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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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@@ -13,7 +13,8 @@
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muzzle_flash_color = LIGHT_COLOR_DARKRED
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select_name = "kill"
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/obj/item/ammo_casing/energy/laser/cyborg //to balance cyborg energy cost seperately
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/// to balance cyborg energy cost seperately
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/obj/item/ammo_casing/energy/laser/cyborg
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e_cost = 250
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/obj/item/ammo_casing/energy/lasergun
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@@ -175,7 +176,8 @@
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randomspread = 1
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delay = 2
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/obj/item/ammo_casing/energy/disabler/cyborg //seperate balancing for cyborg, again
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/// seperate balancing for cyborg, again
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/obj/item/ammo_casing/energy/disabler/cyborg
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e_cost = 250
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/obj/item/ammo_casing/energy/disabler/hos
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@@ -306,7 +308,8 @@
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e_cost = 350 // about 42 shots on an engineering borg from a borging machine, Reads a lot better than it actually is because people miss shots and often your better abilities require charge as well
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delay = 1 SECONDS
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/obj/item/ammo_casing/energy/emitter/cyborg/proto // needed a slightly weaker ranged option to give to Safety Overriden borgs. The fire rate is about the same as an emitter if you put it on the ground.
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/// needed a slightly weaker ranged option to give to Safety Overriden borgs. The fire rate is about the same as an emitter if you put it on the ground.
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/obj/item/ammo_casing/energy/emitter/cyborg/proto
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e_cost = 500
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delay = 2 SECONDS
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@@ -571,7 +571,8 @@
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multi_sprite_step = 5
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/ammo_box/magazine/laser/ert //Used by red ERT. Keeps the size for them
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/// Used by red ERT. Keeps the size for them
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/obj/item/ammo_box/magazine/laser/ert
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name = "compact laser carbine projector magazine"
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desc = "By use of bluespace technology, the ammo casings are stored in a pocket dimension, saving on space and making them EMP proof."
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w_class = WEIGHT_CLASS_TINY
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@@ -589,7 +590,8 @@
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/obj/item/ammo_box/magazine/toy/smgm45/riot
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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/obj/item/ammo_box/magazine/detective/speedcharger //yes this doesn't really belong here but nowhere else works
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// yes this doesn't really belong here but nowhere else works
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/obj/item/ammo_box/magazine/detective/speedcharger
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name = "DL-88 charge pack"
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desc = "One-use charge pack for the DL-88 energy revolver."
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icon_state = "handgun_ammo_battery"
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@@ -838,7 +838,8 @@
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tracking_target_UID = null
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/obj/item/gun/energy/spikethrower //It's like the cyborg LMG, uses energy to make spikes
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/// It's like the cyborg LMG, uses energy to make spikes
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/obj/item/gun/energy/spikethrower
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name = "\improper Vox spike thrower"
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desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
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icon = 'icons/obj/guns/projectile.dmi'
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@@ -112,7 +112,8 @@
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user.bleed(BLOOD_VOLUME_NORMAL)
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user.death() // Just in case
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/obj/item/gun/projectile/revolver/fingergun //Summoned by the Finger Gun spell, from advanced mimery traitor item
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/// Summoned by the Finger Gun spell, from advanced mimery traitor item
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/obj/item/gun/projectile/revolver/fingergun
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name = "\improper finger gun"
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desc = "Bang bang bang!"
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icon_state = "fingergun"
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@@ -86,7 +86,8 @@
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// RIOT SHOTGUN //
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/obj/item/gun/projectile/shotgun/riot //for spawn in the armory
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/// for spawn in the armory
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/obj/item/gun/projectile/shotgun/riot
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name = "riot shotgun"
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desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
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icon_state = "riotshotgun"
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@@ -7,7 +7,8 @@
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hitsound_wall = "ricochet"
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
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/// beanbag, heavy stamina damage
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/obj/item/projectile/bullet/weakbullet
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name = "beanbag slug"
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damage = 5
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stamina = 40
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@@ -138,7 +139,8 @@
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/obj/item/projectile/bullet/heavybullet
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damage = 35
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/obj/item/projectile/bullet/stunshot //taser slugs for shotguns, nothing special
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/// taser slugs for shotguns, nothing special
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/obj/item/projectile/bullet/stunshot
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name = "stunshot"
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damage = 5
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weaken = 10 SECONDS
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