diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 9df2287ad84..014371cabf9 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -38,6 +38,7 @@ armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0) cold_protection = HEAD min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE + siemens_coefficient = 0 /obj/item/clothing/head/culthood/alt @@ -58,6 +59,7 @@ allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade) armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0) flags_inv = HIDEJUMPSUIT + siemens_coefficient = 0 /obj/item/clothing/head/magus name = "magus helm" @@ -67,6 +69,7 @@ flags_inv = HIDEFACE flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0) + siemens_coefficient = 0 /obj/item/clothing/suit/magusred name = "magus robes" @@ -78,6 +81,7 @@ allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade) armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + siemens_coefficient = 0 /obj/item/clothing/head/helmet/space/cult @@ -86,6 +90,7 @@ icon_state = "cult_helmet" item_state = "cult_helmet" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0 /obj/item/clothing/suit/space/cult name = "cult armour" @@ -95,4 +100,5 @@ w_class = 3 allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade,/obj/item/weapon/tank/emergency_oxygen) slowdown = 1 - armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) \ No newline at end of file + armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0 \ No newline at end of file diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 964fe964353..8556b15abcf 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -645,7 +645,7 @@ user.attack_log += "\[[time_stamp()]\] Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" M.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" - + msg_admin_attack("ATTACK: [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG log_attack(" [user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") src.add_fingerprint(user) diff --git a/code/game/objects/items/weapons/hydroponics.dm b/code/game/objects/items/weapons/hydroponics.dm index 024dcd60084..daebf114d2f 100644 --- a/code/game/objects/items/weapons/hydroponics.dm +++ b/code/game/objects/items/weapons/hydroponics.dm @@ -209,7 +209,7 @@ */ /obj/item/weapon/corncob/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife)) + if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/kitchenknife/ritual)) user << "You use [W] to fashion a pipe out of the corn cob!" new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc) del(src) diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index c0be248e635..23debe8aab1 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -10,6 +10,7 @@ min_cold_protection_temperature = HELMET_MIN_COLD_PROTECITON_TEMPERATURE heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECITON_TEMPERATURE + siemens_coefficient = 0 /obj/item/clothing/head/helmet/warden name = "warden's hat" @@ -46,6 +47,7 @@ armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) cold_protection = HEAD min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECITON_TEMPERATURE + siemens_coefficient = 1 /obj/item/clothing/head/helmet/gladiator name = "gladiator helmet" @@ -53,4 +55,5 @@ icon_state = "gladiator" flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR item_state = "gladiator" - flags_inv = HIDEMASK|HIDEEARS|HIDEEYES \ No newline at end of file + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES + siemens_coefficient = 1 \ No newline at end of file diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index edad100ff6e..52b28bd8f1e 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -71,6 +71,7 @@ flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH w_class = 2 gas_transfer_coefficient = 0.90 + siemens_coefficient = 0 /obj/item/clothing/mask/pig name = "pig mask" diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm index ee105caa14e..ef3ab188c0c 100644 --- a/code/modules/clothing/shoes/miscellaneous.dm +++ b/code/modules/clothing/shoes/miscellaneous.dm @@ -7,6 +7,7 @@ flags = NOSLIP origin_tech = "syndicate=3" var/list/clothing_choices = list() + siemens_coefficient = 0 /obj/item/clothing/shoes/mime name = "mime shoes" @@ -19,6 +20,7 @@ icon_state = "swat" armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) flags = NOSLIP + siemens_coefficient = 0 /obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes. name = "combat boots" @@ -26,6 +28,7 @@ icon_state = "swat" armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0) flags = NOSLIP + siemens_coefficient = 0 cold_protection = FEET min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE @@ -39,6 +42,7 @@ permeability_coefficient = 0.01 flags = NOSLIP armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0 cold_protection = FEET min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE @@ -78,6 +82,7 @@ icon_state = "jackboots" item_state = "jackboots" color = "hosred" + siemens_coefficient = 0 /obj/item/clothing/shoes/cult name = "boots" @@ -85,6 +90,7 @@ icon_state = "cult" item_state = "cult" color = "cult" + siemens_coefficient = 0 cold_protection = FEET min_cold_protection_temperature = SHOE_MIN_COLD_PROTECITON_TEMPERATURE diff --git a/code/modules/clothing/spacesuits/captain.dm b/code/modules/clothing/spacesuits/captain.dm index cd2b456becb..56537aec50e 100644 --- a/code/modules/clothing/spacesuits/captain.dm +++ b/code/modules/clothing/spacesuits/captain.dm @@ -26,3 +26,4 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE + siemens_coefficient = 0 diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm index 1d917a21d75..7b01ae1cf98 100644 --- a/code/modules/clothing/spacesuits/ert.dm +++ b/code/modules/clothing/spacesuits/ert.dm @@ -4,6 +4,7 @@ icon_state = "ert_commander" item_state = "helm-command" armor = list(melee = 50, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60) + siemens_coefficient = 0 /obj/item/clothing/suit/space/ert name = "emergency response team suit" @@ -18,6 +19,7 @@ /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \ /obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, \ /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun) + siemens_coefficient = 0 //Commander /obj/item/clothing/head/helmet/space/ert/commander diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index fa3d9790f4f..bf62ddfef31 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -25,6 +25,7 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE + siemens_coefficient = 0 //Deathsquad suit /obj/item/clothing/head/helmet/space/deathsquad @@ -33,6 +34,7 @@ icon_state = "deathsquad" item_state = "deathsquad" armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0 /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer's beret" diff --git a/code/modules/clothing/spacesuits/ninja.dm b/code/modules/clothing/spacesuits/ninja.dm index 7a275944c1c..086ac7a2c98 100644 --- a/code/modules/clothing/spacesuits/ninja.dm +++ b/code/modules/clothing/spacesuits/ninja.dm @@ -5,6 +5,7 @@ item_state = "s-ninja_mask" allowed = list(/obj/item/weapon/cell) armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25) + siemens_coefficient = 0 /obj/item/clothing/suit/space/space_ninja @@ -15,6 +16,7 @@ allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/cell) slowdown = 0 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0 //Important parts of the suit. var/mob/living/carbon/affecting = null//The wearer. diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 7bbf889a2cb..d63b11b001a 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -86,6 +86,7 @@ item_state = "syndie_helm" color = "syndi" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) + siemens_coefficient = 0 /obj/item/clothing/suit/space/rig/syndi @@ -97,6 +98,7 @@ w_class = 3 armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs) + siemens_coefficient = 0 //Wizard Rig @@ -108,6 +110,7 @@ color = "wiz" unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles! armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) + siemens_coefficient = 0 /obj/item/clothing/suit/space/rig/wizard icon_state = "rig-wiz" @@ -118,6 +121,7 @@ w_class = 3 unacidable = 1 armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) + siemens_coefficient = 0 //Medical Rig @@ -144,6 +148,7 @@ item_state = "sec_helm" color = "sec" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) + siemens_coefficient = 0 /obj/item/clothing/suit/space/rig/security icon_state = "rig-sec" @@ -152,6 +157,7 @@ item_state = "sec_hardsuit" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton) + siemens_coefficient = 0 //Atmospherics Rig (BS12) diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index c0f44c39cd8..e2fc9e6d649 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -6,6 +6,7 @@ item_state = "syndicate" desc = "Has a tag: Totally not property of an enemy corporation, honest." armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0 /obj/item/clothing/suit/space/syndicate name = "red space suit" @@ -16,6 +17,7 @@ allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen) slowdown = 1 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) + siemens_coefficient = 0 //Green syndicate space suit diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 34e310a2d8d..4e10a8ce630 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -8,6 +8,7 @@ min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECITON_TEMPERATURE heat_protection = UPPER_TORSO|LOWER_TORSO max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE + siemens_coefficient = 0 /obj/item/clothing/suit/armor/vest @@ -171,9 +172,11 @@ desc = "Reddish armor." icon_state = "tdred" item_state = "tdred" + siemens_coefficient = 1 /obj/item/clothing/suit/armor/tdome/green name = "Thunderdome suit (green)" desc = "Pukish armor." icon_state = "tdgreen" - item_state = "tdgreen" \ No newline at end of file + item_state = "tdgreen" + siemens_coefficient = 1 \ No newline at end of file diff --git a/code/modules/clothing/suits/utility.dm b/code/modules/clothing/suits/utility.dm index b6d2607eb7f..f888a6c7134 100644 --- a/code/modules/clothing/suits/utility.dm +++ b/code/modules/clothing/suits/utility.dm @@ -50,6 +50,7 @@ flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES + siemens_coefficient = 0 /obj/item/clothing/suit/bomb_suit @@ -67,6 +68,7 @@ flags_inv = HIDEJUMPSUIT heat_protection = UPPER_TORSO|LOWER_TORSO max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECITON_TEMPERATURE + siemens_coefficient = 0 /obj/item/clothing/head/bomb_hood/security diff --git a/code/modules/clothing/under/chameleon.dm b/code/modules/clothing/under/chameleon.dm index c655617db62..84b5fc213be 100644 --- a/code/modules/clothing/under/chameleon.dm +++ b/code/modules/clothing/under/chameleon.dm @@ -6,6 +6,7 @@ color = "black" desc = "It's a plain jumpsuit. It seems to have a small dial on the wrist." origin_tech = "syndicate=3" + siemens_coefficient = 0 var/list/clothing_choices = list() New() diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm index d98df1aad2f..bbc6e492af9 100644 --- a/code/modules/clothing/under/jobs/security.dm +++ b/code/modules/clothing/under/jobs/security.dm @@ -75,6 +75,7 @@ color = "hosred" armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) flags = FPRINT | TABLEPASS + siemens_coefficient = 0 /obj/item/clothing/head/helmet/HoS @@ -85,6 +86,7 @@ armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) flags_inv = 0 flags_inv = HIDEEARS + siemens_coefficient = 0 /obj/item/clothing/suit/armor/hos @@ -95,6 +97,7 @@ body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT + siemens_coefficient = 0 /obj/item/clothing/head/helmet/HoS/dermal @@ -110,10 +113,12 @@ icon_state = "jensen" item_state = "jensen" color = "jensen" + siemens_coefficient = 0 /obj/item/clothing/suit/armor/hos/jensen name = "armored trenchcoat" desc = "A trenchcoat augmented with a special alloy for some protection and style." icon_state = "jensencoat" item_state = "jensencoat" - flags_inv = 0 \ No newline at end of file + flags_inv = 0 + siemens_coefficient = 0 \ No newline at end of file diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 577ae6bbe35..ef2c7bff21c 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -103,6 +103,7 @@ armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECITON_TEMPERATURE + siemens_coefficient = 0 /obj/item/clothing/under/owl name = "owl uniform" diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index 1ca2d8d952b..facfc396466 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -6,6 +6,7 @@ color = "syndicate" has_sensor = 0 armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) + siemens_coefficient = 0 /obj/item/clothing/under/syndicate/combat name = "combat turtleneck" @@ -16,5 +17,6 @@ icon_state = "tactifool" item_state = "bl_suit" color = "tactifool" + siemens_coefficient = 1 diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 34a57cd9316..3dd6a74b437 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -10,6 +10,28 @@ emp_act /mob/living/carbon/human/bullet_act(var/obj/item/projectile/P, var/def_zone) +// BEGIN TASER NERF + if(istype(P, /obj/item/projectile/energy/electrode)) + var/datum/organ/external/select_area = get_organ(def_zone) // We're checking the outside, buddy! + var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, gloves, shoes) // What all are we checking? + for(var/bp in body_parts) //Make an unregulated var to pass around. + if(!bp) + continue //Does this thing we're shooting even exist? + if(bp && istype(bp ,/obj/item/clothing)) // If it exists, and it's clothed + var/obj/item/clothing/C = bp // Then call an argument C to be that clothing! + if(C.body_parts_covered & select_area.body_part) // Is that body part being targeted covered? + if(C.siemens_coefficient == 0) //If so, is that clothing shock proof? + visible_message("\red The [P.name] gets deflected by [src]'s [C.name]!") //DEFLECT! + del P + +/* Commenting out old Taser nerf + if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor)) + if(istype(P, /obj/item/projectile/energy/electrode)) + visible_message("\red The [P.name] gets deflected by [src]'s [wear_suit.name]!") + del P + return -1 +*/ +// END TASER NERF if(wear_suit && istype(wear_suit, /obj/item/clothing/suit/armor/laserproof)) if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)) var/reflectchance = 40 - round(P.damage/3) diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 671d2e40a89..02456cc1ea2 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -9,10 +9,15 @@ /obj/item/projectile/energy/electrode name = "electrode" icon_state = "spark" - nodamage = 1 + /* - Old taser bit + nodamage = 0 stun = 10 weaken = 10 stutter = 10 + */ + damage = 40 + damage_type = HALLOSS + /obj/item/projectile/energy/declone diff --git a/icons/mob/mask.dmi b/icons/mob/mask.dmi index 2d4079f37f7..4d681afb9f9 100644 Binary files a/icons/mob/mask.dmi and b/icons/mob/mask.dmi differ