Minorly refactors the "gripper" cyborg item and moves the "drop gripped item" to an action button (#19990)

* moves the "Drop item" verb and minorly refactors grippers

* converted to an action button + ryan's review
This commit is contained in:
GDN
2022-12-24 12:48:42 -05:00
committed by GitHub
parent a7d09cf033
commit 07a84dd5c8
7 changed files with 53 additions and 54 deletions
@@ -1,10 +1,11 @@
//Simple borg hand.
//Limited use.
/obj/item/gripper
/obj/item/gripper_engineering // This isn't a drone item, also in engineering cyborg kits
name = "magnetic gripper"
desc = "A simple grasping tool for synthetic assets."
icon = 'icons/obj/device.dmi'
icon_state = "gripper"
actions_types = list(/datum/action/item_action/drop_gripped_item)
//Has a list of items that it can hold.
var/list/can_hold = list(
@@ -36,64 +37,60 @@
//Item currently being held.
var/obj/item/gripped_item = null
/obj/item/gripper/medical
/obj/item/gripper_medical
name = "medical gripper"
desc = "A grasping tool used to help patients up once surgery is complete, or to substitute for hands in surgical operations."
can_hold = list()
icon = 'icons/obj/device.dmi'
icon_state = "gripper"
/obj/item/gripper/medical/attack_self(mob/user)
return
/obj/item/gripper/medical/afterattack(atom/target, mob/living/user, proximity, params)
var/mob/living/carbon/human/H
if(!gripped_item && proximity && target && ishuman(target))
H = target
if(IS_HORIZONTAL(H))
H.AdjustSleeping(-10 SECONDS)
H.AdjustParalysis(-6 SECONDS)
H.AdjustStunned(-6 SECONDS)
H.AdjustWeakened(-6 SECONDS)
H.AdjustKnockDown(-6 SECONDS)
H.stand_up()
playsound(user.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
user.visible_message( \
"<span class='notice'>[user] shakes [H] trying to wake [H.p_them()] up!</span>",\
"<span class='notice'>You shake [H] trying to wake [H.p_them()] up!</span>",\
)
/obj/item/gripper_medical/afterattack(atom/target, mob/living/user, proximity, params)
if(!proximity || !target || !ishuman(target))
return
var/mob/living/carbon/human/pickup_target = target
if(!IS_HORIZONTAL(pickup_target))
return
pickup_target.AdjustSleeping(-10 SECONDS)
pickup_target.AdjustParalysis(-6 SECONDS)
pickup_target.AdjustStunned(-6 SECONDS)
pickup_target.AdjustWeakened(-6 SECONDS)
pickup_target.AdjustKnockDown(-6 SECONDS)
pickup_target.stand_up()
playsound(user.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
user.visible_message( \
"<span class='notice'>[user] shakes [pickup_target] trying to wake [pickup_target.p_them()] up!</span>",\
"<span class='notice'>You shake [pickup_target] trying to wake [pickup_target.p_them()] up!</span>",\
)
/obj/item/gripper/New()
..()
/obj/item/gripper_engineering/Initialize(mapload)
. = ..()
can_hold = typecacheof(can_hold)
/obj/item/gripper/verb/drop_item_gripped()
set name = "Drop Gripped Item"
set desc = "Release an item from your magnetic gripper."
set category = "Drone"
/obj/item/gripper_engineering/ui_action_click(mob/user)
drop_gripped_item()
/obj/item/gripper/attack_self(mob/user)
if(gripped_item)
gripped_item.attack_self(user)
else
/obj/item/gripper_engineering/attack_self(mob/user)
if(!gripped_item)
to_chat(user, "<span class='warning'>[src] is empty.</span>")
return
gripped_item.attack_self(user)
/obj/item/gripper/proc/drop_gripped_item(silent = FALSE)
if(gripped_item)
if(!silent)
to_chat(loc, "<span class='warning'>You drop [gripped_item].</span>")
gripped_item.forceMove(get_turf(src))
gripped_item = null
/obj/item/gripper_engineering/proc/drop_gripped_item(silent = FALSE)
if(!gripped_item)
return
if(!silent)
to_chat(loc, "<span class='warning'>You drop [gripped_item].</span>")
gripped_item.forceMove(get_turf(src))
gripped_item = null
/obj/item/gripper/attack(mob/living/carbon/M, mob/living/carbon/user)
/obj/item/gripper_engineering/attack(mob/living/carbon/M, mob/living/carbon/user)
return
/// Grippers are snowflakey so this is needed to to prevent forceMoving grippers after `if(!user.drop_item())` checks done in certain attackby's.
/obj/item/gripper/forceMove(atom/destination)
/// Grippers are snowflakey so this is needed to to prevent forceMoving grippers after `if(!user.drop_item())` checks done in certain attackby's. // What does this even MEAN - GDN
/obj/item/gripper_engineering/forceMove(atom/destination)
return
/obj/item/gripper/afterattack(atom/target, mob/living/user, proximity, params)
/obj/item/gripper_engineering/afterattack(atom/target, mob/living/user, proximity, params)
if(!target || !proximity) //Target is invalid or we are not adjacent.
return FALSE
@@ -116,7 +116,7 @@
return 0
/mob/living/silicon/robot/drop_item()
var/obj/item/gripper/G = get_active_hand()
var/obj/item/gripper_engineering/G = get_active_hand()
if(istype(G))
G.drop_gripped_item(silent = TRUE)
return TRUE // The gripper is special because it has a normal item inside that we can drop.
@@ -1536,7 +1536,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
/// Used in `robot.dm` when the user presses "Q" by default.
/mob/living/silicon/robot/proc/on_drop_hotkey_press()
var/obj/item/gripper/G = get_active_hand()
var/obj/item/gripper_engineering/G = get_active_hand()
if(istype(G) && G.gripped_item)
G.drop_gripped_item() // if the active module is a gripper, try to drop its held item.
else
@@ -317,7 +317,7 @@
/obj/item/stack/medical/ointment/advanced/cyborg,
/obj/item/stack/medical/splint/cyborg,
/obj/item/stack/nanopaste/cyborg,
/obj/item/gripper/medical
/obj/item/gripper_medical
)
emag_modules = list(/obj/item/reagent_containers/spray/cyborg_facid)
special_rechargables = list(/obj/item/reagent_containers/spray/cyborg_facid, /obj/item/extinguisher/mini)
@@ -364,7 +364,7 @@
/obj/item/analyzer,
/obj/item/geiger_counter/cyborg,
/obj/item/holosign_creator/engineering,
/obj/item/gripper,
/obj/item/gripper_engineering,
/obj/item/matter_decompiler,
/obj/item/painter,
/obj/item/areaeditor/blueprints/cyborg,
@@ -380,7 +380,7 @@
special_rechargables = list(/obj/item/extinguisher, /obj/item/weldingtool/largetank/cyborg, /obj/item/gun/energy/emitter/cyborg)
/obj/item/robot_module/engineering/handle_death(mob/living/silicon/robot/R, gibbed)
var/obj/item/gripper/G = locate(/obj/item/gripper) in modules
var/obj/item/gripper_engineering/G = locate(/obj/item/gripper_engineering) in modules
if(G)
G.drop_gripped_item(silent = TRUE)
@@ -636,7 +636,7 @@
/obj/item/stack/nanopaste/cyborg/syndicate,
/obj/item/gun/medbeam,
/obj/item/extinguisher/mini,
/obj/item/gripper/medical
/obj/item/gripper_medical
)
special_rechargables = list(/obj/item/extinguisher/mini)
@@ -657,7 +657,7 @@
/obj/item/multitool/cyborg,
/obj/item/t_scanner,
/obj/item/analyzer,
/obj/item/gripper,
/obj/item/gripper_engineering,
/obj/item/melee/energy/sword/cyborg,
/obj/item/card/emag,
/obj/item/borg_chameleon,
@@ -741,7 +741,7 @@
/obj/item/wirecutters/cyborg/drone,
/obj/item/multitool/cyborg/drone,
/obj/item/lightreplacer/cyborg,
/obj/item/gripper,
/obj/item/gripper_engineering,
/obj/item/matter_decompiler,
/obj/item/reagent_containers/spray/cleaner/drone,
/obj/item/soap,
@@ -764,7 +764,7 @@
)
/obj/item/robot_module/drone/handle_death(mob/living/silicon/robot/R, gibbed)
var/obj/item/gripper/G = locate(/obj/item/gripper) in modules
var/obj/item/gripper_engineering/G = locate(/obj/item/gripper_engineering) in modules
if(G)
G.drop_gripped_item(silent = TRUE)