Enable multi-sector lavaland. (#28358)

* Enable multi-sector lavaland.

* fix exclude ci paths

* remove old lavaland

* Lewc review and other cleanups, add GPS stuff

* rebuild tgui

* fix ash storm no eligible areas

* update test config, don't skip out on test level creation

* unfuck example config

* whoops

* add north entrances to legion arena for easier traversal

* TM config -- REVERT BEFORE MERGE

* Make SSweather work on traits directly

* flip order of procgen/ruin placement

* fix GPS

* fix budget in code

* clobber prod config for lavaland ruin budget for TM

* add relay to gulag

* some more guards for procgen

* separate relays

* make gulag and base one ruin

* bridge improvements

* actually remove gulag map

* make linter happy

* harden ruin placement against failing

Config changes made. Bypassing code ownership.
This commit is contained in:
warriorstar-orion
2025-04-08 09:18:46 -04:00
committed by GitHub
parent f15e064bff
commit 07a22cdb64
41 changed files with 104558 additions and 492 deletions
+12 -2
View File
@@ -34,8 +34,18 @@
if(choice == "No")
return
var/static/list/sectortypes = list(TRANSITION_TAG_SPACE, TRANSITION_TAG_LAVALAND)
var/sectortype = tgui_input_list(usr, "Please select sector type", "", sectortypes)
if(!(sectortype in sectortypes))
return
message_admins("[key_name_admin(usr)] made a space map")
GLOB.space_manager.map_as_turfs(get_turf(usr))
GLOB.space_manager.map_as_turfs(get_turf(usr), sectortype)
log_admin("[key_name(usr)] made a space map")
/proc/save_lavaland_maps()
for(var/zlvl in levels_by_trait(ORE_LEVEL))
GLOB.maploader.save_map(locate(1, 1, zlvl), locate(world.maxx, world.maxy, zlvl), "lavaland_[zlvl]")