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Cleanup of all the update_clothing() calls.
Mostly I replaced them with rebuild_appearance() or update_body_appearance() where suitable. I also reorganized the new update_clothing() code a bit.
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@@ -55,7 +55,7 @@
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O.update_body()
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O.update_face()
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spawn(1)
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O.update_clothing()
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O.rebuild_appearance()
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O << "<B>You are now a Tajara.</B>"
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spawn(0)//To prevent the proc from returning null.
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del(src)
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@@ -22,7 +22,7 @@
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if(!lying_icon)
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lying_icon = new /icon('tajaran.dmi', "body_[g]_l")
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icon = stand_icon
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update_clothing()
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rebuild_appearance()
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src << "\blue Your icons have been generated!"
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..()
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