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TG: RIG helmets can now be used as flashlights, just like hardhats. Credit to Sly
for the sprites. Revision: r3638 Author: ericgfw...@hotmail.com
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@@ -1,18 +1,26 @@
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/obj/item/clothing/head/helmet/space/rig
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name = "engineer RIG helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig-engineering"
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item_state = "rig_helm"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 20)
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icon_state = "rig0-engineering"
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item_state = "rig0_engineering"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
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allowed = list(/obj/item/device/flashlight)
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
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/obj/item/clothing/head/helmet/space/rig/mining
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name = "mining RIG helmet"
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icon_state = "rig-mining"
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icon_state = "rig0-mining"
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item_state = "rig0-mining"
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color = "mining"
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/obj/item/clothing/head/helmet/space/rig/elite
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name = "advanced RIG helmet"
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icon_state = "rig-white"
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icon_state = "rig0-white"
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item_state = "rig0-white"
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color = "white"
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/obj/item/clothing/head/helmet/space/rig/engspace_helmet
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name = "engineering space helmet"
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@@ -32,7 +40,8 @@
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/obj/item/clothing/head/helmet/space/rig/security
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name = "security RIG helmet"
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icon_state = "rig-security"
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icon_state = "rig0-security"
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color = "security"
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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/obj/item/clothing/suit/space/rig
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