From 1f1606897039080340e02f5ac99eda59aae530d1 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Mon, 4 Jan 2016 07:46:45 -0500 Subject: [PATCH] Fixes Shock Explosion Oversight --- code/modules/reagents/newchem/pyro.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/newchem/pyro.dm b/code/modules/reagents/newchem/pyro.dm index 57a49b079f8..c2adcc783e3 100644 --- a/code/modules/reagents/newchem/pyro.dm +++ b/code/modules/reagents/newchem/pyro.dm @@ -622,7 +622,7 @@ datum/reagent/firefighting_foam/reaction_obj(var/obj/O, var/volume) var/turf/T = get_turf(holder.my_atom) for(var/mob/living/carbon/C in view(6, T)) C.Beam(T,icon_state="lightning[rand(1,12)]",icon='icons/effects/effects.dmi',time=5) //What? Why are we beaming from the mob to the turf? Turf to mob generates really odd results. - C.electrocute_act(1, "electrical blast") + C.electrocute_act(3.5, "electrical blast") holder.del_reagent("teslium") //Clear all remaining Teslium and Uranium, but leave all other reagents untouched. holder.del_reagent("uranium") return