Enable multi-sector lavaland. (#28358)

* Enable multi-sector lavaland.

* fix exclude ci paths

* remove old lavaland

* Lewc review and other cleanups, add GPS stuff

* rebuild tgui

* fix ash storm no eligible areas

* update test config, don't skip out on test level creation

* unfuck example config

* whoops

* add north entrances to legion arena for easier traversal

* TM config -- REVERT BEFORE MERGE

* Make SSweather work on traits directly

* flip order of procgen/ruin placement

* fix GPS

* fix budget in code

* clobber prod config for lavaland ruin budget for TM

* add relay to gulag

* some more guards for procgen

* separate relays

* make gulag and base one ruin

* bridge improvements

* actually remove gulag map

* make linter happy

* harden ruin placement against failing

Config changes made. Bypassing code ownership.
This commit is contained in:
warriorstar-orion
2025-04-08 09:18:46 -04:00
committed by GitHub
parent f15e064bff
commit 07a22cdb64
41 changed files with 104558 additions and 492 deletions
+1 -1
View File
@@ -86,7 +86,7 @@
. = ..()
var/turf/T = get_turf(src)
if(istype(T) && T.z == level_name_to_num(MINING))
if(istype(T) && (T.z in levels_by_trait(ORE_LEVEL)))
var/obj/effect/landmark/river_waypoint/waypoint = new(T)
GLOB.river_waypoint_presets += waypoint