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synced 2026-07-12 07:33:34 +01:00
Remove one more level of indentation while at it. Uniformity, yay!
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@@ -174,36 +174,37 @@
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/obj/docking_port/mobile/emergency/proc/is_hijacked()
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for(var/mob/living/player in GLOB.player_list)
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if(player.mind)
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if(player.stat == DEAD) // Corpses
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if(!player.mind)
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continue
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if(player.stat == DEAD) // Corpses
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continue
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if(iszombie(player)) // Walking corpses
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continue
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if(issilicon(player)) //Borgs are technically dead anyways
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continue
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if(isanimal(player)) //Poly does not own the shuttle
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continue
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if(ishuman(player)) //hostages allowed on the shuttle, check for restraints
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var/mob/living/carbon/human/H = player
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if(!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD) //new crit users who are in hard crit are considered dead
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continue
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if(iszombie(player)) // Walking corpses
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if(H.handcuffed) //cuffs
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continue
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if(issilicon(player)) //Borgs are technically dead anyways
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if(H.wear_suit && H.wear_suit.breakouttime) //straight jacket
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continue
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if(isanimal(player)) //Poly does not own the shuttle
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if(istype(H.loc, /obj/structure/closet)) //locked/welded locker, all aboard the clown train honk honk
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var/obj/structure/closet/C = H.loc
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if(C.welded || C.locked)
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continue
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var/special_role = player.mind.special_role
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if(special_role)
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// There's a long list of special roles, but almost all of them are antags anyway.
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// If you manage to escape with a pet slaughter demon - go for it! Greentext well earned!
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if(special_role != SPECIAL_ROLE_EVENTMISC && special_role != SPECIAL_ROLE_ERT && special_role != SPECIAL_ROLE_DEATHSQUAD)
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continue
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if(ishuman(player)) //hostages allowed on the shuttle, check for restraints
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var/mob/living/carbon/human/H = player
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if(!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD) //new crit users who are in hard crit are considered dead
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continue
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if(H.handcuffed) //cuffs
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continue
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if(H.wear_suit && H.wear_suit.breakouttime) //straight jacket
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continue
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if(istype(H.loc, /obj/structure/closet)) //locked/welded locker, all aboard the clown train honk honk
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var/obj/structure/closet/C = H.loc
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if(C.welded || C.locked)
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continue
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var/special_role = player.mind.special_role
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if(special_role)
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// There's a long list of special roles, but almost all of them are antags anyway.
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// If you manage to escape with a pet slaughter demon - go for it! Greentext well earned!
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if(special_role != SPECIAL_ROLE_EVENTMISC && special_role != SPECIAL_ROLE_ERT && special_role != SPECIAL_ROLE_DEATHSQUAD)
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continue
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if(get_area(player) == areaInstance)
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return FALSE
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if(get_area(player) == areaInstance)
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return FALSE
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return TRUE
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