diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm
index b0ad5a23b1d..bd66901c4ab 100644
--- a/code/game/machinery/computer/arcade.dm
+++ b/code/game/machinery/computer/arcade.dm
@@ -998,7 +998,7 @@
to_chat(user, "You flip the switch on the underside of [src].")
active = 1
visible_message("[src] softly beeps and whirs to life!")
- playsound(src.loc, 'sound/machines/defib_SaftyOn.ogg', 25, 1)
+ playsound(src.loc, 'sound/machines/defib_saftyOn.ogg', 25, 1)
atom_say("This is ship ID #[rand(1,1000)] to Orion Port Authority. We're coming in for landing, over.")
sleep(20)
visible_message("[src] begins to vibrate...")
diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm
index 2bcf604e980..a71081f0be1 100644
--- a/code/game/machinery/dance_machine.dm
+++ b/code/game/machinery/dance_machine.dm
@@ -148,7 +148,7 @@
selection = available[selected]
updateUsrDialog()
if("horn")
- deejay('sound/items/airhorn2.ogg')
+ deejay('sound/items/Airhorn2.ogg')
if("alert")
deejay('sound/misc/notice1.ogg')
if("siren")
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 6f838319040..adf22a06850 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -1,7 +1,7 @@
/obj/machinery/door
name = "door"
desc = "It opens and closes."
- icon = 'icons/obj/doors/Doorint.dmi'
+ icon = 'icons/obj/doors/doorint.dmi'
icon_state = "door1"
anchored = TRUE
opacity = 1
diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index 3770a311ed0..48561914a16 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -80,7 +80,7 @@
else if(glass)
user.visible_message("[user] bangs on \the [src].",
"You bang on \the [src].")
- playsound(get_turf(src), 'sound/effects/Glassknock.ogg', 10, 1)
+ playsound(get_turf(src), 'sound/effects/glassknock.ogg', 10, 1)
/obj/machinery/door/firedoor/attackby(obj/item/C, mob/user, params)
add_fingerprint(user)
diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index 011b2c6fab8..f5fdecea3f6 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -516,7 +516,7 @@
energy_drain = 30
origin_tech = "materials=3;plasmatech=4;engineering=3"
projectile = /obj/item/projectile/plasma/adv/mech
- fire_sound = 'sound/weapons/laser.ogg'
+ fire_sound = 'sound/weapons/Laser.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma/can_attach(obj/mecha/M as obj)
if(istype(M, /obj/mecha/working))
diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm
index 1143954faef..4573545f969 100644
--- a/code/game/objects/items/weapons/clown_items.dm
+++ b/code/game/objects/items/weapons/clown_items.dm
@@ -32,7 +32,7 @@
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
origin_tech = "materials=4;engineering=4"
- honk_sounds = list('sound/items/airhorn2.ogg' = 1)
+ honk_sounds = list('sound/items/Airhorn2.ogg' = 1)
/obj/item/bikehorn/golden
name = "golden bike horn"
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 28114f46a8c..25314db064c 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -174,7 +174,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message("Something knocks on [src].")
add_fingerprint(user)
- playsound(src, 'sound/effects/Glassknock.ogg', 50, 1)
+ playsound(src, 'sound/effects/glassknock.ogg', 50, 1)
/obj/structure/window/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
if(!can_be_reached(user))
diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
index 5969d7a6d40..0e7ba61d1f2 100644
--- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm
+++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm
@@ -412,7 +412,7 @@
..()
/mob/living/simple_animal/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
- shoot_sound = 'sound/weapons/laser.ogg'
+ shoot_sound = 'sound/weapons/Laser.ogg'
if(emagged == 2)
if(lasercolor)
projectile = /obj/item/projectile/beam/disabler
diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm
index 108daa031df..cab8dc8fcde 100644
--- a/code/modules/mob/living/simple_animal/hostile/pirate.dm
+++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm
@@ -34,7 +34,7 @@
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
- projectilesound = 'sound/weapons/laser.ogg'
+ projectilesound = 'sound/weapons/Laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm
index fa010a69e49..c1e24a9badd 100644
--- a/code/modules/projectiles/guns/energy/special.dm
+++ b/code/modules/projectiles/guns/energy/special.dm
@@ -140,7 +140,7 @@
modifystate = -1
origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
ammo_type = list(/obj/item/ammo_casing/energy/plasma)
- fire_sound = 'sound/weapons/laser.ogg'
+ fire_sound = 'sound/weapons/Laser.ogg'
usesound = 'sound/items/Welder.ogg'
toolspeed = 1
container_type = OPENCONTAINER
diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm
index 2ee7edb075a..a8455d45fc5 100644
--- a/code/modules/projectiles/guns/magic/staff.dm
+++ b/code/modules/projectiles/guns/magic/staff.dm
@@ -60,7 +60,7 @@
item_state = "honker"
max_charges = 4
recharge_rate = 8
- fire_sound = 'sound/items/airhorn.ogg'
+ fire_sound = 'sound/items/Airhorn.ogg'
/obj/item/gun/magic/staff/focus
name = "mental focus"
diff --git a/sound/machines/defib_SaftyOn.ogg b/sound/machines/defib_saftyOn.ogg
similarity index 100%
rename from sound/machines/defib_SaftyOn.ogg
rename to sound/machines/defib_saftyOn.ogg