From 07e8b9d25a21fe4c05942dab3aab4357a42e2914 Mon Sep 17 00:00:00 2001 From: mochi Date: Mon, 13 Jul 2020 20:39:53 +0200 Subject: [PATCH] Fix damage overlay showing up when hit with 0 damage --- code/modules/mob/living/carbon/human/species/_species.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species/_species.dm b/code/modules/mob/living/carbon/human/species/_species.dm index f65cefff49d..0914852b131 100644 --- a/code/modules/mob/living/carbon/human/species/_species.dm +++ b/code/modules/mob/living/carbon/human/species/_species.dm @@ -345,15 +345,17 @@ switch(damagetype) if(BRUTE) - H.damageoverlaytemp = 20 damage = damage * brute_mod + if(damage) + H.damageoverlaytemp = 20 if(organ.receive_damage(damage, 0, sharp, used_weapon)) H.UpdateDamageIcon() if(BURN) - H.damageoverlaytemp = 20 damage = damage * burn_mod + if(damage) + H.damageoverlaytemp = 20 if(organ.receive_damage(0, damage, sharp, used_weapon)) H.UpdateDamageIcon()