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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -83,19 +83,22 @@ GLOBAL_LIST_EMPTY(body_accessory_by_species)
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return ..()
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//Tajaran
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/datum/body_accessory/tail/wingler_tail // Jay wingler fluff tail
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/// Jay wingler fluff tail
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/datum/body_accessory/tail/wingler_tail
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name = "Striped Tail"
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icon_state = "winglertail"
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animated_icon_state = "winglertail_a"
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allowed_species = list("Tajaran")
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/datum/body_accessory/tail/tiny //Pretty ambiguous as to what species it belongs to, tail could've been injured or docked.
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/// Pretty ambiguous as to what species it belongs to, tail could've been injured or docked.
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/datum/body_accessory/tail/tiny
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name = "Tiny Tail"
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icon_state = "tiny"
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animated_icon_state = "tiny_a"
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allowed_species = list("Vulpkanin", "Tajaran")
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/datum/body_accessory/tail/short //Same as above.
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/// Same as above.
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/datum/body_accessory/tail/short
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name = "Short Tail"
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icon_state = "short"
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animated_icon_state = "short_a"
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@@ -131,7 +131,8 @@
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H.set_nutrition(min(H.nutrition + 30, NUTRITION_LEVEL_FULL))
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return TRUE
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/datum/species/diona/pod //Same name and everything; we want the same limitations on them; we just want their regeneration to kick in at all times and them to have special factions
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/// Same name and everything; we want the same limitations on them; we just want their regeneration to kick in at all times and them to have special factions
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/datum/species/diona/pod
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name = "Diomorph" //Seperate name needed else can't select diona period
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species_traits = list(NO_HAIR, NOT_SELECTABLE)
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pod = TRUE
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@@ -1,6 +1,7 @@
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//Simple borg hand.
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//Limited use.
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/obj/item/gripper_engineering // This isn't a drone item, also in engineering cyborg kits
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/// This isn't a drone item, also in engineering cyborg kits
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/obj/item/gripper_engineering
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name = "magnetic gripper"
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desc = "A simple grasping tool for synthetic assets."
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icon = 'icons/obj/device.dmi'
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@@ -1,4 +1,5 @@
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/mob/living/simple_animal/bot/secbot/griefsky //This bot is powerful. If you managed to get 4 eswords somehow, you deserve this horror. Emag him for best results.
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/// This bot is powerful. If you managed to get 4 eswords somehow, you deserve this horror. Emag him for best results.
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/mob/living/simple_animal/bot/secbot/griefsky
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name = "\improper General Griefsky"
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desc = "Is that a secbot with four eswords in its arms...?"
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icon_state = "griefsky0"
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@@ -18,7 +19,8 @@
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var/spam_flag = 0
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var/frustration_number = 15
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/mob/living/simple_animal/bot/secbot/griefsky/toy //A toy version of general griefsky!
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/// A toy version of general griefsky!
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/mob/living/simple_animal/bot/secbot/griefsky/toy
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name = "Genewul Giftskee"
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desc = "An adorable looking secbot with four toy swords taped to its arms"
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spin_icon = "griefskyj-c"
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@@ -162,7 +162,8 @@
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playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
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create shield walls, rip apart enemies and walls.</b>"
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/mob/living/simple_animal/hostile/construct/armoured/hostile //actually hostile, will move around, hit things
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/// actually hostile, will move around, hit things
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/mob/living/simple_animal/hostile/construct/armoured/hostile
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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@@ -195,10 +196,12 @@
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retreat_distance = 2 //AI wraiths will move in and out of combat
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playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</b>"
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/mob/living/simple_animal/hostile/construct/wraith/hostile //actually hostile, will move around, hit things
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/// actually hostile, will move around, hit things
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/mob/living/simple_animal/hostile/construct/wraith/hostile
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AIStatus = AI_ON
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/mob/living/simple_animal/hostile/construct/wraith/hostile/bubblegum //Used in bubblegum summoning. Needs MOB_SIZE_LARGE so crushers don't suffer
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/// Used in bubblegum summoning. Needs MOB_SIZE_LARGE so crushers don't suffer
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/mob/living/simple_animal/hostile/construct/wraith/hostile/bubblegum
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mob_size = MOB_SIZE_LARGE
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/////////////////////////////Artificer/////////////////////////
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@@ -276,7 +279,8 @@
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retreat_distance = initial(retreat_distance)
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minimum_distance = initial(minimum_distance)
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/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
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/// actually hostile, will move around, hit things, heal other constructs
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/mob/living/simple_animal/hostile/construct/builder/hostile
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AIStatus = AI_ON
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
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@@ -306,7 +310,8 @@
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var/energy = 0
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var/max_energy = 1000
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/mob/living/simple_animal/hostile/construct/behemoth/hostile //actually hostile, will move around, hit things
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/// actually hostile, will move around, hit things
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/mob/living/simple_animal/hostile/construct/behemoth/hostile
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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@@ -340,7 +345,8 @@
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return TRUE
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/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
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/// actually hostile, will move around, hit things
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/mob/living/simple_animal/hostile/construct/harvester/hostile
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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@@ -647,7 +647,8 @@
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// Puppies do not have a head or back equipment slot.
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return "<br><B>Collar:</B> <A href='?src=[UID()];[pcollar ? "remove_inv=collar'>[pcollar]" : "add_inv=collar'>Nothing"]</A>"
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/mob/living/simple_animal/pet/dog/corgi/puppy/void //Tribute to the corgis born in nullspace
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/// Tribute to the corgis born in nullspace
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/mob/living/simple_animal/pet/dog/corgi/puppy/void
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name = "\improper void puppy"
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real_name = "voidy"
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desc = "A corgi puppy that has been infused with deep space energy. It's staring back..."
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@@ -784,7 +784,8 @@ Difficulty: Hard
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duration = 20
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/obj/item/projectile/energy/tesla_bolt //Leaving here for adminbus / so vetus still uses it.
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/// Leaving here for adminbus / so vetus still uses it.
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/obj/item/projectile/energy/tesla_bolt
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name = "shock bolt"
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icon_state = "purple_laser"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser
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@@ -810,7 +811,8 @@ Difficulty: Hard
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var/turf/target_turf = get_turf(A)
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loc = target_turf
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/obj/effect/temp_visual/dragon_swoop/bubblegum/ancient_robot //this is the worst path I have ever made
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/// this is the worst path I have ever made
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/obj/effect/temp_visual/dragon_swoop/bubblegum/ancient_robot
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icon_state = "target"
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/obj/effect/temp_visual/dragon_swoop/bubblegum/ancient_robot/Initialize(mapload, target)
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@@ -110,7 +110,8 @@ Difficulty: Medium
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shoot_ka()
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transform_weapon()
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/obj/item/melee/energy/cleaving_saw/miner //nerfed saw because it is very murdery
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/// nerfed saw because it is very murdery
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/obj/item/melee/energy/cleaving_saw/miner
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force = 6
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force_on = 10
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@@ -577,7 +577,8 @@ Difficulty: Hard
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var/turf/simulated/mineral/M = loc
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M.gets_drilled(caster)
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/obj/effect/temp_visual/hierophant/wall //smoothing and pooling were not friends, but pooling is dead.
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/// smoothing and pooling were not friends, but pooling is dead.
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/obj/effect/temp_visual/hierophant/wall
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name = "vortex wall"
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icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
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icon_state = "hierophant_wall_temp-0"
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@@ -612,7 +613,8 @@ Difficulty: Hard
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return TRUE
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return FALSE
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/obj/effect/temp_visual/hierophant/chaser //a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
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/// a hierophant's chaser. follows target around, moving and producing a blast every speed deciseconds.
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/obj/effect/temp_visual/hierophant/chaser
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duration = 98
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var/mob/living/target //what it's following
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var/turf/targetturf //what turf the target is actually on
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@@ -1,6 +1,7 @@
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/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
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/// inheriting basic attack/damage stuff from alien structures
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/obj/structure/alien/resin/flower_bud_enemy
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name = "flower bud"
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desc = "A large pulsating plant..."
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icon = 'icons/effects/spacevines.dmi'
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@@ -89,7 +89,8 @@
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new next_stage(get_turf(src))
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qdel(src) //hide the body
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/mob/living/simple_animal/hostile/winter/santa/stage_1 //stage 1: slow melee
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/// stage 1: slow melee
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/mob/living/simple_animal/hostile/winter/santa/stage_1
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maxHealth = 150
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health = 150
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desc = "GET THE FAT MAN!"
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@@ -99,7 +100,8 @@
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melee_damage_lower = 10
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melee_damage_upper = 20
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/mob/living/simple_animal/hostile/winter/santa/stage_2 //stage 2: slow ranged
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/// stage 2: slow ranged
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/mob/living/simple_animal/hostile/winter/santa/stage_2
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desc = "GET THE FAT MAN AGAIN!"
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next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_3
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death_message = "<span class='danger'>YOU'VE BEEN VERY NAUGHTY! PREPARE TO DIE!</span>"
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@@ -110,7 +112,8 @@
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retreat_distance = 5
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minimum_distance = 5
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/mob/living/simple_animal/hostile/winter/santa/stage_3 //stage 3: fast rapidfire ranged
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/// stage 3: fast rapidfire ranged
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/mob/living/simple_animal/hostile/winter/santa/stage_3
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desc = "WHY WON'T HE DIE ALREADY!?"
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next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_4
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death_message = "<span class='danger'>FACE MY FINAL FORM AND KNOW DESPAIR!</span>"
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@@ -123,7 +126,8 @@
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retreat_distance = 3
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minimum_distance = 3
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/mob/living/simple_animal/hostile/winter/santa/stage_4 //stage 4: fast spinebreaker
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/// stage 4: fast spinebreaker
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/mob/living/simple_animal/hostile/winter/santa/stage_4
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name = "Final Form Santa"
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desc = "WHAT THE HELL IS HE!?! WHY WON'T HE STAY DEAD!?!"
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maxHealth = 300 //YOU FACE JARAX- I MEAN SANTA!
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@@ -8,7 +8,8 @@
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species_allowed = list("Unathi", "Tajaran", "Vulpkanin")
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icon_state = "tiger"
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/datum/sprite_accessory/body_markings/tattoo // Tattoos applied post-round startup with tattoo guns in item_defines.dm
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/// Tattoos applied post-round startup with tattoo guns in item_defines.dm
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/datum/sprite_accessory/body_markings/tattoo
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species_allowed = list("Human", "Unathi", "Vulpkanin", "Tajaran", "Skrell")
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icon_state = "none"
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@@ -17,7 +18,8 @@
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icon_state = "campbell"
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species_allowed = null
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/datum/sprite_accessory/body_markings/tattoo/tiger_body // Yep, this is repeated. To be fixed later
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/// Yep, this is repeated. To be fixed later
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/datum/sprite_accessory/body_markings/tattoo/tiger_body
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name = "Tiger-stripe Tattoo"
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species_allowed = list("Human", "Unathi", "Vulpkanin", "Tajaran", "Skrell")
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icon_state = "tiger"
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@@ -762,7 +762,8 @@
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icon_state = "father"
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species_allowed = list("Human", "Slime People", "Unathi", "Tajaran", "Vulpkanin")
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/datum/sprite_accessory/hair/bun4 // Due to a vulp hairstyle called bun
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/// Due to a vulp hairstyle called bun
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/datum/sprite_accessory/hair/bun4
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name = "Bun 4"
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icon_state = "bun4"
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species_allowed = list("Human", "Slime People", "Unathi", "Tajaran", "Vulpkanin")
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@@ -854,7 +855,8 @@
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///Fluff HairStyles//
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/datum/sprite_accessory/hair/fluff/pinapple_fluff_hair //Pineapple Salad hair fluff its for a slime..has to go under human
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/// Pineapple Salad hair fluff its for a slime..has to go under human
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/datum/sprite_accessory/hair/fluff/pinapple_fluff_hair
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name = "Sasook Hair"
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icon_state = "psalad_fluff_hair"
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species_allowed = list("Slime People")
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@@ -1,7 +1,8 @@
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/datum/sprite_accessory/body_markings/tail/shared
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icon = 'icons/mob/sprite_accessories/shared/shared_tail_markings.dmi'
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/datum/sprite_accessory/body_markings/tail/shared/short_tip //Species-ambiguous, generic short tail.
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/// Species-ambiguous, generic short tail.
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/datum/sprite_accessory/body_markings/tail/shared/short_tip
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name = "Short Tail Tip"
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species_allowed = list("Vulpkanin", "Tajaran")
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tails_allowed = list("Short Tail")
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@@ -155,7 +155,8 @@
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secondary_theme = "fest"
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no_sec_colour = 1
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/datum/sprite_accessory/hair/fluff/zeke_fluff_tentacle //Zeke Fluff hair
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/// Zeke Fluff hair
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/datum/sprite_accessory/hair/fluff/zeke_fluff_tentacle
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icon = 'icons/mob/sprite_accessories/skrell/skrell_hair.dmi'
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name = "Zekes Tentacles"
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icon_state = "zeke_fluff_hair"
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@@ -31,14 +31,17 @@
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name = "Tajaran Muzzle and Inner Ears"
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icon_state = "muzinears"
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/datum/sprite_accessory/body_markings/head/tajara/muzzle_alt_taj //Companion marking for Tajaran Belly 2.
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/// Companion marking for Tajaran Belly 2.
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/datum/sprite_accessory/body_markings/head/tajara/muzzle_alt_taj
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name = "Tajaran Muzzle 2"
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icon_state = "muzzle2"
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/datum/sprite_accessory/body_markings/head/tajara/points_taj //Companion marking for Tajaran Points.
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/// Companion marking for Tajaran Points.
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/datum/sprite_accessory/body_markings/head/tajara/points_taj
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name = "Tajaran Points Head"
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icon_state = "points"
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/datum/sprite_accessory/body_markings/head/tajara/patchy_taj //Companion marking for Tajaran Patches.
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/// Companion marking for Tajaran Patches.
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/datum/sprite_accessory/body_markings/head/tajara/patchy_taj
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name = "Tajaran Patches Head"
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icon_state = "patch"
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@@ -2,6 +2,7 @@
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icon = 'icons/mob/sprite_accessories/tajaran/tajaran_tail_markings.dmi'
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species_allowed = list("Tajaran")
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/datum/sprite_accessory/body_markings/tail/tajara/taj_wingler_stripes //Tiger stripes.
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/// Tiger stripes.
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/datum/sprite_accessory/body_markings/tail/tajara/taj_wingler_stripes
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name = "Tajaran Tail Stripes"
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icon_state = "default_wingler"
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@@ -3,7 +3,8 @@
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species_allowed = list("Unathi")
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glasses_over = 1
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/datum/sprite_accessory/hair/braid_hip_una // Future coder: Change the typepath under unathi. This is a legacy of my accessories splitting PR where typepath change is avoided at all cost
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// Future coder: Change the typepath under unathi. This is a legacy of my accessories splitting PR where typepath change is avoided at all cost
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/datum/sprite_accessory/hair/braid_hip_una
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icon = 'icons/mob/sprite_accessories/unathi/unathi_hair.dmi'
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name = "Unathi Hippie Braid"
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icon_state = "hipbraid"
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@@ -20,16 +20,19 @@
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icon_state = "lowersnout"
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heads_allowed = list("All")
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/datum/sprite_accessory/body_markings/head/unathi/banded_una //Companion marking for Unathi Banded.
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/// Companion marking for Unathi Banded.
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/datum/sprite_accessory/body_markings/head/unathi/banded_una
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name = "Unathi Banded Head"
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icon_state = "bandedface"
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heads_allowed = list("All")
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/datum/sprite_accessory/body_markings/head/unathi/snout_narrow_una //Companion marking for Unathi Narrow Belly.
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/// Companion marking for Unathi Narrow Belly.
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/datum/sprite_accessory/body_markings/head/unathi/snout_narrow_una
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name = "Unathi Snout 2"
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icon_state = "facenarrow"
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/datum/sprite_accessory/body_markings/head/unathi/points_una //Companion marking for Unathi Points.
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/// Companion marking for Unathi Points.
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/datum/sprite_accessory/body_markings/head/unathi/points_una
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name = "Unathi Points Head"
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icon_state = "pointsface"
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heads_allowed = list("All")
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@@ -45,6 +48,7 @@
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name = "Unathi Sharp Snout"
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icon_state = "snoutsharp"
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|
||||
/datum/sprite_accessory/body_markings/head/unathi/sharp/snout_narrow_una_sharp //Companion marking for Unathi Narrow Belly.
|
||||
/// Companion marking for Unathi Narrow Belly.
|
||||
/datum/sprite_accessory/body_markings/head/unathi/sharp/snout_narrow_una_sharp
|
||||
name = "Unathi Sharp Snout 2"
|
||||
icon_state = "facesharp"
|
||||
|
||||
@@ -18,18 +18,22 @@
|
||||
name = "Vulpkanin Tiger Head and Face"
|
||||
icon_state = "tiger_face"
|
||||
|
||||
/datum/sprite_accessory/body_markings/head/vulpkanin/muzzle_vulp //Companion marking for Vulpkanin Belly Alt..
|
||||
/// Companion marking for Vulpkanin Belly Alt..
|
||||
/datum/sprite_accessory/body_markings/head/vulpkanin/muzzle_vulp
|
||||
name = "Vulpkanin Muzzle"
|
||||
icon_state = "muzzle"
|
||||
|
||||
/datum/sprite_accessory/body_markings/head/vulpkanin/muzzle_ears_vulp //Companion marking for Vulpkanin Belly Alt..
|
||||
/// Companion marking for Vulpkanin Belly Alt..
|
||||
/datum/sprite_accessory/body_markings/head/vulpkanin/muzzle_ears_vulp
|
||||
name = "Vulpkanin Muzzle and Ears"
|
||||
icon_state = "muzzle_ear"
|
||||
|
||||
/datum/sprite_accessory/body_markings/head/vulpkanin/points_fade_vulp //Companion marking for Vulpkanin Points Fade.
|
||||
/// Companion marking for Vulpkanin Points Fade.
|
||||
/datum/sprite_accessory/body_markings/head/vulpkanin/points_fade_vulp
|
||||
name = "Vulpkanin Points Head"
|
||||
icon_state = "points_fade"
|
||||
|
||||
/datum/sprite_accessory/body_markings/head/vulpkanin/points_sharp_vulp //Companion marking for Vulpkanin Points Sharp.
|
||||
/// Companion marking for Vulpkanin Points Sharp.
|
||||
/datum/sprite_accessory/body_markings/head/vulpkanin/points_sharp_vulp
|
||||
name = "Vulpkanin Points Head 2"
|
||||
icon_state = "points_sharp"
|
||||
|
||||
Reference in New Issue
Block a user