Bullets are now properly sharp

Conflicts:
	code/modules/projectiles/projectile/bullets.dm
This commit is contained in:
mwerezak
2014-06-15 20:28:34 -04:00
committed by ZomgPonies
parent 4a2993b20b
commit 07abc91e8e
@@ -6,6 +6,7 @@
nodamage = 0
flag = "bullet"
embed = 1
sharp = 1
on_hit(var/atom/target, var/blocked = 0)
if (..(target, blocked))
@@ -24,6 +25,7 @@
stun = 5
weaken = 5
embed = 0
sharp = 0
/obj/item/projectile/bullet/weakbullet/booze
embed = 0
@@ -84,6 +86,7 @@
/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
name = "exploding bullet"
damage = 20
edge = 1
/obj/item/projectile/bullet/stunshot
@@ -92,6 +95,8 @@
stun = 10
weaken = 10
stutter = 10
embed = 0
sharp = 0
/obj/item/projectile/bullet/a762
damage = 35