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Enable multi-sector lavaland. (#28358)
* Enable multi-sector lavaland. * fix exclude ci paths * remove old lavaland * Lewc review and other cleanups, add GPS stuff * rebuild tgui * fix ash storm no eligible areas * update test config, don't skip out on test level creation * unfuck example config * whoops * add north entrances to legion arena for easier traversal * TM config -- REVERT BEFORE MERGE * Make SSweather work on traits directly * flip order of procgen/ruin placement * fix GPS * fix budget in code * clobber prod config for lavaland ruin budget for TM * add relay to gulag * some more guards for procgen * separate relays * make gulag and base one ruin * bridge improvements * actually remove gulag map * make linter happy * harden ruin placement against failing Config changes made. Bypassing code ownership.
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@@ -572,11 +572,11 @@
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//update mining and labor shuttle ash storm audio
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if(mobile_port.id in list("mining", "laborcamp"))
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var/mining_zlevel = level_name_to_num(MINING)
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var/datum/weather/ash_storm/W = SSweather.get_weather(mining_zlevel, /area/lavaland/surface/outdoors)
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if(W)
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W.update_eligible_areas()
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W.update_audio()
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for(var/zlvl in levels_by_trait(ORE_LEVEL))
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var/datum/weather/ash_storm/W = SSweather.get_weather(zlvl, /area/lavaland/surface/outdoors)
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if(W)
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W.update_eligible_areas()
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W.update_audio()
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mobile_port.unlockPortDoors(S1)
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