kits
/obj/item/gripper_engineering
name = "magnetic gripper"
desc = "A simple grasping tool for synthetic assets."
icon = 'icons/obj/device.dmi'
@@ -1,4 +1,5 @@
/mob/living/simple_animal/bot/secbot/griefsky //This bot is powerful. If you managed to get 4 eswords somehow, you deserve this horror. Emag him for best results.
/// This bot is powerful. If you managed to get 4 eswords somehow, you deserve this horror. Emag him for best results.
/mob/living/simple_animal/bot/secbot/griefsky
name = "\improper General Griefsky"
desc = "Is that a secbot with four eswords in its arms...?"
icon_state = "griefsky0"
@@ -18,7 +19,8 @@
var/spam_flag = 0
var/frustration_number = 15
/mob/living/simple_animal/bot/secbot/griefsky/toy //A toy version of general griefsky!
/// A toy version of general griefsky!
/mob/living/simple_animal/bot/secbot/griefsky/toy
name = "Genewul Giftskee"
desc = "An adorable looking secbot with four toy swords taped to its arms"
spin_icon = "griefskyj-c"
@@ -162,7 +162,8 @@
playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
create shield walls, rip apart enemies and walls.</b>"
/mob/living/simple_animal/hostile/construct/armoured/hostile //actually hostile, will move around, hit things
/// actually hostile, will move around, hit things
/mob/living/simple_animal/hostile/construct/armoured/hostile
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
@@ -195,10 +196,12 @@
retreat_distance = 2 //AI wraiths will move in and out of combat
playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</b>"
/mob/living/simple_animal/hostile/construct/wraith/hostile //actually hostile, will move around, hit things
/// actually hostile, will move around, hit things
/mob/living/simple_animal/hostile/construct/wraith/hostile
AIStatus = AI_ON
/mob/living/simple_animal/hostile/construct/wraith/hostile/bubblegum //Used in bubblegum summoning. Needs MOB_SIZE_LARGE so crushers don't suffer
/// Used in bubblegum summoning. Needs MOB_SIZE_LARGE so crushers don't suffer
/mob/living/simple_animal/hostile/construct/wraith/hostile/bubblegum
mob_size = MOB_SIZE_LARGE
/////////////////////////////Artificer/////////////////////////
@@ -276,7 +279,8 @@
retreat_distance = initial(retreat_distance)
minimum_distance = initial(minimum_distance)
/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
/// actually hostile, will move around, hit things, heal other constructs
/mob/living/simple_animal/hostile/construct/builder/hostile
AIStatus = AI_ON
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
@@ -306,7 +310,8 @@
var/energy = 0
var/max_energy = 1000
/mob/living/simple_animal/hostile/construct/behemoth/hostile //actually hostile, will move around, hit things
/// actually hostile, will move around, hit things
/mob/living/simple_animal/hostile/construct/behemoth/hostile
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
@@ -340,7 +345,8 @@
return TRUE
/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
/// actually hostile, will move around, hit things
/mob/living/simple_animal/hostile/construct/harvester/hostile
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
@@ -647,7 +647,8 @@
// Puppies do not have a head or back equipment slot.
return "<br><B>Collar:</B> <A href='?src=[UID()];[pcollar ? "remove_inv=collar'>[pcollar]" : "add_inv=collar'>Nothing"]</A>"
/mob/living/simple_animal/pet/dog/corgi/puppy/void //Tribute to the corgis born in nullspace
/// Tribute to the corgis born in nullspace
/mob/living/simple_animal/pet/dog/corgi/puppy/void
name = "\improper void puppy"
real_name = "voidy"
desc = "A corgi puppy that has been infused with deep space energy. It's staring back..."
@@ -784,7 +784,8 @@ Difficulty: Hard
duration = 20
/obj/item/projectile/energy/tesla_bolt //Leaving here for adminbus / so vetus still uses it.
/// Leaving here for adminbus / so vetus still uses it.
/obj/item/projectile/energy/tesla_bolt
name = "shock bolt"
icon_state = "purple_laser"
impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
@@ -810,7 +811,8 @@ Difficulty: Hard
var/turf/target_turf = get_turf(A)
loc = target_turf
/obj/effect/temp_visual/dragon_swoop/bubblegum/ancient_robot //this is the worst path I have ever made
/// this is the worst path I have ever made
/obj/effect/temp_visual/dragon_swoop/bubblegum/ancient_robot
icon_state = "target"
/obj/effect/temp_visual/dragon_swoop/bubblegum/ancient_robot/Initialize(mapload, target)
@@ -110,7 +110,8 @@ Difficulty: Medium
shoot_ka()
transform_weapon()
/obj/item/melee/energy/cleaving_saw/miner //nerfed saw because it is very murdery
/// nerfed saw because it is very murdery
/obj/item/melee/energy/cleaving_saw/miner
force = 6
force_on = 10
@@ -577,7 +577,8 @@ Difficulty: Hard
var/turf/simulated/mineral/M = loc
M.gets_drilled(caster)
/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
/// smoothing and pooling were not friends, but pooling is dead.
/obj/effect/temp_visual/hierophant/wall
name = "vortex wall"
icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
icon_state = "hierophant_wall_temp-0"
@@ -612,7 +613,8 @@ Difficulty: Hard
return TRUE
return FALSE
/obj/effect/temp_visual/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
/// a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
/obj/effect/temp_visual/hierophant/chaser
duration = 98
var/mob/living/target //what it's following
var/turf/targetturf //what turf the target is actually on
@@ -1,6 +1,7 @@
/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
/// inheriting basic attack/damage stuff from alien structures
/obj/structure/alien/resin/flower_bud_enemy
name = "flower bud"
desc = "A large pulsating plant..."
icon = 'icons/effects/spacevines.dmi'
@@ -89,7 +89,8 @@
new next_stage(get_turf(src))
qdel(src) //hide the body
/mob/living/simple_animal/hostile/winter/santa/stage_1 //stage 1: slow melee
/// stage 1: slow melee
/mob/living/simple_animal/hostile/winter/santa/stage_1
maxHealth = 150
health = 150
desc = "GET THE FAT MAN!"
@@ -99,7 +100,8 @@
melee_damage_lower = 10
melee_damage_upper = 20
/mob/living/simple_animal/hostile/winter/santa/stage_2 //stage 2: slow ranged
/// stage 2: slow ranged
/mob/living/simple_animal/hostile/winter/santa/stage_2
desc = "GET THE FAT MAN AGAIN!"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_3
death_message = "<span class='danger'>YOU'VE BEEN VERY NAUGHTY! PREPARE TO DIE!</span>"
@@ -110,7 +112,8 @@
retreat_distance = 5
minimum_distance = 5
/mob/living/simple_animal/hostile/winter/santa/stage_3 //stage 3: fast rapidfire ranged
/// stage 3: fast rapidfire ranged
/mob/living/simple_animal/hostile/winter/santa/stage_3
desc = "WHY WON'T HE DIE ALREADY!?"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_4
death_message = "<span class='danger'>FACE MY FINAL FORM AND KNOW DESPAIR!</span>"
@@ -123,7 +126,8 @@
retreat_distance = 3
minimum_distance = 3
/mob/living/simple_animal/hostile/winter/santa/stage_4 //stage 4: fast spinebreaker
/// stage 4: fast spinebreaker
/mob/living/simple_animal/hostile/winter/santa/stage_4
name = "Final Form Santa"
desc = "WHAT THE HELL IS HE!?! WHY WON'T HE STAY DEAD!?!"
maxHealth = 300 //YOU FACE JARAX- I MEAN SANTA!
@@ -8,7 +8,8 @@
species_allowed = list("Unathi", "Tajaran", "Vulpkanin")
icon_state = "tiger"
/datum/sprite_accessory/body_markings/tattoo // Tattoos applied post-round startup with tattoo guns in item_defines.dm
/// Tattoos applied post-round startup with tattoo guns in item_defines.dm
/datum/sprite_accessory/body_markings/tattoo
species_allowed = list("Human", "Unathi", "Vulpkanin", "Tajaran", "Skrell")
icon_state = "none"
@@ -17,7 +18,8 @@
icon_state = "campbell"
species_allowed = null
/datum/sprite_accessory/body_markings/tattoo/tiger_body // Yep, this is repeated. To be fixed later
/// Yep, this is repeated. To be fixed later
/datum/sprite_accessory/body_markings/tattoo/tiger_body
name = "Tiger-stripe Tattoo"
species_allowed = list("Human", "Unathi", "Vulpkanin", "Tajaran", "Skrell")
icon_state = "tiger"
@@ -762,7 +762,8 @@
icon_state = "father"
species_allowed = list("Human", "Slime People", "Unathi", "Tajaran", "Vulpkanin")
/datum/sprite_accessory/hair/bun4 // Due to a vulp hairstyle called bun
/// Due to a vulp hairstyle called bun
/datum/sprite_accessory/hair/bun4
name = "Bun 4"
icon_state = "bun4"
species_allowed = list("Human", "Slime People", "Unathi", "Tajaran", "Vulpkanin")
@@ -854,7 +855,8 @@
///Fluff HairStyles//
/datum/sprite_accessory/hair/fluff/pinapple_fluff_hair //Pineapple Salad hair fluff its for a slime..has to go under human
/// Pineapple Salad hair fluff its for a slime..has to go under human
/datum/sprite_accessory/hair/fluff/pinapple_fluff_hair
name = "Sasook Hair"
icon_state = "psalad_fluff_hair"
species_allowed = list("Slime People")
@@ -1,7 +1,8 @@
/datum/sprite_accessory/body_markings/tail/shared
icon = 'icons/mob/sprite_accessories/shared/shared_tail_markings.dmi'
/datum/sprite_accessory/body_markings/tail/shared/short_tip //Species-ambiguous, generic short tail.
/// Species-ambiguous, generic short tail.
/datum/sprite_accessory/body_markings/tail/shared/short_tip
name = "Short Tail Tip"
species_allowed = list("Vulpkanin", "Tajaran")
tails_allowed = list("Short Tail")
@@ -155,7 +155,8 @@
secondary_theme = "fest"
no_sec_colour = 1
/datum/sprite_accessory/hair/fluff/zeke_fluff_tentacle //Zeke Fluff hair
/// Zeke Fluff hair
/datum/sprite_accessory/hair/fluff/zeke_fluff_tentacle
icon = 'icons/mob/sprite_accessories/skrell/skrell_hair.dmi'
name = "Zekes Tentacles"
icon_state = "zeke_fluff_hair"
@@ -31,14 +31,17 @@
name = "Tajaran Muzzle and Inner Ears"
icon_state = "muzinears"
/datum/sprite_accessory/body_markings/head/tajara/muzzle_alt_taj //Companion marking for Tajaran Belly 2.
/// Companion marking for Tajaran Belly 2.
/datum/sprite_accessory/body_markings/head/tajara/muzzle_alt_taj
name = "Tajaran Muzzle 2"
icon_state = "muzzle2"
/datum/sprite_accessory/body_markings/head/tajara/points_taj //Companion marking for Tajaran Points.
/// Companion marking for Tajaran Points.
/datum/sprite_accessory/body_markings/head/tajara/points_taj
name = "Tajaran Points Head"
icon_state = "points"
/datum/sprite_accessory/body_markings/head/tajara/patchy_taj //Companion marking for Tajaran Patches.
/// Companion marking for Tajaran Patches.
/datum/sprite_accessory/body_markings/head/tajara/patchy_taj
name = "Tajaran Patches Head"
icon_state = "patch"
@@ -2,6 +2,7 @@
icon = 'icons/mob/sprite_accessories/tajaran/tajaran_tail_markings.dmi'
species_allowed = list("Tajaran")
/datum/sprite_accessory/body_markings/tail/tajara/taj_wingler_stripes //Tiger stripes.
/// Tiger stripes.
/datum/sprite_accessory/body_markings/tail/tajara/taj_wingler_stripes
name = "Tajaran Tail Stripes"
icon_state = "default_wingler"
@@ -3,7 +3,8 @@
species_allowed = list("Unathi")
glasses_over = 1
/datum/sprite_accessory/hair/braid_hip_una // Future coder: Change the typepath under unathi. This is a legacy of my accessories splitting PR where typepath change is avoided at all cost
// Future coder: Change the typepath under unathi. This is a legacy of my accessories splitting PR where typepath change is avoided at all cost
/datum/sprite_accessory/hair/braid_hip_una
icon = 'icons/mob/sprite_accessories/unathi/unathi_hair.dmi'
name = "Unathi Hippie Braid"
icon_state = "hipbraid"
@@ -20,16 +20,19 @@
icon_state = "lowersnout"
heads_allowed = list("All")
/datum/sprite_accessory/body_markings/head/unathi/banded_una //Companion marking for Unathi Banded.
/// Companion marking for Unathi Banded.
/datum/sprite_accessory/body_markings/head/unathi/banded_una
name = "Unathi Banded Head"
icon_state = "bandedface"
heads_allowed = list("All")
/datum/sprite_accessory/body_markings/head/unathi/snout_narrow_una //Companion marking for Unathi Narrow Belly.
/// Companion marking for Unathi Narrow Belly.
/datum/sprite_accessory/body_markings/head/unathi/snout_narrow_una
name = "Unathi Snout 2"
icon_state = "facenarrow"
/datum/sprite_accessory/body_markings/head/unathi/points_una //Companion marking for Unathi Points.
/// Companion marking for Unathi Points.
/datum/sprite_accessory/body_markings/head/unathi/points_una
name = "Unathi Points Head"
icon_state = "pointsface"
heads_allowed = list("All")
@@ -45,6 +48,7 @@
name = "Unathi Sharp Snout"
icon_state = "snoutsharp"
/datum/sprite_accessory/body_markings/head/unathi/sharp/snout_narrow_una_sharp //Companion marking for Unathi Narrow Belly.
/// Companion marking for Unathi Narrow Belly.
/datum/sprite_accessory/body_markings/head/unathi/sharp/snout_narrow_una_sharp
name = "Unathi Sharp Snout 2"
icon_state = "facesharp"
@@ -18,18 +18,22 @@
name = "Vulpkanin Tiger Head and Face"
icon_state = "tiger_face"
/datum/sprite_accessory/body_markings/head/vulpkanin/muzzle_vulp //Companion marking for Vulpkanin Belly Alt..
/// Companion marking for Vulpkanin Belly Alt..
/datum/sprite_accessory/body_markings/head/vulpkanin/muzzle_vulp
name = "Vulpkanin Muzzle"
icon_state = "muzzle"
/datum/sprite_accessory/body_markings/head/vulpkanin/muzzle_ears_vulp //Companion marking for Vulpkanin Belly Alt..
/// Companion marking for Vulpkanin Belly Alt..
/datum/sprite_accessory/body_markings/head/vulpkanin/muzzle_ears_vulp
name = "Vulpkanin Muzzle and Ears"
icon_state = "muzzle_ear"
/datum/sprite_accessory/body_markings/head/vulpkanin/points_fade_vulp //Companion marking for Vulpkanin Points Fade.
/// Companion marking for Vulpkanin Points Fade.
/datum/sprite_accessory/body_markings/head/vulpkanin/points_fade_vulp
name = "Vulpkanin Points Head"
icon_state = "points_fade"
/datum/sprite_accessory/body_markings/head/vulpkanin/points_sharp_vulp //Companion marking for Vulpkanin Points Sharp.
/// Companion marking for Vulpkanin Points Sharp.
/datum/sprite_accessory/body_markings/head/vulpkanin/points_sharp_vulp
name = "Vulpkanin Points Head 2"
icon_state = "points_sharp"