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Cleanup of all the update_clothing() calls.
Mostly I replaced them with rebuild_appearance() or update_body_appearance() where suitable. I also reorganized the new update_clothing() code a bit.
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@@ -795,7 +795,7 @@ var/list/sacrificed = list()
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return fizzle()
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cultist.loc = src.loc
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cultist.lying = 1
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cultist.update_clothing()
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cultist.update_lying()
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for(var/mob/living/carbon/human/C in orange(1,src))
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if(iscultist(C))
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C.say("N'ath reth sh'yro eth d'rekkathnor!")
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