From 069512e38aae72d387f69552fa6ddaf293b57478 Mon Sep 17 00:00:00 2001
From: TDSSS <32099540+TDSSS@users.noreply.github.com>
Date: Wed, 12 Aug 2020 00:16:57 +0200
Subject: [PATCH] removes unreachable code
---
code/modules/mining/laborcamp/laborshuttle.dm | 13 -------------
1 file changed, 13 deletions(-)
diff --git a/code/modules/mining/laborcamp/laborshuttle.dm b/code/modules/mining/laborcamp/laborshuttle.dm
index 087ffdb87db..88b0a6601dc 100644
--- a/code/modules/mining/laborcamp/laborshuttle.dm
+++ b/code/modules/mining/laborcamp/laborshuttle.dm
@@ -13,16 +13,3 @@
possible_destinations = "laborcamp_away"
circuit = /obj/item/circuitboard/labor_shuttle/one_way
req_access = list( )
-
-/obj/machinery/computer/shuttle/labor/one_way/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
- if(action == "move")
- var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp")
- if(!M)
- to_chat(usr, "Cannot locate shuttle!")
- return 0
- var/obj/docking_port/stationary/S = M.get_docked()
- if(S && S.name == "laborcamp_away")
- to_chat(usr, "Shuttle is already at the outpost!")
- return 0
- ..() //I know the tutorial says if(..()) should always be at the start, but that won't work here
- //and this doesn't move the shuttle, so any exploit is getting caught in the ..()