From 069512e38aae72d387f69552fa6ddaf293b57478 Mon Sep 17 00:00:00 2001 From: TDSSS <32099540+TDSSS@users.noreply.github.com> Date: Wed, 12 Aug 2020 00:16:57 +0200 Subject: [PATCH] removes unreachable code --- code/modules/mining/laborcamp/laborshuttle.dm | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/code/modules/mining/laborcamp/laborshuttle.dm b/code/modules/mining/laborcamp/laborshuttle.dm index 087ffdb87db..88b0a6601dc 100644 --- a/code/modules/mining/laborcamp/laborshuttle.dm +++ b/code/modules/mining/laborcamp/laborshuttle.dm @@ -13,16 +13,3 @@ possible_destinations = "laborcamp_away" circuit = /obj/item/circuitboard/labor_shuttle/one_way req_access = list( ) - -/obj/machinery/computer/shuttle/labor/one_way/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state) - if(action == "move") - var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp") - if(!M) - to_chat(usr, "Cannot locate shuttle!") - return 0 - var/obj/docking_port/stationary/S = M.get_docked() - if(S && S.name == "laborcamp_away") - to_chat(usr, "Shuttle is already at the outpost!") - return 0 - ..() //I know the tutorial says if(..()) should always be at the start, but that won't work here - //and this doesn't move the shuttle, so any exploit is getting caught in the ..()