diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm index 66aa07bc5c1..20c1f9c22c2 100644 --- a/code/controllers/subsystem/air.dm +++ b/code/controllers/subsystem/air.dm @@ -283,10 +283,11 @@ SUBSYSTEM_DEF(air) /datum/controller/subsystem/air/proc/add_to_active(turf/simulated/T, blockchanges = 1) if(!initialized) /* it makes no sense to "activate" turfs before setup_allturfs is - called, as setup_allturfs would simply cull the list incorrectly. - only /turf/simulated/Initialize_Atmos() is blessed enough to - activate turfs during this phase of initialization, as it happens - post-cull and inlines the logic (perhaps incorrectly) */ + * called, as setup_allturfs would simply cull the list incorrectly. + * only /turf/simulated/Initialize_Atmos() is blessed enough to + * activate turfs during this phase of initialization, as it happens + * post-cull and inlines the logic (perhaps incorrectly) + **/ return if(istype(T) && T.air) diff --git a/code/controllers/subsystem/events.dm b/code/controllers/subsystem/events.dm index 859c940688c..06ff25f8455 100644 --- a/code/controllers/subsystem/events.dm +++ b/code/controllers/subsystem/events.dm @@ -7,7 +7,7 @@ SUBSYSTEM_DEF(events) // Report events at the end of the rouund var/report_at_round_end = 0 - // UI vars + // UI vars var/window_x = 700 var/window_y = 600 var/table_options = " align='center'" @@ -16,7 +16,7 @@ SUBSYSTEM_DEF(events) var/row_options2 = " width='260px'" var/row_options3 = " width='150px'" - // Event vars + // Event vars var/datum/event_container/selected_event_container = null var/list/active_events = list() var/list/finished_events = list() diff --git a/code/controllers/subsystem/npcpool.dm b/code/controllers/subsystem/npcpool.dm index fcac095489e..ca9c3befbee 100644 --- a/code/controllers/subsystem/npcpool.dm +++ b/code/controllers/subsystem/npcpool.dm @@ -1,37 +1,37 @@ SUBSYSTEM_DEF(npcpool) - name = "NPC Pool" - flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND - priority = FIRE_PRIORITY_NPC - runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME - offline_implications = "Simple animals will no longer process. Shuttle call recommended." + name = "NPC Pool" + flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_BACKGROUND + priority = FIRE_PRIORITY_NPC + runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME + offline_implications = "Simple animals will no longer process. Shuttle call recommended." - var/list/currentrun = list() + var/list/currentrun = list() /datum/controller/subsystem/npcpool/get_stat_details() - return "SimpleAnimals: [length(GLOB.simple_animals[AI_ON])]" + return "SimpleAnimals: [length(GLOB.simple_animals[AI_ON])]" /datum/controller/subsystem/npcpool/fire(resumed = FALSE) - if(!resumed) - var/list/activelist = GLOB.simple_animals[AI_ON] - src.currentrun = activelist.Copy() + if(!resumed) + var/list/activelist = GLOB.simple_animals[AI_ON] + src.currentrun = activelist.Copy() - var/list/currentrun = src.currentrun + var/list/currentrun = src.currentrun - while(currentrun.len) - var/mob/living/simple_animal/SA = currentrun[currentrun.len] - --currentrun.len - if(!SA) - log_debug("npcpool encountered an invalid entry, resumed: [resumed], SA [SA], type of SA [SA?.type], null [SA == null], qdelled [QDELETED(SA)], SA in AI_ON list: [SA in GLOB.simple_animals[AI_ON]]") - GLOB.simple_animals[AI_ON] -= SA - continue + while(currentrun.len) + var/mob/living/simple_animal/SA = currentrun[currentrun.len] + --currentrun.len + if(!SA) + log_debug("npcpool encountered an invalid entry, resumed: [resumed], SA [SA], type of SA [SA?.type], null [SA == null], qdelled [QDELETED(SA)], SA in AI_ON list: [SA in GLOB.simple_animals[AI_ON]]") + GLOB.simple_animals[AI_ON] -= SA + continue - if(!SA.ckey && !SA.notransform) - if(SA.stat != DEAD) - SA.handle_automated_movement() - if(SA.stat != DEAD) - SA.handle_automated_action() - if(SA.stat != DEAD) - SA.handle_automated_speech() - if(MC_TICK_CHECK) - return + if(!SA.ckey && !SA.notransform) + if(SA.stat != DEAD) + SA.handle_automated_movement() + if(SA.stat != DEAD) + SA.handle_automated_action() + if(SA.stat != DEAD) + SA.handle_automated_speech() + if(MC_TICK_CHECK) + return diff --git a/code/controllers/subsystem/tickets/mentor_tickets.dm b/code/controllers/subsystem/tickets/mentor_tickets.dm index 10b1a2eb1ae..0f97094fa52 100644 --- a/code/controllers/subsystem/tickets/mentor_tickets.dm +++ b/code/controllers/subsystem/tickets/mentor_tickets.dm @@ -1,9 +1,9 @@ GLOBAL_REAL(SSmentor_tickets, /datum/controller/subsystem/tickets/mentor_tickets) /datum/controller/subsystem/tickets/mentor_tickets/New() - NEW_SS_GLOBAL(SSmentor_tickets) - PreInit() - ss_id = "mentor_tickets" + NEW_SS_GLOBAL(SSmentor_tickets) + PreInit() + ss_id = "mentor_tickets" /datum/controller/subsystem/tickets/mentor_tickets name = "Mentor Tickets" diff --git a/code/controllers/subsystem/tickets/tickets.dm b/code/controllers/subsystem/tickets/tickets.dm index 27b981fc626..3dcbc7c8d23 100644 --- a/code/controllers/subsystem/tickets/tickets.dm +++ b/code/controllers/subsystem/tickets/tickets.dm @@ -566,7 +566,7 @@ UI STUFF * msg - The message being send * alt - If an alternative prefix should be used or not. Defaults to TICKET_STAFF_MESSAGE_PREFIX * important - If the message is important. If TRUE it will ignore the CHAT_NO_TICKETLOGS preferences, - send a sound and flash the window. Defaults to FALSE + * send a sound and flash the window. Defaults to FALSE */ /datum/controller/subsystem/tickets/proc/message_staff(msg, prefix_type = TICKET_STAFF_MESSAGE_PREFIX, important = FALSE) switch(prefix_type) diff --git a/code/controllers/subsystem/weather.dm b/code/controllers/subsystem/weather.dm index a1edaaa0e60..dc4f1f4c81a 100644 --- a/code/controllers/subsystem/weather.dm +++ b/code/controllers/subsystem/weather.dm @@ -79,10 +79,10 @@ SUBSYSTEM_DEF(weather) next_hit_by_zlevel["[z]"] = null /datum/controller/subsystem/weather/proc/get_weather(z, area/active_area) - var/datum/weather/A - for(var/V in processing) - var/datum/weather/W = V - if((z in W.impacted_z_levels) && W.area_type == active_area) - A = W - break - return A + var/datum/weather/A + for(var/V in processing) + var/datum/weather/W = V + if((z in W.impacted_z_levels) && W.area_type == active_area) + A = W + break + return A diff --git a/code/datums/action.dm b/code/datums/action.dm index f3f1f9bd731..f615ae9c814 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -402,7 +402,7 @@ name = "Activate" /datum/action/item_action/hands_free/activate/always - check_flags = null + check_flags = null /datum/action/item_action/toggle_research_scanner name = "Toggle Research Scanner" diff --git a/code/datums/armor.dm b/code/datums/armor.dm index e764d3384de..c36f6822344 100644 --- a/code/datums/armor.dm +++ b/code/datums/armor.dm @@ -1,9 +1,9 @@ #define ARMORID "armor-[melee]-[bullet]-[laser]-[energy]-[bomb]-[bio]-[rad]-[fire]-[acid]-[magic]" /proc/getArmor(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0, magic = 0) - . = locate(ARMORID) - if (!.) - . = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic) + . = locate(ARMORID) + if (!.) + . = new /datum/armor(melee, bullet, laser, energy, bomb, bio, rad, fire, acid, magic) /datum/armor var/melee diff --git a/code/datums/diseases/advance/advance.dm b/code/datums/diseases/advance/advance.dm index f91f04577ef..6e445daffc3 100644 --- a/code/datums/diseases/advance/advance.dm +++ b/code/datums/diseases/advance/advance.dm @@ -361,8 +361,8 @@ GLOBAL_LIST_INIT(advance_cures, list( var/datum/disease/advance/D2 = pick(diseases) D2.Mix(D1) - // Should be only 1 entry left, but if not let's only return a single entry -// to_chat(world, "END MIXING!!!!!") + // Should be only 1 entry left, but if not let's only return a single entry + // to_chat(world, "END MIXING!!!!!") var/datum/disease/advance/to_return = pick(diseases) to_return.Refresh(1) return to_return diff --git a/code/datums/periodic_news.dm b/code/datums/periodic_news.dm index 2bac74a1fbd..92cec8ca42e 100644 --- a/code/datums/periodic_news.dm +++ b/code/datums/periodic_news.dm @@ -28,11 +28,11 @@ /datum/news_announcement/revolution_inciting_event/human_experiments round_time = 60*90 message = {"Unbelievable reports about human experimentation have reached our ears. According - to a refugee from one of the Tau Ceti Research Stations, their station, in order - to increase revenue, has refactored several of their facilities to perform experiments - on live humans, including virology research, genetic manipulation, and \"feeding them - to the slimes to see what happens\". Allegedly, these test subjects were neither - humanified monkeys nor volunteers, but rather unqualified staff that were forced into + to a refugee from one of the Tau Ceti Research Stations, their station, in order + to increase revenue, has refactored several of their facilities to perform experiments + on live humans, including virology research, genetic manipulation, and \"feeding them + to the slimes to see what happens\". Allegedly, these test subjects were neither + humanified monkeys nor volunteers, but rather unqualified staff that were forced into the experiments, and reported to have died in a \"work accident\" by Nanotrasen Inc."} author = "Unauthorized" diff --git a/code/datums/recipe.dm b/code/datums/recipe.dm index 52189fe527e..0a7493fb63d 100644 --- a/code/datums/recipe.dm +++ b/code/datums/recipe.dm @@ -9,7 +9,7 @@ * * items are objects. Fruits, tools, circuit boards. * * result is type to create as new object * * time is optional parameter, you shall use in in your machine, - default /datum/recipe/ procs does not rely on this parameter. + * default /datum/recipe/ procs does not rely on this parameter. * * Functions you need: * /datum/recipe/proc/make(var/obj/container as obj) diff --git a/code/datums/spells/rathens.dm b/code/datums/spells/rathens.dm index 0ff5306ced1..fa298eac770 100644 --- a/code/datums/spells/rathens.dm +++ b/code/datums/spells/rathens.dm @@ -25,7 +25,7 @@ spawn() A.throw_at(get_edge_target_turf(H, pick(GLOB.alldirs)), rand(1, 10), 5) H.visible_message("[H]'s [A.name] flies out of their body in a magical explosion!",\ - "Your [A.name] flies out of your body in a magical explosion!") + "Your [A.name] flies out of your body in a magical explosion!") H.Weaken(4 SECONDS) else var/obj/effect/decal/cleanable/blood/gibs/G = new/obj/effect/decal/cleanable/blood/gibs(get_turf(H)) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index 1cf54212e7f..5dbac0d53a3 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -537,10 +537,10 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/dangerous/powerfist name = "Power Fist" - desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\ - Upon hitting a target, the piston-ram will extend foward to make contact for some serious damage. \ - Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \ - deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks." + desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. \ + Upon hitting a target, the piston-ram will extend foward to make contact for some serious damage. \ + Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \ + deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks." reference = "PF" item = /obj/item/melee/powerfist cost = 8 @@ -905,9 +905,9 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/stealthy_weapons/cameraflash name = "Camera Flash" - desc = "A flash disguised as a camera with a self-charging safety system preventing the flash from burning out.\ - Due to its design, this flash cannot be overcharged like regular flashes can.\ - Useful for stunning borgs and individuals without eye protection or blinding a crowd for a get away." + desc = "A flash disguised as a camera with a self-charging safety system preventing the flash from burning out. \ + Due to its design, this flash cannot be overcharged like regular flashes can. \ + Useful for stunning borgs and individuals without eye protection or blinding a crowd for a get away." reference = "CF" item = /obj/item/flash/cameraflash cost = 1 @@ -915,7 +915,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) /datum/uplink_item/stealthy_weapons/throwingweapons name = "Box of Throwing Weapons" desc = "A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective \ - throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs." + throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs." reference = "STK" item = /obj/item/storage/box/syndie_kit/throwing_weapons cost = 3 diff --git a/code/datums/wires/wires.dm b/code/datums/wires/wires.dm index 89dca22d651..ed4166ab0da 100644 --- a/code/datums/wires/wires.dm +++ b/code/datums/wires/wires.dm @@ -162,7 +162,7 @@ holder.add_hiddenprint(user) switch(action) - // Toggles the cut/mend status. + // Toggles the cut/mend status. if("cut") if(!istype(I, /obj/item/wirecutters) && !user.can_admin_interact()) to_chat(user, "You need wirecutters!") @@ -188,7 +188,7 @@ return TRUE - // Attach a signaler to a wire. + // Attach a signaler to a wire. if("attach") if(is_attached(color)) var/obj/item/O = detach_assembly(color) diff --git a/code/game/area/ss13_areas.dm b/code/game/area/ss13_areas.dm index 8a9c0b50fcf..d6ac8c258cc 100644 --- a/code/game/area/ss13_areas.dm +++ b/code/game/area/ss13_areas.dm @@ -565,16 +565,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station //STATION13 /area/atmos - name = "Atmospherics" - icon_state = "atmos" + name = "Atmospherics" + icon_state = "atmos" /area/atmos/control - name = "Atmospherics Control Room" - icon_state = "atmosctrl" + name = "Atmospherics Control Room" + icon_state = "atmosctrl" /area/atmos/distribution - name = "Atmospherics Distribution Loop" - icon_state = "atmos" + name = "Atmospherics Distribution Loop" + icon_state = "atmos" //Maintenance /area/maintenance diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 9325596dcaa..65b1e4fb550 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -1168,7 +1168,7 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) /** Call this when you want to present a renaming prompt to the user. - It's a simple proc, but handles annoying edge cases such as forgetting to add a "cancel" button, + It's a simple proc, but handles annoying edge cases such as forgetting to add a "cancel" button, or being able to rename stuff remotely. Arguments: diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index ff51970c87d..7116c1db319 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -134,9 +134,9 @@ go_out(user, force) for(var/obj/O in src) if(!istype(O,/obj/item/circuitboard/clonescanner) && \ - !istype(O,/obj/item/stock_parts) && \ - !istype(O,/obj/item/stack/cable_coil) && \ - O != beaker) + !istype(O,/obj/item/stock_parts) && \ + !istype(O,/obj/item/stack/cable_coil) && \ + O != beaker) O.forceMove(get_turf(src))//Ejects items that manage to get in there (exluding the components and beaker) if(!occupant) for(var/mob/M in src)//Failsafe so you can get mobs out @@ -262,7 +262,7 @@ return for(var/obj/thing in contents) // in case there is something in the scanner thing.forceMove(loc) - default_deconstruction_crowbar(user, I) + default_deconstruction_crowbar(user, I) /obj/machinery/dna_scannernew/screwdriver_act(mob/user, obj/item/I) if(occupant) diff --git a/code/game/gamemodes/cult/blood_magic.dm b/code/game/gamemodes/cult/blood_magic.dm index d2f3844ebc7..7f198f91caf 100644 --- a/code/game/gamemodes/cult/blood_magic.dm +++ b/code/game/gamemodes/cult/blood_magic.dm @@ -184,7 +184,7 @@ if(owner.holy_check()) return owner.visible_message("[owner]'s body flashes a bright blue!", \ - "You speak the cursed words, channeling an electromagnetic pulse from your body.") + "You speak the cursed words, channeling an electromagnetic pulse from your body.") owner.emp_act(2) INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(empulse), owner, 2, 5, TRUE, "cult") owner.whisper(invocation) @@ -219,13 +219,13 @@ /datum/action/innate/cult/blood_spell/dagger/Activate() var/turf/T = get_turf(owner) owner.visible_message("[owner]'s hand glows red for a moment.", \ - "Red light begins to shimmer and take form within your hand!") + "Red light begins to shimmer and take form within your hand!") var/obj/item/melee/cultblade/dagger/O = new(T) if(owner.put_in_hands(O)) to_chat(owner, "A [O.name] appears in your hand!") else owner.visible_message("A [O.name] appears at [owner]'s feet!", \ - "A [O.name] materializes at your feet.") + "A [O.name] materializes at your feet.") playsound(owner, 'sound/magic/cult_spell.ogg', 25, TRUE) charges-- desc = base_desc @@ -444,7 +444,7 @@ var/obj/item/nullrod/N = locate() in target if(N) target.visible_message("[target]'s holy weapon absorbs the red light!", \ - "Your holy weapon absorbs the blinding light!") + "Your holy weapon absorbs the blinding light!") else to_chat(user, "In a brilliant flash of red, [L] falls to the ground!") @@ -810,7 +810,7 @@ user.Beam(H, icon_state = "drainbeam", time = 10) playsound(get_turf(H), 'sound/misc/enter_blood.ogg', 50) H.visible_message("[user] has drained some of [H]'s blood!", - "[user] has drained some of your blood!") + "[user] has drained some of your blood!") to_chat(user, "Your blood rite gains 50 charges from draining [H]'s blood.") new /obj/effect/temp_visual/cult/sparks(get_turf(H)) else diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index db863ee96f0..2b1487db3ed 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -39,7 +39,7 @@ user.Weaken(10 SECONDS) user.unEquip(src, 1) user.visible_message("A powerful force shoves [user] away from [target]!", - "\"You shouldn't play with sharp things. You'll poke someone's eye out.\"") + "\"You shouldn't play with sharp things. You'll poke someone's eye out.\"") if(ishuman(user)) var/mob/living/carbon/human/H = user H.apply_damage(rand(force/2, force), BRUTE, pick("l_arm", "r_arm")) diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 979e93e4261..e45afec8a51 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -186,7 +186,7 @@ return user.visible_message("[user] creates a strange circle in [user.p_their()] own blood.", - "You finish drawing the arcane markings of [SSticker.cultdat.entity_title3].") + "You finish drawing the arcane markings of [SSticker.cultdat.entity_title3].") var/obj/effect/rune/R = new rune(runeturf, keyword) if(narsie_rune) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 97d238f2722..7e02930aeec 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -638,7 +638,7 @@ structure_check() searches for nearby cultist structures required for the invoca SEND_SOUND(mob_to_revive, sound('sound/ambience/antag/bloodcult.ogg')) to_chat(mob_to_revive, "\"PASNAR SAVRAE YAM'TOTH. Arise.\"") mob_to_revive.visible_message("[mob_to_revive] draws in a huge breath, red light shining from [mob_to_revive.p_their()] eyes.", \ - "You awaken suddenly from the void. You're alive!") + "You awaken suddenly from the void. You're alive!") rune_in_use = FALSE /obj/effect/rune/raise_dead/proc/validness_checks(mob/living/target_mob, mob/living/user) @@ -745,7 +745,7 @@ structure_check() searches for nearby cultist structures required for the invoca return cultist_to_summon.visible_message("[cultist_to_summon] suddenly disappears in a flash of red light!", \ - "Overwhelming vertigo consumes you as you are hurled through the air!") + "Overwhelming vertigo consumes you as you are hurled through the air!") ..() INVOKE_ASYNC(src, PROC_REF(teleport_effect), cultist_to_summon, get_turf(cultist_to_summon), src) visible_message("[src] begins to bubble and rises into the form of [cultist_to_summon]!") @@ -948,7 +948,7 @@ structure_check() searches for nearby cultist structures required for the invoca ghosts-- if(new_human) new_human.visible_message("[new_human] suddenly dissolves into bones and ashes.", - "Your link to the world fades. Your form breaks apart.") + "Your link to the world fades. Your form breaks apart.") for(var/obj/item/I in new_human.get_all_slots()) new_human.unEquip(I) SSticker.mode.remove_cultist(new_human.mind, FALSE) diff --git a/code/game/gamemodes/miniantags/guardian/types/lightning.dm b/code/game/gamemodes/miniantags/guardian/types/lightning.dm index e1874ea5c56..459dae5c9d5 100644 --- a/code/game/gamemodes/miniantags/guardian/types/lightning.dm +++ b/code/game/gamemodes/miniantags/guardian/types/lightning.dm @@ -117,6 +117,6 @@ . = 1 /mob/living/simple_animal/hostile/guardian/beam/death(gibbed) - if(summoner) - REMOVE_TRAIT(summoner, TRAIT_SHOCKIMMUNE, "guardian") - return ..() + if(summoner) + REMOVE_TRAIT(summoner, TRAIT_SHOCKIMMUNE, "guardian") + return ..() diff --git a/code/game/gamemodes/miniantags/morph/spells/ambush.dm b/code/game/gamemodes/miniantags/morph/spells/ambush.dm index 3d774b402c7..2713a05beb0 100644 --- a/code/game/gamemodes/miniantags/morph/spells/ambush.dm +++ b/code/game/gamemodes/miniantags/morph/spells/ambush.dm @@ -3,7 +3,7 @@ /obj/effect/proc_holder/spell/morph_spell/ambush name = "Prepare Ambush" desc = "Prepare an ambush. Dealing significantly more damage on the first hit and you will weaken the target. Only works while morphed. If the target tries to use you with their hands then you will do even more damage. \ - Keeping still for another 15 seconds will perfect your disguise." + Keeping still for another 15 seconds will perfect your disguise." action_icon_state = "morph_ambush" base_cooldown = 8 SECONDS diff --git a/code/game/gamemodes/miniantags/revenant/revenant.dm b/code/game/gamemodes/miniantags/revenant/revenant.dm index 57955f0046f..3bd5c145445 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant.dm @@ -336,19 +336,19 @@ /datum/objective/revenantFluff/New() var/list/explanationTexts = list("Assist and exacerbate existing threats at critical moments.", \ - "Cause as much chaos and anger as you can without being killed.", \ - "Damage and render as much of the station rusted and unusable as possible.", \ - "Disable and cause malfunctions in as many machines as possible.", \ - "Ensure that any holy weapons are rendered unusable.", \ - "Hinder the crew while attempting to avoid being noticed.", \ - "Make the crew as miserable as possible.", \ - "Make the clown as miserable as possible.", \ - "Make the captain as miserable as possible.", \ - "Make the AI as miserable as possible.", \ - "Annoy the ones that insult you the most.", \ - "Whisper ghost jokes into peoples heads.", \ - "Help the crew in critical situations, but take your payments in souls.", \ - "Prevent the use of energy weapons where possible.") + "Cause as much chaos and anger as you can without being killed.", \ + "Damage and render as much of the station rusted and unusable as possible.", \ + "Disable and cause malfunctions in as many machines as possible.", \ + "Ensure that any holy weapons are rendered unusable.", \ + "Hinder the crew while attempting to avoid being noticed.", \ + "Make the crew as miserable as possible.", \ + "Make the clown as miserable as possible.", \ + "Make the captain as miserable as possible.", \ + "Make the AI as miserable as possible.", \ + "Annoy the ones that insult you the most.", \ + "Whisper ghost jokes into peoples heads.", \ + "Help the crew in critical situations, but take your payments in souls.", \ + "Prevent the use of energy weapons where possible.") explanation_text = pick(explanationTexts) ..() @@ -381,7 +381,7 @@ if(!reforming || inert) return ..() user.visible_message("[user] scatters [src] in all directions.", \ - "You scatter [src] across the area. The particles slowly fade away.") + "You scatter [src] across the area. The particles slowly fade away.") user.drop_item() qdel(src) diff --git a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm index 85a55307b5b..be9eee0cf9b 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm @@ -86,7 +86,7 @@ to_chat(src, "The perfection of [target]'s soul has increased your maximum essence level. Your new maximum essence is [essence_regen_cap].") to_chat(src, "[target]'s soul has been considerably weakened and will yield no more essence for the time being.") target.visible_message("[target] slumps onto the ground.", \ - "Violets lights, dancing in your vision, getting clo--") + "Violets lights, dancing in your vision, getting clo--") drained_mobs.Add(mob_UID) add_attack_logs(src, target, "revenant harvested soul") target.death() @@ -96,7 +96,7 @@ essence_drained = 0 if(target) //Wait, target is WHERE NOW? target.visible_message("[target] slumps onto the ground.", \ - "Violets lights, dancing in your vision, receding--") + "Violets lights, dancing in your vision, receding--") return else to_chat(src, "You are not close enough to siphon [target ? "[target]'s":"their"] soul. The link has been broken.") diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index 795e49ebe1f..019cc987c05 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -256,13 +256,13 @@ /obj/item/organ/internal/heart/demon/attack_self(mob/living/user) user.visible_message("[user] raises [src] to [user.p_their()] mouth and tears into it with [user.p_their()] teeth!", \ - "An unnatural hunger consumes you. You raise [src] to your mouth and devour it!") + "An unnatural hunger consumes you. You raise [src] to your mouth and devour it!") playsound(user, 'sound/misc/demon_consume.ogg', 50, 1) // Eating the heart for the first time. Gives basic bloodcrawling. This is the only time we need to insert the heart. if(!HAS_TRAIT(user, TRAIT_BLOODCRAWL)) user.visible_message("[user]'s eyes flare a deep crimson!", \ - "You feel a strange power seep into your body... you have absorbed the demon's blood-travelling powers!") + "You feel a strange power seep into your body... you have absorbed the demon's blood-travelling powers!") ADD_TRAIT(user, TRAIT_BLOODCRAWL, "bloodcrawl") user.drop_item() insert(user) //Consuming the heart literally replaces your heart with a demon heart. H A R D C O R E. @@ -363,15 +363,15 @@ if(target && target.current) targetname = target.current.real_name var/list/explanationTexts = list("Spread blood all over the bridge.", \ - "Spread blood all over the brig.", \ - "Spread blood all over the chapel.", \ - "Kill or Destroy all Janitors or Sanitation bots.", \ - "Spare a few after striking them... make them bleed before the harvest.", \ - "Hunt those that try to hunt you first.", \ - "Hunt those that run away from you in fear", \ - "Show [targetname] the power of blood.", \ - "Drive [targetname] insane with demonic whispering." - ) + "Spread blood all over the brig.", \ + "Spread blood all over the chapel.", \ + "Kill or Destroy all Janitors or Sanitation bots.", \ + "Spare a few after striking them... make them bleed before the harvest.", \ + "Hunt those that try to hunt you first.", \ + "Hunt those that run away from you in fear", \ + "Show [targetname] the power of blood.", \ + "Drive [targetname] insane with demonic whispering." + ) explanation_text = pick(explanationTexts) ..() diff --git a/code/game/gamemodes/nuclear/nuclear_challenge.dm b/code/game/gamemodes/nuclear/nuclear_challenge.dm index 1d48676b772..7bd57cde5ff 100644 --- a/code/game/gamemodes/nuclear/nuclear_challenge.dm +++ b/code/game/gamemodes/nuclear/nuclear_challenge.dm @@ -57,7 +57,7 @@ S.challenge = TRUE S.challenge_time = world.time - // No. of player - Min. Player to dec, divided by player per bonus, then multipled by TC per bonus. Rounded. + // No. of player - Min. Player to dec, divided by player per bonus, then multipled by TC per bonus. Rounded. total_tc = CHALLENGE_TELECRYSTALS + round((((GLOB.player_list.len - CHALLENGE_MIN_PLAYERS)/CHALLENGE_SCALE_PLAYER) * CHALLENGE_SCALE_BONUS)) share_telecrystals() SSshuttle.refuel_delay = CHALLENGE_SHUTTLE_DELAY diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 63cac8b1691..b7b09aa65f6 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -433,7 +433,7 @@ GLOBAL_VAR(bomb_set) INVOKE_ASYNC(src, PROC_REF(explode)) return - //if no boom then we need to let the blob capture our nuke + //if no boom then we need to let the blob capture our nuke var/turf/T = get_turf(src) if(!T) return diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 2648a61fa92..984c0795b43 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -790,21 +790,21 @@ dat += {"
- + ul#maintabs li a { color: #42454a; background-color: #dedbde; border: 1px solid #c9c3ba; padding: 1em; text-decoration: none; } + ul#maintabs li a:hover { background-color: #f1f0ee; } + ul#maintabs li a.selected { color: #000; background-color: #f1f0ee; font-weight: bold; padding: 1.4em 1.2em 1em 1.2em; } + div.tabContent { border: 1px solid #c9c3ba; padding: 0.5em; background-color: #f1f0ee; } + div.tabContent.hide { display: none; } + + "} dat += {"[content]