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move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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co-authored by
Luc
S34N
parent
25996e232a
commit
0667f20681
@@ -1,4 +1,5 @@
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/datum/reagent/medicine/adminordrazine //An OP chemical for admins
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/// An OP chemical for admins
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/datum/reagent/medicine/adminordrazine
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name = "Adminordrazine"
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id = "adminordrazine"
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description = "It's magic. We don't have to explain it."
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@@ -230,7 +230,8 @@
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drink_desc = "Damn, you feel like some kind of French aristocrat just by holding this."
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taste_description = "cognac"
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/datum/reagent/consumable/ethanol/suicider //otherwise known as "I want to get so smashed my liver gives out and I die from alcohol poisoning".
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/// otherwise known as "I want to get so smashed my liver gives out and I die from alcohol poisoning".
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/datum/reagent/consumable/ethanol/suicider
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name = "Suicider"
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id = "suicider"
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description = "An unbelievably strong and potent variety of Cider."
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@@ -1155,7 +1156,8 @@
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drink_desc = "For enjoying the most wonderful time of the year."
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taste_description = "christmas spirit"
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/datum/reagent/consumable/ethanol/dragons_breath //inaccessible to players, but here for admin shennanigans
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/// inaccessible to players, but here for admin shennanigans
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/datum/reagent/consumable/ethanol/dragons_breath
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name = "Dragon's Breath"
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id = "dragonsbreath"
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description = "Possessing this stuff probably breaks the Geneva convention."
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@@ -1409,7 +1411,8 @@
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#undef MIN_WINE_PERCENT
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/datum/reagent/consumable/ethanol/bacchus_blessing //An EXTREMELY powerful drink. Smashed in seconds, dead in minutes.
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/// An EXTREMELY powerful drink. Smashed in seconds, dead in minutes.
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/datum/reagent/consumable/ethanol/bacchus_blessing
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name = "Bacchus' Blessing"
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id = "bacchus_blessing"
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description = "Unidentifiable mixture. Unmeasurably high alcohol content."
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@@ -12,7 +12,8 @@
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/datum/reagent/blob/proc/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag) //when the blob takes damage, do this
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return damage
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/datum/reagent/blob/ripping_tendrils //does brute and a little stamina damage
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/// does brute and a little stamina damage
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/datum/reagent/blob/ripping_tendrils
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name = "Ripping Tendrils"
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description = "Deals High Brute damage, as well as Stamina damage."
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id = "ripping_tendrils"
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@@ -28,7 +29,8 @@
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if(iscarbon(M))
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M.emote("scream")
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/datum/reagent/blob/boiling_oil //sets you on fire, does burn damage
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/// sets you on fire, does burn damage
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/datum/reagent/blob/boiling_oil
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name = "Boiling Oil"
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description = "Deals High Burn damage, and sets the victim aflame."
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id = "boiling_oil"
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@@ -45,7 +47,8 @@
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M.IgniteMob()
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M.emote("scream")
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/datum/reagent/blob/envenomed_filaments //toxin, hallucination, and some bonus spore toxin
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/// toxin, hallucination, and some bonus spore toxin
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/datum/reagent/blob/envenomed_filaments
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name = "Envenomed Filaments"
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description = "Deals High Toxin damage, causes Hallucinations, and injects Spores into the bloodstream."
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id = "envenomed_filaments"
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@@ -61,7 +64,8 @@
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if(M.reagents)
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M.reagents.add_reagent("spore", 0.4*volume)
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/datum/reagent/blob/lexorin_jelly //does tons of oxygen damage and a little brute
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/// does tons of oxygen damage and a little brute
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/datum/reagent/blob/lexorin_jelly
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name = "Lexorin Jelly"
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description = "Deals Medium Brute damage, but massive amounts of Respiration Damage."
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id = "lexorin_jelly"
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@@ -77,7 +81,8 @@
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M.AdjustLoseBreath(round(0.6 SECONDS * volume))
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/datum/reagent/blob/kinetic //does semi-random brute damage
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/// does semi-random brute damage
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/datum/reagent/blob/kinetic
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name = "Kinetic Gelatin"
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description = "Deals Randomized damage, between 0.33 to 2.33 times the standard amount."
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id = "kinetic"
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@@ -91,7 +96,8 @@
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var/damage = rand(5, 35)/25
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M.apply_damage(damage*volume, BRUTE)
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/datum/reagent/blob/cryogenic_liquid //does low burn damage and stamina damage and cools targets down
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/// does low burn damage and stamina damage and cools targets down
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/datum/reagent/blob/cryogenic_liquid
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name = "Cryogenic Liquid"
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description = "Deals Medium Brute damage, Stamina Damage, and injects Frost Oil into its victims, freezing them to death."
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id = "cryogenic_liquid"
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@@ -775,7 +775,8 @@
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M.emote("laugh")
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return list(effect, update_flags)
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/datum/reagent/rotatium //Rotatium. Fucks up your rotation and is hilarious
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/// Rotatium. Fucks up your rotation and is hilarious
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/datum/reagent/rotatium
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name = "Rotatium"
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id = "rotatium"
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description = "A constantly swirling, oddly colourful fluid. Causes the consumer's sense of direction and hand-eye coordination to become wild."
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@@ -19,7 +19,8 @@
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H.adjust_nutrition(nutriment_factor) // For hunger and fatness
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return ..()
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/datum/reagent/consumable/nutriment // Pure nutriment, universally digestable and thus slightly less effective
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/// Pure nutriment, universally digestable and thus slightly less effective
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/datum/reagent/consumable/nutriment
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name = "Nutriment"
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id = "nutriment"
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description = "A questionable mixture of various pure nutrients commonly found in processed foods."
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@@ -62,13 +63,15 @@
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counterlist_normalise(taste_amounts)
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data = taste_amounts
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/datum/reagent/consumable/nutriment/protein // Meat-based protein, digestable by carnivores and omnivores, worthless to herbivores
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/// Meat-based protein, digestable by carnivores and omnivores, worthless to herbivores
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/datum/reagent/consumable/nutriment/protein
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name = "Protein"
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id = "protein"
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description = "Various essential proteins and fats commonly found in animal flesh and blood."
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diet_flags = DIET_CARN | DIET_OMNI
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/datum/reagent/consumable/nutriment/plantmatter // Plant-based biomatter, digestable by herbivores and omnivores, worthless to carnivores
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/// Plant-based biomatter, digestable by herbivores and omnivores, worthless to carnivores
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/datum/reagent/consumable/nutriment/plantmatter
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name = "Plant-matter"
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id = "plantmatter"
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description = "Vitamin-rich fibers and natural sugars commonly found in fresh produce."
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@@ -813,7 +816,8 @@
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///Food Related, but non-nutritious
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/datum/reagent/questionmark // food poisoning
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/// food poisoning
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/datum/reagent/questionmark
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name = "????"
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id = "????"
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description = "A gross and unidentifiable substance."
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@@ -1258,7 +1258,8 @@
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M.Drowsy(40 SECONDS)
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return ..() | update_flags
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/datum/reagent/medicine/syndicate_nanites //Used exclusively by Syndicate medical cyborgs
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/// Used exclusively by Syndicate medical cyborgs
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/datum/reagent/medicine/syndicate_nanites
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name = "Restorative Nanites"
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id = "syndicate_nanites"
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description = "Miniature medical robots that swiftly restore bodily damage. May begin to attack their host's cells in high amounts."
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@@ -1400,7 +1401,8 @@
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return ..() | update_flags
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/datum/reagent/medicine/earthsblood //Created by ambrosia gaia plants
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/// Created by ambrosia gaia plants
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/datum/reagent/medicine/earthsblood
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name = "Earthsblood"
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id = "earthsblood"
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description = "Ichor from an extremely powerful plant. Great for restoring wounds, but it's a little heavy on the brain."
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@@ -447,7 +447,8 @@
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/datum/reagent/love/reaction_mob(mob/living/M, method=REAGENT_TOUCH, volume)
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to_chat(M, "<span class='notice'>You feel loved!</span>")
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/datum/reagent/jestosterone //Formerly known as Nitrogen tungstide hypochlorite before NT fired the chemists for trying to be funny
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/// Formerly known as Nitrogen tungstide hypochlorite before NT fired the chemists for trying to be funny
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/datum/reagent/jestosterone
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name = "Jestosterone"
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id = "jestosterone"
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description = "Jestosterone is an odd chemical compound that induces a variety of annoying side-effects in the average person. It also causes mild intoxication, and is toxic to mimes."
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@@ -452,7 +452,8 @@
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M.EyeBlurry(6 SECONDS)
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return ..() | update_flags
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/datum/reagent/beer2 //disguised as normal beer for use by emagged service borgs
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/// disguised as normal beer for use by emagged service borgs
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/datum/reagent/beer2
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name = "Beer"
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id = "beer2"
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description = "An alcoholic beverage made from malted grains, hops, yeast, and water."
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@@ -1082,7 +1083,8 @@
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lethality = 2 //Atrazine, however, is definitely toxic
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/datum/reagent/pestkiller // To-Do; make this more realistic.
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/// To-Do; make this more realistic.
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/datum/reagent/pestkiller
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name = "Pest Killer"
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id = "pestkiller"
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description = "A harmful toxic mixture to kill pests. Do not ingest!"
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@@ -1237,7 +1239,8 @@
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M.emote("scream")
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M.adjustBruteLoss(4)
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/datum/reagent/teslium //Teslium. Causes periodic shocks, and makes shocks against the target much more effective.
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/// Teslium. Causes periodic shocks, and makes shocks against the target much more effective.
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/datum/reagent/teslium
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name = "Teslium"
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id = "teslium"
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description = "An unstable, electrically-charged metallic slurry. Increases the conductance of living things."
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@@ -1281,7 +1284,8 @@
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playsound(M, "sparks", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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chosen_timer = rand(shock_low, shock_high) //It needs to be randomised here for blob teslium, and randoming it here doesn't affect normal
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/datum/reagent/teslium/blob //This version has it's shocks much less frequently, while retaining the shock multiplier
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/// This version has it's shocks much less frequently, while retaining the shock multiplier
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/datum/reagent/teslium/blob
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id = "blob_teslium"
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shock_low = 10
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use_chaotic_random = FALSE
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@@ -363,7 +363,8 @@
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qdel(R)
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T.Bless()
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/datum/reagent/fuel/unholywater //if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
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/// if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
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/datum/reagent/fuel/unholywater
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name = "Unholy Water"
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id = "unholywater"
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description = "Something that shouldn't exist on this plane of existence."
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@@ -225,7 +225,8 @@
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result_amount = 2
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mix_message = "The substance becomes a pile of burning dust."
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/datum/chemical_reaction/phlogiston_fire //This MUST be above the smoke recipe.
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/// This MUST be above the smoke recipe.
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/datum/chemical_reaction/phlogiston_fire
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name = "Phlogiston Fire"
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id = "phlogiston_fire"
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result = "phlogiston"
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@@ -108,7 +108,8 @@
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result_amount = 3
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mix_message = "The mixture gives off a harsh odor"
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/datum/chemical_reaction/pestkiller // To-Do make this more realistic
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/// To-Do make this more realistic
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/datum/chemical_reaction/pestkiller
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name = "Pest Killer"
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id = "pestkiller"
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result = "pestkiller"
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@@ -144,5 +144,6 @@
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name = "dual auto-mender"
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list_reagents = list("synthflesh" = 200)
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/obj/item/reagent_containers/applicator/dual/syndi // It magically goes through hardsuits. Don't ask how.
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/// It magically goes through hardsuits. Don't ask how.
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/obj/item/reagent_containers/applicator/dual/syndi
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ignore_flags = TRUE
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@@ -116,7 +116,8 @@
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volume = 100
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list_reagents = list("nanites" = 100)
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/obj/item/reagent_containers/hypospray/autoinjector // This is an empty variant
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/// This is an empty variant
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/obj/item/reagent_containers/hypospray/autoinjector
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name = "empty autoinjector"
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desc = "A rapid and safe way to inject chemicals into humanoids. This one is empty."
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icon_state = "autoinjector"
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@@ -160,13 +161,15 @@
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desc = "A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge."
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list_reagents = list("epinephrine" = 10)
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/obj/item/reagent_containers/hypospray/autoinjector/teporone //basilisks
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/// basilisks
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/obj/item/reagent_containers/hypospray/autoinjector/teporone
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name = "teporone autoinjector"
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desc = "A rapid way to regulate your body's temperature in the event of a hardsuit malfunction."
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icon_state = "lepopen"
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list_reagents = list("teporone" = 10)
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/obj/item/reagent_containers/hypospray/autoinjector/stimpack //goliath kiting
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/// goliath kiting
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/obj/item/reagent_containers/hypospray/autoinjector/stimpack
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name = "stimpack autoinjector"
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desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
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icon_state = "stimpen"
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@@ -163,7 +163,8 @@
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. = ..()
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name = "[initial(name)] - Saline Glucose"
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/obj/item/reagent_containers/iv_bag/blood // Don't use this - just an abstract type to allow blood bags to have a common blood_type var for ease of creation.
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/// Don't use this - just an abstract type to allow blood bags to have a common blood_type var for ease of creation.
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/obj/item/reagent_containers/iv_bag/blood
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var/blood_type
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var/blood_species = "Synthetic humanoid"
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var/iv_blood_colour = "#A10808"
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@@ -273,8 +273,9 @@
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to_chat(user, "<span class='notice'>You adjust the output switch. You'll now use [amount_per_transfer_from_this] units per spray.</span>")
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// Plant-B-Gone
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/obj/item/reagent_containers/spray/plantbgone // -- Skie
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/// Plant-B-Gone
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/// -- Skie
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/obj/item/reagent_containers/spray/plantbgone
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name = "Plant-B-Gone"
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desc = "Kills those pesky weeds!"
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icon = 'icons/obj/hydroponics/equipment.dmi'
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