move all EOL comments on typepath names to dmdoc (#23928)

* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-03-01 15:05:49 -05:00
committed by GitHub
parent 25996e232a
commit 0667f20681
211 changed files with 955 additions and 478 deletions

View File

@@ -13,7 +13,8 @@
muzzle_flash_color = LIGHT_COLOR_DARKRED
select_name = "kill"
/obj/item/ammo_casing/energy/laser/cyborg //to balance cyborg energy cost seperately
/// to balance cyborg energy cost seperately
/obj/item/ammo_casing/energy/laser/cyborg
e_cost = 250
/obj/item/ammo_casing/energy/lasergun
@@ -175,7 +176,8 @@
randomspread = 1
delay = 2
/obj/item/ammo_casing/energy/disabler/cyborg //seperate balancing for cyborg, again
/// seperate balancing for cyborg, again
/obj/item/ammo_casing/energy/disabler/cyborg
e_cost = 250
/obj/item/ammo_casing/energy/disabler/hos
@@ -306,7 +308,8 @@
e_cost = 350 // about 42 shots on an engineering borg from a borging machine, Reads a lot better than it actually is because people miss shots and often your better abilities require charge as well
delay = 1 SECONDS
/obj/item/ammo_casing/energy/emitter/cyborg/proto // needed a slightly weaker ranged option to give to Safety Overriden borgs. The fire rate is about the same as an emitter if you put it on the ground.
/// needed a slightly weaker ranged option to give to Safety Overriden borgs. The fire rate is about the same as an emitter if you put it on the ground.
/obj/item/ammo_casing/energy/emitter/cyborg/proto
e_cost = 500
delay = 2 SECONDS

View File

@@ -571,7 +571,8 @@
multi_sprite_step = 5
w_class = WEIGHT_CLASS_NORMAL
/obj/item/ammo_box/magazine/laser/ert //Used by red ERT. Keeps the size for them
/// Used by red ERT. Keeps the size for them
/obj/item/ammo_box/magazine/laser/ert
name = "compact laser carbine projector magazine"
desc = "By use of bluespace technology, the ammo casings are stored in a pocket dimension, saving on space and making them EMP proof."
w_class = WEIGHT_CLASS_TINY
@@ -589,7 +590,8 @@
/obj/item/ammo_box/magazine/toy/smgm45/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/detective/speedcharger //yes this doesn't really belong here but nowhere else works
// yes this doesn't really belong here but nowhere else works
/obj/item/ammo_box/magazine/detective/speedcharger
name = "DL-88 charge pack"
desc = "One-use charge pack for the DL-88 energy revolver."
icon_state = "handgun_ammo_battery"

View File

@@ -838,7 +838,8 @@
tracking_target_UID = null
/obj/item/gun/energy/spikethrower //It's like the cyborg LMG, uses energy to make spikes
/// It's like the cyborg LMG, uses energy to make spikes
/obj/item/gun/energy/spikethrower
name = "\improper Vox spike thrower"
desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
icon = 'icons/obj/guns/projectile.dmi'

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@@ -112,7 +112,8 @@
user.bleed(BLOOD_VOLUME_NORMAL)
user.death() // Just in case
/obj/item/gun/projectile/revolver/fingergun //Summoned by the Finger Gun spell, from advanced mimery traitor item
/// Summoned by the Finger Gun spell, from advanced mimery traitor item
/obj/item/gun/projectile/revolver/fingergun
name = "\improper finger gun"
desc = "Bang bang bang!"
icon_state = "fingergun"

View File

@@ -86,7 +86,8 @@
// RIOT SHOTGUN //
/obj/item/gun/projectile/shotgun/riot //for spawn in the armory
/// for spawn in the armory
/obj/item/gun/projectile/shotgun/riot
name = "riot shotgun"
desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
icon_state = "riotshotgun"

View File

@@ -7,7 +7,8 @@
hitsound_wall = "ricochet"
impact_effect_type = /obj/effect/temp_visual/impact_effect
/obj/item/projectile/bullet/weakbullet //beanbag, heavy stamina damage
/// beanbag, heavy stamina damage
/obj/item/projectile/bullet/weakbullet
name = "beanbag slug"
damage = 5
stamina = 40
@@ -138,7 +139,8 @@
/obj/item/projectile/bullet/heavybullet
damage = 35
/obj/item/projectile/bullet/stunshot //taser slugs for shotguns, nothing special
/// taser slugs for shotguns, nothing special
/obj/item/projectile/bullet/stunshot
name = "stunshot"
damage = 5
weaken = 10 SECONDS