diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 816eadf55bf..6048145879d 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -126,12 +126,6 @@ if((AM.power_type && AM.power_type != /datum/action/innate/ai) || AM.upgrade) possible_modules += AM -/datum/module_picker/proc/remove_malf_verbs(mob/living/silicon/ai/AI) //Removes all malfunction-related abilities from the target AI. - for(var/datum/AI_Module/AM in possible_modules) - for(var/datum/action/A in AI.actions) - if(istype(A, initial(AM.power_type))) - qdel(A) - /datum/module_picker/proc/use(mob/user) var/dat dat += {"Select use of processing time: (currently #[processing_time] left.)
diff --git a/code/modules/antagonists/traitor/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm index 1ae4b639fc6..957300326a6 100644 --- a/code/modules/antagonists/traitor/datum_traitor.dm +++ b/code/modules/antagonists/traitor/datum_traitor.dm @@ -41,10 +41,8 @@ A.common_radio.channels.Remove("Syndicate") // De-traitored AIs can still state laws over the syndicate channel without this A.laws.sorted_laws = A.laws.inherent_laws.Copy() // AI's 'notify laws' button will still state a law 0 because sorted_laws contains it A.show_laws() - A.malf_picker.remove_malf_verbs(A) - var/datum/action/innate/ai/choose_modules/CM = locate() in A.actions - qdel(CM) - qdel(A.malf_picker) + A.remove_malf_abilities() + QDEL_NULL(A.malf_picker) if(owner.som) var/datum/mindslaves/slaved = owner.som diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 61808693a1a..4959fb1cab9 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -63,6 +63,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list( //MALFUNCTION var/datum/module_picker/malf_picker + var/datum/action/innate/ai/choose_modules/modules_action var/list/datum/AI_Module/current_modules = list() var/can_dominate_mechs = 0 var/shunted = 0 //1 if the AI is currently shunted. Used to differentiate between shunted and ghosted/braindead @@ -1226,8 +1227,17 @@ GLOBAL_LIST_INIT(ai_verbs_default, list( to_chat(src, "In the top right corner of the screen you will find the Malfunctions tab, where you can purchase various abilities, from upgraded surveillance to station ending doomsday devices.") to_chat(src, "You are also capable of hacking APCs, which grants you more points to spend on your Malfunction powers. The drawback is that a hacked APC will give you away if spotted by the crew. Hacking an APC takes 60 seconds.") view_core() //A BYOND bug requires you to be viewing your core before your verbs update - var/datum/action/innate/ai/choose_modules/malf_shop = new - malf_shop.Grant(src) + malf_picker = new /datum/module_picker + modules_action = new(malf_picker) + modules_action.Grant(src) + +///Removes all malfunction-related /datum/action's from the target AI. +/mob/living/silicon/ai/proc/remove_malf_abilities() + QDEL_NULL(modules_action) + for(var/datum/AI_Module/AM in current_modules) + for(var/datum/action/A in actions) + if(istype(A, initial(AM.power_type))) + qdel(A) /mob/living/silicon/ai/proc/open_nearest_door(mob/living/target) if(!istype(target))