move all EOL comments on typepath names to dmdoc (#23928)

* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-03-01 15:05:49 -05:00
committed by GitHub
parent 25996e232a
commit 0667f20681
211 changed files with 955 additions and 478 deletions
+8 -4
View File
@@ -63,16 +63,20 @@
/obj/item/mod/construction/plating/cosmohonk
theme = /datum/mod_theme/cosmohonk
/obj/item/mod/construction/plating/rescue //I want to add a way to get the rarer modsuit types, that is limited. A low chance for traders to have plating for it seems interesting
/// I want to add a way to get the rarer modsuit types, that is limited. A low chance for traders to have plating for it seems interesting
/obj/item/mod/construction/plating/rescue
theme = /datum/mod_theme/rescue
/obj/item/mod/construction/plating/safeguard //Continued from above, none of these are steal objectives, and only the CE or RD one comes pre-installed with modules. You are getting the protection / speed / looks of these hardsuits, but no special modules.
/// Continued from above, none of these are steal objectives, and only the CE or RD one comes pre-installed with modules. You are getting the protection / speed / looks of these hardsuits, but no special modules.
/obj/item/mod/construction/plating/safeguard
theme = /datum/mod_theme/safeguard
/obj/item/mod/construction/plating/advanced //This may be a bad idea. I think this is an interesting idea. And you still need robotics to build it, and traders can charge as much for it as they want. Also with ones like the CE modsuit, it is the flagship mod. That means it is sold a lot.
/// This may be a bad idea. I think this is an interesting idea. And you still need robotics to build it, and traders can charge as much for it as they want. Also with ones like the CE modsuit, it is the flagship mod. That means it is sold a lot.
/obj/item/mod/construction/plating/advanced
theme = /datum/mod_theme/advanced
/obj/item/mod/construction/plating/research //Don't think people will want the RD one though, it is as slow as shit. Anyway, here it is. Surely this will not end poorly.
/// Don't think people will want the RD one though, it is as slow as shit. Anyway, here it is. Surely this will not end poorly.
/obj/item/mod/construction/plating/research
theme = /datum/mod_theme/research
#define START_STEP "start"
+2 -1
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@@ -44,7 +44,8 @@
/obj/item/mod/core/proc/update_charge_alert()
mod.wearer.clear_alert("mod_charge")
/obj/item/mod/core/infinite //Admin only.
/// Admin only.
/obj/item/mod/core/infinite
name = "MOD infinite core"
icon_state = "mod-core-infinite"
desc = "A fusion core using the rare Infinium to sustain enough energy for the lifetime of the MOD's user. \
+6 -3
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@@ -101,7 +101,8 @@
),
)
/datum/mod_theme/standard //We don't want the civilian skin to apply to all modsuits, that causes issues.
/// We don't want the civilian skin to apply to all modsuits, that causes issues.
/datum/mod_theme/standard
name = "standard"
@@ -1125,7 +1126,8 @@
),
)
/obj/item/mod/armor/mod_theme_responsory //This has no slowdown active, and no variation between levels. I am ASSUMING this will be gamma only.
/// This has no slowdown active, and no variation between levels. I am ASSUMING this will be gamma only.
/obj/item/mod/armor/mod_theme_responsory
armor = list(MELEE = 40, BULLET = 25, LASER = 25, ENERGY = 20, BOMB = 25, RAD = INFINITY, FIRE = 200, ACID = 200)
/datum/mod_theme/apocryphal
@@ -1335,5 +1337,6 @@
),
)
/obj/item/mod/armor/mod_theme_administrative //considering this should not be used, it's getting just DS armor, not infinity in everything.
/// considering this should not be used, it's getting just DS armor, not infinity in everything.
/obj/item/mod/armor/mod_theme_administrative
armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY)
+6 -3
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@@ -119,7 +119,8 @@
/obj/item/mod/module/sphere_transform,
)
/obj/item/mod/control/pre_equipped/mining/vendor //visit robotics.
/// visit robotics.
/obj/item/mod/control/pre_equipped/mining/vendor
theme = /datum/mod_theme/mining
applied_core = /obj/item/mod/core/plasma
applied_modules = list(
@@ -130,7 +131,8 @@
)
/obj/item/mod/control/pre_equipped/mining/asteroid //The asteroid skin, as that one looks more space worthy / older. Good for space ruins.
/// The asteroid skin, as that one looks more space worthy / older. Good for space ruins.
/obj/item/mod/control/pre_equipped/mining/asteroid
applied_skin = "asteroid"
/obj/item/mod/control/pre_equipped/medical
@@ -368,7 +370,8 @@
insignia_type = /obj/item/mod/module/insignia/chaplain
additional_module = /obj/item/mod/module/injector
/obj/item/mod/control/pre_equipped/responsory/inquisitory //Diffrent look, as well as magic proof on TG. We don't have the magic proof stuff here, but it's perfect for inqusitors. Or if you want to give your ERT a fancy look.
/// Diffrent look, as well as magic proof on TG. We don't have the magic proof stuff here, but it's perfect for inqusitors. Or if you want to give your ERT a fancy look.
/obj/item/mod/control/pre_equipped/responsory/inquisitory
applied_skin = "inquisitory"
/obj/item/mod/control/pre_equipped/responsory/inquisitory/commander
+2 -1
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@@ -92,7 +92,8 @@
M.Copy_Parent(thrower, 15 SECONDS)
qdel(src)
/mob/living/simple_animal/hostile/illusion/mirage //It's just standing there, menacingly
/// It's just standing there, menacingly
/mob/living/simple_animal/hostile/illusion/mirage
AIStatus = AI_OFF
density = FALSE