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Ports Biotypes (#15471)
* Ports Biotypes * styling * converts a species trait * comment
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@@ -66,12 +66,17 @@
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max_charges = 3 //3, 2, 2, 1
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/obj/item/gun/magic/wand/death/zap_self(mob/living/user)
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var/message ="<span class='warning'>You irradiate yourself with pure energy! "
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message += pick("Do not pass go. Do not collect 200 zorkmids.</span>","You feel more confident in your spell casting skills.</span>","You Die...</span>","Do you want your possessions identified?</span>")
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to_chat(user, message)
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user.adjustFireLoss(3000)
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charges--
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..()
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charges--
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if(isliving(user))
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if(user.mob_biotypes & MOB_UNDEAD) //negative energy heals the undead
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user.revive()
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to_chat(user, "<span class='notice'>You feel great!</span>")
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return
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to_chat(user, "<span class='warning'>You irradiate yourself with pure negative energy! [pick("Do not pass go. Do not collect 200 zorkmids.", "You feel more confident in your spell casting skills.", "You Die...", "Do you want your possessions identified?")]</span>")
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if(ismachineperson(user)) //speshul snowfleks deserv speshul treetment
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user.adjustFireLoss(6969)
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user.death(FALSE)
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/////////////////////////////////////
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//WAND OF HEALING
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@@ -86,10 +91,15 @@
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max_charges = 3 //3, 2, 2, 1
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/obj/item/gun/magic/wand/resurrection/zap_self(mob/living/user)
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..()
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charges--
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if(isliving(user))
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if(user.mob_biotypes & MOB_UNDEAD) //positive energy harms the undead
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to_chat(user, "<span class='warning'>You irradiate yourself with pure positive energy! [pick("Do not pass go. Do not collect 200 zorkmids.", "You feel more confident in your spell casting skills.", "You Die...", "Do you want your possessions identified?")]</span>")
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user.death(FALSE)
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return
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user.revive()
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to_chat(user, "<span class='notice'>You feel great!</span>")
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charges--
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..()
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/////////////////////////////////////
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//WAND OF POLYMORPH
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@@ -25,15 +25,21 @@
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var/exp_flash = 3
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var/exp_fire = 2
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/obj/item/projectile/magic/death/on_hit(mob/living/carbon/C)
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/obj/item/projectile/magic/death/on_hit(mob/living/carbon/target)
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. = ..()
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if(isliving(C))
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if(ismachineperson(C)) //speshul snowfleks deserv speshul treetment
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C.adjustFireLoss(6969) //remember - slimes love fire
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else
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C.death()
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if(isliving(target))
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if(target.mob_biotypes & MOB_UNDEAD) //negative energy heals the undead
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if(target.revive())
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target.grab_ghost(force = TRUE) // even suicides
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to_chat(target, "<span class='notice'>You rise with a start, you're undead!!!</span>")
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else if(target.stat != DEAD)
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to_chat(target, "<span class='notice'>You feel great!</span>")
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return
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if(ismachineperson(target)) //speshul snowfleks deserv speshul treetment
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target.adjustFireLoss(6969) //remember - slimes love fire
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target.death(FALSE)
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visible_message("<span class='danger'>[C] topples backwards as the death bolt impacts [C.p_them()]!</span>")
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target.visible_message("<span class='danger'>[target] topples backwards as the death bolt impacts [target.p_them()]!</span>")
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/obj/item/projectile/magic/fireball/Range()
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var/turf/T1 = get_step(src,turn(dir, -45))
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@@ -73,21 +79,25 @@
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name = "bolt of resurrection"
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icon_state = "ion"
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/obj/item/projectile/magic/resurrection/on_hit(var/mob/living/carbon/target)
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/obj/item/projectile/magic/resurrection/on_hit(mob/living/carbon/target)
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. = ..()
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if(ismob(target))
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var/old_stat = target.stat
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target.suiciding = 0
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target.revive()
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if(!target.ckey)
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for(var/mob/dead/observer/ghost in GLOB.player_list)
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if(target.real_name == ghost.real_name)
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ghost.reenter_corpse()
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break
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if(old_stat != DEAD)
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to_chat(target, "<span class='notice'>You feel great!</span>")
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if(target.mob_biotypes & MOB_UNDEAD) //positive energy harms the undead
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target.death(FALSE)
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target.visible_message("<span class='danger'>[target] topples backwards as the death bolt impacts [target.p_them()]!</span>")
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else
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to_chat(target, "<span class='notice'>You rise with a start, you're alive!!!</span>")
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var/old_stat = target.stat
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target.suiciding = FALSE
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target.revive()
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if(!target.ckey)
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for(var/mob/dead/observer/ghost in GLOB.player_list)
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if(target.real_name == ghost.real_name)
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ghost.reenter_corpse()
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break
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if(old_stat != DEAD)
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to_chat(target, "<span class='notice'>You feel great!</span>")
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else
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to_chat(target, "<span class='notice'>You rise with a start, you're alive!!!</span>")
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/obj/item/projectile/magic/teleport
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name = "bolt of teleportation"
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