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Bullets are now properly sharp
Conflicts: code/modules/projectiles/projectile/bullets.dm
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@@ -6,6 +6,7 @@
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nodamage = 0
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flag = "bullet"
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embed = 1
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sharp = 1
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on_hit(var/atom/target, var/blocked = 0)
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if (..(target, blocked))
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@@ -24,6 +25,7 @@
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stun = 5
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weaken = 5
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embed = 0
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sharp = 0
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/obj/item/projectile/bullet/weakbullet/booze
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embed = 0
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@@ -84,6 +86,7 @@
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/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
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name = "exploding bullet"
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damage = 20
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edge = 1
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/obj/item/projectile/bullet/stunshot
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@@ -92,6 +95,8 @@
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stun = 10
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weaken = 10
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stutter = 10
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embed = 0
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sharp = 0
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/obj/item/projectile/bullet/a762
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damage = 35
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