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Enable multi-sector lavaland. (#28358)
* Enable multi-sector lavaland. * fix exclude ci paths * remove old lavaland * Lewc review and other cleanups, add GPS stuff * rebuild tgui * fix ash storm no eligible areas * update test config, don't skip out on test level creation * unfuck example config * whoops * add north entrances to legion arena for easier traversal * TM config -- REVERT BEFORE MERGE * Make SSweather work on traits directly * flip order of procgen/ruin placement * fix GPS * fix budget in code * clobber prod config for lavaland ruin budget for TM * add relay to gulag * some more guards for procgen * separate relays * make gulag and base one ruin * bridge improvements * actually remove gulag map * make linter happy * harden ruin placement against failing Config changes made. Bypassing code ownership.
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@@ -86,7 +86,7 @@
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. = ..()
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var/turf/T = get_turf(src)
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if(istype(T) && T.z == level_name_to_num(MINING))
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if(istype(T) && (T.z in levels_by_trait(ORE_LEVEL)))
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var/obj/effect/landmark/river_waypoint/waypoint = new(T)
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GLOB.river_waypoint_presets += waypoint
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