mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
Merge branch 'ParadiseSS13/master' into runtime-fix-2
This commit is contained in:
@@ -91,4 +91,4 @@
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max_butts = 12
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max_integrity = 12
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materials = list(MAT_GLASS=60)
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throwforce = 6
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throwforce = 6
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@@ -1,77 +1,77 @@
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//Also contains /obj/structure/closet/body_bag because I doubt anyone would think to look for bodybags in /object/structures
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/obj/item/bodybag
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name = "body bag"
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desc = "A folded bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/bodybag.dmi'
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icon_state = "bodybag_folded"
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w_class = WEIGHT_CLASS_SMALL
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attack_self(mob/user)
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var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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/obj/structure/closet/body_bag
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name = "body bag"
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desc = "A plastic bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/bodybag.dmi'
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icon_state = "bodybag_closed"
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icon_closed = "bodybag_closed"
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icon_opened = "bodybag_open"
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sound = 'sound/items/zip.ogg'
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var/item_path = /obj/item/bodybag
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density = 0
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integrity_failure = 0
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/obj/structure/closet/body_bag/attackby(W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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if(user.get_active_hand() != W)
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return
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if(!in_range(src, user) && src.loc != user)
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if(t)
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src.name = "body bag - "
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src.name += t
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src.overlays += image(src.icon, "bodybag_label")
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else
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src.name = "body bag"
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return
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if(istype(W, /obj/item/wirecutters))
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to_chat(user, "You cut the tag off the bodybag")
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src.name = "body bag"
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src.overlays.Cut()
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return
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return ..()
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/obj/structure/closet/body_bag/close()
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if(..())
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density = 0
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return 1
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return 0
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/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
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..()
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if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
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if(!ishuman(usr)) return
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if(opened) return 0
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if(contents.len) return 0
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visible_message("[usr] folds up the [src.name]")
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new item_path(get_turf(src))
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spawn(0)
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qdel(src)
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return
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/obj/structure/closet/body_bag/relaymove(mob/user as mob)
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if(user.stat)
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return
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// Make it possible to escape from bodybags in morgues and crematoriums
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if(loc && (isturf(loc) || istype(loc, /obj/structure/morgue) || istype(loc, /obj/structure/crematorium)))
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if(!open())
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to_chat(user, "<span class='notice'>It won't budge!</span>")
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//Also contains /obj/structure/closet/body_bag because I doubt anyone would think to look for bodybags in /object/structures
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/obj/item/bodybag
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name = "body bag"
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desc = "A folded bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/bodybag.dmi'
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icon_state = "bodybag_folded"
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w_class = WEIGHT_CLASS_SMALL
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attack_self(mob/user)
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var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
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R.add_fingerprint(user)
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qdel(src)
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/obj/structure/closet/body_bag
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name = "body bag"
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desc = "A plastic bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/bodybag.dmi'
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icon_state = "bodybag_closed"
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icon_closed = "bodybag_closed"
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icon_opened = "bodybag_open"
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sound = 'sound/items/zip.ogg'
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var/item_path = /obj/item/bodybag
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density = 0
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integrity_failure = 0
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/obj/structure/closet/body_bag/attackby(W as obj, mob/user as mob, params)
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if(istype(W, /obj/item/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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if(user.get_active_hand() != W)
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return
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if(!in_range(src, user) && src.loc != user)
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return
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t = sanitize(copytext(t,1,MAX_MESSAGE_LEN))
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if(t)
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src.name = "body bag - "
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src.name += t
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src.overlays += image(src.icon, "bodybag_label")
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else
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src.name = "body bag"
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return
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if(istype(W, /obj/item/wirecutters))
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to_chat(user, "You cut the tag off the bodybag")
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src.name = "body bag"
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src.overlays.Cut()
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return
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return ..()
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/obj/structure/closet/body_bag/close()
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if(..())
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density = 0
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return 1
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return 0
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/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
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..()
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if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
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if(!ishuman(usr)) return
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if(opened) return 0
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if(contents.len) return 0
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visible_message("[usr] folds up the [src.name]")
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new item_path(get_turf(src))
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spawn(0)
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qdel(src)
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return
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/obj/structure/closet/body_bag/relaymove(mob/user as mob)
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if(user.stat)
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return
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// Make it possible to escape from bodybags in morgues and crematoriums
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if(loc && (isturf(loc) || istype(loc, /obj/structure/morgue) || istype(loc, /obj/structure/crematorium)))
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if(!open())
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to_chat(user, "<span class='notice'>It won't budge!</span>")
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@@ -1,99 +1,86 @@
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/obj/item/candle
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name = "red candle"
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desc = "In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle1"
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item_state = "candle1"
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w_class = WEIGHT_CLASS_TINY
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var/wax = 200
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var/lit = 0
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var/infinite = 0
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var/start_lit = 0
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light_color = "#E09D37"
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/obj/item/candle/New()
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..()
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if(start_lit)
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// No visible message
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light(show_message = 0)
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/obj/item/candle/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/candle/update_icon()
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var/i
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if(wax>150)
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i = 1
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else if(wax>80)
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i = 2
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else i = 3
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icon_state = "candle[i][lit ? "_lit" : ""]"
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/obj/item/candle/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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if(WT.isOn()) //Badasses dont get blinded by lighting their candle with a welding tool
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light("<span class='notice'>[user] casually lights [src] with [WT], what a badass.")
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return
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if(istype(W, /obj/item/lighter))
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var/obj/item/lighter/L = W
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if(L.lit)
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light("<span class='notice'>After some fiddling, [user] manages to light [src] with [L].</span>")
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return
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if(istype(W, /obj/item/match))
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var/obj/item/match/M = W
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if(M.lit)
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light("<span class='notice'>[user] lights [src] with [M]</span>")
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return
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if(istype(W, /obj/item/candle))
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var/obj/item/candle/C = W
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if(C.lit)
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light("<span class='notice'>[user] tilts [C] and lights [src] with it.</span>")
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return
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return ..()
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/obj/item/candle/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
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if(!lit)
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light() //honk
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return ..()
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/obj/item/candle/proc/light(show_message)
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if(!lit)
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lit = 1
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if(show_message)
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usr.visible_message(show_message)
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set_light(CANDLE_LUM)
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START_PROCESSING(SSobj, src)
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update_icon()
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/obj/item/candle/process()
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if(!lit)
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return
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if(!infinite)
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wax--
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if(!wax)
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new/obj/item/trash/candle(src.loc)
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if(istype(src.loc, /mob))
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var/mob/M = src.loc
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M.unEquip(src, 1) //src is being deleted anyway
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qdel(src)
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update_icon()
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if(isturf(loc)) //start a fire if possible
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var/turf/T = loc
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T.hotspot_expose(700, 5)
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/obj/item/candle/attack_self(mob/user)
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if(lit)
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user.visible_message("<span class='notice'>[user] snuffs out [src].</span>")
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lit = 0
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update_icon()
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set_light(0)
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/obj/item/candle/eternal
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desc = "A candle. This one seems to have an odd quality about the wax."
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infinite = 1
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/obj/item/candle
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name = "red candle"
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desc = "In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle1"
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item_state = "candle1"
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w_class = WEIGHT_CLASS_TINY
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var/wax = 200
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var/lit = 0
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var/infinite = 0
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var/start_lit = 0
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light_color = "#E09D37"
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/obj/item/candle/New()
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..()
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if(start_lit)
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// No visible message
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light(show_message = 0)
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/obj/item/candle/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/candle/update_icon()
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||||
var/i
|
||||
if(wax>150)
|
||||
i = 1
|
||||
else if(wax>80)
|
||||
i = 2
|
||||
else i = 3
|
||||
icon_state = "candle[i][lit ? "_lit" : ""]"
|
||||
|
||||
|
||||
/obj/item/candle/attackby(obj/item/W, mob/user, params)
|
||||
if(is_hot(W))
|
||||
light("<span class='notice'>[user] lights [src] with [W].</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/candle/welder_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(I.tool_use_check(user, 0)) //Don't need to flash eyes because you are a badass
|
||||
light("<span class='notice'>[user] casually lights the [name] with [I], what a badass.</span>")
|
||||
|
||||
/obj/item/candle/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
|
||||
if(!lit)
|
||||
light() //honk
|
||||
return ..()
|
||||
|
||||
/obj/item/candle/proc/light(show_message)
|
||||
if(!lit)
|
||||
lit = 1
|
||||
if(show_message)
|
||||
usr.visible_message(show_message)
|
||||
set_light(CANDLE_LUM)
|
||||
START_PROCESSING(SSobj, src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/candle/process()
|
||||
if(!lit)
|
||||
return
|
||||
if(!infinite)
|
||||
wax--
|
||||
if(!wax)
|
||||
new/obj/item/trash/candle(src.loc)
|
||||
if(istype(src.loc, /mob))
|
||||
var/mob/M = src.loc
|
||||
M.unEquip(src, 1) //src is being deleted anyway
|
||||
qdel(src)
|
||||
update_icon()
|
||||
if(isturf(loc)) //start a fire if possible
|
||||
var/turf/T = loc
|
||||
T.hotspot_expose(700, 5)
|
||||
|
||||
|
||||
/obj/item/candle/attack_self(mob/user)
|
||||
if(lit)
|
||||
user.visible_message("<span class='notice'>[user] snuffs out [src].</span>")
|
||||
lit = 0
|
||||
update_icon()
|
||||
set_light(0)
|
||||
|
||||
/obj/item/candle/eternal
|
||||
desc = "A candle. This one seems to have an odd quality about the wax."
|
||||
infinite = 1
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
name = "civillian door remote"
|
||||
icon_state = "gangtool-white"
|
||||
region_access = list(REGION_GENERAL, REGION_SUPPLY)
|
||||
additional_access = list(access_hop)
|
||||
additional_access = list(ACCESS_HOP)
|
||||
|
||||
/obj/item/door_remote/centcomm
|
||||
name = "centcomm door remote"
|
||||
|
||||
+287
-287
@@ -1,287 +1,287 @@
|
||||
/*
|
||||
* Crayons
|
||||
*/
|
||||
|
||||
/obj/item/toy/crayon
|
||||
name = "crayon"
|
||||
desc = "A colourful crayon. Looks tasty. Mmmm..."
|
||||
icon = 'icons/obj/crayons.dmi'
|
||||
icon_state = "crayonred"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
attack_verb = list("attacked", "coloured")
|
||||
toolspeed = 1
|
||||
var/colour = "#FF0000" //RGB
|
||||
var/drawtype = "rune"
|
||||
var/list/graffiti = list("body","amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","up","down","left","right","heart","borgsrogue","voxpox","shitcurity","catbeast","hieroglyphs1","hieroglyphs2","hieroglyphs3","security","syndicate1","syndicate2","nanotrasen","lie","valid","arrowleft","arrowright","arrowup","arrowdown","chicken","hailcrab","brokenheart","peace","scribble","scribble2","scribble3","skrek","squish","tunnelsnake","yip","youaredead")
|
||||
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
|
||||
var/uses = 30 //0 for unlimited uses
|
||||
var/instant = 0
|
||||
var/colourName = "red" //for updateIcon purposes
|
||||
var/dat
|
||||
var/busy = FALSE
|
||||
var/list/validSurfaces = list(/turf/simulated/floor)
|
||||
|
||||
/obj/item/toy/crayon/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is jamming the [name] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
return BRUTELOSS|OXYLOSS
|
||||
|
||||
/obj/item/toy/crayon/New()
|
||||
..()
|
||||
name = "[colourName] crayon" //Makes crayons identifiable in things like grinders
|
||||
drawtype = pick(pick(graffiti), pick(letters), "rune[rand(1,10)]")
|
||||
|
||||
/obj/item/toy/crayon/attack_self(mob/living/user as mob)
|
||||
update_window(user)
|
||||
|
||||
/obj/item/toy/crayon/proc/update_window(mob/living/user as mob)
|
||||
dat += "<center><h2>Currently selected: [drawtype]</h2><br>"
|
||||
dat += "<a href='?src=[UID()];type=random_letter'>Random letter</a><a href='?src=[UID()];type=letter'>Pick letter</a>"
|
||||
dat += "<hr>"
|
||||
dat += "<h3>Runes:</h3><br>"
|
||||
dat += "<a href='?src=[UID()];type=random_rune'>Random rune</a>"
|
||||
for(var/i = 1; i <= 10; i++)
|
||||
dat += "<a href='?src=[UID()];type=rune[i]'>Rune[i]</a>"
|
||||
if(!((i + 1) % 3)) //3 buttons in a row
|
||||
dat += "<br>"
|
||||
dat += "<hr>"
|
||||
graffiti.Find()
|
||||
dat += "<h3>Graffiti:</h3><br>"
|
||||
dat += "<a href='?src=[UID()];type=random_graffiti'>Random graffiti</a>"
|
||||
var/c = 1
|
||||
for(var/T in graffiti)
|
||||
dat += "<a href='?src=[UID()];type=[T]'>[T]</a>"
|
||||
if(!((c + 1) % 3)) //3 buttons in a row
|
||||
dat += "<br>"
|
||||
c++
|
||||
dat += "<hr>"
|
||||
var/datum/browser/popup = new(user, "crayon", name, 300, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
dat = ""
|
||||
|
||||
/obj/item/toy/crayon/Topic(href, href_list, hsrc)
|
||||
var/temp = "a"
|
||||
switch(href_list["type"])
|
||||
if("random_letter")
|
||||
temp = pick(letters)
|
||||
if("letter")
|
||||
temp = input("Choose the letter.", "Scribbles") in letters
|
||||
if("random_rune")
|
||||
temp = "rune[rand(1,10)]"
|
||||
if("random_graffiti")
|
||||
temp = pick(graffiti)
|
||||
else
|
||||
temp = href_list["type"]
|
||||
if((usr.restrained() || usr.stat || !usr.is_in_active_hand(src)))
|
||||
return
|
||||
drawtype = temp
|
||||
update_window(usr)
|
||||
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(busy) return
|
||||
if(is_type_in_list(target,validSurfaces))
|
||||
var/temp = "rune"
|
||||
if(letters.Find(drawtype))
|
||||
temp = "letter"
|
||||
else if(graffiti.Find(drawtype))
|
||||
temp = "graffiti"
|
||||
to_chat(user, "<span class='info'>You start drawing a [temp] on the [target.name].</span>")
|
||||
busy = TRUE
|
||||
if(instant || do_after(user, 50 * toolspeed, target = target))
|
||||
var/obj/effect/decal/cleanable/crayon/C = new /obj/effect/decal/cleanable/crayon(target,colour,drawtype,temp)
|
||||
C.add_hiddenprint(user)
|
||||
to_chat(user, "<span class='info'>You finish drawing [temp].</span>")
|
||||
if(uses)
|
||||
uses--
|
||||
if(!uses)
|
||||
to_chat(user, "<span class='danger'>You used up your [name]!</span>")
|
||||
qdel(src)
|
||||
busy = FALSE
|
||||
|
||||
/obj/item/toy/crayon/attack(mob/M, mob/user)
|
||||
var/huffable = istype(src,/obj/item/toy/crayon/spraycan)
|
||||
if(M == user)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.check_has_mouth())
|
||||
to_chat(user, "<span class='warning'>You do not have a mouth!</span>")
|
||||
return
|
||||
playsound(loc, 'sound/items/eatfood.ogg', 50, 0)
|
||||
to_chat(user, "<span class='notice'>You take a [huffable ? "huff" : "bite"] of the [name]. Delicious!</span>")
|
||||
user.adjust_nutrition(5)
|
||||
if(uses)
|
||||
uses -= 5
|
||||
if(uses <= 0)
|
||||
to_chat(user, "<span class='warning'>There is no more of [name] left!</span>")
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
colour = "#DA0000"
|
||||
colourName = "red"
|
||||
|
||||
/obj/item/toy/crayon/orange
|
||||
icon_state = "crayonorange"
|
||||
colour = "#FF9300"
|
||||
colourName = "orange"
|
||||
|
||||
/obj/item/toy/crayon/yellow
|
||||
icon_state = "crayonyellow"
|
||||
colour = "#FFF200"
|
||||
colourName = "yellow"
|
||||
|
||||
/obj/item/toy/crayon/green
|
||||
icon_state = "crayongreen"
|
||||
colour = "#A8E61D"
|
||||
colourName = "green"
|
||||
|
||||
/obj/item/toy/crayon/blue
|
||||
icon_state = "crayonblue"
|
||||
colour = "#00B7EF"
|
||||
colourName = "blue"
|
||||
|
||||
/obj/item/toy/crayon/purple
|
||||
icon_state = "crayonpurple"
|
||||
colour = "#DA00FF"
|
||||
colourName = "purple"
|
||||
|
||||
/obj/item/toy/crayon/random/New()
|
||||
icon_state = pick(list("crayonred", "crayonorange", "crayonyellow", "crayongreen", "crayonblue", "crayonpurple"))
|
||||
switch(icon_state)
|
||||
if("crayonred")
|
||||
colour = "#DA0000"
|
||||
colourName = "red"
|
||||
if("crayonorange")
|
||||
colour = "#FF9300"
|
||||
colourName = "orange"
|
||||
if("crayonyellow")
|
||||
colour = "#FFF200"
|
||||
colourName = "yellow"
|
||||
if("crayongreen")
|
||||
colour = "#A8E61D"
|
||||
colourName = "green"
|
||||
if("crayonblue")
|
||||
colour = "#00B7EF"
|
||||
colourName = "blue"
|
||||
if("crayonpurple")
|
||||
colour = "#DA00FF"
|
||||
colourName = "purple"
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
colour = "#FFFFFF"
|
||||
colourName = "white"
|
||||
|
||||
/obj/item/toy/crayon/mime
|
||||
icon_state = "crayonmime"
|
||||
desc = "A very sad-looking crayon."
|
||||
colour = "#FFFFFF"
|
||||
colourName = "mime"
|
||||
uses = 0
|
||||
|
||||
/obj/item/toy/crayon/mime/attack_self(mob/living/user as mob)
|
||||
update_window(user)
|
||||
|
||||
/obj/item/toy/crayon/mime/update_window(mob/living/user as mob)
|
||||
dat += "<center><span style='border:1px solid #161616; background-color: [colour];'> </span><a href='?src=[UID()];color=1'>Change color</a></center>"
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/mime/Topic(href,href_list)
|
||||
if(!Adjacent(usr) || usr.incapacitated())
|
||||
return
|
||||
if(href_list["color"])
|
||||
if(colour != "#FFFFFF")
|
||||
colour = "#FFFFFF"
|
||||
else
|
||||
colour = "#000000"
|
||||
update_window(usr)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/rainbow
|
||||
icon_state = "crayonrainbow"
|
||||
colour = "#FFF000"
|
||||
colourName = "rainbow"
|
||||
uses = 0
|
||||
|
||||
/obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob)
|
||||
update_window(user)
|
||||
|
||||
/obj/item/toy/crayon/rainbow/update_window(mob/living/user as mob)
|
||||
dat += "<center><span style='border:1px solid #161616; background-color: [colour];'> </span><a href='?src=[UID()];color=1'>Change color</a></center>"
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/rainbow/Topic(href,href_list[])
|
||||
if(!Adjacent(usr) || usr.incapacitated())
|
||||
return
|
||||
if(href_list["color"])
|
||||
var/temp = input(usr, "Please select colour.", "Crayon colour") as color
|
||||
colour = temp
|
||||
update_window(usr)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
//Spraycan stuff
|
||||
|
||||
/obj/item/toy/crayon/spraycan
|
||||
icon_state = "spraycan_cap"
|
||||
desc = "A metallic container containing tasty paint."
|
||||
var/capped = 1
|
||||
instant = 1
|
||||
validSurfaces = list(/turf/simulated/floor,/turf/simulated/wall)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/New()
|
||||
..()
|
||||
name = "Nanotrasen-brand Rapid Paint Applicator"
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/attack_self(mob/living/user as mob)
|
||||
var/choice = input(user,"Spraycan options") in list("Toggle Cap","Change Drawing","Change Color")
|
||||
switch(choice)
|
||||
if("Toggle Cap")
|
||||
to_chat(user, "<span class='notice'>You [capped ? "Remove" : "Replace"] the cap of the [src]</span>")
|
||||
capped = capped ? 0 : 1
|
||||
icon_state = "spraycan[capped ? "_cap" : ""]"
|
||||
update_icon()
|
||||
if("Change Drawing")
|
||||
..()
|
||||
if("Change Color")
|
||||
colour = input(user,"Choose Color") as color
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user as mob, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(capped)
|
||||
return
|
||||
else
|
||||
if(iscarbon(target))
|
||||
if(uses-10 > 0)
|
||||
uses = uses - 10
|
||||
var/mob/living/carbon/human/C = target
|
||||
user.visible_message("<span class='danger'> [user] sprays [src] into the face of [target]!</span>")
|
||||
if(C.client)
|
||||
C.EyeBlurry(3)
|
||||
C.EyeBlind(1)
|
||||
if(C.check_eye_prot() <= 0) // no eye protection? ARGH IT BURNS.
|
||||
C.Confused(3)
|
||||
C.Weaken(3)
|
||||
C.lip_style = "spray_face"
|
||||
C.lip_color = colour
|
||||
C.update_body()
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/update_icon()
|
||||
overlays.Cut()
|
||||
var/image/I = image('icons/obj/crayons.dmi',icon_state = "[capped ? "spraycan_cap_colors" : "spraycan_colors"]")
|
||||
I.color = colour
|
||||
overlays += I
|
||||
/*
|
||||
* Crayons
|
||||
*/
|
||||
|
||||
/obj/item/toy/crayon
|
||||
name = "crayon"
|
||||
desc = "A colourful crayon. Looks tasty. Mmmm..."
|
||||
icon = 'icons/obj/crayons.dmi'
|
||||
icon_state = "crayonred"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
attack_verb = list("attacked", "coloured")
|
||||
toolspeed = 1
|
||||
var/colour = "#FF0000" //RGB
|
||||
var/drawtype = "rune"
|
||||
var/list/graffiti = list("body","amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","up","down","left","right","heart","borgsrogue","voxpox","shitcurity","catbeast","hieroglyphs1","hieroglyphs2","hieroglyphs3","security","syndicate1","syndicate2","nanotrasen","lie","valid","arrowleft","arrowright","arrowup","arrowdown","chicken","hailcrab","brokenheart","peace","scribble","scribble2","scribble3","skrek","squish","tunnelsnake","yip","youaredead")
|
||||
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
|
||||
var/uses = 30 //0 for unlimited uses
|
||||
var/instant = 0
|
||||
var/colourName = "red" //for updateIcon purposes
|
||||
var/dat
|
||||
var/busy = FALSE
|
||||
var/list/validSurfaces = list(/turf/simulated/floor)
|
||||
|
||||
/obj/item/toy/crayon/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is jamming the [name] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
return BRUTELOSS|OXYLOSS
|
||||
|
||||
/obj/item/toy/crayon/New()
|
||||
..()
|
||||
name = "[colourName] crayon" //Makes crayons identifiable in things like grinders
|
||||
drawtype = pick(pick(graffiti), pick(letters), "rune[rand(1,10)]")
|
||||
|
||||
/obj/item/toy/crayon/attack_self(mob/living/user as mob)
|
||||
update_window(user)
|
||||
|
||||
/obj/item/toy/crayon/proc/update_window(mob/living/user as mob)
|
||||
dat += "<center><h2>Currently selected: [drawtype]</h2><br>"
|
||||
dat += "<a href='?src=[UID()];type=random_letter'>Random letter</a><a href='?src=[UID()];type=letter'>Pick letter</a>"
|
||||
dat += "<hr>"
|
||||
dat += "<h3>Runes:</h3><br>"
|
||||
dat += "<a href='?src=[UID()];type=random_rune'>Random rune</a>"
|
||||
for(var/i = 1; i <= 10; i++)
|
||||
dat += "<a href='?src=[UID()];type=rune[i]'>Rune[i]</a>"
|
||||
if(!((i + 1) % 3)) //3 buttons in a row
|
||||
dat += "<br>"
|
||||
dat += "<hr>"
|
||||
graffiti.Find()
|
||||
dat += "<h3>Graffiti:</h3><br>"
|
||||
dat += "<a href='?src=[UID()];type=random_graffiti'>Random graffiti</a>"
|
||||
var/c = 1
|
||||
for(var/T in graffiti)
|
||||
dat += "<a href='?src=[UID()];type=[T]'>[T]</a>"
|
||||
if(!((c + 1) % 3)) //3 buttons in a row
|
||||
dat += "<br>"
|
||||
c++
|
||||
dat += "<hr>"
|
||||
var/datum/browser/popup = new(user, "crayon", name, 300, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
dat = ""
|
||||
|
||||
/obj/item/toy/crayon/Topic(href, href_list, hsrc)
|
||||
var/temp = "a"
|
||||
switch(href_list["type"])
|
||||
if("random_letter")
|
||||
temp = pick(letters)
|
||||
if("letter")
|
||||
temp = input("Choose the letter.", "Scribbles") in letters
|
||||
if("random_rune")
|
||||
temp = "rune[rand(1,10)]"
|
||||
if("random_graffiti")
|
||||
temp = pick(graffiti)
|
||||
else
|
||||
temp = href_list["type"]
|
||||
if((usr.restrained() || usr.stat || !usr.is_in_active_hand(src)))
|
||||
return
|
||||
drawtype = temp
|
||||
update_window(usr)
|
||||
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(busy) return
|
||||
if(is_type_in_list(target,validSurfaces))
|
||||
var/temp = "rune"
|
||||
if(letters.Find(drawtype))
|
||||
temp = "letter"
|
||||
else if(graffiti.Find(drawtype))
|
||||
temp = "graffiti"
|
||||
to_chat(user, "<span class='info'>You start drawing a [temp] on the [target.name].</span>")
|
||||
busy = TRUE
|
||||
if(instant || do_after(user, 50 * toolspeed, target = target))
|
||||
var/obj/effect/decal/cleanable/crayon/C = new /obj/effect/decal/cleanable/crayon(target,colour,drawtype,temp)
|
||||
C.add_hiddenprint(user)
|
||||
to_chat(user, "<span class='info'>You finish drawing [temp].</span>")
|
||||
if(uses)
|
||||
uses--
|
||||
if(!uses)
|
||||
to_chat(user, "<span class='danger'>You used up your [name]!</span>")
|
||||
qdel(src)
|
||||
busy = FALSE
|
||||
|
||||
/obj/item/toy/crayon/attack(mob/M, mob/user)
|
||||
var/huffable = istype(src,/obj/item/toy/crayon/spraycan)
|
||||
if(M == user)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!H.check_has_mouth())
|
||||
to_chat(user, "<span class='warning'>You do not have a mouth!</span>")
|
||||
return
|
||||
playsound(loc, 'sound/items/eatfood.ogg', 50, 0)
|
||||
to_chat(user, "<span class='notice'>You take a [huffable ? "huff" : "bite"] of the [name]. Delicious!</span>")
|
||||
user.adjust_nutrition(5)
|
||||
if(uses)
|
||||
uses -= 5
|
||||
if(uses <= 0)
|
||||
to_chat(user, "<span class='warning'>There is no more of [name] left!</span>")
|
||||
qdel(src)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
colour = "#DA0000"
|
||||
colourName = "red"
|
||||
|
||||
/obj/item/toy/crayon/orange
|
||||
icon_state = "crayonorange"
|
||||
colour = "#FF9300"
|
||||
colourName = "orange"
|
||||
|
||||
/obj/item/toy/crayon/yellow
|
||||
icon_state = "crayonyellow"
|
||||
colour = "#FFF200"
|
||||
colourName = "yellow"
|
||||
|
||||
/obj/item/toy/crayon/green
|
||||
icon_state = "crayongreen"
|
||||
colour = "#A8E61D"
|
||||
colourName = "green"
|
||||
|
||||
/obj/item/toy/crayon/blue
|
||||
icon_state = "crayonblue"
|
||||
colour = "#00B7EF"
|
||||
colourName = "blue"
|
||||
|
||||
/obj/item/toy/crayon/purple
|
||||
icon_state = "crayonpurple"
|
||||
colour = "#DA00FF"
|
||||
colourName = "purple"
|
||||
|
||||
/obj/item/toy/crayon/random/New()
|
||||
icon_state = pick(list("crayonred", "crayonorange", "crayonyellow", "crayongreen", "crayonblue", "crayonpurple"))
|
||||
switch(icon_state)
|
||||
if("crayonred")
|
||||
colour = "#DA0000"
|
||||
colourName = "red"
|
||||
if("crayonorange")
|
||||
colour = "#FF9300"
|
||||
colourName = "orange"
|
||||
if("crayonyellow")
|
||||
colour = "#FFF200"
|
||||
colourName = "yellow"
|
||||
if("crayongreen")
|
||||
colour = "#A8E61D"
|
||||
colourName = "green"
|
||||
if("crayonblue")
|
||||
colour = "#00B7EF"
|
||||
colourName = "blue"
|
||||
if("crayonpurple")
|
||||
colour = "#DA00FF"
|
||||
colourName = "purple"
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
colour = "#FFFFFF"
|
||||
colourName = "white"
|
||||
|
||||
/obj/item/toy/crayon/mime
|
||||
icon_state = "crayonmime"
|
||||
desc = "A very sad-looking crayon."
|
||||
colour = "#FFFFFF"
|
||||
colourName = "mime"
|
||||
uses = 0
|
||||
|
||||
/obj/item/toy/crayon/mime/attack_self(mob/living/user as mob)
|
||||
update_window(user)
|
||||
|
||||
/obj/item/toy/crayon/mime/update_window(mob/living/user as mob)
|
||||
dat += "<center><span style='border:1px solid #161616; background-color: [colour];'> </span><a href='?src=[UID()];color=1'>Change color</a></center>"
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/mime/Topic(href,href_list)
|
||||
if(!Adjacent(usr) || usr.incapacitated())
|
||||
return
|
||||
if(href_list["color"])
|
||||
if(colour != "#FFFFFF")
|
||||
colour = "#FFFFFF"
|
||||
else
|
||||
colour = "#000000"
|
||||
update_window(usr)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/rainbow
|
||||
icon_state = "crayonrainbow"
|
||||
colour = "#FFF000"
|
||||
colourName = "rainbow"
|
||||
uses = 0
|
||||
|
||||
/obj/item/toy/crayon/rainbow/attack_self(mob/living/user as mob)
|
||||
update_window(user)
|
||||
|
||||
/obj/item/toy/crayon/rainbow/update_window(mob/living/user as mob)
|
||||
dat += "<center><span style='border:1px solid #161616; background-color: [colour];'> </span><a href='?src=[UID()];color=1'>Change color</a></center>"
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/rainbow/Topic(href,href_list[])
|
||||
if(!Adjacent(usr) || usr.incapacitated())
|
||||
return
|
||||
if(href_list["color"])
|
||||
var/temp = input(usr, "Please select colour.", "Crayon colour") as color
|
||||
colour = temp
|
||||
update_window(usr)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
//Spraycan stuff
|
||||
|
||||
/obj/item/toy/crayon/spraycan
|
||||
icon_state = "spraycan_cap"
|
||||
desc = "A metallic container containing tasty paint."
|
||||
var/capped = 1
|
||||
instant = 1
|
||||
validSurfaces = list(/turf/simulated/floor,/turf/simulated/wall)
|
||||
|
||||
/obj/item/toy/crayon/spraycan/New()
|
||||
..()
|
||||
name = "Nanotrasen-brand Rapid Paint Applicator"
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/attack_self(mob/living/user as mob)
|
||||
var/choice = input(user,"Spraycan options") in list("Toggle Cap","Change Drawing","Change Color")
|
||||
switch(choice)
|
||||
if("Toggle Cap")
|
||||
to_chat(user, "<span class='notice'>You [capped ? "Remove" : "Replace"] the cap of the [src]</span>")
|
||||
capped = capped ? 0 : 1
|
||||
icon_state = "spraycan[capped ? "_cap" : ""]"
|
||||
update_icon()
|
||||
if("Change Drawing")
|
||||
..()
|
||||
if("Change Color")
|
||||
colour = input(user,"Choose Color") as color
|
||||
update_icon()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user as mob, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(capped)
|
||||
return
|
||||
else
|
||||
if(iscarbon(target))
|
||||
if(uses-10 > 0)
|
||||
uses = uses - 10
|
||||
var/mob/living/carbon/human/C = target
|
||||
user.visible_message("<span class='danger'> [user] sprays [src] into the face of [target]!</span>")
|
||||
if(C.client)
|
||||
C.EyeBlurry(3)
|
||||
C.EyeBlind(1)
|
||||
if(C.check_eye_prot() <= 0) // no eye protection? ARGH IT BURNS.
|
||||
C.Confused(3)
|
||||
C.Weaken(3)
|
||||
C.lip_style = "spray_face"
|
||||
C.lip_color = colour
|
||||
C.update_body()
|
||||
playsound(user.loc, 'sound/effects/spray.ogg', 5, 1, 5)
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/update_icon()
|
||||
overlays.Cut()
|
||||
var/image/I = image('icons/obj/crayons.dmi',icon_state = "[capped ? "spraycan_cap_colors" : "spraycan_colors"]")
|
||||
I.color = colour
|
||||
overlays += I
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
owned = 0
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/carpplushie/dehy_carp/water_act(volume, temperature, source, method = TOUCH)
|
||||
/obj/item/toy/carpplushie/dehy_carp/water_act(volume, temperature, source, method = REAGENT_TOUCH)
|
||||
. = ..()
|
||||
if(volume >= 1)
|
||||
Swell()
|
||||
@@ -49,4 +49,4 @@
|
||||
var/mob/living/simple_animal/hostile/carp/C = new /mob/living/simple_animal/hostile/carp(get_turf(src))
|
||||
// Make carp non-hostile to user, yes this means
|
||||
C.faction |= list("syndicate", "\ref[owner]")
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,107 +1,107 @@
|
||||
/obj/item/aicard
|
||||
name = "inteliCard"
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "aicard" // aicard-full
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
flags = NOBLUDGEON
|
||||
var/flush = null
|
||||
origin_tech = "programming=3;materials=3"
|
||||
|
||||
|
||||
/obj/item/aicard/afterattack(atom/target, mob/user, proximity)
|
||||
..()
|
||||
if(!proximity || !target)
|
||||
return
|
||||
var/mob/living/silicon/ai/AI = locate(/mob/living/silicon/ai) in src
|
||||
if(AI) //AI is on the card, implies user wants to upload it.
|
||||
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
|
||||
add_attack_logs(user, AI, "Carded with [src]")
|
||||
else //No AI on the card, therefore the user wants to download one.
|
||||
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
|
||||
update_state() //Whatever happened, update the card's state (icon, name) to match.
|
||||
|
||||
/obj/item/aicard/proc/update_state()
|
||||
var/mob/living/silicon/ai/AI = locate(/mob/living/silicon/ai) in src //AI is inside.
|
||||
if(AI)
|
||||
name = "intelliCard - [AI.name]"
|
||||
if(AI.stat == DEAD)
|
||||
icon_state = "aicard-404"
|
||||
else
|
||||
icon_state = "aicard-full"
|
||||
AI.cancel_camera() //AI are forced to move when transferred, so do this whenver one is downloaded.
|
||||
else
|
||||
icon_state = "aicard"
|
||||
name = "intelliCard"
|
||||
overlays.Cut()
|
||||
|
||||
/obj/item/aicard/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
|
||||
/obj/item/aicard/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "aicard.tmpl", "[name]", 600, 400, state = state)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
|
||||
/obj/item/aicard/ui_data(mob/user, ui_key = "main", datum/topic_state/state = inventory_state)
|
||||
var/data[0]
|
||||
|
||||
var/mob/living/silicon/ai/AI = locate() in src
|
||||
if(istype(AI))
|
||||
data["has_ai"] = 1
|
||||
data["name"] = AI.name
|
||||
data["hardware_integrity"] = ((AI.health + 100) / 2)
|
||||
data["radio"] = !AI.aiRadio.disabledAi
|
||||
data["wireless"] = !AI.control_disabled
|
||||
data["operational"] = AI.stat != DEAD
|
||||
data["flushing"] = flush
|
||||
|
||||
var/laws[0]
|
||||
for(var/datum/ai_law/AL in AI.laws.all_laws())
|
||||
laws[++laws.len] = list("index" = AL.get_index(), "law" = sanitize(AL.law))
|
||||
data["laws"] = laws
|
||||
data["has_laws"] = laws.len
|
||||
|
||||
return data
|
||||
|
||||
|
||||
/obj/item/aicard/Topic(href, href_list, nowindow, state)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
var/mob/living/silicon/ai/AI = locate() in src
|
||||
if(!istype(AI))
|
||||
return 1
|
||||
|
||||
var/user = usr
|
||||
|
||||
if(href_list["wipe"])
|
||||
var/confirm = alert("Are you sure you want to wipe this card's memory? This cannot be undone once started.", "Confirm Wipe", "Yes", "No")
|
||||
if(confirm == "Yes" && (CanUseTopic(user, state) == STATUS_INTERACTIVE))
|
||||
msg_admin_attack("[key_name_admin(user)] wiped [key_name_admin(AI)] with \the [src].", ATKLOG_FEW)
|
||||
add_attack_logs(user, AI, "Wiped with [src].")
|
||||
flush = 1
|
||||
AI.suiciding = 1
|
||||
to_chat(AI, "Your core files are being wiped!")
|
||||
while(AI && AI.stat != DEAD)
|
||||
AI.adjustOxyLoss(2)
|
||||
sleep(10)
|
||||
flush = 0
|
||||
|
||||
if(href_list["radio"])
|
||||
AI.aiRadio.disabledAi = text2num(href_list["radio"])
|
||||
to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.aiRadio.disabledAi ? "disabled" : "enabled"]!</span>")
|
||||
to_chat(user, "<span class='notice'>You [AI.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.</span>")
|
||||
|
||||
if(href_list["wireless"])
|
||||
AI.control_disabled = text2num(href_list["wireless"])
|
||||
to_chat(AI, "<span class='warning'>Your wireless interface has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
|
||||
to_chat(user, "<span class='notice'>You [AI.control_disabled ? "disable" : "enable"] the AI's wireless interface.</span>")
|
||||
update_icon()
|
||||
|
||||
return 1
|
||||
/obj/item/aicard
|
||||
name = "inteliCard"
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "aicard" // aicard-full
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
flags = NOBLUDGEON
|
||||
var/flush = null
|
||||
origin_tech = "programming=3;materials=3"
|
||||
|
||||
|
||||
/obj/item/aicard/afterattack(atom/target, mob/user, proximity)
|
||||
..()
|
||||
if(!proximity || !target)
|
||||
return
|
||||
var/mob/living/silicon/ai/AI = locate(/mob/living/silicon/ai) in src
|
||||
if(AI) //AI is on the card, implies user wants to upload it.
|
||||
target.transfer_ai(AI_TRANS_FROM_CARD, user, AI, src)
|
||||
add_attack_logs(user, AI, "Carded with [src]")
|
||||
else //No AI on the card, therefore the user wants to download one.
|
||||
target.transfer_ai(AI_TRANS_TO_CARD, user, null, src)
|
||||
update_state() //Whatever happened, update the card's state (icon, name) to match.
|
||||
|
||||
/obj/item/aicard/proc/update_state()
|
||||
var/mob/living/silicon/ai/AI = locate(/mob/living/silicon/ai) in src //AI is inside.
|
||||
if(AI)
|
||||
name = "intelliCard - [AI.name]"
|
||||
if(AI.stat == DEAD)
|
||||
icon_state = "aicard-404"
|
||||
else
|
||||
icon_state = "aicard-full"
|
||||
AI.cancel_camera() //AI are forced to move when transferred, so do this whenver one is downloaded.
|
||||
else
|
||||
icon_state = "aicard"
|
||||
name = "intelliCard"
|
||||
overlays.Cut()
|
||||
|
||||
/obj/item/aicard/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
|
||||
/obj/item/aicard/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "aicard.tmpl", "[name]", 600, 400, state = state)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
|
||||
/obj/item/aicard/ui_data(mob/user, ui_key = "main", datum/topic_state/state = inventory_state)
|
||||
var/data[0]
|
||||
|
||||
var/mob/living/silicon/ai/AI = locate() in src
|
||||
if(istype(AI))
|
||||
data["has_ai"] = 1
|
||||
data["name"] = AI.name
|
||||
data["hardware_integrity"] = ((AI.health + 100) / 2)
|
||||
data["radio"] = !AI.aiRadio.disabledAi
|
||||
data["wireless"] = !AI.control_disabled
|
||||
data["operational"] = AI.stat != DEAD
|
||||
data["flushing"] = flush
|
||||
|
||||
var/laws[0]
|
||||
for(var/datum/ai_law/AL in AI.laws.all_laws())
|
||||
laws[++laws.len] = list("index" = AL.get_index(), "law" = sanitize(AL.law))
|
||||
data["laws"] = laws
|
||||
data["has_laws"] = laws.len
|
||||
|
||||
return data
|
||||
|
||||
|
||||
/obj/item/aicard/Topic(href, href_list, nowindow, state)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
var/mob/living/silicon/ai/AI = locate() in src
|
||||
if(!istype(AI))
|
||||
return 1
|
||||
|
||||
var/user = usr
|
||||
|
||||
if(href_list["wipe"])
|
||||
var/confirm = alert("Are you sure you want to wipe this card's memory? This cannot be undone once started.", "Confirm Wipe", "Yes", "No")
|
||||
if(confirm == "Yes" && (CanUseTopic(user, state) == STATUS_INTERACTIVE))
|
||||
msg_admin_attack("[key_name_admin(user)] wiped [key_name_admin(AI)] with \the [src].", ATKLOG_FEW)
|
||||
add_attack_logs(user, AI, "Wiped with [src].")
|
||||
flush = 1
|
||||
AI.suiciding = 1
|
||||
to_chat(AI, "Your core files are being wiped!")
|
||||
while(AI && AI.stat != DEAD)
|
||||
AI.adjustOxyLoss(2)
|
||||
sleep(10)
|
||||
flush = 0
|
||||
|
||||
if(href_list["radio"])
|
||||
AI.aiRadio.disabledAi = text2num(href_list["radio"])
|
||||
to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.aiRadio.disabledAi ? "disabled" : "enabled"]!</span>")
|
||||
to_chat(user, "<span class='notice'>You [AI.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.</span>")
|
||||
|
||||
if(href_list["wireless"])
|
||||
AI.control_disabled = text2num(href_list["wireless"])
|
||||
to_chat(AI, "<span class='warning'>Your wireless interface has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
|
||||
to_chat(user, "<span class='notice'>You [AI.control_disabled ? "disable" : "enable"] the AI's wireless interface.</span>")
|
||||
update_icon()
|
||||
|
||||
return 1
|
||||
|
||||
@@ -1,258 +1,258 @@
|
||||
/obj/item/chameleon
|
||||
name = "chameleon-projector"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "electronic"
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "syndicate=4;magnets=4"
|
||||
var/can_use = 1
|
||||
var/obj/effect/dummy/chameleon/active_dummy = null
|
||||
var/saved_item = /obj/item/cigbutt
|
||||
var/saved_icon = 'icons/obj/clothing/masks.dmi'
|
||||
var/saved_icon_state = "cigbutt"
|
||||
var/saved_overlays = null
|
||||
var/saved_underlays = null
|
||||
|
||||
/obj/item/chameleon/dropped()
|
||||
disrupt()
|
||||
|
||||
/obj/item/chameleon/equipped()
|
||||
disrupt()
|
||||
|
||||
/obj/item/chameleon/attack_self()
|
||||
toggle()
|
||||
|
||||
/obj/item/chameleon/afterattack(atom/target, mob/user , proximity)
|
||||
if(!proximity) return
|
||||
if(!active_dummy)
|
||||
if(istype(target,/obj/item) && !istype(target, /obj/item/disk/nuclear))
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
|
||||
to_chat(user, "<span class='notice'>Scanned [target].</span>")
|
||||
saved_item = target.type
|
||||
saved_icon = target.icon
|
||||
saved_icon_state = target.icon_state
|
||||
saved_overlays = target.overlays
|
||||
saved_underlays = target.underlays
|
||||
|
||||
/obj/item/chameleon/proc/toggle()
|
||||
if(!can_use || !saved_item) return
|
||||
if(active_dummy)
|
||||
eject_all()
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
QDEL_NULL(active_dummy)
|
||||
to_chat(usr, "<span class='notice'>You deactivate [src].</span>")
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8)
|
||||
qdel(T)
|
||||
else
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
var/obj/O = new saved_item(src)
|
||||
if(!O) return
|
||||
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
|
||||
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, saved_underlays, src)
|
||||
qdel(O)
|
||||
to_chat(usr, "<span class='notice'>You activate [src].</span>")
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8)
|
||||
qdel(T)
|
||||
|
||||
/obj/item/chameleon/proc/disrupt(var/delete_dummy = 1)
|
||||
if(active_dummy)
|
||||
do_sparks(5, 0, src)
|
||||
eject_all()
|
||||
if(delete_dummy)
|
||||
qdel(active_dummy)
|
||||
active_dummy = null
|
||||
can_use = 0
|
||||
spawn(50) can_use = 1
|
||||
|
||||
/obj/item/chameleon/proc/eject_all()
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
M.reset_perspective(null)
|
||||
|
||||
/obj/effect/dummy/chameleon
|
||||
name = ""
|
||||
desc = ""
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/can_move = 1
|
||||
var/obj/item/chameleon/master = null
|
||||
|
||||
/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, new_underlays, var/obj/item/chameleon/C)
|
||||
name = O.name
|
||||
desc = O.desc
|
||||
icon = new_icon
|
||||
icon_state = new_iconstate
|
||||
overlays = new_overlays
|
||||
underlays = new_underlays
|
||||
dir = O.dir
|
||||
M.loc = src
|
||||
master = C
|
||||
master.active_dummy = src
|
||||
|
||||
/obj/effect/dummy/chameleon/attackby()
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_hand()
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_animal()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_slime()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_alien()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/ex_act(severity) //no longer bomb-proof
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
|
||||
spawn()
|
||||
M.ex_act(severity)
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/bullet_act()
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
|
||||
..()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
|
||||
if(istype(loc, /turf/space) || !direction)
|
||||
return //No magical space movement!
|
||||
|
||||
if(can_move)
|
||||
can_move = 0
|
||||
switch(user.bodytemperature)
|
||||
if(300 to INFINITY)
|
||||
spawn(10) can_move = 1
|
||||
if(295 to 300)
|
||||
spawn(13) can_move = 1
|
||||
if(280 to 295)
|
||||
spawn(16) can_move = 1
|
||||
if(260 to 280)
|
||||
spawn(20) can_move = 1
|
||||
else
|
||||
spawn(25) can_move = 1
|
||||
step(src, direction)
|
||||
return
|
||||
|
||||
/obj/effect/dummy/chameleon/Destroy()
|
||||
master.disrupt(0)
|
||||
return ..()
|
||||
|
||||
/obj/item/borg_chameleon
|
||||
name = "cyborg chameleon projector"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/active = FALSE
|
||||
var/activationCost = 300
|
||||
var/activationUpkeep = 50
|
||||
var/disguise = "landmate"
|
||||
var/mob/living/silicon/robot/syndicate/saboteur/S
|
||||
|
||||
/obj/item/borg_chameleon/Destroy()
|
||||
if(S)
|
||||
S.cham_proj = null
|
||||
return ..()
|
||||
|
||||
/obj/item/borg_chameleon/dropped(mob/user)
|
||||
. = ..()
|
||||
disrupt(user)
|
||||
|
||||
/obj/item/borg_chameleon/equipped(mob/user)
|
||||
. = ..()
|
||||
disrupt(user)
|
||||
|
||||
/obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
if(user && user.cell && user.cell.charge > activationCost)
|
||||
if(isturf(user.loc))
|
||||
toggle(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least [activationCost] charge in your cell to use [src]!</span>")
|
||||
|
||||
/obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
if(active)
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
to_chat(user, "<span class='notice'>You deactivate [src].</span>")
|
||||
deactivate(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You activate [src].</span>")
|
||||
var/start = user.filters.len
|
||||
var/X
|
||||
var/Y
|
||||
var/rsq
|
||||
var/i
|
||||
var/f
|
||||
for(i in 1 to 7)
|
||||
do
|
||||
X = 60 * rand() - 30
|
||||
Y = 60 * rand() - 30
|
||||
rsq = X * X + Y * Y
|
||||
while(rsq < 100 || rsq > 900)
|
||||
user.filters += filter(type = "wave", x = X, y = Y, size = rand() * 2.5 + 0.5, offset = rand())
|
||||
for(i in 1 to 7)
|
||||
f = user.filters[start+i]
|
||||
animate(f, offset = f:offset, time = 0, loop = 3, flags = ANIMATION_PARALLEL)
|
||||
animate(offset = f:offset - 1, time = rand() * 20 + 10)
|
||||
if(do_after(user, 50, target = user) && user.cell.use(activationCost))
|
||||
playsound(src, 'sound/effects/bamf.ogg', 100, 1, -6)
|
||||
to_chat(user, "<span class='notice'>You are now disguised as a Nanotrasen engineering cyborg.</span>")
|
||||
activate(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
|
||||
do_sparks(3, FALSE, user)
|
||||
for(i in 1 to min(7, user.filters.len)) // removing filters that are animating does nothing, we gotta stop the animations first
|
||||
f = user.filters[start + i]
|
||||
animate(f)
|
||||
user.filters = null
|
||||
|
||||
/obj/item/borg_chameleon/process()
|
||||
if(S)
|
||||
if(!S.cell || !S.cell.use(activationUpkeep))
|
||||
disrupt(S)
|
||||
else
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
START_PROCESSING(SSobj, src)
|
||||
S = user
|
||||
user.base_icon = disguise
|
||||
user.icon_state = disguise
|
||||
user.cham_proj = src
|
||||
active = TRUE
|
||||
user.update_icons()
|
||||
|
||||
/obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
S = user
|
||||
user.base_icon = initial(user.base_icon)
|
||||
user.icon_state = initial(user.icon_state)
|
||||
active = FALSE
|
||||
user.update_icons()
|
||||
|
||||
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
if(active)
|
||||
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
|
||||
deactivate(user)
|
||||
/obj/item/chameleon
|
||||
name = "chameleon-projector"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "electronic"
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "syndicate=4;magnets=4"
|
||||
var/can_use = 1
|
||||
var/obj/effect/dummy/chameleon/active_dummy = null
|
||||
var/saved_item = /obj/item/cigbutt
|
||||
var/saved_icon = 'icons/obj/clothing/masks.dmi'
|
||||
var/saved_icon_state = "cigbutt"
|
||||
var/saved_overlays = null
|
||||
var/saved_underlays = null
|
||||
|
||||
/obj/item/chameleon/dropped()
|
||||
disrupt()
|
||||
|
||||
/obj/item/chameleon/equipped()
|
||||
disrupt()
|
||||
|
||||
/obj/item/chameleon/attack_self()
|
||||
toggle()
|
||||
|
||||
/obj/item/chameleon/afterattack(atom/target, mob/user , proximity)
|
||||
if(!proximity) return
|
||||
if(!active_dummy)
|
||||
if(istype(target,/obj/item) && !istype(target, /obj/item/disk/nuclear))
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
|
||||
to_chat(user, "<span class='notice'>Scanned [target].</span>")
|
||||
saved_item = target.type
|
||||
saved_icon = target.icon
|
||||
saved_icon_state = target.icon_state
|
||||
saved_overlays = target.overlays
|
||||
saved_underlays = target.underlays
|
||||
|
||||
/obj/item/chameleon/proc/toggle()
|
||||
if(!can_use || !saved_item) return
|
||||
if(active_dummy)
|
||||
eject_all()
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
QDEL_NULL(active_dummy)
|
||||
to_chat(usr, "<span class='notice'>You deactivate [src].</span>")
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8)
|
||||
qdel(T)
|
||||
else
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
var/obj/O = new saved_item(src)
|
||||
if(!O) return
|
||||
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
|
||||
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, saved_underlays, src)
|
||||
qdel(O)
|
||||
to_chat(usr, "<span class='notice'>You activate [src].</span>")
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8)
|
||||
qdel(T)
|
||||
|
||||
/obj/item/chameleon/proc/disrupt(var/delete_dummy = 1)
|
||||
if(active_dummy)
|
||||
do_sparks(5, 0, src)
|
||||
eject_all()
|
||||
if(delete_dummy)
|
||||
qdel(active_dummy)
|
||||
active_dummy = null
|
||||
can_use = 0
|
||||
spawn(50) can_use = 1
|
||||
|
||||
/obj/item/chameleon/proc/eject_all()
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
M.reset_perspective(null)
|
||||
|
||||
/obj/effect/dummy/chameleon
|
||||
name = ""
|
||||
desc = ""
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/can_move = 1
|
||||
var/obj/item/chameleon/master = null
|
||||
|
||||
/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, new_underlays, var/obj/item/chameleon/C)
|
||||
name = O.name
|
||||
desc = O.desc
|
||||
icon = new_icon
|
||||
icon_state = new_iconstate
|
||||
overlays = new_overlays
|
||||
underlays = new_underlays
|
||||
dir = O.dir
|
||||
M.loc = src
|
||||
master = C
|
||||
master.active_dummy = src
|
||||
|
||||
/obj/effect/dummy/chameleon/attackby()
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_hand()
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_animal()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_slime()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_alien()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/ex_act(severity) //no longer bomb-proof
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
|
||||
spawn()
|
||||
M.ex_act(severity)
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/bullet_act()
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<span class='danger'>Your chameleon-projector deactivates.</span>")
|
||||
..()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
|
||||
if(istype(loc, /turf/space) || !direction)
|
||||
return //No magical space movement!
|
||||
|
||||
if(can_move)
|
||||
can_move = 0
|
||||
switch(user.bodytemperature)
|
||||
if(300 to INFINITY)
|
||||
spawn(10) can_move = 1
|
||||
if(295 to 300)
|
||||
spawn(13) can_move = 1
|
||||
if(280 to 295)
|
||||
spawn(16) can_move = 1
|
||||
if(260 to 280)
|
||||
spawn(20) can_move = 1
|
||||
else
|
||||
spawn(25) can_move = 1
|
||||
step(src, direction)
|
||||
return
|
||||
|
||||
/obj/effect/dummy/chameleon/Destroy()
|
||||
master.disrupt(0)
|
||||
return ..()
|
||||
|
||||
/obj/item/borg_chameleon
|
||||
name = "cyborg chameleon projector"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "shield0"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/active = FALSE
|
||||
var/activationCost = 300
|
||||
var/activationUpkeep = 50
|
||||
var/disguise = "landmate"
|
||||
var/mob/living/silicon/robot/syndicate/saboteur/S
|
||||
|
||||
/obj/item/borg_chameleon/Destroy()
|
||||
if(S)
|
||||
S.cham_proj = null
|
||||
return ..()
|
||||
|
||||
/obj/item/borg_chameleon/dropped(mob/user)
|
||||
. = ..()
|
||||
disrupt(user)
|
||||
|
||||
/obj/item/borg_chameleon/equipped(mob/user)
|
||||
. = ..()
|
||||
disrupt(user)
|
||||
|
||||
/obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
if(user && user.cell && user.cell.charge > activationCost)
|
||||
if(isturf(user.loc))
|
||||
toggle(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least [activationCost] charge in your cell to use [src]!</span>")
|
||||
|
||||
/obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
if(active)
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
to_chat(user, "<span class='notice'>You deactivate [src].</span>")
|
||||
deactivate(user)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You activate [src].</span>")
|
||||
var/start = user.filters.len
|
||||
var/X
|
||||
var/Y
|
||||
var/rsq
|
||||
var/i
|
||||
var/f
|
||||
for(i in 1 to 7)
|
||||
do
|
||||
X = 60 * rand() - 30
|
||||
Y = 60 * rand() - 30
|
||||
rsq = X * X + Y * Y
|
||||
while(rsq < 100 || rsq > 900)
|
||||
user.filters += filter(type = "wave", x = X, y = Y, size = rand() * 2.5 + 0.5, offset = rand())
|
||||
for(i in 1 to 7)
|
||||
f = user.filters[start+i]
|
||||
animate(f, offset = f:offset, time = 0, loop = 3, flags = ANIMATION_PARALLEL)
|
||||
animate(offset = f:offset - 1, time = rand() * 20 + 10)
|
||||
if(do_after(user, 50, target = user) && user.cell.use(activationCost))
|
||||
playsound(src, 'sound/effects/bamf.ogg', 100, 1, -6)
|
||||
to_chat(user, "<span class='notice'>You are now disguised as a Nanotrasen engineering cyborg.</span>")
|
||||
activate(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
|
||||
do_sparks(3, FALSE, user)
|
||||
for(i in 1 to min(7, user.filters.len)) // removing filters that are animating does nothing, we gotta stop the animations first
|
||||
f = user.filters[start + i]
|
||||
animate(f)
|
||||
user.filters = null
|
||||
|
||||
/obj/item/borg_chameleon/process()
|
||||
if(S)
|
||||
if(!S.cell || !S.cell.use(activationUpkeep))
|
||||
disrupt(S)
|
||||
else
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
START_PROCESSING(SSobj, src)
|
||||
S = user
|
||||
user.base_icon = disguise
|
||||
user.icon_state = disguise
|
||||
user.cham_proj = src
|
||||
active = TRUE
|
||||
user.update_icons()
|
||||
|
||||
/obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
S = user
|
||||
user.base_icon = initial(user.base_icon)
|
||||
user.icon_state = initial(user.icon_state)
|
||||
active = FALSE
|
||||
user.update_icons()
|
||||
|
||||
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/syndicate/saboteur/user)
|
||||
if(active)
|
||||
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
|
||||
deactivate(user)
|
||||
|
||||
@@ -93,4 +93,4 @@
|
||||
|
||||
for(var/mob/living/M in T)
|
||||
M.visible_message("\The [M] gets obliterated!")
|
||||
M.gib()
|
||||
M.gib()
|
||||
|
||||
@@ -1,397 +1,398 @@
|
||||
/obj/item/flashlight
|
||||
name = "flashlight"
|
||||
desc = "A hand-held emergency light."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight"
|
||||
item_state = "flashlight"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
actions_types = list(/datum/action/item_action/toggle_light)
|
||||
var/on = FALSE
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/togglesound = 'sound/weapons/empty.ogg'
|
||||
|
||||
/obj/item/flashlight/Initialize()
|
||||
. = ..()
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/flashlight/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
to_chat(user, "You cannot turn the light on while in this [user.loc].")//To prevent some lighting anomalities.
|
||||
|
||||
return 0
|
||||
on = !on
|
||||
playsound(user, togglesound, 100, 1)
|
||||
update_brightness(user)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(on && user.zone_selected == "eyes")
|
||||
|
||||
if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
|
||||
if(!(istype(user, /mob/living/carbon/human) || SSticker) && SSticker.mode.name != "monkey") //don't have dexterity
|
||||
to_chat(user, "<span class='notice'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = M //mob has protective eyewear
|
||||
if(istype(H) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)))
|
||||
to_chat(user, "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask" : "glasses"] first.</span>")
|
||||
return
|
||||
|
||||
if(M == user) //they're using it on themselves
|
||||
if(M.flash_eyes(visual = 1))
|
||||
M.visible_message("<span class='notice'>[M] directs [src] to [M.p_their()] eyes.</span>", \
|
||||
"<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] directs [src] to [M.p_their()] eyes.</span>", \
|
||||
"<span class='notice'>You wave the light in front of your eyes.</span>")
|
||||
else
|
||||
|
||||
user.visible_message("<span class='notice'>[user] directs [src] to [M]'s eyes.</span>", \
|
||||
"<span class='notice'>You direct [src] to [M]'s eyes.</span>")
|
||||
|
||||
if(istype(H)) //robots and aliens are unaffected
|
||||
var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(M.stat == DEAD || !eyes || M.disabilities & BLIND) //mob is dead or fully blind
|
||||
to_chat(user, "<span class='notice'>[M]'s pupils are unresponsive to the light!</span>")
|
||||
else if((XRAY in M.mutations) || eyes.see_in_dark >= 8) //The mob's either got the X-RAY vision or has a tapetum lucidum (extreme nightvision, i.e. Vulp/Tajara with COLOURBLIND & their monkey forms).
|
||||
to_chat(user, "<span class='notice'>[M]'s pupils glow eerily!</span>")
|
||||
else //they're okay!
|
||||
if(M.flash_eyes(visual = 1))
|
||||
to_chat(user, "<span class='notice'>[M]'s pupils narrow.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/flashlight/extinguish_light()
|
||||
if(on)
|
||||
on = FALSE
|
||||
update_brightness()
|
||||
|
||||
/obj/item/flashlight/pen
|
||||
name = "penlight"
|
||||
desc = "A pen-sized light, used by medical staff."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
flags = CONDUCT
|
||||
brightness_on = 2
|
||||
|
||||
/obj/item/flashlight/seclite
|
||||
name = "seclite"
|
||||
desc = "A robust flashlight used by security."
|
||||
icon_state = "seclite"
|
||||
item_state = "seclite"
|
||||
force = 9 // Not as good as a stun baton.
|
||||
brightness_on = 5 // A little better than the standard flashlight.
|
||||
hitsound = 'sound/weapons/genhit1.ogg'
|
||||
|
||||
/obj/item/flashlight/drone
|
||||
name = "low-power flashlight"
|
||||
desc = "A miniature lamp, that might be used by small robots."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
flags = CONDUCT
|
||||
brightness_on = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
// the desk lamps are a bit special
|
||||
/obj/item/flashlight/lamp
|
||||
name = "desk lamp"
|
||||
desc = "A desk lamp with an adjustable mount."
|
||||
icon_state = "lamp"
|
||||
item_state = "lamp"
|
||||
brightness_on = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
materials = list()
|
||||
on = TRUE
|
||||
|
||||
|
||||
// green-shaded desk lamp
|
||||
/obj/item/flashlight/lamp/green
|
||||
desc = "A classic green-shaded desk lamp."
|
||||
icon_state = "lampgreen"
|
||||
item_state = "lampgreen"
|
||||
|
||||
|
||||
|
||||
/obj/item/flashlight/lamp/verb/toggle_light()
|
||||
set name = "Toggle light"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(!usr.stat)
|
||||
attack_self(usr)
|
||||
|
||||
//Bananalamp
|
||||
/obj/item/flashlight/lamp/bananalamp
|
||||
name = "banana lamp"
|
||||
desc = "Only a clown would think to make a ghetto banana-shaped lamp. Even has a goofy pullstring."
|
||||
icon_state = "bananalamp"
|
||||
item_state = "bananalamp"
|
||||
|
||||
|
||||
// FLARES
|
||||
|
||||
/obj/item/flashlight/flare
|
||||
name = "flare"
|
||||
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
|
||||
brightness_on = 8
|
||||
light_color = "#ff0000"
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
togglesound = 'sound/goonstation/misc/matchstick_light.ogg'
|
||||
var/fuel = 0
|
||||
var/on_damage = 7
|
||||
var/produce_heat = 1500
|
||||
var/fuel_lower = 800
|
||||
var/fuel_upp = 1000
|
||||
|
||||
/obj/item/flashlight/flare/New()
|
||||
fuel = rand(fuel_lower, fuel_upp)
|
||||
..()
|
||||
|
||||
/obj/item/flashlight/flare/process()
|
||||
var/turf/pos = get_turf(src)
|
||||
if(pos && produce_heat)
|
||||
pos.hotspot_expose(produce_heat, 5)
|
||||
fuel = max(fuel - 1, 0)
|
||||
if(!fuel || !on)
|
||||
turn_off()
|
||||
if(!fuel)
|
||||
src.icon_state = "[initial(icon_state)]-empty"
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/flashlight/flare/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/flashlight/flare/proc/turn_off()
|
||||
on = 0
|
||||
src.force = initial(src.force)
|
||||
src.damtype = initial(src.damtype)
|
||||
if(ismob(loc))
|
||||
var/mob/U = loc
|
||||
update_brightness(U)
|
||||
else
|
||||
update_brightness(null)
|
||||
|
||||
/obj/item/flashlight/flare/update_brightness(var/mob/user = null)
|
||||
..()
|
||||
if(on)
|
||||
item_state = "[initial(item_state)]-on"
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
|
||||
/obj/item/flashlight/flare/attack_self(mob/user)
|
||||
|
||||
// Usual checks
|
||||
if(!fuel)
|
||||
to_chat(user, "<span class='notice'>[src] is out of fuel.</span>")
|
||||
return
|
||||
if(on)
|
||||
to_chat(user, "<span class='notice'>[src] is already on.</span>")
|
||||
return
|
||||
|
||||
. = ..()
|
||||
// All good, turn it on.
|
||||
if(.)
|
||||
user.visible_message("<span class='notice'>[user] activates [src].</span>", "<span class='notice'>You activate [src].</span>")
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
// GLOWSTICKS
|
||||
|
||||
/obj/item/flashlight/flare/glowstick
|
||||
name = "green glowstick"
|
||||
desc = "A military-grade glowstick."
|
||||
brightness_on = 4
|
||||
color = LIGHT_COLOR_GREEN
|
||||
icon_state = "glowstick"
|
||||
item_state = "glowstick"
|
||||
togglesound = 'sound/effects/bone_break_1.ogg'
|
||||
produce_heat = 0
|
||||
fuel_lower = 1600
|
||||
fuel_upp = 2000
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/Initialize()
|
||||
light_color = color
|
||||
..()
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/update_icon()
|
||||
item_state = "glowstick"
|
||||
cut_overlays()
|
||||
if(!fuel)
|
||||
icon_state = "glowstick-empty"
|
||||
cut_overlays()
|
||||
update_brightness(0)
|
||||
else if(on)
|
||||
var/mutable_appearance/glowstick_overlay = mutable_appearance(icon, "glowstick-glow")
|
||||
glowstick_overlay.color = color
|
||||
add_overlay(glowstick_overlay)
|
||||
item_state = "glowstick-on"
|
||||
update_brightness(brightness_on)
|
||||
else
|
||||
icon_state = "glowstick"
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/red
|
||||
name = "red glowstick"
|
||||
color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/blue
|
||||
name = "blue glowstick"
|
||||
color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/orange
|
||||
name = "orange glowstick"
|
||||
color = LIGHT_COLOR_ORANGE
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/yellow
|
||||
name = "yellow glowstick"
|
||||
color = LIGHT_COLOR_YELLOW
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/pink
|
||||
name = "pink glowstick"
|
||||
color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/emergency
|
||||
name = "emergency glowstick"
|
||||
desc = "A cheap looking, mass produced glowstick. You can practically feel it was made on a tight budget."
|
||||
color = LIGHT_COLOR_BLUE
|
||||
fuel_lower = 30
|
||||
fuel_upp = 90
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/random
|
||||
name = "random colored glowstick"
|
||||
icon_state = "random_glowstick"
|
||||
color = null
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/random/Initialize()
|
||||
. = ..()
|
||||
var/T = pick(typesof(/obj/item/flashlight/flare/glowstick) - /obj/item/flashlight/flare/glowstick/random - /obj/item/flashlight/flare/glowstick/emergency)
|
||||
new T(loc)
|
||||
qdel(src) // return INITIALIZE_HINT_QDEL <-- Doesn't work
|
||||
|
||||
/obj/item/flashlight/flare/extinguish_light()
|
||||
visible_message("<span class='danger'>[src] dims slightly before scattering the shadows around it.</span>")
|
||||
|
||||
/obj/item/flashlight/flare/torch
|
||||
name = "torch"
|
||||
desc = "A torch fashioned from some leaves and a log."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
brightness_on = 7
|
||||
icon_state = "torch"
|
||||
item_state = "torch"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
on_damage = 10
|
||||
|
||||
/obj/item/flashlight/slime
|
||||
gender = PLURAL
|
||||
name = "glowing slime extract"
|
||||
desc = "A glowing ball of what appears to be amber."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "floor1" //not a slime extract sprite but... something close enough!
|
||||
item_state = "slime"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
brightness_on = 6
|
||||
light_color = "#FFBF00"
|
||||
materials = list()
|
||||
on = TRUE //Bio-luminesence has one setting, on.
|
||||
|
||||
/obj/item/flashlight/slime/New()
|
||||
set_light(brightness_on)
|
||||
spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
|
||||
update_brightness()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/flashlight/slime/attack_self(mob/user)
|
||||
return //Bio-luminescence does not toggle.
|
||||
|
||||
/obj/item/flashlight/slime/extinguish_light()
|
||||
visible_message("<span class='danger'>[src] dims slightly before scattering the shadows around it.</span>")
|
||||
|
||||
/obj/item/flashlight/emp
|
||||
origin_tech = "magnets=3;syndicate=1"
|
||||
|
||||
var/emp_max_charges = 4
|
||||
var/emp_cur_charges = 4
|
||||
var/charge_tick = 0
|
||||
|
||||
|
||||
/obj/item/flashlight/emp/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/flashlight/emp/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/flashlight/emp/process()
|
||||
charge_tick++
|
||||
if(charge_tick < 10)
|
||||
return FALSE
|
||||
charge_tick = 0
|
||||
emp_cur_charges = min(emp_cur_charges+1, emp_max_charges)
|
||||
return TRUE
|
||||
|
||||
/obj/item/flashlight/emp/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if(on && user.zone_selected == "eyes") // call original attack proc only if aiming at the eyes
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/flashlight/emp/afterattack(atom/A as mob|obj, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(emp_cur_charges > 0)
|
||||
emp_cur_charges -= 1
|
||||
A.visible_message("<span class='danger'>[user] blinks \the [src] at \the [A].", \
|
||||
"<span class='userdanger'>[user] blinks \the [src] at \the [A].")
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
add_attack_logs(user, M, "Hit with EMP-light")
|
||||
to_chat(user, "[src] now has [emp_cur_charges] charge\s.")
|
||||
A.emp_act(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [src] needs time to recharge!</span>")
|
||||
return
|
||||
|
||||
/obj/item/flashlight/spotlight //invisible lighting source
|
||||
name = "disco light"
|
||||
desc = "Groovy..."
|
||||
icon_state = null
|
||||
light_color = null
|
||||
brightness_on = 0
|
||||
light_range = 0
|
||||
light_power = 10
|
||||
alpha = 0
|
||||
layer = 0
|
||||
on = TRUE
|
||||
anchored = TRUE
|
||||
var/range = null
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
/obj/item/flashlight
|
||||
name = "flashlight"
|
||||
desc = "A hand-held emergency light."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight"
|
||||
item_state = "flashlight"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
actions_types = list(/datum/action/item_action/toggle_light)
|
||||
var/on = FALSE
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
var/togglesound = 'sound/weapons/empty.ogg'
|
||||
|
||||
/obj/item/flashlight/Initialize()
|
||||
. = ..()
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/flashlight/proc/update_brightness(var/mob/user = null)
|
||||
if(on)
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
set_light(brightness_on)
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/flashlight/attack_self(mob/user)
|
||||
if(!isturf(user.loc))
|
||||
to_chat(user, "You cannot turn the light on while in this [user.loc].")//To prevent some lighting anomalities.
|
||||
|
||||
return 0
|
||||
on = !on
|
||||
playsound(user, togglesound, 100, 1)
|
||||
update_brightness(user)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(on && user.zone_selected == "eyes")
|
||||
|
||||
if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
|
||||
return ..() //just hit them in the head
|
||||
|
||||
if(!(istype(user, /mob/living/carbon/human) || SSticker) && SSticker.mode.name != "monkey") //don't have dexterity
|
||||
to_chat(user, "<span class='notice'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/H = M //mob has protective eyewear
|
||||
if(istype(H) && ((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)))
|
||||
to_chat(user, "<span class='notice'>You're going to need to remove that [(H.head && H.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask" : "glasses"] first.</span>")
|
||||
return
|
||||
|
||||
if(M == user) //they're using it on themselves
|
||||
if(M.flash_eyes(visual = 1))
|
||||
M.visible_message("<span class='notice'>[M] directs [src] to [M.p_their()] eyes.</span>", \
|
||||
"<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] directs [src] to [M.p_their()] eyes.</span>", \
|
||||
"<span class='notice'>You wave the light in front of your eyes.</span>")
|
||||
else
|
||||
|
||||
user.visible_message("<span class='notice'>[user] directs [src] to [M]'s eyes.</span>", \
|
||||
"<span class='notice'>You direct [src] to [M]'s eyes.</span>")
|
||||
|
||||
if(istype(H)) //robots and aliens are unaffected
|
||||
var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(M.stat == DEAD || !eyes || M.disabilities & BLIND) //mob is dead or fully blind
|
||||
to_chat(user, "<span class='notice'>[M]'s pupils are unresponsive to the light!</span>")
|
||||
else if((XRAY in M.mutations) || eyes.see_in_dark >= 8) //The mob's either got the X-RAY vision or has a tapetum lucidum (extreme nightvision, i.e. Vulp/Tajara with COLOURBLIND & their monkey forms).
|
||||
to_chat(user, "<span class='notice'>[M]'s pupils glow eerily!</span>")
|
||||
else //they're okay!
|
||||
if(M.flash_eyes(visual = 1))
|
||||
to_chat(user, "<span class='notice'>[M]'s pupils narrow.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/flashlight/extinguish_light()
|
||||
if(on)
|
||||
on = FALSE
|
||||
update_brightness()
|
||||
|
||||
/obj/item/flashlight/pen
|
||||
name = "penlight"
|
||||
desc = "A pen-sized light, used by medical staff."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
flags = CONDUCT
|
||||
brightness_on = 2
|
||||
|
||||
/obj/item/flashlight/seclite
|
||||
name = "seclite"
|
||||
desc = "A robust flashlight used by security."
|
||||
icon_state = "seclite"
|
||||
item_state = "seclite"
|
||||
force = 9 // Not as good as a stun baton.
|
||||
brightness_on = 5 // A little better than the standard flashlight.
|
||||
hitsound = 'sound/weapons/genhit1.ogg'
|
||||
|
||||
/obj/item/flashlight/drone
|
||||
name = "low-power flashlight"
|
||||
desc = "A miniature lamp, that might be used by small robots."
|
||||
icon_state = "penlight"
|
||||
item_state = ""
|
||||
flags = CONDUCT
|
||||
brightness_on = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
// the desk lamps are a bit special
|
||||
/obj/item/flashlight/lamp
|
||||
name = "desk lamp"
|
||||
desc = "A desk lamp with an adjustable mount."
|
||||
icon_state = "lamp"
|
||||
item_state = "lamp"
|
||||
brightness_on = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
materials = list()
|
||||
on = TRUE
|
||||
|
||||
|
||||
// green-shaded desk lamp
|
||||
/obj/item/flashlight/lamp/green
|
||||
desc = "A classic green-shaded desk lamp."
|
||||
icon_state = "lampgreen"
|
||||
item_state = "lampgreen"
|
||||
|
||||
|
||||
|
||||
/obj/item/flashlight/lamp/verb/toggle_light()
|
||||
set name = "Toggle light"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(!usr.stat)
|
||||
attack_self(usr)
|
||||
|
||||
//Bananalamp
|
||||
/obj/item/flashlight/lamp/bananalamp
|
||||
name = "banana lamp"
|
||||
desc = "Only a clown would think to make a ghetto banana-shaped lamp. Even has a goofy pullstring."
|
||||
icon_state = "bananalamp"
|
||||
item_state = "bananalamp"
|
||||
|
||||
|
||||
// FLARES
|
||||
|
||||
/obj/item/flashlight/flare
|
||||
name = "flare"
|
||||
desc = "A red Nanotrasen issued flare. There are instructions on the side, it reads 'pull cord, make light'."
|
||||
brightness_on = 8
|
||||
light_color = "#ff0000"
|
||||
icon_state = "flare"
|
||||
item_state = "flare"
|
||||
togglesound = 'sound/goonstation/misc/matchstick_light.ogg'
|
||||
var/fuel = 0
|
||||
var/on_damage = 7
|
||||
var/produce_heat = 1500
|
||||
var/fuel_lower = 800
|
||||
var/fuel_upp = 1000
|
||||
|
||||
/obj/item/flashlight/flare/New()
|
||||
fuel = rand(fuel_lower, fuel_upp)
|
||||
..()
|
||||
|
||||
/obj/item/flashlight/flare/process()
|
||||
var/turf/pos = get_turf(src)
|
||||
if(pos && produce_heat)
|
||||
pos.hotspot_expose(produce_heat, 5)
|
||||
fuel = max(fuel - 1, 0)
|
||||
if(!fuel || !on)
|
||||
turn_off()
|
||||
if(!fuel)
|
||||
src.icon_state = "[initial(icon_state)]-empty"
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/flashlight/flare/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/flashlight/flare/proc/turn_off()
|
||||
on = 0
|
||||
src.force = initial(src.force)
|
||||
src.damtype = initial(src.damtype)
|
||||
if(ismob(loc))
|
||||
var/mob/U = loc
|
||||
update_brightness(U)
|
||||
else
|
||||
update_brightness(null)
|
||||
|
||||
/obj/item/flashlight/flare/update_brightness(var/mob/user = null)
|
||||
..()
|
||||
if(on)
|
||||
item_state = "[initial(item_state)]-on"
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
|
||||
/obj/item/flashlight/flare/attack_self(mob/user)
|
||||
|
||||
// Usual checks
|
||||
if(!fuel)
|
||||
to_chat(user, "<span class='notice'>[src] is out of fuel.</span>")
|
||||
return
|
||||
if(on)
|
||||
to_chat(user, "<span class='notice'>[src] is already on.</span>")
|
||||
return
|
||||
|
||||
. = ..()
|
||||
// All good, turn it on.
|
||||
if(.)
|
||||
user.visible_message("<span class='notice'>[user] activates [src].</span>", "<span class='notice'>You activate [src].</span>")
|
||||
src.force = on_damage
|
||||
src.damtype = "fire"
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
// GLOWSTICKS
|
||||
|
||||
/obj/item/flashlight/flare/glowstick
|
||||
name = "green glowstick"
|
||||
desc = "A military-grade glowstick."
|
||||
brightness_on = 4
|
||||
color = LIGHT_COLOR_GREEN
|
||||
icon_state = "glowstick"
|
||||
item_state = "glowstick"
|
||||
togglesound = 'sound/effects/bone_break_1.ogg'
|
||||
produce_heat = 0
|
||||
fuel_lower = 1600
|
||||
fuel_upp = 2000
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/Initialize()
|
||||
light_color = color
|
||||
..()
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/update_icon()
|
||||
item_state = "glowstick"
|
||||
cut_overlays()
|
||||
if(!fuel)
|
||||
icon_state = "glowstick-empty"
|
||||
cut_overlays()
|
||||
update_brightness(0)
|
||||
else if(on)
|
||||
var/mutable_appearance/glowstick_overlay = mutable_appearance(icon, "glowstick-glow")
|
||||
glowstick_overlay.color = color
|
||||
add_overlay(glowstick_overlay)
|
||||
item_state = "glowstick-on"
|
||||
update_brightness(brightness_on)
|
||||
else
|
||||
icon_state = "glowstick"
|
||||
cut_overlays()
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/red
|
||||
name = "red glowstick"
|
||||
color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/blue
|
||||
name = "blue glowstick"
|
||||
color = LIGHT_COLOR_BLUE
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/orange
|
||||
name = "orange glowstick"
|
||||
color = LIGHT_COLOR_ORANGE
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/yellow
|
||||
name = "yellow glowstick"
|
||||
color = LIGHT_COLOR_YELLOW
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/pink
|
||||
name = "pink glowstick"
|
||||
color = LIGHT_COLOR_PINK
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/emergency
|
||||
name = "emergency glowstick"
|
||||
desc = "A cheap looking, mass produced glowstick. You can practically feel it was made on a tight budget."
|
||||
color = LIGHT_COLOR_BLUE
|
||||
fuel_lower = 30
|
||||
fuel_upp = 90
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/random
|
||||
name = "random colored glowstick"
|
||||
icon_state = "random_glowstick"
|
||||
color = null
|
||||
|
||||
/obj/item/flashlight/flare/glowstick/random/Initialize()
|
||||
. = ..()
|
||||
var/T = pick(typesof(/obj/item/flashlight/flare/glowstick) - /obj/item/flashlight/flare/glowstick/random - /obj/item/flashlight/flare/glowstick/emergency)
|
||||
new T(loc)
|
||||
qdel(src) // return INITIALIZE_HINT_QDEL <-- Doesn't work
|
||||
|
||||
/obj/item/flashlight/flare/extinguish_light()
|
||||
visible_message("<span class='danger'>[src] dims slightly before scattering the shadows around it.</span>")
|
||||
|
||||
/obj/item/flashlight/flare/torch
|
||||
name = "torch"
|
||||
desc = "A torch fashioned from some leaves and a log."
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
brightness_on = 7
|
||||
icon_state = "torch"
|
||||
item_state = "torch"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
on_damage = 10
|
||||
|
||||
/obj/item/flashlight/slime
|
||||
gender = PLURAL
|
||||
name = "glowing slime extract"
|
||||
desc = "A glowing ball of what appears to be amber."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "floor1" //not a slime extract sprite but... something close enough!
|
||||
item_state = "slime"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
brightness_on = 6
|
||||
light_color = "#FFBF00"
|
||||
materials = list()
|
||||
on = TRUE //Bio-luminesence has one setting, on.
|
||||
|
||||
/obj/item/flashlight/slime/New()
|
||||
..()
|
||||
set_light(brightness_on)
|
||||
spawn(1) //Might be sloppy, but seems to be necessary to prevent further runtimes and make these work as intended... don't judge me!
|
||||
update_brightness()
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/flashlight/slime/attack_self(mob/user)
|
||||
return //Bio-luminescence does not toggle.
|
||||
|
||||
/obj/item/flashlight/slime/extinguish_light()
|
||||
visible_message("<span class='danger'>[src] dims slightly before scattering the shadows around it.</span>")
|
||||
|
||||
/obj/item/flashlight/emp
|
||||
origin_tech = "magnets=3;syndicate=1"
|
||||
|
||||
var/emp_max_charges = 4
|
||||
var/emp_cur_charges = 4
|
||||
var/charge_tick = 0
|
||||
|
||||
|
||||
/obj/item/flashlight/emp/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/flashlight/emp/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/flashlight/emp/process()
|
||||
charge_tick++
|
||||
if(charge_tick < 10)
|
||||
return FALSE
|
||||
charge_tick = 0
|
||||
emp_cur_charges = min(emp_cur_charges+1, emp_max_charges)
|
||||
return TRUE
|
||||
|
||||
/obj/item/flashlight/emp/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if(on && user.zone_selected == "eyes") // call original attack proc only if aiming at the eyes
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/flashlight/emp/afterattack(atom/A as mob|obj, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(emp_cur_charges > 0)
|
||||
emp_cur_charges -= 1
|
||||
A.visible_message("<span class='danger'>[user] blinks \the [src] at \the [A].", \
|
||||
"<span class='userdanger'>[user] blinks \the [src] at \the [A].")
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
add_attack_logs(user, M, "Hit with EMP-light")
|
||||
to_chat(user, "[src] now has [emp_cur_charges] charge\s.")
|
||||
A.emp_act(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [src] needs time to recharge!</span>")
|
||||
return
|
||||
|
||||
/obj/item/flashlight/spotlight //invisible lighting source
|
||||
name = "disco light"
|
||||
desc = "Groovy..."
|
||||
icon_state = null
|
||||
light_color = null
|
||||
brightness_on = 0
|
||||
light_range = 0
|
||||
light_power = 10
|
||||
alpha = 0
|
||||
layer = 0
|
||||
on = TRUE
|
||||
anchored = TRUE
|
||||
var/range = null
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
@@ -14,12 +14,12 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
var/static/list/allowed_states = list("arrival", "arrivalcorner", "bar", "barber", "blackcorner", "blue", "bluecorner",
|
||||
var/static/list/allowed_states = list("arrival", "arrivalcorner", "bar", "barber", "bcircuit", "blackcorner", "blue", "bluecorner",
|
||||
"bluefull", "bluered", "blueyellow", "blueyellowfull", "bot", "brown", "browncorner", "browncornerold", "brownold",
|
||||
"cafeteria", "caution", "cautioncorner", "chapel", "cmo", "dark", "delivery", "escape", "escapecorner", "floor",
|
||||
"freezerfloor", "green", "greenblue", "greenbluefull", "greencorner", "greenfull", "greenyellow",
|
||||
"freezerfloor", "gcircuit", "green", "greenblue", "greenbluefull", "greencorner", "greenfull", "greenyellow",
|
||||
"greenyellowfull", "grimy", "loadingarea", "neutral", "neutralcorner", "neutralfull", "orange", "orangecorner",
|
||||
"orangefull", "purple", "purplecorner", "purplefull", "rampbottom", "ramptop", "red", "redblue", "redbluefull",
|
||||
"orangefull", "purple", "purplecorner", "purplefull", "rcircuit", "rampbottom", "ramptop", "red", "redblue", "redbluefull",
|
||||
"redcorner", "redfull", "redgreen", "redgreenfull", "redyellow", "redyellowfull", "warning", "warningcorner", "warnwhite",
|
||||
"warnwhitecorner", "white", "whiteblue", "whitebluecorner", "whitebluefull", "whitebot", "whitecorner", "whitedelivery",
|
||||
"whitegreen", "whitegreencorner", "whitegreenfull", "whitehall", "whitepurple", "whitepurplecorner", "whitepurplefull",
|
||||
|
||||
@@ -88,4 +88,4 @@
|
||||
/obj/item/handheld_defibrillator/proc/recharge()
|
||||
cooldown = FALSE
|
||||
icon_state = "[icon_base]-on"
|
||||
playsound(loc, "sound/weapons/flash.ogg", 75, 1)
|
||||
playsound(loc, "sound/weapons/flash.ogg", 75, 1)
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 80
|
||||
category = CAT_MISC
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 80
|
||||
category = CAT_MISC
|
||||
|
||||
@@ -187,6 +187,6 @@
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/screwdriver, /obj/item/wirecutters)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
|
||||
time = 80
|
||||
category = CAT_MISC
|
||||
category = CAT_MISC
|
||||
|
||||
@@ -1,269 +1,269 @@
|
||||
|
||||
// Light Replacer (LR)
|
||||
//
|
||||
// ABOUT THE DEVICE
|
||||
//
|
||||
// This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
|
||||
// allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
|
||||
// they don't have hands or a way to replace lightbulbs.
|
||||
//
|
||||
// HOW IT WORKS
|
||||
//
|
||||
// You attack a light fixture with it, if the light fixture is broken it will replace the
|
||||
// light fixture with a working light; the broken light is then placed on the floor for the
|
||||
// user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.
|
||||
//
|
||||
// HOW TO REFILL THE DEVICE
|
||||
//
|
||||
// It will need to be manually refilled with lights.
|
||||
// If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
|
||||
//
|
||||
// EMAGGED FEATURES
|
||||
//
|
||||
// NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.
|
||||
//
|
||||
// I'm not sure everyone will react the emag's features so please say what your opinions are of it.
|
||||
//
|
||||
// When emagged it will rig every light it replaces, which will explode when the light is on.
|
||||
// This is VERY noticable, even the device's name changes when you emag it so if anyone
|
||||
// examines you when you're holding it in your hand, you will be discovered.
|
||||
// It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
|
||||
// access to them, and only one of them can emag their device.
|
||||
//
|
||||
// The explosion cannot insta-kill anyone with 30% or more health.
|
||||
|
||||
#define LIGHT_OK 0
|
||||
#define LIGHT_EMPTY 1
|
||||
#define LIGHT_BROKEN 2
|
||||
#define LIGHT_BURNED 3
|
||||
|
||||
|
||||
/obj/item/lightreplacer
|
||||
|
||||
name = "light replacer"
|
||||
desc = "A device to automatically replace lights. Refill with broken or working light bulbs, or sheets of glass."
|
||||
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "lightreplacer0"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "magnets=3;engineering=4"
|
||||
force = 8
|
||||
|
||||
var/emagged = FALSE
|
||||
var/max_uses = 20
|
||||
var/uses = 10
|
||||
// How much to increase per each glass?
|
||||
var/increment = 5
|
||||
// How much to take from the glass?
|
||||
var/decrement = 1
|
||||
var/charge = 1
|
||||
|
||||
// Eating used bulbs gives us bulb shards
|
||||
var/bulb_shards = 0
|
||||
// when we get this many shards, we get a free bulb.
|
||||
var/shards_required = 4
|
||||
|
||||
|
||||
/obj/item/lightreplacer/examine(mob/user)
|
||||
. = ..()
|
||||
. += status_string()
|
||||
|
||||
/obj/item/lightreplacer/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = I
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
else if(G.use(decrement))
|
||||
AddUses(increment)
|
||||
to_chat(user, "<span class='notice'>You insert a piece of glass into [src]. You have [uses] light\s remaining.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of glass to replace lights!</span>")
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/shard))
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
AddUses(round(increment * 0.75))
|
||||
to_chat(user, "<span class='notice'>You insert a shard of glass into [src]. You have [uses] light\s remaining.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/light))
|
||||
var/obj/item/light/L = I
|
||||
if(L.status == 0) // LIGHT OKAY
|
||||
if(uses < max_uses)
|
||||
if(!user.unEquip(L))
|
||||
return
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
else
|
||||
if(!user.unEquip(L))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You insert [L] into [src].</span>")
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/storage))
|
||||
var/obj/item/storage/S = I
|
||||
var/found_lightbulbs = FALSE
|
||||
var/replaced_something = TRUE
|
||||
|
||||
for(var/obj/item/IT in S.contents)
|
||||
if(istype(IT, /obj/item/light))
|
||||
var/obj/item/light/L = IT
|
||||
found_lightbulbs = TRUE
|
||||
if(uses >= max_uses)
|
||||
break
|
||||
if(L.status == LIGHT_OK)
|
||||
replaced_something = TRUE
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
|
||||
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
|
||||
replaced_something = TRUE
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
|
||||
if(!found_lightbulbs)
|
||||
to_chat(user, "<span class='warning'>[S] contains no bulbs.</span>")
|
||||
return
|
||||
|
||||
if(!replaced_something && uses == max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You fill [src] with lights from [S]. " + status_string() + "</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/lightreplacer/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
Emag()
|
||||
|
||||
/obj/item/lightreplacer/attack_self(mob/user)
|
||||
for(var/obj/machinery/light/target in user.loc)
|
||||
ReplaceLight(target, user)
|
||||
to_chat(user, status_string())
|
||||
|
||||
/obj/item/lightreplacer/update_icon()
|
||||
icon_state = "lightreplacer[emagged]"
|
||||
|
||||
/obj/item/lightreplacer/proc/status_string()
|
||||
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
|
||||
|
||||
/obj/item/lightreplacer/proc/Use(mob/user)
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
||||
AddUses(-1)
|
||||
return 1
|
||||
|
||||
// Negative numbers will subtract
|
||||
/obj/item/lightreplacer/proc/AddUses(amount = 1)
|
||||
uses = Clamp(uses + amount, 0, max_uses)
|
||||
|
||||
/obj/item/lightreplacer/proc/AddShards(amount = 1, user)
|
||||
bulb_shards += amount
|
||||
var/new_bulbs = round(bulb_shards / shards_required)
|
||||
if(new_bulbs > 0)
|
||||
AddUses(new_bulbs)
|
||||
bulb_shards = bulb_shards % shards_required
|
||||
if(new_bulbs != 0)
|
||||
to_chat(user, "<span class='notice'>[src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>")
|
||||
playsound(loc, 'sound/machines/ding.ogg', 50, TRUE)
|
||||
return new_bulbs
|
||||
|
||||
/obj/item/lightreplacer/proc/Charge(var/mob/user)
|
||||
charge += 1
|
||||
if(charge > 3)
|
||||
AddUses(1)
|
||||
charge = 1
|
||||
|
||||
/obj/item/lightreplacer/proc/ReplaceLight(obj/machinery/light/target, mob/living/U)
|
||||
if(target.status != LIGHT_OK)
|
||||
if(CanUse(U))
|
||||
if(!Use(U))
|
||||
return
|
||||
to_chat(U, "<span class='notice'>You replace [target.fitting] with [src].</span>")
|
||||
|
||||
if(target.status != LIGHT_EMPTY)
|
||||
AddShards(1, U)
|
||||
target.status = LIGHT_EMPTY
|
||||
target.update()
|
||||
|
||||
var/obj/item/light/L2 = new target.light_type()
|
||||
|
||||
target.status = L2.status
|
||||
target.switchcount = L2.switchcount
|
||||
target.rigged = emagged
|
||||
target.brightness_range = L2.brightness_range
|
||||
target.brightness_power = L2.brightness_power
|
||||
target.brightness_color = L2.brightness_color
|
||||
target.on = target.has_power()
|
||||
target.update()
|
||||
qdel(L2)
|
||||
|
||||
if(target.on && target.rigged)
|
||||
target.explode()
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(U, "[src]'s refill light blinks red.")
|
||||
return
|
||||
else
|
||||
to_chat(U, "<span class='warning'>There is a working [target.fitting] already inserted!</span>")
|
||||
return
|
||||
|
||||
/obj/item/lightreplacer/proc/Emag()
|
||||
emagged = !emagged
|
||||
playsound(loc, "sparks", 100, TRUE)
|
||||
if(emagged)
|
||||
name = "shortcircuited [initial(name)]"
|
||||
else
|
||||
name = initial(name)
|
||||
update_icon()
|
||||
|
||||
/obj/item/lightreplacer/proc/CanUse(mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if(uses > 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/lightreplacer/afterattack(atom/T, mob/U, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
var/used = FALSE
|
||||
for(var/atom/A in T)
|
||||
if(!CanUse(U))
|
||||
break
|
||||
used = TRUE
|
||||
if(istype(A, /obj/machinery/light))
|
||||
ReplaceLight(A, U)
|
||||
|
||||
if(!used)
|
||||
to_chat(U, "[src]'s refill light blinks red.")
|
||||
|
||||
/obj/item/lightreplacer/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
J.myreplacer = src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/lightreplacer/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
|
||||
#undef LIGHT_OK
|
||||
#undef LIGHT_EMPTY
|
||||
#undef LIGHT_BROKEN
|
||||
#undef LIGHT_BURNED
|
||||
|
||||
// Light Replacer (LR)
|
||||
//
|
||||
// ABOUT THE DEVICE
|
||||
//
|
||||
// This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
|
||||
// allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
|
||||
// they don't have hands or a way to replace lightbulbs.
|
||||
//
|
||||
// HOW IT WORKS
|
||||
//
|
||||
// You attack a light fixture with it, if the light fixture is broken it will replace the
|
||||
// light fixture with a working light; the broken light is then placed on the floor for the
|
||||
// user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.
|
||||
//
|
||||
// HOW TO REFILL THE DEVICE
|
||||
//
|
||||
// It will need to be manually refilled with lights.
|
||||
// If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.
|
||||
//
|
||||
// EMAGGED FEATURES
|
||||
//
|
||||
// NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.
|
||||
//
|
||||
// I'm not sure everyone will react the emag's features so please say what your opinions are of it.
|
||||
//
|
||||
// When emagged it will rig every light it replaces, which will explode when the light is on.
|
||||
// This is VERY noticable, even the device's name changes when you emag it so if anyone
|
||||
// examines you when you're holding it in your hand, you will be discovered.
|
||||
// It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
|
||||
// access to them, and only one of them can emag their device.
|
||||
//
|
||||
// The explosion cannot insta-kill anyone with 30% or more health.
|
||||
|
||||
#define LIGHT_OK 0
|
||||
#define LIGHT_EMPTY 1
|
||||
#define LIGHT_BROKEN 2
|
||||
#define LIGHT_BURNED 3
|
||||
|
||||
|
||||
/obj/item/lightreplacer
|
||||
|
||||
name = "light replacer"
|
||||
desc = "A device to automatically replace lights. Refill with broken or working light bulbs, or sheets of glass."
|
||||
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "lightreplacer0"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "magnets=3;engineering=4"
|
||||
force = 8
|
||||
|
||||
var/emagged = FALSE
|
||||
var/max_uses = 20
|
||||
var/uses = 10
|
||||
// How much to increase per each glass?
|
||||
var/increment = 5
|
||||
// How much to take from the glass?
|
||||
var/decrement = 1
|
||||
var/charge = 1
|
||||
|
||||
// Eating used bulbs gives us bulb shards
|
||||
var/bulb_shards = 0
|
||||
// when we get this many shards, we get a free bulb.
|
||||
var/shards_required = 4
|
||||
|
||||
|
||||
/obj/item/lightreplacer/examine(mob/user)
|
||||
. = ..()
|
||||
. += status_string()
|
||||
|
||||
/obj/item/lightreplacer/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = I
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
else if(G.use(decrement))
|
||||
AddUses(increment)
|
||||
to_chat(user, "<span class='notice'>You insert a piece of glass into [src]. You have [uses] light\s remaining.</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one sheet of glass to replace lights!</span>")
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/shard))
|
||||
if(uses >= max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
AddUses(round(increment * 0.75))
|
||||
to_chat(user, "<span class='notice'>You insert a shard of glass into [src]. You have [uses] light\s remaining.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/light))
|
||||
var/obj/item/light/L = I
|
||||
if(L.status == 0) // LIGHT OKAY
|
||||
if(uses < max_uses)
|
||||
if(!user.unEquip(L))
|
||||
return
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
else
|
||||
if(!user.unEquip(L))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You insert [L] into [src].</span>")
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/storage))
|
||||
var/obj/item/storage/S = I
|
||||
var/found_lightbulbs = FALSE
|
||||
var/replaced_something = TRUE
|
||||
|
||||
for(var/obj/item/IT in S.contents)
|
||||
if(istype(IT, /obj/item/light))
|
||||
var/obj/item/light/L = IT
|
||||
found_lightbulbs = TRUE
|
||||
if(uses >= max_uses)
|
||||
break
|
||||
if(L.status == LIGHT_OK)
|
||||
replaced_something = TRUE
|
||||
AddUses(1)
|
||||
qdel(L)
|
||||
|
||||
else if(L.status == LIGHT_BROKEN || L.status == LIGHT_BURNED)
|
||||
replaced_something = TRUE
|
||||
AddShards(1, user)
|
||||
qdel(L)
|
||||
|
||||
if(!found_lightbulbs)
|
||||
to_chat(user, "<span class='warning'>[S] contains no bulbs.</span>")
|
||||
return
|
||||
|
||||
if(!replaced_something && uses == max_uses)
|
||||
to_chat(user, "<span class='warning'>[src] is full!</span>")
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You fill [src] with lights from [S]. " + status_string() + "</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/lightreplacer/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
Emag()
|
||||
|
||||
/obj/item/lightreplacer/attack_self(mob/user)
|
||||
for(var/obj/machinery/light/target in user.loc)
|
||||
ReplaceLight(target, user)
|
||||
to_chat(user, status_string())
|
||||
|
||||
/obj/item/lightreplacer/update_icon()
|
||||
icon_state = "lightreplacer[emagged]"
|
||||
|
||||
/obj/item/lightreplacer/proc/status_string()
|
||||
return "It has [uses] light\s remaining (plus [bulb_shards] fragment\s)."
|
||||
|
||||
/obj/item/lightreplacer/proc/Use(mob/user)
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
||||
AddUses(-1)
|
||||
return 1
|
||||
|
||||
// Negative numbers will subtract
|
||||
/obj/item/lightreplacer/proc/AddUses(amount = 1)
|
||||
uses = Clamp(uses + amount, 0, max_uses)
|
||||
|
||||
/obj/item/lightreplacer/proc/AddShards(amount = 1, user)
|
||||
bulb_shards += amount
|
||||
var/new_bulbs = round(bulb_shards / shards_required)
|
||||
if(new_bulbs > 0)
|
||||
AddUses(new_bulbs)
|
||||
bulb_shards = bulb_shards % shards_required
|
||||
if(new_bulbs != 0)
|
||||
to_chat(user, "<span class='notice'>[src] has fabricated a new bulb from the broken glass it has stored. It now has [uses] uses.</span>")
|
||||
playsound(loc, 'sound/machines/ding.ogg', 50, TRUE)
|
||||
return new_bulbs
|
||||
|
||||
/obj/item/lightreplacer/proc/Charge(var/mob/user)
|
||||
charge += 1
|
||||
if(charge > 3)
|
||||
AddUses(1)
|
||||
charge = 1
|
||||
|
||||
/obj/item/lightreplacer/proc/ReplaceLight(obj/machinery/light/target, mob/living/U)
|
||||
if(target.status != LIGHT_OK)
|
||||
if(CanUse(U))
|
||||
if(!Use(U))
|
||||
return
|
||||
to_chat(U, "<span class='notice'>You replace [target.fitting] with [src].</span>")
|
||||
|
||||
if(target.status != LIGHT_EMPTY)
|
||||
AddShards(1, U)
|
||||
target.status = LIGHT_EMPTY
|
||||
target.update()
|
||||
|
||||
var/obj/item/light/L2 = new target.light_type()
|
||||
|
||||
target.status = L2.status
|
||||
target.switchcount = L2.switchcount
|
||||
target.rigged = emagged
|
||||
target.brightness_range = L2.brightness_range
|
||||
target.brightness_power = L2.brightness_power
|
||||
target.brightness_color = L2.brightness_color
|
||||
target.on = target.has_power()
|
||||
target.update()
|
||||
qdel(L2)
|
||||
|
||||
if(target.on && target.rigged)
|
||||
target.explode()
|
||||
return
|
||||
|
||||
else
|
||||
to_chat(U, "[src]'s refill light blinks red.")
|
||||
return
|
||||
else
|
||||
to_chat(U, "<span class='warning'>There is a working [target.fitting] already inserted!</span>")
|
||||
return
|
||||
|
||||
/obj/item/lightreplacer/proc/Emag()
|
||||
emagged = !emagged
|
||||
playsound(loc, "sparks", 100, TRUE)
|
||||
if(emagged)
|
||||
name = "shortcircuited [initial(name)]"
|
||||
else
|
||||
name = initial(name)
|
||||
update_icon()
|
||||
|
||||
/obj/item/lightreplacer/proc/CanUse(mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if(uses > 0)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/lightreplacer/afterattack(atom/T, mob/U, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(!isturf(T))
|
||||
return
|
||||
|
||||
var/used = FALSE
|
||||
for(var/atom/A in T)
|
||||
if(!CanUse(U))
|
||||
break
|
||||
used = TRUE
|
||||
if(istype(A, /obj/machinery/light))
|
||||
ReplaceLight(A, U)
|
||||
|
||||
if(!used)
|
||||
to_chat(U, "[src]'s refill light blinks red.")
|
||||
|
||||
/obj/item/lightreplacer/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
J.myreplacer = src
|
||||
J.update_icon()
|
||||
|
||||
/obj/item/lightreplacer/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
|
||||
#undef LIGHT_OK
|
||||
#undef LIGHT_EMPTY
|
||||
#undef LIGHT_BROKEN
|
||||
#undef LIGHT_BURNED
|
||||
|
||||
@@ -1,340 +1,340 @@
|
||||
/obj/item/paicard
|
||||
name = "personal AI device"
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "pai"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "programming=2"
|
||||
var/request_cooldown = 5 // five seconds
|
||||
var/last_request
|
||||
var/obj/item/radio/radio
|
||||
var/looking_for_personality = 0
|
||||
var/mob/living/silicon/pai/pai
|
||||
var/list/faction = list("neutral") // The factions the pAI will inherit from the card
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
|
||||
|
||||
/obj/item/paicard/syndicate
|
||||
name = "syndicate personal AI device"
|
||||
faction = list("syndicate")
|
||||
|
||||
/obj/item/paicard/relaymove(var/mob/user, var/direction)
|
||||
if(user.stat || user.stunned)
|
||||
return
|
||||
var/obj/item/rig/rig = get_rig()
|
||||
if(istype(rig))
|
||||
rig.forced_move(direction, user)
|
||||
|
||||
/obj/item/paicard/New()
|
||||
..()
|
||||
overlays += "pai-off"
|
||||
|
||||
/obj/item/paicard/Destroy()
|
||||
if(pai)
|
||||
pai.ghostize()
|
||||
QDEL_NULL(pai)
|
||||
QDEL_NULL(radio)
|
||||
return ..()
|
||||
|
||||
/obj/item/paicard/attack_self(mob/user)
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
|
||||
<html>
|
||||
<head>
|
||||
<style>
|
||||
body {
|
||||
margin-top:5px;
|
||||
font-family:Verdana;
|
||||
color:white;
|
||||
font-size:13px;
|
||||
background-image:url('uiBackground.png');
|
||||
background-repeat:repeat-x;
|
||||
background-color:#272727;
|
||||
background-position:center top;
|
||||
}
|
||||
table {
|
||||
font-size:13px;
|
||||
margin-left:-2px;
|
||||
}
|
||||
table.request {
|
||||
border-collapse:collapse;
|
||||
}
|
||||
table.desc {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
table.download {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
tr.d0 td, tr.d0 th {
|
||||
background-color: #506070;
|
||||
color: white;
|
||||
}
|
||||
tr.d1 td, tr.d1 th {
|
||||
background-color: #708090;
|
||||
color: white;
|
||||
}
|
||||
tr.d2 td {
|
||||
background-color: #00FF00;
|
||||
color: white;
|
||||
text-align:center;
|
||||
}
|
||||
td.button {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
}
|
||||
td.button {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
td.button_red {
|
||||
border: 1px solid #161616;
|
||||
background-color: #B04040;
|
||||
text-align: center;
|
||||
}
|
||||
td.download {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
th {
|
||||
text-align:left;
|
||||
width:125px;
|
||||
}
|
||||
td.request {
|
||||
width:140px;
|
||||
vertical-align:top;
|
||||
}
|
||||
td.radio {
|
||||
width:90px;
|
||||
vertical-align:top;
|
||||
}
|
||||
td.request {
|
||||
vertical-align:top;
|
||||
}
|
||||
a {
|
||||
color:#4477E0;
|
||||
}
|
||||
a.button {
|
||||
color:white;
|
||||
text-decoration: none;
|
||||
}
|
||||
h2 {
|
||||
font-size:15px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
"}
|
||||
|
||||
if(pai)
|
||||
dat += {"
|
||||
<b><font size='3px'>Personal AI Device</font></b><br><br>
|
||||
<table class="request">
|
||||
<tr>
|
||||
<td class="request">Installed Personality:</td>
|
||||
<td>[pai.name]</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="request">Prime directive:</td>
|
||||
<td>[pai.pai_law0]</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="request">Additional directives:</td>
|
||||
<td>[pai.pai_laws]</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
"}
|
||||
dat += {"
|
||||
<table>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];setlaws=1' class='button'>Configure Directives</a>
|
||||
</td>
|
||||
</table>
|
||||
"}
|
||||
if(pai && (!pai.master_dna || !pai.master))
|
||||
dat += {"
|
||||
<table>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];setdna=1' class='button'>Imprint Master DNA</a>
|
||||
</td>
|
||||
</table>
|
||||
"}
|
||||
dat += "<br>"
|
||||
if(radio)
|
||||
dat += "<b>Radio Uplink</b>"
|
||||
dat += {"
|
||||
<table class="request">
|
||||
<tr>
|
||||
<td class="radio">Transmit:</td>
|
||||
<td><a href='byond://?src=[UID()];wires=4'>[radio.broadcasting ? "<font color=#55FF55>En" : "<font color=#FF5555>Dis" ]abled</font></a>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="radio">Receive:</td>
|
||||
<td><a href='byond://?src=[UID()];wires=2'>[radio.listening ? "<font color=#55FF55>En" : "<font color=#FF5555>Dis" ]abled</font></a>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
"}
|
||||
else
|
||||
dat += "<b>Radio Uplink</b><br>"
|
||||
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
|
||||
dat += {"
|
||||
<table>
|
||||
<td class="button_red"><a href='byond://?src=[UID()];wipe=1' class='button'>Wipe current pAI personality</a>
|
||||
|
||||
</td>
|
||||
</table>
|
||||
"}
|
||||
else
|
||||
if(looking_for_personality)
|
||||
dat += {"
|
||||
<b><font size='3px'>pAI Request Module</font></b><br><br>
|
||||
<p>Requesting AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>
|
||||
Searching for personalities, please wait...<br><br>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];request=1' class="button">Refresh available personalities</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
"}
|
||||
else
|
||||
dat += {"
|
||||
<b><font size='3px'>pAI Request Module</font></b><br><br>
|
||||
<p>No personality is installed.</p>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="button"><a href='byond://?src=[UID()];request=1' class="button">Request personality</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<p>Each time this button is pressed, a request will be sent out to any available personalities. Check back often give plenty of time for personalities to respond. This process could take anywhere from 15 seconds to several minutes, depending on the available personalities' timeliness.</p>
|
||||
"}
|
||||
user << browse(dat, "window=paicard")
|
||||
onclose(user, "paicard")
|
||||
return
|
||||
|
||||
/obj/item/paicard/Topic(href, href_list)
|
||||
|
||||
var/mob/U = usr
|
||||
|
||||
if(!usr || usr.stat)
|
||||
return
|
||||
|
||||
if(pai)
|
||||
if(!in_range(src, U))
|
||||
U << browse(null, "window=paicard")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
if(href_list["setdna"])
|
||||
if(pai.master_dna)
|
||||
return
|
||||
var/mob/M = usr
|
||||
if(!istype(M, /mob/living/carbon))
|
||||
to_chat(usr, "<font color=blue>You don't have any DNA, or your DNA is incompatible with this device.</font>")
|
||||
else
|
||||
var/datum/dna/dna = usr.dna
|
||||
pai.master = M.real_name
|
||||
pai.master_dna = dna.unique_enzymes
|
||||
to_chat(pai, "<font color = red><h3>You have been bound to a new master.</h3></font>")
|
||||
if(href_list["request"])
|
||||
var/delta = (world.time / 10) - last_request
|
||||
if(request_cooldown > delta)
|
||||
var/cooldown_time = round(request_cooldown - ((world.time / 10) - last_request), 1)
|
||||
to_chat(usr, "<span class='warning'>The request system is currently offline. Please wait another [cooldown_time] seconds.</span>")
|
||||
return
|
||||
last_request = world.time / 10
|
||||
looking_for_personality = 1
|
||||
paiController.findPAI(src, usr)
|
||||
if(href_list["wipe"])
|
||||
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<font color = #ff0000><h2>You feel yourself slipping away from reality.</h2></font>")
|
||||
to_chat(M, "<font color = #ff4d4d><h3>Byte by byte you lose your sense of self.</h3></font>")
|
||||
to_chat(M, "<font color = #ff8787><h4>Your mental faculties leave you.</h4></font>")
|
||||
to_chat(M, "<font color = #ffc4c4><h5>oblivion... </h5></font>")
|
||||
var/mob/living/silicon/pai/P = M
|
||||
if(istype(P))
|
||||
if(P.resting || P.canmove)
|
||||
P.close_up()
|
||||
M.death(0, 1)
|
||||
removePersonality()
|
||||
if(href_list["wires"])
|
||||
var/t1 = text2num(href_list["wires"])
|
||||
switch(t1)
|
||||
if(4)
|
||||
radio.ToggleBroadcast()
|
||||
if(2)
|
||||
radio.ToggleReception()
|
||||
if(href_list["setlaws"])
|
||||
var/newlaws = sanitize(copytext(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.pai_laws) as message,1,MAX_MESSAGE_LEN))
|
||||
if(newlaws)
|
||||
pai.pai_laws = newlaws
|
||||
to_chat(pai, "Your supplemental directives have been updated. Your new directives are:")
|
||||
to_chat(pai, "Prime Directive: <br>[pai.pai_law0]")
|
||||
to_chat(pai, "Supplemental Directives: <br>[pai.pai_laws]")
|
||||
attack_self(usr)
|
||||
|
||||
// WIRE_SIGNAL = 1
|
||||
// WIRE_RECEIVE = 2
|
||||
// WIRE_TRANSMIT = 4
|
||||
|
||||
/obj/item/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
|
||||
pai = personality
|
||||
overlays += "pai-happy"
|
||||
|
||||
/obj/item/paicard/proc/removePersonality()
|
||||
pai = null
|
||||
overlays.Cut()
|
||||
overlays += "pai-off"
|
||||
|
||||
/obj/item/paicard
|
||||
var/current_emotion = 1
|
||||
/obj/item/paicard/proc/setEmotion(var/emotion)
|
||||
if(pai)
|
||||
overlays.Cut()
|
||||
switch(emotion)
|
||||
if(1) overlays += "pai-happy"
|
||||
if(2) overlays += "pai-cat"
|
||||
if(3) overlays += "pai-extremely-happy"
|
||||
if(4) overlays += "pai-face"
|
||||
if(5) overlays += "pai-laugh"
|
||||
if(6) overlays += "pai-off"
|
||||
if(7) overlays += "pai-sad"
|
||||
if(8) overlays += "pai-angry"
|
||||
if(9) overlays += "pai-what"
|
||||
current_emotion = emotion
|
||||
|
||||
/obj/item/paicard/proc/alertUpdate()
|
||||
var/turf/T = get_turf_or_move(loc)
|
||||
for(var/mob/M in viewers(T))
|
||||
M.show_message("<span class='notice'>[src] flashes a message across its screen, \"Additional personalities available for download.\"</span>", 3, "<span class='notice'>[src] bleeps electronically.</span>", 2)
|
||||
|
||||
/obj/item/paicard/emp_act(severity)
|
||||
for(var/mob/M in src)
|
||||
M.emp_act(severity)
|
||||
..()
|
||||
|
||||
/obj/item/paicard/extinguish_light()
|
||||
pai.extinguish_light()
|
||||
set_light(0)
|
||||
/obj/item/paicard
|
||||
name = "personal AI device"
|
||||
icon = 'icons/obj/aicards.dmi'
|
||||
icon_state = "pai"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "programming=2"
|
||||
var/request_cooldown = 5 // five seconds
|
||||
var/last_request
|
||||
var/obj/item/radio/radio
|
||||
var/looking_for_personality = 0
|
||||
var/mob/living/silicon/pai/pai
|
||||
var/list/faction = list("neutral") // The factions the pAI will inherit from the card
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
|
||||
|
||||
/obj/item/paicard/syndicate
|
||||
name = "syndicate personal AI device"
|
||||
faction = list("syndicate")
|
||||
|
||||
/obj/item/paicard/relaymove(var/mob/user, var/direction)
|
||||
if(user.stat || user.stunned)
|
||||
return
|
||||
var/obj/item/rig/rig = get_rig()
|
||||
if(istype(rig))
|
||||
rig.forced_move(direction, user)
|
||||
|
||||
/obj/item/paicard/New()
|
||||
..()
|
||||
overlays += "pai-off"
|
||||
|
||||
/obj/item/paicard/Destroy()
|
||||
if(pai)
|
||||
pai.ghostize()
|
||||
QDEL_NULL(pai)
|
||||
QDEL_NULL(radio)
|
||||
return ..()
|
||||
|
||||
/obj/item/paicard/attack_self(mob/user)
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
user.set_machine(src)
|
||||
var/dat = {"
|
||||
<!DOCTYPE HTML PUBLIC \"-//W3C//DTD HTML 4.01 Transitional//EN\" \"http://www.w3.org/TR/html4/loose.dtd\">
|
||||
<html>
|
||||
<head>
|
||||
<style>
|
||||
body {
|
||||
margin-top:5px;
|
||||
font-family:Verdana;
|
||||
color:white;
|
||||
font-size:13px;
|
||||
background-image:url('uiBackground.png');
|
||||
background-repeat:repeat-x;
|
||||
background-color:#272727;
|
||||
background-position:center top;
|
||||
}
|
||||
table {
|
||||
font-size:13px;
|
||||
margin-left:-2px;
|
||||
}
|
||||
table.request {
|
||||
border-collapse:collapse;
|
||||
}
|
||||
table.desc {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
table.download {
|
||||
border-collapse:collapse;
|
||||
font-size:13px;
|
||||
border: 1px solid #161616;
|
||||
width:100%;
|
||||
}
|
||||
tr.d0 td, tr.d0 th {
|
||||
background-color: #506070;
|
||||
color: white;
|
||||
}
|
||||
tr.d1 td, tr.d1 th {
|
||||
background-color: #708090;
|
||||
color: white;
|
||||
}
|
||||
tr.d2 td {
|
||||
background-color: #00FF00;
|
||||
color: white;
|
||||
text-align:center;
|
||||
}
|
||||
td.button {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
}
|
||||
td.button {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
td.button_red {
|
||||
border: 1px solid #161616;
|
||||
background-color: #B04040;
|
||||
text-align: center;
|
||||
}
|
||||
td.download {
|
||||
border: 1px solid #161616;
|
||||
background-color: #40628a;
|
||||
text-align: center;
|
||||
}
|
||||
th {
|
||||
text-align:left;
|
||||
width:125px;
|
||||
}
|
||||
td.request {
|
||||
width:140px;
|
||||
vertical-align:top;
|
||||
}
|
||||
td.radio {
|
||||
width:90px;
|
||||
vertical-align:top;
|
||||
}
|
||||
td.request {
|
||||
vertical-align:top;
|
||||
}
|
||||
a {
|
||||
color:#4477E0;
|
||||
}
|
||||
a.button {
|
||||
color:white;
|
||||
text-decoration: none;
|
||||
}
|
||||
h2 {
|
||||
font-size:15px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
"}
|
||||
|
||||
if(pai)
|
||||
dat += {"
|
||||
<b><font size='3px'>Personal AI Device</font></b><br><br>
|
||||
<table class="request">
|
||||
<tr>
|
||||
<td class="request">Installed Personality:</td>
|
||||
<td>[pai.name]</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="request">Prime directive:</td>
|
||||
<td>[pai.pai_law0]</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="request">Additional directives:</td>
|
||||
<td>[pai.pai_laws]</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
"}
|
||||
dat += {"
|
||||
<table>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];setlaws=1' class='button'>Configure Directives</a>
|
||||
</td>
|
||||
</table>
|
||||
"}
|
||||
if(pai && (!pai.master_dna || !pai.master))
|
||||
dat += {"
|
||||
<table>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];setdna=1' class='button'>Imprint Master DNA</a>
|
||||
</td>
|
||||
</table>
|
||||
"}
|
||||
dat += "<br>"
|
||||
if(radio)
|
||||
dat += "<b>Radio Uplink</b>"
|
||||
dat += {"
|
||||
<table class="request">
|
||||
<tr>
|
||||
<td class="radio">Transmit:</td>
|
||||
<td><a href='byond://?src=[UID()];wires=4'>[radio.broadcasting ? "<font color=#55FF55>En" : "<font color=#FF5555>Dis" ]abled</font></a>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="radio">Receive:</td>
|
||||
<td><a href='byond://?src=[UID()];wires=2'>[radio.listening ? "<font color=#55FF55>En" : "<font color=#FF5555>Dis" ]abled</font></a>
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
"}
|
||||
else
|
||||
dat += "<b>Radio Uplink</b><br>"
|
||||
dat += "<font color=red><i>Radio firmware not loaded. Please install a pAI personality to load firmware.</i></font><br>"
|
||||
dat += {"
|
||||
<table>
|
||||
<td class="button_red"><a href='byond://?src=[UID()];wipe=1' class='button'>Wipe current pAI personality</a>
|
||||
|
||||
</td>
|
||||
</table>
|
||||
"}
|
||||
else
|
||||
if(looking_for_personality)
|
||||
dat += {"
|
||||
<b><font size='3px'>pAI Request Module</font></b><br><br>
|
||||
<p>Requesting AI personalities from central database... If there are no entries, or if a suitable entry is not listed, check again later as more personalities may be added.</p>
|
||||
Searching for personalities, please wait...<br><br>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td class="button">
|
||||
<a href='byond://?src=[UID()];request=1' class="button">Refresh available personalities</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table><br>
|
||||
"}
|
||||
else
|
||||
dat += {"
|
||||
<b><font size='3px'>pAI Request Module</font></b><br><br>
|
||||
<p>No personality is installed.</p>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="button"><a href='byond://?src=[UID()];request=1' class="button">Request personality</a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<p>Each time this button is pressed, a request will be sent out to any available personalities. Check back often give plenty of time for personalities to respond. This process could take anywhere from 15 seconds to several minutes, depending on the available personalities' timeliness.</p>
|
||||
"}
|
||||
user << browse(dat, "window=paicard")
|
||||
onclose(user, "paicard")
|
||||
return
|
||||
|
||||
/obj/item/paicard/Topic(href, href_list)
|
||||
|
||||
var/mob/U = usr
|
||||
|
||||
if(!usr || usr.stat)
|
||||
return
|
||||
|
||||
if(pai)
|
||||
if(!in_range(src, U))
|
||||
U << browse(null, "window=paicard")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
if(href_list["setdna"])
|
||||
if(pai.master_dna)
|
||||
return
|
||||
var/mob/M = usr
|
||||
if(!istype(M, /mob/living/carbon))
|
||||
to_chat(usr, "<font color=blue>You don't have any DNA, or your DNA is incompatible with this device.</font>")
|
||||
else
|
||||
var/datum/dna/dna = usr.dna
|
||||
pai.master = M.real_name
|
||||
pai.master_dna = dna.unique_enzymes
|
||||
to_chat(pai, "<font color = red><h3>You have been bound to a new master.</h3></font>")
|
||||
if(href_list["request"])
|
||||
var/delta = (world.time / 10) - last_request
|
||||
if(request_cooldown > delta)
|
||||
var/cooldown_time = round(request_cooldown - ((world.time / 10) - last_request), 1)
|
||||
to_chat(usr, "<span class='warning'>The request system is currently offline. Please wait another [cooldown_time] seconds.</span>")
|
||||
return
|
||||
last_request = world.time / 10
|
||||
looking_for_personality = 1
|
||||
paiController.findPAI(src, usr)
|
||||
if(href_list["wipe"])
|
||||
var/confirm = input("Are you CERTAIN you wish to delete the current personality? This action cannot be undone.", "Personality Wipe") in list("Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
for(var/mob/M in src)
|
||||
to_chat(M, "<font color = #ff0000><h2>You feel yourself slipping away from reality.</h2></font>")
|
||||
to_chat(M, "<font color = #ff4d4d><h3>Byte by byte you lose your sense of self.</h3></font>")
|
||||
to_chat(M, "<font color = #ff8787><h4>Your mental faculties leave you.</h4></font>")
|
||||
to_chat(M, "<font color = #ffc4c4><h5>oblivion... </h5></font>")
|
||||
var/mob/living/silicon/pai/P = M
|
||||
if(istype(P))
|
||||
if(P.resting || P.canmove)
|
||||
P.close_up()
|
||||
M.death(0, 1)
|
||||
removePersonality()
|
||||
if(href_list["wires"])
|
||||
var/t1 = text2num(href_list["wires"])
|
||||
switch(t1)
|
||||
if(4)
|
||||
radio.ToggleBroadcast()
|
||||
if(2)
|
||||
radio.ToggleReception()
|
||||
if(href_list["setlaws"])
|
||||
var/newlaws = sanitize(copytext(input("Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.pai_laws) as message,1,MAX_MESSAGE_LEN))
|
||||
if(newlaws)
|
||||
pai.pai_laws = newlaws
|
||||
to_chat(pai, "Your supplemental directives have been updated. Your new directives are:")
|
||||
to_chat(pai, "Prime Directive: <br>[pai.pai_law0]")
|
||||
to_chat(pai, "Supplemental Directives: <br>[pai.pai_laws]")
|
||||
attack_self(usr)
|
||||
|
||||
// WIRE_SIGNAL = 1
|
||||
// WIRE_RECEIVE = 2
|
||||
// WIRE_TRANSMIT = 4
|
||||
|
||||
/obj/item/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
|
||||
pai = personality
|
||||
overlays += "pai-happy"
|
||||
|
||||
/obj/item/paicard/proc/removePersonality()
|
||||
pai = null
|
||||
overlays.Cut()
|
||||
overlays += "pai-off"
|
||||
|
||||
/obj/item/paicard
|
||||
var/current_emotion = 1
|
||||
/obj/item/paicard/proc/setEmotion(var/emotion)
|
||||
if(pai)
|
||||
overlays.Cut()
|
||||
switch(emotion)
|
||||
if(1) overlays += "pai-happy"
|
||||
if(2) overlays += "pai-cat"
|
||||
if(3) overlays += "pai-extremely-happy"
|
||||
if(4) overlays += "pai-face"
|
||||
if(5) overlays += "pai-laugh"
|
||||
if(6) overlays += "pai-off"
|
||||
if(7) overlays += "pai-sad"
|
||||
if(8) overlays += "pai-angry"
|
||||
if(9) overlays += "pai-what"
|
||||
current_emotion = emotion
|
||||
|
||||
/obj/item/paicard/proc/alertUpdate()
|
||||
var/turf/T = get_turf_or_move(loc)
|
||||
for(var/mob/M in viewers(T))
|
||||
M.show_message("<span class='notice'>[src] flashes a message across its screen, \"Additional personalities available for download.\"</span>", 3, "<span class='notice'>[src] bleeps electronically.</span>", 2)
|
||||
|
||||
/obj/item/paicard/emp_act(severity)
|
||||
for(var/mob/M in src)
|
||||
M.emp_act(severity)
|
||||
..()
|
||||
|
||||
/obj/item/paicard/extinguish_light()
|
||||
pai.extinguish_light()
|
||||
set_light(0)
|
||||
|
||||
@@ -102,4 +102,4 @@
|
||||
|
||||
/obj/item/pizza_bomb/autoarm
|
||||
timer_set = 1
|
||||
timer = 30 // 3 seconds
|
||||
timer = 30 // 3 seconds
|
||||
|
||||
@@ -1,153 +1,153 @@
|
||||
#define DISCONNECTED 0
|
||||
#define CLAMPED_OFF 1
|
||||
#define OPERATING 2
|
||||
|
||||
// Powersink - used to drain station power
|
||||
|
||||
/obj/item/powersink
|
||||
name = "power sink"
|
||||
desc = "A nulling power sink which drains energy from electrical systems."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "powersink0"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=750)
|
||||
origin_tech = "powerstorage=5;syndicate=5"
|
||||
var/drain_rate = 2000000 // amount of power to drain per tick
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 6e8 // maximum power that can be drained before exploding
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
|
||||
|
||||
var/obj/structure/cable/attached // the attached cable
|
||||
|
||||
/obj/item/powersink/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
attached = null
|
||||
return ..()
|
||||
|
||||
/obj/item/powersink/update_icon()
|
||||
icon_state = "powersink[mode == OPERATING]"
|
||||
|
||||
/obj/item/powersink/proc/set_mode(value)
|
||||
if(value == mode)
|
||||
return
|
||||
switch(value)
|
||||
if(DISCONNECTED)
|
||||
attached = null
|
||||
if(mode == OPERATING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
|
||||
if(CLAMPED_OFF)
|
||||
if(!attached)
|
||||
return
|
||||
if(mode == OPERATING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
if(OPERATING)
|
||||
if(!attached)
|
||||
return
|
||||
START_PROCESSING(SSobj, src)
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
mode = value
|
||||
update_icon()
|
||||
set_light(0)
|
||||
|
||||
/obj/item/powersink/attackby(obj/item/I, mob/user)
|
||||
if(isscrewdriver(I))
|
||||
if(mode == DISCONNECTED)
|
||||
var/turf/T = loc
|
||||
if(isturf(T) && !T.intact)
|
||||
attached = locate() in T
|
||||
if(!attached)
|
||||
to_chat(user, "No exposed cable here to attach to.")
|
||||
return
|
||||
else
|
||||
set_mode(CLAMPED_OFF)
|
||||
visible_message("<span class='notice'>[user] attaches [src] to the cable!</span>")
|
||||
message_admins("Power sink activated by [key_name_admin(user)] at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
log_game("Power sink activated by [key_name(user)] at ([x],[y],[z])")
|
||||
else
|
||||
to_chat(user, "Device must be placed over an exposed cable to attach to it.")
|
||||
else
|
||||
set_mode(DISCONNECTED)
|
||||
src.visible_message("<span class='notice'>[user] detaches [src] from the cable!</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/powersink/attack_ai()
|
||||
return
|
||||
|
||||
/obj/item/powersink/attack_hand(var/mob/user)
|
||||
switch(mode)
|
||||
if(DISCONNECTED)
|
||||
..()
|
||||
if(CLAMPED_OFF)
|
||||
user.visible_message( \
|
||||
"[user] activates \the [src]!", \
|
||||
"<span class='notice'>You activate \the [src].</span>",
|
||||
"<span class='italics'>You hear a click.</span>")
|
||||
message_admins("Power sink activated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(src)]")
|
||||
log_game("Power sink activated by [key_name(user)] at [AREACOORD(src)]")
|
||||
set_mode(OPERATING)
|
||||
|
||||
if(OPERATING)
|
||||
user.visible_message( \
|
||||
"[user] deactivates \the [src]!", \
|
||||
"<span class='notice'>You deactivate \the [src].</span>",
|
||||
"<span class='italics'>You hear a click.</span>")
|
||||
set_mode(CLAMPED_OFF)
|
||||
|
||||
/obj/item/powersink/process()
|
||||
if(!attached)
|
||||
set_mode(DISCONNECTED)
|
||||
return
|
||||
|
||||
var/datum/powernet/PN = attached.powernet
|
||||
if(PN)
|
||||
set_light(5)
|
||||
|
||||
// found a powernet, so drain up to max power from it
|
||||
|
||||
var/drained = min (drain_rate, attached.newavail())
|
||||
attached.add_delayedload(drained)
|
||||
power_drained += drained
|
||||
|
||||
// if tried to drain more than available on powernet
|
||||
// now look for APCs and drain their cells
|
||||
if(drained < drain_rate)
|
||||
for(var/obj/machinery/power/terminal/T in PN.nodes)
|
||||
if(istype(T.master, /obj/machinery/power/apc))
|
||||
var/obj/machinery/power/apc/A = T.master
|
||||
if(A.operating && A.cell)
|
||||
A.cell.charge = max(0, A.cell.charge - 50)
|
||||
power_drained += 50
|
||||
if(A.charging == 2) // If the cell was full
|
||||
A.charging = 1 // It's no longer full
|
||||
if(drained >= drain_rate)
|
||||
break
|
||||
|
||||
if(power_drained > max_power * 0.98)
|
||||
if (!admins_warned)
|
||||
admins_warned = TRUE
|
||||
message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is 95% full. Explosion imminent.")
|
||||
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
||||
|
||||
if(power_drained >= max_power)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
explosion(src.loc, 4,8,16,32)
|
||||
qdel(src)
|
||||
|
||||
#undef DISCONNECTED
|
||||
#undef CLAMPED_OFF
|
||||
#undef OPERATING
|
||||
#define DISCONNECTED 0
|
||||
#define CLAMPED_OFF 1
|
||||
#define OPERATING 2
|
||||
|
||||
// Powersink - used to drain station power
|
||||
|
||||
/obj/item/powersink
|
||||
name = "power sink"
|
||||
desc = "A nulling power sink which drains energy from electrical systems."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "powersink0"
|
||||
item_state = "electronic"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=750)
|
||||
origin_tech = "powerstorage=5;syndicate=5"
|
||||
var/drain_rate = 2000000 // amount of power to drain per tick
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 6e8 // maximum power that can be drained before exploding
|
||||
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
|
||||
var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
|
||||
|
||||
var/obj/structure/cable/attached // the attached cable
|
||||
|
||||
/obj/item/powersink/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
attached = null
|
||||
return ..()
|
||||
|
||||
/obj/item/powersink/update_icon()
|
||||
icon_state = "powersink[mode == OPERATING]"
|
||||
|
||||
/obj/item/powersink/proc/set_mode(value)
|
||||
if(value == mode)
|
||||
return
|
||||
switch(value)
|
||||
if(DISCONNECTED)
|
||||
attached = null
|
||||
if(mode == OPERATING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
|
||||
if(CLAMPED_OFF)
|
||||
if(!attached)
|
||||
return
|
||||
if(mode == OPERATING)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
if(OPERATING)
|
||||
if(!attached)
|
||||
return
|
||||
START_PROCESSING(SSobj, src)
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
mode = value
|
||||
update_icon()
|
||||
set_light(0)
|
||||
|
||||
/obj/item/powersink/screwdriver_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
if(mode == DISCONNECTED)
|
||||
var/turf/T = loc
|
||||
if(isturf(T) && !T.intact)
|
||||
attached = locate() in T
|
||||
if(!attached)
|
||||
to_chat(user, "No exposed cable here to attach to.")
|
||||
return
|
||||
else
|
||||
set_mode(CLAMPED_OFF)
|
||||
visible_message("<span class='notice'>[user] attaches [src] to the cable!</span>")
|
||||
message_admins("Power sink activated by [key_name_admin(user)] at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
|
||||
log_game("Power sink activated by [key_name(user)] at ([x],[y],[z])")
|
||||
else
|
||||
to_chat(user, "Device must be placed over an exposed cable to attach to it.")
|
||||
else
|
||||
set_mode(DISCONNECTED)
|
||||
src.visible_message("<span class='notice'>[user] detaches [src] from the cable!</span>")
|
||||
|
||||
/obj/item/powersink/attack_ai()
|
||||
return
|
||||
|
||||
/obj/item/powersink/attack_hand(var/mob/user)
|
||||
switch(mode)
|
||||
if(DISCONNECTED)
|
||||
..()
|
||||
if(CLAMPED_OFF)
|
||||
user.visible_message( \
|
||||
"[user] activates \the [src]!", \
|
||||
"<span class='notice'>You activate \the [src].</span>",
|
||||
"<span class='italics'>You hear a click.</span>")
|
||||
message_admins("Power sink activated by [ADMIN_LOOKUPFLW(user)] at [ADMIN_VERBOSEJMP(src)]")
|
||||
log_game("Power sink activated by [key_name(user)] at [AREACOORD(src)]")
|
||||
set_mode(OPERATING)
|
||||
|
||||
if(OPERATING)
|
||||
user.visible_message( \
|
||||
"[user] deactivates \the [src]!", \
|
||||
"<span class='notice'>You deactivate \the [src].</span>",
|
||||
"<span class='italics'>You hear a click.</span>")
|
||||
set_mode(CLAMPED_OFF)
|
||||
|
||||
/obj/item/powersink/process()
|
||||
if(!attached)
|
||||
set_mode(DISCONNECTED)
|
||||
return
|
||||
|
||||
var/datum/powernet/PN = attached.powernet
|
||||
if(PN)
|
||||
set_light(5)
|
||||
|
||||
// found a powernet, so drain up to max power from it
|
||||
|
||||
var/drained = min (drain_rate, attached.newavail())
|
||||
attached.add_delayedload(drained)
|
||||
power_drained += drained
|
||||
|
||||
// if tried to drain more than available on powernet
|
||||
// now look for APCs and drain their cells
|
||||
if(drained < drain_rate)
|
||||
for(var/obj/machinery/power/terminal/T in PN.nodes)
|
||||
if(istype(T.master, /obj/machinery/power/apc))
|
||||
var/obj/machinery/power/apc/A = T.master
|
||||
if(A.operating && A.cell)
|
||||
A.cell.charge = max(0, A.cell.charge - 50)
|
||||
power_drained += 50
|
||||
if(A.charging == 2) // If the cell was full
|
||||
A.charging = 1 // It's no longer full
|
||||
if(drained >= drain_rate)
|
||||
break
|
||||
|
||||
if(power_drained > max_power * 0.98)
|
||||
if (!admins_warned)
|
||||
admins_warned = TRUE
|
||||
message_admins("Power sink at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>) is 95% full. Explosion imminent.")
|
||||
playsound(src, 'sound/effects/screech.ogg', 100, 1, 1)
|
||||
|
||||
if(power_drained >= max_power)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
explosion(src.loc, 4,8,16,32)
|
||||
qdel(src)
|
||||
|
||||
#undef DISCONNECTED
|
||||
#undef CLAMPED_OFF
|
||||
#undef OPERATING
|
||||
|
||||
@@ -1,106 +1,106 @@
|
||||
/obj/item/radio/beacon
|
||||
name = "Tracking Beacon"
|
||||
desc = "A beacon used by a teleporter."
|
||||
icon_state = "beacon"
|
||||
item_state = "signaler"
|
||||
var/code = "Beacon"
|
||||
origin_tech = "bluespace=1"
|
||||
var/emagged = 0
|
||||
var/syndicate = 0
|
||||
var/area_bypass = FALSE
|
||||
var/cc_beacon = FALSE //set if allowed to teleport to even if on zlevel2
|
||||
|
||||
/obj/item/radio/beacon/New()
|
||||
..()
|
||||
code = "[code] ([GLOB.beacons.len + 1])"
|
||||
GLOB.beacons += src
|
||||
|
||||
/obj/item/radio/beacon/Destroy()
|
||||
GLOB.beacons -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/beacon/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
syndicate = 1
|
||||
to_chat(user, "<span class='notice'>The This beacon now only be locked on to by emagged teleporters!</span>")
|
||||
|
||||
/obj/item/radio/beacon/hear_talk()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/radio/beacon/send_hear()
|
||||
return null
|
||||
|
||||
/obj/item/radio/beacon/verb/alter_signal(t as text)
|
||||
set name = "Alter Beacon's Signal"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
code = t
|
||||
if(isnull(code))
|
||||
code = initial(code)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/item/radio/beacon/bacon //Probably a better way of doing this, I'm lazy.
|
||||
|
||||
/obj/item/radio/beacon/bacon/proc/digest_delay()
|
||||
QDEL_IN(src, 600)
|
||||
|
||||
// SINGULO BEACON SPAWNER
|
||||
/obj/item/radio/beacon/syndicate
|
||||
name = "suspicious beacon"
|
||||
desc = "A label on it reads: <i>Activate to have a singularity beacon teleported to your location</i>."
|
||||
origin_tech = "bluespace=6;syndicate=5"
|
||||
syndicate = TRUE
|
||||
var/obj/machinery/computer/syndicate_depot/teleporter/mycomputer
|
||||
|
||||
/obj/item/radio/beacon/syndicate/Destroy()
|
||||
if(mycomputer)
|
||||
mycomputer.mybeacon = null
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/beacon/syndicate/attack_self(mob/user)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>Locked In</span>")
|
||||
new /obj/machinery/power/singularity_beacon/syndicate( user.loc )
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/radio/beacon/syndicate/bomb
|
||||
name = "suspicious beacon"
|
||||
desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance explosive to your location</i>."
|
||||
origin_tech = "bluespace=5;syndicate=5"
|
||||
|
||||
/obj/item/radio/beacon/syndicate/bomb/attack_self(mob/user)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>Locked In</span>")
|
||||
new /obj/machinery/syndicatebomb( user.loc )
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/radio/beacon/engine
|
||||
desc = "A label on it reads: <i>Warning: This device is used for transportation of high-density objects used for high-yield power generation. Stay away!</i>."
|
||||
anchored = 1 //Let's not move these around. Some folk might get the idea to use these for assassinations
|
||||
var/list/enginetype = list()
|
||||
|
||||
/obj/item/radio/beacon/engine/Initialize()
|
||||
LAZYADD(GLOB.engine_beacon_list, src)
|
||||
|
||||
/obj/item/radio/beacon/engine/tesling
|
||||
name = "Engine Beacon for Tesla and Singularity"
|
||||
enginetype = list(ENGTYPE_TESLA, ENGTYPE_SING)
|
||||
|
||||
/obj/item/radio/beacon/engine/tesla
|
||||
name = "Engine Beacon for Tesla"
|
||||
enginetype = list(ENGTYPE_TESLA)
|
||||
|
||||
/obj/item/radio/beacon/engine/sing
|
||||
name = "Engine Beacon for Singularity"
|
||||
enginetype = list(ENGTYPE_SING)
|
||||
/obj/item/radio/beacon
|
||||
name = "Tracking Beacon"
|
||||
desc = "A beacon used by a teleporter."
|
||||
icon_state = "beacon"
|
||||
item_state = "signaler"
|
||||
var/code = "Beacon"
|
||||
origin_tech = "bluespace=1"
|
||||
var/emagged = 0
|
||||
var/syndicate = 0
|
||||
var/area_bypass = FALSE
|
||||
var/cc_beacon = FALSE //set if allowed to teleport to even if on zlevel2
|
||||
|
||||
/obj/item/radio/beacon/New()
|
||||
..()
|
||||
code = "[code] ([GLOB.beacons.len + 1])"
|
||||
GLOB.beacons += src
|
||||
|
||||
/obj/item/radio/beacon/Destroy()
|
||||
GLOB.beacons -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/beacon/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
syndicate = 1
|
||||
to_chat(user, "<span class='notice'>The This beacon now only be locked on to by emagged teleporters!</span>")
|
||||
|
||||
/obj/item/radio/beacon/hear_talk()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/radio/beacon/send_hear()
|
||||
return null
|
||||
|
||||
/obj/item/radio/beacon/verb/alter_signal(t as text)
|
||||
set name = "Alter Beacon's Signal"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
code = t
|
||||
if(isnull(code))
|
||||
code = initial(code)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/item/radio/beacon/bacon //Probably a better way of doing this, I'm lazy.
|
||||
|
||||
/obj/item/radio/beacon/bacon/proc/digest_delay()
|
||||
QDEL_IN(src, 600)
|
||||
|
||||
// SINGULO BEACON SPAWNER
|
||||
/obj/item/radio/beacon/syndicate
|
||||
name = "suspicious beacon"
|
||||
desc = "A label on it reads: <i>Activate to have a singularity beacon teleported to your location</i>."
|
||||
origin_tech = "bluespace=6;syndicate=5"
|
||||
syndicate = TRUE
|
||||
var/obj/machinery/computer/syndicate_depot/teleporter/mycomputer
|
||||
|
||||
/obj/item/radio/beacon/syndicate/Destroy()
|
||||
if(mycomputer)
|
||||
mycomputer.mybeacon = null
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/beacon/syndicate/attack_self(mob/user)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>Locked In</span>")
|
||||
new /obj/machinery/power/singularity_beacon/syndicate( user.loc )
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/radio/beacon/syndicate/bomb
|
||||
name = "suspicious beacon"
|
||||
desc = "A label on it reads: <i>Warning: Activating this device will send a high-ordinance explosive to your location</i>."
|
||||
origin_tech = "bluespace=5;syndicate=5"
|
||||
|
||||
/obj/item/radio/beacon/syndicate/bomb/attack_self(mob/user)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>Locked In</span>")
|
||||
new /obj/machinery/syndicatebomb( user.loc )
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/radio/beacon/engine
|
||||
desc = "A label on it reads: <i>Warning: This device is used for transportation of high-density objects used for high-yield power generation. Stay away!</i>."
|
||||
anchored = 1 //Let's not move these around. Some folk might get the idea to use these for assassinations
|
||||
var/list/enginetype = list()
|
||||
|
||||
/obj/item/radio/beacon/engine/Initialize()
|
||||
LAZYADD(GLOB.engine_beacon_list, src)
|
||||
|
||||
/obj/item/radio/beacon/engine/tesling
|
||||
name = "Engine Beacon for Tesla and Singularity"
|
||||
enginetype = list(ENGTYPE_TESLA, ENGTYPE_SING)
|
||||
|
||||
/obj/item/radio/beacon/engine/tesla
|
||||
name = "Engine Beacon for Tesla"
|
||||
enginetype = list(ENGTYPE_TESLA)
|
||||
|
||||
/obj/item/radio/beacon/engine/sing
|
||||
name = "Engine Beacon for Singularity"
|
||||
enginetype = list(ENGTYPE_SING)
|
||||
|
||||
@@ -1,113 +1,113 @@
|
||||
/obj/item/radio/electropack
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
frequency = AIRLOCK_FREQ
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
var/code = 2
|
||||
|
||||
is_special = 1
|
||||
|
||||
/obj/item/radio/electropack/attack_hand(mob/user as mob)
|
||||
if(src == user.back)
|
||||
to_chat(user, "<span class='notice'>You need help taking this off!</span>")
|
||||
return 0
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/electropack/Destroy()
|
||||
if(istype(src.loc, /obj/item/assembly/shock_kit))
|
||||
var/obj/item/assembly/shock_kit/S = src.loc
|
||||
if(S.part1 == src)
|
||||
S.part1 = null
|
||||
else if(S.part2 == src)
|
||||
S.part2 = null
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/electropack/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
if(!b_stat)
|
||||
to_chat(user, "<span class='notice'>[src] is not ready to be attached!</span>")
|
||||
return
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.unEquip(W))
|
||||
to_chat(user, "<span class='notice'>\the [W] is stuck to your hand, you cannot attach it to \the [src]!</span>")
|
||||
return
|
||||
W.loc = A
|
||||
W.master = A
|
||||
A.part1 = W
|
||||
|
||||
user.unEquip(src)
|
||||
loc = A
|
||||
master = A
|
||||
A.part2 = src
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
if(src.flags & NODROP)
|
||||
A.flags |= NODROP
|
||||
|
||||
/obj/item/radio/electropack/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["freq"])
|
||||
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
|
||||
set_frequency(new_frequency)
|
||||
|
||||
else if(href_list["code"])
|
||||
code += text2num(href_list["code"])
|
||||
code = round(code)
|
||||
code = Clamp(code, 1, 100)
|
||||
|
||||
else if(href_list["power"])
|
||||
on = !on
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/radio/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption != code)
|
||||
return
|
||||
|
||||
if(ismob(loc) && on)
|
||||
var/mob/M = loc
|
||||
var/turf/T = M.loc
|
||||
if(istype(T, /turf))
|
||||
if(!M.moved_recently && M.last_move)
|
||||
M.moved_recently = 1
|
||||
step(M, M.last_move)
|
||||
sleep(50)
|
||||
if(M)
|
||||
M.moved_recently = 0
|
||||
to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
do_sparks(3, 1, M)
|
||||
|
||||
M.Weaken(5)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/radio/electropack/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "radio_electro.tmpl", "[name]", 400, 500)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/item/radio/electropack/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
var/data[0]
|
||||
|
||||
data["power"] = on
|
||||
data["freq"] = format_frequency(frequency)
|
||||
data["code"] = code
|
||||
|
||||
return data
|
||||
/obj/item/radio/electropack
|
||||
name = "electropack"
|
||||
desc = "Dance my monkeys! DANCE!!!"
|
||||
icon_state = "electropack0"
|
||||
item_state = "electropack"
|
||||
frequency = AIRLOCK_FREQ
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
var/code = 2
|
||||
|
||||
is_special = 1
|
||||
|
||||
/obj/item/radio/electropack/attack_hand(mob/user as mob)
|
||||
if(src == user.back)
|
||||
to_chat(user, "<span class='notice'>You need help taking this off!</span>")
|
||||
return 0
|
||||
. = ..()
|
||||
|
||||
/obj/item/radio/electropack/Destroy()
|
||||
if(istype(src.loc, /obj/item/assembly/shock_kit))
|
||||
var/obj/item/assembly/shock_kit/S = src.loc
|
||||
if(S.part1 == src)
|
||||
S.part1 = null
|
||||
else if(S.part2 == src)
|
||||
S.part2 = null
|
||||
master = null
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/electropack/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/clothing/head/helmet))
|
||||
if(!b_stat)
|
||||
to_chat(user, "<span class='notice'>[src] is not ready to be attached!</span>")
|
||||
return
|
||||
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
|
||||
A.icon = 'icons/obj/assemblies.dmi'
|
||||
|
||||
if(!user.unEquip(W))
|
||||
to_chat(user, "<span class='notice'>\the [W] is stuck to your hand, you cannot attach it to \the [src]!</span>")
|
||||
return
|
||||
W.loc = A
|
||||
W.master = A
|
||||
A.part1 = W
|
||||
|
||||
user.unEquip(src)
|
||||
loc = A
|
||||
master = A
|
||||
A.part2 = src
|
||||
|
||||
user.put_in_hands(A)
|
||||
A.add_fingerprint(user)
|
||||
if(src.flags & NODROP)
|
||||
A.flags |= NODROP
|
||||
|
||||
/obj/item/radio/electropack/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(href_list["freq"])
|
||||
var/new_frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
|
||||
set_frequency(new_frequency)
|
||||
|
||||
else if(href_list["code"])
|
||||
code += text2num(href_list["code"])
|
||||
code = round(code)
|
||||
code = Clamp(code, 1, 100)
|
||||
|
||||
else if(href_list["power"])
|
||||
on = !on
|
||||
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/radio/electropack/receive_signal(datum/signal/signal)
|
||||
if(!signal || signal.encryption != code)
|
||||
return
|
||||
|
||||
if(ismob(loc) && on)
|
||||
var/mob/M = loc
|
||||
var/turf/T = M.loc
|
||||
if(istype(T, /turf))
|
||||
if(!M.moved_recently && M.last_move)
|
||||
M.moved_recently = 1
|
||||
step(M, M.last_move)
|
||||
sleep(50)
|
||||
if(M)
|
||||
M.moved_recently = 0
|
||||
to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
|
||||
do_sparks(3, 1, M)
|
||||
|
||||
M.Weaken(5)
|
||||
|
||||
if(master)
|
||||
master.receive_signal()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/radio/electropack/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "radio_electro.tmpl", "[name]", 400, 500)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/item/radio/electropack/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
var/data[0]
|
||||
|
||||
data["power"] = on
|
||||
data["freq"] = format_frequency(frequency)
|
||||
data["code"] = code
|
||||
|
||||
return data
|
||||
|
||||
@@ -1,425 +1,426 @@
|
||||
/obj/item/radio/headset
|
||||
name = "radio headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
var/radio_desc = ""
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/ears.dmi',
|
||||
"Vox Armalis" = 'icons/mob/species/armalis/ears.dmi'
|
||||
) //We read you loud and skree-er.
|
||||
materials = list(MAT_METAL=75)
|
||||
subspace_transmission = TRUE
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
slot_flags = SLOT_EARS
|
||||
var/translate_binary = FALSE
|
||||
var/translate_hive = FALSE
|
||||
var/obj/item/encryptionkey/keyslot1 = null
|
||||
var/obj/item/encryptionkey/keyslot2 = null
|
||||
|
||||
var/ks1type = null
|
||||
var/ks2type = null
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/headset/New()
|
||||
..()
|
||||
internal_channels.Cut()
|
||||
|
||||
/obj/item/radio/headset/Initialize()
|
||||
..()
|
||||
|
||||
if(ks1type)
|
||||
keyslot1 = new ks1type(src)
|
||||
if(keyslot1.syndie)
|
||||
syndiekey = keyslot1
|
||||
if(ks2type)
|
||||
keyslot2 = new ks2type(src)
|
||||
if(keyslot2.syndie)
|
||||
syndiekey = keyslot2
|
||||
|
||||
recalculateChannels(TRUE)
|
||||
|
||||
/obj/item/radio/headset/Destroy()
|
||||
QDEL_NULL(keyslot1)
|
||||
QDEL_NULL(keyslot2)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/list_channels(var/mob/user)
|
||||
return list_secure_channels()
|
||||
|
||||
/obj/item/radio/headset/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(src, user) && radio_desc)
|
||||
. += "The following channels are available:"
|
||||
. += radio_desc
|
||||
|
||||
/obj/item/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel)
|
||||
if(channel == "special")
|
||||
if(translate_binary)
|
||||
var/datum/language/binary = GLOB.all_languages["Robot Talk"]
|
||||
binary.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces)))
|
||||
return RADIO_CONNECTION_NON_SUBSPACE
|
||||
if(translate_hive)
|
||||
var/datum/language/hivemind = GLOB.all_languages["Hivemind"]
|
||||
hivemind.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces)))
|
||||
return RADIO_CONNECTION_NON_SUBSPACE
|
||||
return RADIO_CONNECTION_FAIL
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/is_listening()
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(H.l_ear == src || H.r_ear == src)
|
||||
return ..()
|
||||
else if(isanimal(loc) || isAI(loc))
|
||||
return ..()
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/radio/headset/alt
|
||||
name = "bowman headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/syndicate
|
||||
origin_tech = "syndicate=3"
|
||||
ks1type = /obj/item/encryptionkey/syndicate/nukeops
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
|
||||
name = "syndicate headset"
|
||||
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
origin_tech = "syndicate=3"
|
||||
icon_state = "syndie_headset"
|
||||
item_state = "syndie_headset"
|
||||
|
||||
/obj/item/radio/headset/syndicate/syndteam
|
||||
ks1type = /obj/item/encryptionkey/syndteam
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt/syndteam
|
||||
ks1type = /obj/item/encryptionkey/syndteam
|
||||
|
||||
/obj/item/radio/headset/binary
|
||||
origin_tech = "syndicate=3"
|
||||
ks1type = /obj/item/encryptionkey/binary
|
||||
|
||||
/obj/item/radio/headset/headset_sec
|
||||
name = "security radio headset"
|
||||
desc = "This is used by your elite security force."
|
||||
icon_state = "sec_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_sec
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt
|
||||
name = "security bowman headset"
|
||||
desc = "This is used by your elite security force. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "sec_headset_alt"
|
||||
item_state = "sec_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/headset_eng
|
||||
name = "engineering radio headset"
|
||||
desc = "When the engineers wish to chat like girls."
|
||||
icon_state = "eng_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_rob
|
||||
name = "robotics radio headset"
|
||||
desc = "Made specifically for the roboticists who cannot decide between departments."
|
||||
icon_state = "rob_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_rob
|
||||
|
||||
/obj/item/radio/headset/headset_med
|
||||
name = "medical radio headset"
|
||||
desc = "A headset for the trained staff of the medbay."
|
||||
icon_state = "med_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_med
|
||||
|
||||
/obj/item/radio/headset/headset_sci
|
||||
name = "science radio headset"
|
||||
desc = "A sciency headset. Like usual."
|
||||
icon_state = "sci_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_sci
|
||||
|
||||
/obj/item/radio/headset/headset_medsci
|
||||
name = "medical research radio headset"
|
||||
desc = "A headset that is a result of the mating between medical and science."
|
||||
icon_state = "medsci_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_medsci
|
||||
|
||||
/obj/item/radio/headset/headset_com
|
||||
name = "command radio headset"
|
||||
desc = "A headset with a commanding channel."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_com
|
||||
|
||||
/obj/item/radio/headset/heads/captain
|
||||
name = "captain's headset"
|
||||
desc = "The headset of the boss."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt
|
||||
name = "\proper the captain's bowman headset"
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/rd
|
||||
name = "Research Director's headset"
|
||||
desc = "Headset of the researching God."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/rd
|
||||
|
||||
/obj/item/radio/headset/heads/hos
|
||||
name = "head of security's headset"
|
||||
desc = "The headset of the man who protects your worthless lives."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/hos
|
||||
|
||||
/obj/item/radio/headset/heads/hos/alt
|
||||
name = "\proper the head of security's bowman headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/ce
|
||||
name = "chief engineer's headset"
|
||||
desc = "The headset of the guy who is in charge of morons."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/ce
|
||||
|
||||
/obj/item/radio/headset/heads/cmo
|
||||
name = "chief medical officer's headset"
|
||||
desc = "The headset of the highly trained medical chief."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/cmo
|
||||
|
||||
/obj/item/radio/headset/heads/hop
|
||||
name = "head of personnel's headset"
|
||||
desc = "The headset of the guy who will one day be captain."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/hop
|
||||
|
||||
/obj/item/radio/headset/headset_cargo
|
||||
name = "supply radio headset"
|
||||
desc = "A headset used by the cargo department."
|
||||
icon_state = "cargo_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/radio/headset/headset_cargo/mining
|
||||
name = "mining radio headset"
|
||||
desc = "Headset used by shaft miners."
|
||||
icon_state = "mine_headset"
|
||||
|
||||
/obj/item/radio/headset/headset_service
|
||||
name = "service radio headset"
|
||||
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
|
||||
icon_state = "srv_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_service
|
||||
|
||||
/obj/item/radio/headset/heads/ntrep
|
||||
name = "nanotrasen representative's headset"
|
||||
desc = "The headset of the Nanotrasen Representative."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/ntrep
|
||||
|
||||
/obj/item/radio/headset/heads/magistrate
|
||||
name = "magistrate's headset"
|
||||
desc = "The headset of the Magistrate."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/magistrate
|
||||
|
||||
/obj/item/radio/headset/heads/magistrate/alt
|
||||
name = "\proper magistrate's bowman headset"
|
||||
desc = "The headset of the Magistrate. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/blueshield
|
||||
name = "blueshield's headset"
|
||||
desc = "The headset of the Blueshield."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/blueshield
|
||||
|
||||
/obj/item/radio/headset/heads/blueshield/alt
|
||||
name = "\proper blueshield's bowman headset"
|
||||
desc = "The headset of the Blueshield. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/ert
|
||||
name = "emergency response team headset"
|
||||
desc = "The headset of the boss's boss."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/ert
|
||||
|
||||
/obj/item/radio/headset/ert/alt
|
||||
name = "\proper emergency response team's bowman headset"
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/centcom
|
||||
name = "\proper centcom officer's bowman headset"
|
||||
desc = "The headset of final authority. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
ks2type = /obj/item/encryptionkey/centcom
|
||||
|
||||
/obj/item/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
|
||||
name = "\improper AI subspace transceiver"
|
||||
desc = "Integrated AI radio transceiver."
|
||||
icon = 'icons/obj/robot_component.dmi'
|
||||
icon_state = "radio"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/ai_integrated
|
||||
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
|
||||
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
|
||||
|
||||
/obj/item/radio/headset/heads/ai_integrated/is_listening()
|
||||
if(disabledAi)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/attackby(obj/item/W as obj, mob/user as mob)
|
||||
user.set_machine(src)
|
||||
if(!( istype(W, /obj/item/screwdriver) || (istype(W, /obj/item/encryptionkey/ ))))
|
||||
return ..()
|
||||
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
if(keyslot1 || keyslot2)
|
||||
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, SSradio.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
if(keyslot1)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot1.loc = T
|
||||
keyslot1 = null
|
||||
if(keyslot2)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot2.loc = T
|
||||
keyslot2 = null
|
||||
|
||||
recalculateChannels()
|
||||
to_chat(user, "You pop out the encryption keys in the headset!")
|
||||
else
|
||||
to_chat(user, "This headset doesn't have any encryption keys! How useless...")
|
||||
|
||||
if(istype(W, /obj/item/encryptionkey/))
|
||||
if(keyslot1 && keyslot2)
|
||||
to_chat(user, "The headset can't hold another key!")
|
||||
return
|
||||
|
||||
if(!keyslot1)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
keyslot1 = W
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
keyslot2 = W
|
||||
|
||||
recalculateChannels()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/radio/headset/proc/recalculateChannels(var/setDescription = FALSE)
|
||||
channels = list()
|
||||
translate_binary = FALSE
|
||||
translate_hive = FALSE
|
||||
syndiekey = null
|
||||
|
||||
if(keyslot1)
|
||||
for(var/ch_name in keyslot1.channels)
|
||||
if(ch_name in channels)
|
||||
continue
|
||||
channels += ch_name
|
||||
channels[ch_name] = keyslot1.channels[ch_name]
|
||||
|
||||
if(keyslot1.translate_binary)
|
||||
translate_binary = TRUE
|
||||
|
||||
if(keyslot1.translate_hive)
|
||||
translate_hive = TRUE
|
||||
|
||||
if(keyslot1.syndie)
|
||||
syndiekey = keyslot1
|
||||
|
||||
if(keyslot2)
|
||||
for(var/ch_name in keyslot2.channels)
|
||||
if(ch_name in channels)
|
||||
continue
|
||||
channels += ch_name
|
||||
channels[ch_name] = keyslot2.channels[ch_name]
|
||||
|
||||
if(keyslot2.translate_binary)
|
||||
translate_binary = TRUE
|
||||
|
||||
if(keyslot2.translate_hive)
|
||||
translate_hive = TRUE
|
||||
|
||||
if(keyslot2.syndie)
|
||||
syndiekey = keyslot2
|
||||
|
||||
|
||||
for(var/ch_name in channels)
|
||||
if(!SSradio)
|
||||
name = "broken radio headset"
|
||||
return
|
||||
|
||||
secure_radio_connections[ch_name] = SSradio.add_object(src, SSradio.radiochannels[ch_name], RADIO_CHAT)
|
||||
|
||||
if(setDescription)
|
||||
setupRadioDescription()
|
||||
|
||||
return
|
||||
|
||||
/obj/item/radio/headset/proc/setupRadioDescription()
|
||||
var/radio_text = ""
|
||||
for(var/i = 1 to channels.len)
|
||||
var/channel = channels[i]
|
||||
var/key = get_radio_key_from_channel(channel)
|
||||
radio_text += "[key] - [channel]"
|
||||
if(i != channels.len)
|
||||
radio_text += ", "
|
||||
|
||||
radio_desc = radio_text
|
||||
|
||||
/obj/item/radio/headset/proc/make_syndie() // Turns normal radios into Syndicate radios!
|
||||
qdel(keyslot1)
|
||||
keyslot1 = new /obj/item/encryptionkey/syndicate
|
||||
syndiekey = keyslot1
|
||||
recalculateChannels()
|
||||
/obj/item/radio/headset
|
||||
name = "radio headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
var/radio_desc = ""
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/ears.dmi',
|
||||
"Vox Armalis" = 'icons/mob/species/armalis/ears.dmi'
|
||||
) //We read you loud and skree-er.
|
||||
materials = list(MAT_METAL=75)
|
||||
subspace_transmission = TRUE
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
slot_flags = SLOT_EARS
|
||||
var/translate_binary = FALSE
|
||||
var/translate_hive = FALSE
|
||||
var/obj/item/encryptionkey/keyslot1 = null
|
||||
var/obj/item/encryptionkey/keyslot2 = null
|
||||
|
||||
var/ks1type = null
|
||||
var/ks2type = null
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/headset/New()
|
||||
..()
|
||||
internal_channels.Cut()
|
||||
|
||||
/obj/item/radio/headset/Initialize()
|
||||
..()
|
||||
|
||||
if(ks1type)
|
||||
keyslot1 = new ks1type(src)
|
||||
if(keyslot1.syndie)
|
||||
syndiekey = keyslot1
|
||||
if(ks2type)
|
||||
keyslot2 = new ks2type(src)
|
||||
if(keyslot2.syndie)
|
||||
syndiekey = keyslot2
|
||||
|
||||
recalculateChannels(TRUE)
|
||||
|
||||
/obj/item/radio/headset/Destroy()
|
||||
QDEL_NULL(keyslot1)
|
||||
QDEL_NULL(keyslot2)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/list_channels(var/mob/user)
|
||||
return list_secure_channels()
|
||||
|
||||
/obj/item/radio/headset/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(src, user) && radio_desc)
|
||||
. += "The following channels are available:"
|
||||
. += radio_desc
|
||||
|
||||
/obj/item/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel)
|
||||
if(channel == "special")
|
||||
if(translate_binary)
|
||||
var/datum/language/binary = GLOB.all_languages["Robot Talk"]
|
||||
binary.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces)))
|
||||
return RADIO_CONNECTION_NON_SUBSPACE
|
||||
if(translate_hive)
|
||||
var/datum/language/hivemind = GLOB.all_languages["Hivemind"]
|
||||
hivemind.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces)))
|
||||
return RADIO_CONNECTION_NON_SUBSPACE
|
||||
return RADIO_CONNECTION_FAIL
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/is_listening()
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(H.l_ear == src || H.r_ear == src)
|
||||
return ..()
|
||||
else if(isanimal(loc) || isAI(loc))
|
||||
return ..()
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/radio/headset/alt
|
||||
name = "bowman headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/syndicate
|
||||
origin_tech = "syndicate=3"
|
||||
ks1type = /obj/item/encryptionkey/syndicate/nukeops
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection
|
||||
name = "syndicate headset"
|
||||
desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
origin_tech = "syndicate=3"
|
||||
icon_state = "syndie_headset"
|
||||
item_state = "syndie_headset"
|
||||
|
||||
/obj/item/radio/headset/syndicate/syndteam
|
||||
ks1type = /obj/item/encryptionkey/syndteam
|
||||
|
||||
/obj/item/radio/headset/syndicate/alt/syndteam
|
||||
ks1type = /obj/item/encryptionkey/syndteam
|
||||
|
||||
/obj/item/radio/headset/binary
|
||||
origin_tech = "syndicate=3"
|
||||
ks1type = /obj/item/encryptionkey/binary
|
||||
|
||||
/obj/item/radio/headset/headset_sec
|
||||
name = "security radio headset"
|
||||
desc = "This is used by your elite security force."
|
||||
icon_state = "sec_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_sec
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt
|
||||
name = "security bowman headset"
|
||||
desc = "This is used by your elite security force. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "sec_headset_alt"
|
||||
item_state = "sec_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/headset_eng
|
||||
name = "engineering radio headset"
|
||||
desc = "When the engineers wish to chat like girls."
|
||||
icon_state = "eng_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_rob
|
||||
name = "robotics radio headset"
|
||||
desc = "Made specifically for the roboticists who cannot decide between departments."
|
||||
icon_state = "rob_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_rob
|
||||
|
||||
/obj/item/radio/headset/headset_med
|
||||
name = "medical radio headset"
|
||||
desc = "A headset for the trained staff of the medbay."
|
||||
icon_state = "med_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_med
|
||||
|
||||
/obj/item/radio/headset/headset_sci
|
||||
name = "science radio headset"
|
||||
desc = "A sciency headset. Like usual."
|
||||
icon_state = "sci_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_sci
|
||||
|
||||
/obj/item/radio/headset/headset_medsci
|
||||
name = "medical research radio headset"
|
||||
desc = "A headset that is a result of the mating between medical and science."
|
||||
icon_state = "medsci_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_medsci
|
||||
|
||||
/obj/item/radio/headset/headset_com
|
||||
name = "command radio headset"
|
||||
desc = "A headset with a commanding channel."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_com
|
||||
|
||||
/obj/item/radio/headset/heads/captain
|
||||
name = "captain's headset"
|
||||
desc = "The headset of the boss."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/captain
|
||||
|
||||
/obj/item/radio/headset/heads/captain/alt
|
||||
name = "\proper the captain's bowman headset"
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/rd
|
||||
name = "Research Director's headset"
|
||||
desc = "Headset of the researching God."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/rd
|
||||
|
||||
/obj/item/radio/headset/heads/hos
|
||||
name = "head of security's headset"
|
||||
desc = "The headset of the man who protects your worthless lives."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/hos
|
||||
|
||||
/obj/item/radio/headset/heads/hos/alt
|
||||
name = "\proper the head of security's bowman headset"
|
||||
desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/ce
|
||||
name = "chief engineer's headset"
|
||||
desc = "The headset of the guy who is in charge of morons."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/ce
|
||||
|
||||
/obj/item/radio/headset/heads/cmo
|
||||
name = "chief medical officer's headset"
|
||||
desc = "The headset of the highly trained medical chief."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/cmo
|
||||
|
||||
/obj/item/radio/headset/heads/hop
|
||||
name = "head of personnel's headset"
|
||||
desc = "The headset of the guy who will one day be captain."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/hop
|
||||
|
||||
/obj/item/radio/headset/headset_cargo
|
||||
name = "supply radio headset"
|
||||
desc = "A headset used by the cargo department."
|
||||
icon_state = "cargo_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/radio/headset/headset_cargo/mining
|
||||
name = "mining radio headset"
|
||||
desc = "Headset used by shaft miners."
|
||||
icon_state = "mine_headset"
|
||||
|
||||
/obj/item/radio/headset/headset_service
|
||||
name = "service radio headset"
|
||||
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
|
||||
icon_state = "srv_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/headset_service
|
||||
|
||||
/obj/item/radio/headset/heads/ntrep
|
||||
name = "nanotrasen representative's headset"
|
||||
desc = "The headset of the Nanotrasen Representative."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/ntrep
|
||||
|
||||
/obj/item/radio/headset/heads/magistrate
|
||||
name = "magistrate's headset"
|
||||
desc = "The headset of the Magistrate."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/magistrate
|
||||
|
||||
/obj/item/radio/headset/heads/magistrate/alt
|
||||
name = "\proper magistrate's bowman headset"
|
||||
desc = "The headset of the Magistrate. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/heads/blueshield
|
||||
name = "blueshield's headset"
|
||||
desc = "The headset of the Blueshield."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/blueshield
|
||||
|
||||
/obj/item/radio/headset/heads/blueshield/alt
|
||||
name = "\proper blueshield's bowman headset"
|
||||
desc = "The headset of the Blueshield. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/ert
|
||||
name = "emergency response team headset"
|
||||
desc = "The headset of the boss's boss."
|
||||
icon_state = "com_headset"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/ert
|
||||
|
||||
/obj/item/radio/headset/ert/alt
|
||||
name = "\proper emergency response team's bowman headset"
|
||||
desc = "The headset of the boss. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
|
||||
/obj/item/radio/headset/centcom
|
||||
name = "\proper centcom officer's bowman headset"
|
||||
desc = "The headset of final authority. Protects ears from flashbangs."
|
||||
flags = EARBANGPROTECT
|
||||
icon_state = "com_headset_alt"
|
||||
item_state = "com_headset_alt"
|
||||
ks2type = /obj/item/encryptionkey/centcom
|
||||
|
||||
/obj/item/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
|
||||
name = "\improper AI subspace transceiver"
|
||||
desc = "Integrated AI radio transceiver."
|
||||
icon = 'icons/obj/robot_component.dmi'
|
||||
icon_state = "radio"
|
||||
item_state = "headset"
|
||||
ks2type = /obj/item/encryptionkey/heads/ai_integrated
|
||||
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
|
||||
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
|
||||
|
||||
/obj/item/radio/headset/heads/ai_integrated/is_listening()
|
||||
if(disabledAi)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/encryptionkey/))
|
||||
user.set_machine(src)
|
||||
if(keyslot1 && keyslot2)
|
||||
to_chat(user, "The headset can't hold another key!")
|
||||
return
|
||||
|
||||
if(!keyslot1)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
keyslot1 = W
|
||||
else
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
keyslot2 = W
|
||||
recalculateChannels()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/headset/screwdriver_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = 0))
|
||||
return
|
||||
user.set_machine(src)
|
||||
if(keyslot1 || keyslot2)
|
||||
|
||||
for(var/ch_name in channels)
|
||||
SSradio.remove_object(src, SSradio.radiochannels[ch_name])
|
||||
secure_radio_connections[ch_name] = null
|
||||
|
||||
if(keyslot1)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot1.loc = T
|
||||
keyslot1 = null
|
||||
if(keyslot2)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T)
|
||||
keyslot2.loc = T
|
||||
keyslot2 = null
|
||||
|
||||
recalculateChannels()
|
||||
to_chat(user, "You pop out the encryption keys in the headset!")
|
||||
I.play_tool_sound(user, I.tool_volume)
|
||||
else
|
||||
to_chat(user, "This headset doesn't have any encryption keys! How useless...")
|
||||
|
||||
/obj/item/radio/headset/proc/recalculateChannels(var/setDescription = FALSE)
|
||||
channels = list()
|
||||
translate_binary = FALSE
|
||||
translate_hive = FALSE
|
||||
syndiekey = null
|
||||
|
||||
if(keyslot1)
|
||||
for(var/ch_name in keyslot1.channels)
|
||||
if(ch_name in channels)
|
||||
continue
|
||||
channels += ch_name
|
||||
channels[ch_name] = keyslot1.channels[ch_name]
|
||||
|
||||
if(keyslot1.translate_binary)
|
||||
translate_binary = TRUE
|
||||
|
||||
if(keyslot1.translate_hive)
|
||||
translate_hive = TRUE
|
||||
|
||||
if(keyslot1.syndie)
|
||||
syndiekey = keyslot1
|
||||
|
||||
if(keyslot2)
|
||||
for(var/ch_name in keyslot2.channels)
|
||||
if(ch_name in channels)
|
||||
continue
|
||||
channels += ch_name
|
||||
channels[ch_name] = keyslot2.channels[ch_name]
|
||||
|
||||
if(keyslot2.translate_binary)
|
||||
translate_binary = TRUE
|
||||
|
||||
if(keyslot2.translate_hive)
|
||||
translate_hive = TRUE
|
||||
|
||||
if(keyslot2.syndie)
|
||||
syndiekey = keyslot2
|
||||
|
||||
|
||||
for(var/ch_name in channels)
|
||||
if(!SSradio)
|
||||
name = "broken radio headset"
|
||||
return
|
||||
|
||||
secure_radio_connections[ch_name] = SSradio.add_object(src, SSradio.radiochannels[ch_name], RADIO_CHAT)
|
||||
|
||||
if(setDescription)
|
||||
setupRadioDescription()
|
||||
|
||||
return
|
||||
|
||||
/obj/item/radio/headset/proc/setupRadioDescription()
|
||||
var/radio_text = ""
|
||||
for(var/i = 1 to channels.len)
|
||||
var/channel = channels[i]
|
||||
var/key = get_radio_key_from_channel(channel)
|
||||
radio_text += "[key] - [channel]"
|
||||
if(i != channels.len)
|
||||
radio_text += ", "
|
||||
|
||||
radio_desc = radio_text
|
||||
|
||||
/obj/item/radio/headset/proc/make_syndie() // Turns normal radios into Syndicate radios!
|
||||
qdel(keyslot1)
|
||||
keyslot1 = new /obj/item/encryptionkey/syndicate
|
||||
syndiekey = keyslot1
|
||||
recalculateChannels()
|
||||
|
||||
@@ -1,268 +1,274 @@
|
||||
/obj/item/radio/intercom
|
||||
name = "station intercom (General)"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = 1
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
canhear_range = 2
|
||||
flags = CONDUCT
|
||||
var/number = 0
|
||||
var/circuitry_installed = 1
|
||||
var/last_tick //used to delay the powercheck
|
||||
var/buildstage = 0
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/intercom/custom
|
||||
name = "station intercom (Custom)"
|
||||
broadcasting = 0
|
||||
listening = 0
|
||||
|
||||
/obj/item/radio/intercom/interrogation
|
||||
name = "station intercom (Interrogation)"
|
||||
frequency = AIRLOCK_FREQ
|
||||
|
||||
/obj/item/radio/intercom/private
|
||||
name = "station intercom (Private)"
|
||||
frequency = AI_FREQ
|
||||
|
||||
/obj/item/radio/intercom/command
|
||||
name = "station intercom (Command)"
|
||||
frequency = COMM_FREQ
|
||||
|
||||
/obj/item/radio/intercom/specops
|
||||
name = "\improper Special Operations intercom"
|
||||
frequency = ERT_FREQ
|
||||
|
||||
/obj/item/radio/intercom/department
|
||||
canhear_range = 5
|
||||
broadcasting = 0
|
||||
listening = 1
|
||||
|
||||
/obj/item/radio/intercom/department/medbay
|
||||
name = "station intercom (Medbay)"
|
||||
frequency = MED_I_FREQ
|
||||
|
||||
/obj/item/radio/intercom/department/security
|
||||
name = "station intercom (Security)"
|
||||
frequency = SEC_I_FREQ
|
||||
|
||||
/obj/item/radio/intercom/New(turf/loc, ndir, building = 3)
|
||||
..()
|
||||
buildstage = building
|
||||
if(buildstage)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
if(ndir)
|
||||
pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
|
||||
pixel_y = (ndir & NORTH|SOUTH) ? (ndir == NORTH ? 28 : -28) : 0
|
||||
dir=ndir
|
||||
b_stat=1
|
||||
on = 0
|
||||
GLOB.global_intercoms.Add(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/radio/intercom/department/medbay/New()
|
||||
..()
|
||||
internal_channels = default_medbay_channels.Copy()
|
||||
|
||||
/obj/item/radio/intercom/department/security/New()
|
||||
..()
|
||||
internal_channels = list(
|
||||
num2text(PUB_FREQ) = list(),
|
||||
num2text(SEC_I_FREQ) = list(access_security)
|
||||
)
|
||||
|
||||
/obj/item/radio/intercom/syndicate
|
||||
name = "illicit intercom"
|
||||
desc = "Talk through this. Evilly"
|
||||
frequency = SYND_FREQ
|
||||
subspace_transmission = TRUE
|
||||
syndiekey = new /obj/item/encryptionkey/syndicate/nukeops
|
||||
|
||||
/obj/item/radio/intercom/syndicate/New()
|
||||
..()
|
||||
internal_channels[num2text(SYND_FREQ)] = list(access_syndicate)
|
||||
|
||||
/obj/item/radio/intercom/pirate
|
||||
name = "pirate radio intercom"
|
||||
desc = "You wouldn't steal a space shuttle. Piracy. It's a crime!"
|
||||
subspace_transmission = 1
|
||||
|
||||
/obj/item/radio/intercom/pirate/New()
|
||||
..()
|
||||
internal_channels.Cut()
|
||||
internal_channels = list(
|
||||
num2text(PUB_FREQ) = list(),
|
||||
num2text(AI_FREQ) = list(),
|
||||
num2text(COMM_FREQ)= list(),
|
||||
num2text(ENG_FREQ) = list(),
|
||||
num2text(MED_FREQ) = list(),
|
||||
num2text(MED_I_FREQ)=list(),
|
||||
num2text(SEC_FREQ) = list(),
|
||||
num2text(SEC_I_FREQ)=list(),
|
||||
num2text(SCI_FREQ) = list(),
|
||||
num2text(SUP_FREQ) = list(),
|
||||
num2text(SRV_FREQ) = list()
|
||||
)
|
||||
|
||||
/obj/item/radio/intercom/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
GLOB.global_intercoms.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/attack_ai(mob/user as mob)
|
||||
add_hiddenprint(user)
|
||||
add_fingerprint(user)
|
||||
spawn(0)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
spawn(0)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/radio/intercom/receive_range(freq, level)
|
||||
if(!is_listening())
|
||||
return -1
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
// TODO: Integrate radio with the space manager
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return -1
|
||||
if(freq in SSradio.ANTAG_FREQS)
|
||||
if(!(syndiekey))
|
||||
return -1//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return canhear_range
|
||||
|
||||
/obj/item/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/stack/tape_roll)) //eww
|
||||
return
|
||||
switch(buildstage)
|
||||
if(3)
|
||||
if(iswirecutter(W) && b_stat && wires.IsAllCut())
|
||||
to_chat(user, "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>")
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src))
|
||||
if(buildstage != 3)
|
||||
return
|
||||
new /obj/item/stack/cable_coil(get_turf(src),5)
|
||||
on = 0
|
||||
b_stat = 1
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return 1
|
||||
else return ..()
|
||||
if(2)
|
||||
if(isscrewdriver(W))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src))
|
||||
update_icon()
|
||||
on = 1
|
||||
b_stat = 0
|
||||
buildstage = 3
|
||||
to_chat(user, "<span class='notice'>You secure the electronics!</span>")
|
||||
update_icon()
|
||||
START_PROCESSING(SSobj, src)
|
||||
for(var/i, i<= 5, i++)
|
||||
wires.UpdateCut(i,1)
|
||||
return 1
|
||||
if(1)
|
||||
if(iscoil(W))
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
if(coil.amount < 5)
|
||||
to_chat(user, "<span class='warning'>You need more cable for this!</span>")
|
||||
return
|
||||
if(do_after(user, 10 * coil.toolspeed, target = src))
|
||||
coil.use(5)
|
||||
to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
|
||||
buildstage = 2
|
||||
return 1
|
||||
if(iscrowbar(W))
|
||||
to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src))
|
||||
if(buildstage != 1)
|
||||
return
|
||||
new /obj/item/intercom_electronics(get_turf(src))
|
||||
to_chat(user, "<span class='notice'>The circuitboard pops out!</span>")
|
||||
buildstage = 0
|
||||
return 1
|
||||
if(0)
|
||||
if(istype(W,/obj/item/intercom_electronics))
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src))
|
||||
qdel(W)
|
||||
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
|
||||
buildstage = 1
|
||||
return 1
|
||||
if(iswelder(W))
|
||||
var/obj/item/weldingtool/WT=W
|
||||
playsound(get_turf(src), WT.usesound, 50, 1)
|
||||
if(!WT.remove_fuel(3, user))
|
||||
to_chat(user, "<span class='warning'>You're out of welding fuel.</span>")
|
||||
return 1
|
||||
if(do_after(user, 10 * WT.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You cut the intercom frame from the wall!</span>")
|
||||
new /obj/item/mounted/frame/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/obj/item/radio/intercom/update_icon()
|
||||
if(!circuitry_installed)
|
||||
icon_state="intercom-frame"
|
||||
return
|
||||
icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
|
||||
|
||||
/obj/item/radio/intercom/process()
|
||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||
last_tick = world.timeofday
|
||||
|
||||
|
||||
if(!src.loc)
|
||||
on = 0
|
||||
else
|
||||
var/area/A = get_area(src)
|
||||
if(!A)
|
||||
on = 0
|
||||
else
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
update_icon()
|
||||
|
||||
/obj/item/intercom_electronics
|
||||
name = "intercom electronics"
|
||||
icon = 'icons/obj/doors/door_assembly.dmi'
|
||||
icon_state = "door_electronics"
|
||||
desc = "Looks like a circuit. Probably is."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
origin_tech = "engineering=2;programming=1"
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
|
||||
/obj/item/radio/intercom/locked
|
||||
var/locked_frequency
|
||||
|
||||
/obj/item/radio/intercom/locked/set_frequency(var/frequency)
|
||||
if(frequency == locked_frequency)
|
||||
..(locked_frequency)
|
||||
|
||||
/obj/item/radio/intercom/locked/list_channels()
|
||||
return ""
|
||||
|
||||
/obj/item/radio/intercom/locked/ai_private
|
||||
name = "\improper AI intercom"
|
||||
frequency = AI_FREQ
|
||||
|
||||
/obj/item/radio/intercom/locked/confessional
|
||||
name = "confessional intercom"
|
||||
frequency = 1480
|
||||
|
||||
/obj/item/radio/intercom/locked/prison
|
||||
name = "\improper prison intercom"
|
||||
desc = "Talk through this. It looks like it has been modified to not broadcast."
|
||||
|
||||
/obj/item/radio/intercom/locked/prison/New()
|
||||
..()
|
||||
wires.CutWireIndex(WIRE_TRANSMIT)
|
||||
/obj/item/radio/intercom
|
||||
name = "station intercom (General)"
|
||||
desc = "Talk through this."
|
||||
icon_state = "intercom"
|
||||
anchored = 1
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
canhear_range = 2
|
||||
flags = CONDUCT
|
||||
var/number = 0
|
||||
var/circuitry_installed = 1
|
||||
var/last_tick //used to delay the powercheck
|
||||
var/buildstage = 0
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/radio/intercom/custom
|
||||
name = "station intercom (Custom)"
|
||||
broadcasting = 0
|
||||
listening = 0
|
||||
|
||||
/obj/item/radio/intercom/interrogation
|
||||
name = "station intercom (Interrogation)"
|
||||
frequency = AIRLOCK_FREQ
|
||||
|
||||
/obj/item/radio/intercom/private
|
||||
name = "station intercom (Private)"
|
||||
frequency = AI_FREQ
|
||||
|
||||
/obj/item/radio/intercom/command
|
||||
name = "station intercom (Command)"
|
||||
frequency = COMM_FREQ
|
||||
|
||||
/obj/item/radio/intercom/specops
|
||||
name = "\improper Special Operations intercom"
|
||||
frequency = ERT_FREQ
|
||||
|
||||
/obj/item/radio/intercom/department
|
||||
canhear_range = 5
|
||||
broadcasting = 0
|
||||
listening = 1
|
||||
|
||||
/obj/item/radio/intercom/department/medbay
|
||||
name = "station intercom (Medbay)"
|
||||
frequency = MED_I_FREQ
|
||||
|
||||
/obj/item/radio/intercom/department/security
|
||||
name = "station intercom (Security)"
|
||||
frequency = SEC_I_FREQ
|
||||
|
||||
/obj/item/radio/intercom/New(turf/loc, ndir, building = 3)
|
||||
..()
|
||||
buildstage = building
|
||||
if(buildstage)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
if(ndir)
|
||||
pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
|
||||
pixel_y = (ndir & NORTH|SOUTH) ? (ndir == NORTH ? 28 : -28) : 0
|
||||
dir=ndir
|
||||
b_stat=1
|
||||
on = 0
|
||||
GLOB.global_intercoms.Add(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/radio/intercom/department/medbay/New()
|
||||
..()
|
||||
internal_channels = default_medbay_channels.Copy()
|
||||
|
||||
/obj/item/radio/intercom/department/security/New()
|
||||
..()
|
||||
internal_channels = list(
|
||||
num2text(PUB_FREQ) = list(),
|
||||
num2text(SEC_I_FREQ) = list(ACCESS_SECURITY)
|
||||
)
|
||||
|
||||
/obj/item/radio/intercom/syndicate
|
||||
name = "illicit intercom"
|
||||
desc = "Talk through this. Evilly"
|
||||
frequency = SYND_FREQ
|
||||
subspace_transmission = TRUE
|
||||
syndiekey = new /obj/item/encryptionkey/syndicate/nukeops
|
||||
|
||||
/obj/item/radio/intercom/syndicate/New()
|
||||
..()
|
||||
internal_channels[num2text(SYND_FREQ)] = list(ACCESS_SYNDICATE)
|
||||
|
||||
/obj/item/radio/intercom/pirate
|
||||
name = "pirate radio intercom"
|
||||
desc = "You wouldn't steal a space shuttle. Piracy. It's a crime!"
|
||||
subspace_transmission = 1
|
||||
|
||||
/obj/item/radio/intercom/pirate/New()
|
||||
..()
|
||||
internal_channels.Cut()
|
||||
internal_channels = list(
|
||||
num2text(PUB_FREQ) = list(),
|
||||
num2text(AI_FREQ) = list(),
|
||||
num2text(COMM_FREQ)= list(),
|
||||
num2text(ENG_FREQ) = list(),
|
||||
num2text(MED_FREQ) = list(),
|
||||
num2text(MED_I_FREQ)=list(),
|
||||
num2text(SEC_FREQ) = list(),
|
||||
num2text(SEC_I_FREQ)=list(),
|
||||
num2text(SCI_FREQ) = list(),
|
||||
num2text(SUP_FREQ) = list(),
|
||||
num2text(SRV_FREQ) = list()
|
||||
)
|
||||
|
||||
/obj/item/radio/intercom/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
GLOB.global_intercoms.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/attack_ai(mob/user as mob)
|
||||
add_hiddenprint(user)
|
||||
add_fingerprint(user)
|
||||
spawn(0)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
spawn(0)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/radio/intercom/receive_range(freq, level)
|
||||
if(!is_listening())
|
||||
return -1
|
||||
if(!(0 in level))
|
||||
var/turf/position = get_turf(src)
|
||||
// TODO: Integrate radio with the space manager
|
||||
if(isnull(position) || !(position.z in level))
|
||||
return -1
|
||||
if(freq in SSradio.ANTAG_FREQS)
|
||||
if(!(syndiekey))
|
||||
return -1//Prevents broadcast of messages over devices lacking the encryption
|
||||
|
||||
return canhear_range
|
||||
|
||||
/obj/item/radio/intercom/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/stack/tape_roll)) //eww
|
||||
return
|
||||
else if(iscoil(W) && buildstage == 1)
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
if(coil.amount < 5)
|
||||
to_chat(user, "<span class='warning'>You need more cable for this!</span>")
|
||||
return
|
||||
if(do_after(user, 10 * coil.toolspeed, target = src) && buildstage == 1)
|
||||
coil.use(5)
|
||||
to_chat(user, "<span class='notice'>You wire \the [src]!</span>")
|
||||
buildstage = 2
|
||||
return 1
|
||||
else if(istype(W,/obj/item/intercom_electronics) && buildstage == 0)
|
||||
playsound(get_turf(src), W.usesound, 50, 1)
|
||||
if(do_after(user, 10 * W.toolspeed, target = src) && buildstage == 0)
|
||||
qdel(W)
|
||||
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src]!</span>")
|
||||
buildstage = 1
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/radio/intercom/crowbar_act(mob/user, obj/item/I)
|
||||
if(buildstage != 1)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.tool_use_check(user, 0))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin removing the electronics...</span>")
|
||||
if(!I.use_tool(src, user, 10, volume = I.tool_volume) || buildstage != 1)
|
||||
return
|
||||
new /obj/item/intercom_electronics(get_turf(src))
|
||||
to_chat(user, "<span class='notice'>The circuit board pops out!</span>")
|
||||
buildstage = 0
|
||||
|
||||
/obj/item/radio/intercom/screwdriver_act(mob/user, obj/item/I)
|
||||
if(buildstage != 2)
|
||||
return ..()
|
||||
. = TRUE
|
||||
if(!I.tool_use_check(user, 0))
|
||||
return
|
||||
if(!I.use_tool(src, user, 10, volume = I.tool_volume) || buildstage != 2)
|
||||
return
|
||||
update_icon()
|
||||
on = 1
|
||||
b_stat = 0
|
||||
buildstage = 3
|
||||
to_chat(user, "<span class='notice'>You secure the electronics!</span>")
|
||||
update_icon()
|
||||
START_PROCESSING(SSobj, src)
|
||||
for(var/i, i<= 5, i++)
|
||||
wires.UpdateCut(i,1)
|
||||
|
||||
/obj/item/radio/intercom/wirecutter_act(mob/user, obj/item/I)
|
||||
if(!(buildstage == 3 && b_stat && wires.IsAllCut()))
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
WIRECUTTER_SNIP_MESSAGE
|
||||
new /obj/item/stack/cable_coil(get_turf(src),5)
|
||||
on = 0
|
||||
b_stat = 1
|
||||
buildstage = 1
|
||||
update_icon()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/radio/intercom/welder_act(mob/user, obj/item/I)
|
||||
if(!buildstage)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.tool_use_check(user, 3))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start slicing [src] from the wall...</span>")
|
||||
if(I.use_tool(src, user, 10, amount = 3, volume = I.tool_volume))
|
||||
to_chat(user, "<span class='notice'>You cut [src] free from the wall!</span>")
|
||||
new /obj/item/mounted/frame/intercom(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/radio/intercom/update_icon()
|
||||
if(!circuitry_installed)
|
||||
icon_state="intercom-frame"
|
||||
return
|
||||
icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
|
||||
|
||||
/obj/item/radio/intercom/process()
|
||||
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
|
||||
last_tick = world.timeofday
|
||||
|
||||
|
||||
if(!src.loc)
|
||||
on = 0
|
||||
else
|
||||
var/area/A = get_area(src)
|
||||
if(!A)
|
||||
on = 0
|
||||
else
|
||||
on = A.powered(EQUIP) // set "on" to the power status
|
||||
update_icon()
|
||||
|
||||
/obj/item/intercom_electronics
|
||||
name = "intercom electronics"
|
||||
icon = 'icons/obj/doors/door_assembly.dmi'
|
||||
icon_state = "door_electronics"
|
||||
desc = "Looks like a circuit. Probably is."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
origin_tech = "engineering=2;programming=1"
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
|
||||
/obj/item/radio/intercom/locked
|
||||
var/locked_frequency
|
||||
|
||||
/obj/item/radio/intercom/locked/set_frequency(var/frequency)
|
||||
if(frequency == locked_frequency)
|
||||
..(locked_frequency)
|
||||
|
||||
/obj/item/radio/intercom/locked/list_channels()
|
||||
return ""
|
||||
|
||||
/obj/item/radio/intercom/locked/ai_private
|
||||
name = "\improper AI intercom"
|
||||
frequency = AI_FREQ
|
||||
|
||||
/obj/item/radio/intercom/locked/confessional
|
||||
name = "confessional intercom"
|
||||
frequency = 1480
|
||||
|
||||
/obj/item/radio/intercom/locked/prison
|
||||
name = "\improper prison intercom"
|
||||
desc = "Talk through this. It looks like it has been modified to not broadcast."
|
||||
|
||||
/obj/item/radio/intercom/locked/prison/New()
|
||||
..()
|
||||
wires.CutWireIndex(RADIO_WIRE_TRANSMIT)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -9,6 +9,7 @@
|
||||
var/datum/nano_module/crew_monitor/crew_monitor
|
||||
|
||||
/obj/item/sensor_device/New()
|
||||
..()
|
||||
crew_monitor = new(src)
|
||||
|
||||
/obj/item/sensor_device/Destroy()
|
||||
|
||||
@@ -1,320 +1,324 @@
|
||||
/obj/item/taperecorder
|
||||
name = "universal recorder"
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
var/playing = 0
|
||||
var/playsleepseconds = 0
|
||||
var/obj/item/tape/mytape
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
|
||||
|
||||
/obj/item/taperecorder/New()
|
||||
mytape = new /obj/item/tape/random(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/Destroy()
|
||||
QDEL_NULL(mytape)
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src))
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
mytape = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/proc/eject(mob/user)
|
||||
if(mytape)
|
||||
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
|
||||
stop()
|
||||
user.put_in_hands(mytape)
|
||||
mytape = null
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(user.l_hand != src && user.r_hand != src)
|
||||
..()
|
||||
return
|
||||
eject(user)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
else if(recording)
|
||||
icon_state = "taperecorder_recording"
|
||||
else if(playing)
|
||||
icon_state = "taperecorder_playing"
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
var/msg = multilingual_to_message(message_pieces)
|
||||
if(mytape && recording)
|
||||
var/ending = copytext(msg, length(msg))
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
if(M.stuttering)
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] stammers, \"[msg]\""
|
||||
return
|
||||
if(M.getBrainLoss() >= 60)
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] gibbers, \"[msg]\""
|
||||
return
|
||||
if(ending == "?")
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] asks, \"[msg]\""
|
||||
return
|
||||
else if(ending == "!")
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] exclaims, \"[msg]\""
|
||||
return
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] says, \"[msg]\""
|
||||
|
||||
/obj/item/taperecorder/hear_message(mob/living/M as mob, msg)
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] [msg]"
|
||||
|
||||
/obj/item/taperecorder/verb/record()
|
||||
set name = "Start Recording"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
if(mytape.used_capacity < mytape.max_capacity)
|
||||
to_chat(usr, "<span class='notice'>Recording started.</span>")
|
||||
recording = 1
|
||||
update_icon()
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(used, used < max)
|
||||
if(recording == 0)
|
||||
break
|
||||
mytape.used_capacity++
|
||||
used++
|
||||
sleep(10)
|
||||
recording = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The tape is full.</span>")
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/stop()
|
||||
set name = "Stop"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
if(recording)
|
||||
recording = 0
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
|
||||
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
|
||||
return
|
||||
else if(playing)
|
||||
playing = 0
|
||||
atom_say("Playback stopped.")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/play()
|
||||
set name = "Play Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
playing = 1
|
||||
update_icon()
|
||||
to_chat(usr, "<span class='notice'>Playing started.</span>")
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
|
||||
if(!mytape)
|
||||
break
|
||||
if(playing == 0)
|
||||
break
|
||||
if(mytape.storedinfo.len < i)
|
||||
break
|
||||
atom_say("[mytape.storedinfo[i]]")
|
||||
if(mytape.storedinfo.len < i + 1)
|
||||
playsleepseconds = 1
|
||||
sleep(10)
|
||||
T = get_turf(src)
|
||||
atom_say("End of recording.")
|
||||
else
|
||||
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
|
||||
if(playsleepseconds > 14)
|
||||
sleep(10)
|
||||
T = get_turf(src)
|
||||
atom_say("Skipping [playsleepseconds] seconds of silence.")
|
||||
playsleepseconds = 1
|
||||
i++
|
||||
|
||||
playing = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
if(!canprint)
|
||||
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
|
||||
return
|
||||
if(recording || playing)
|
||||
return
|
||||
|
||||
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
|
||||
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
|
||||
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
||||
var/t1 = "<B>Transcript:</B><BR><BR>"
|
||||
for(var/i = 1, mytape.storedinfo.len >= i, i++)
|
||||
t1 += "[mytape.storedinfo[i]]<BR>"
|
||||
P.info = t1
|
||||
P.name = "paper- 'Transcript'"
|
||||
usr.put_in_hands(P)
|
||||
canprint = 0
|
||||
sleep(300)
|
||||
canprint = 1
|
||||
|
||||
//empty tape recorders
|
||||
/obj/item/taperecorder/empty/New()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "tape_white"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
var/used_capacity = 0
|
||||
var/list/storedinfo = list()
|
||||
var/list/timestamp = list()
|
||||
var/ruined = 0
|
||||
|
||||
/obj/item/tape/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
|
||||
..()
|
||||
ruin()
|
||||
|
||||
/obj/item/tape/attack_self(mob/user)
|
||||
if(!ruined)
|
||||
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
|
||||
ruin()
|
||||
|
||||
/obj/item/tape/verb/wipe()
|
||||
set name = "Wipe Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(ruined)
|
||||
return
|
||||
|
||||
to_chat(usr, "You erase the data from the [src]")
|
||||
clear()
|
||||
|
||||
/obj/item/tape/proc/clear()
|
||||
used_capacity = 0
|
||||
storedinfo.Cut()
|
||||
timestamp.Cut()
|
||||
|
||||
/obj/item/tape/proc/ruin()
|
||||
if(!ruined)
|
||||
overlays += "ribbonoverlay"
|
||||
ruined = 1
|
||||
|
||||
|
||||
|
||||
/obj/item/tape/proc/fix()
|
||||
overlays -= "ribbonoverlay"
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/tape/attackby(obj/item/I, mob/user)
|
||||
if(ruined && istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in.</span>")
|
||||
if(do_after(user, 120 * I.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in!</span>")
|
||||
fix()
|
||||
else if(istype(I, /obj/item/pen))
|
||||
var/title = stripped_input(usr,"What do you want to name the tape?", "Tape Renaming", name, MAX_NAME_LEN)
|
||||
if(!title || !length(title))
|
||||
name = initial(name)
|
||||
return
|
||||
name = "tape - [title]"
|
||||
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
/obj/item/taperecorder
|
||||
name = "universal recorder"
|
||||
desc = "A device that can record to cassette tapes, and play them. It automatically translates the content in playback."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "taperecorder_empty"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
var/playing = 0
|
||||
var/playsleepseconds = 0
|
||||
var/obj/item/tape/mytape
|
||||
var/open_panel = 0
|
||||
var/canprint = 1
|
||||
var/starts_with_tape = TRUE
|
||||
|
||||
|
||||
/obj/item/taperecorder/New()
|
||||
..()
|
||||
if(starts_with_tape)
|
||||
mytape = new /obj/item/tape/random(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/Destroy()
|
||||
QDEL_NULL(mytape)
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src))
|
||||
. += "The wire panel is [open_panel ? "opened" : "closed"]."
|
||||
|
||||
|
||||
/obj/item/taperecorder/attackby(obj/item/I, mob/user)
|
||||
if(!mytape && istype(I, /obj/item/tape))
|
||||
user.drop_item()
|
||||
I.loc = src
|
||||
mytape = I
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/taperecorder/proc/eject(mob/user)
|
||||
if(mytape)
|
||||
to_chat(user, "<span class='notice'>You remove [mytape] from [src].</span>")
|
||||
stop()
|
||||
user.put_in_hands(mytape)
|
||||
mytape = null
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
return ..()
|
||||
|
||||
/obj/item/taperecorder/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(user.l_hand != src && user.r_hand != src)
|
||||
..()
|
||||
return
|
||||
eject(user)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/ejectverb()
|
||||
set name = "Eject Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
|
||||
eject(usr)
|
||||
|
||||
|
||||
/obj/item/taperecorder/update_icon()
|
||||
if(!mytape)
|
||||
icon_state = "taperecorder_empty"
|
||||
else if(recording)
|
||||
icon_state = "taperecorder_recording"
|
||||
else if(playing)
|
||||
icon_state = "taperecorder_playing"
|
||||
else
|
||||
icon_state = "taperecorder_idle"
|
||||
|
||||
|
||||
/obj/item/taperecorder/hear_talk(mob/living/M as mob, list/message_pieces)
|
||||
var/msg = multilingual_to_message(message_pieces)
|
||||
if(mytape && recording)
|
||||
var/ending = copytext(msg, length(msg))
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
if(M.stuttering)
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] stammers, \"[msg]\""
|
||||
return
|
||||
if(M.getBrainLoss() >= 60)
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] gibbers, \"[msg]\""
|
||||
return
|
||||
if(ending == "?")
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] asks, \"[msg]\""
|
||||
return
|
||||
else if(ending == "!")
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] exclaims, \"[msg]\""
|
||||
return
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] says, \"[msg]\""
|
||||
|
||||
/obj/item/taperecorder/hear_message(mob/living/M as mob, msg)
|
||||
if(mytape && recording)
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] [M.name] [msg]"
|
||||
|
||||
/obj/item/taperecorder/verb/record()
|
||||
set name = "Start Recording"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
if(mytape.used_capacity < mytape.max_capacity)
|
||||
to_chat(usr, "<span class='notice'>Recording started.</span>")
|
||||
recording = 1
|
||||
update_icon()
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording started."
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(used, used < max)
|
||||
if(recording == 0)
|
||||
break
|
||||
mytape.used_capacity++
|
||||
used++
|
||||
sleep(10)
|
||||
recording = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>The tape is full.</span>")
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/stop()
|
||||
set name = "Stop"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
if(recording)
|
||||
recording = 0
|
||||
mytape.timestamp += mytape.used_capacity
|
||||
mytape.storedinfo += "\[[time2text(mytape.used_capacity * 10,"mm:ss")]\] Recording stopped."
|
||||
to_chat(usr, "<span class='notice'>Recording stopped.</span>")
|
||||
return
|
||||
else if(playing)
|
||||
playing = 0
|
||||
atom_say("Playback stopped.")
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/play()
|
||||
set name = "Play Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
return
|
||||
if(playing)
|
||||
return
|
||||
|
||||
playing = 1
|
||||
update_icon()
|
||||
to_chat(usr, "<span class='notice'>Playing started.</span>")
|
||||
var/used = mytape.used_capacity //to stop runtimes when you eject the tape
|
||||
var/max = mytape.max_capacity
|
||||
for(var/i = 1, used < max, sleep(10 * playsleepseconds))
|
||||
if(!mytape)
|
||||
break
|
||||
if(playing == 0)
|
||||
break
|
||||
if(mytape.storedinfo.len < i)
|
||||
break
|
||||
atom_say("[mytape.storedinfo[i]]")
|
||||
if(mytape.storedinfo.len < i + 1)
|
||||
playsleepseconds = 1
|
||||
sleep(10)
|
||||
T = get_turf(src)
|
||||
atom_say("End of recording.")
|
||||
else
|
||||
playsleepseconds = mytape.timestamp[i + 1] - mytape.timestamp[i]
|
||||
if(playsleepseconds > 14)
|
||||
sleep(10)
|
||||
T = get_turf(src)
|
||||
atom_say("Skipping [playsleepseconds] seconds of silence.")
|
||||
playsleepseconds = 1
|
||||
i++
|
||||
|
||||
playing = 0
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/taperecorder/attack_self(mob/user)
|
||||
if(!mytape || mytape.ruined)
|
||||
return
|
||||
if(recording)
|
||||
stop()
|
||||
else
|
||||
record()
|
||||
|
||||
|
||||
/obj/item/taperecorder/verb/print_transcript()
|
||||
set name = "Print Transcript"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(!mytape)
|
||||
return
|
||||
if(!canprint)
|
||||
to_chat(usr, "<span class='notice'>The recorder can't print that fast!</span>")
|
||||
return
|
||||
if(recording || playing)
|
||||
return
|
||||
|
||||
to_chat(usr, "<span class='notice'>Transcript printed.</span>")
|
||||
playsound(loc, 'sound/goonstation/machines/printer_thermal.ogg', 50, 1)
|
||||
var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
|
||||
var/t1 = "<B>Transcript:</B><BR><BR>"
|
||||
for(var/i = 1, mytape.storedinfo.len >= i, i++)
|
||||
t1 += "[mytape.storedinfo[i]]<BR>"
|
||||
P.info = t1
|
||||
P.name = "paper- 'Transcript'"
|
||||
usr.put_in_hands(P)
|
||||
canprint = 0
|
||||
sleep(300)
|
||||
canprint = 1
|
||||
|
||||
//empty tape recorders
|
||||
/obj/item/taperecorder/empty
|
||||
starts_with_tape = FALSE
|
||||
|
||||
|
||||
/obj/item/tape
|
||||
name = "tape"
|
||||
desc = "A magnetic tape that can hold up to ten minutes of content."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "tape_white"
|
||||
item_state = "analyzer"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
var/used_capacity = 0
|
||||
var/list/storedinfo = list()
|
||||
var/list/timestamp = list()
|
||||
var/ruined = 0
|
||||
|
||||
/obj/item/tape/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
|
||||
..()
|
||||
ruin()
|
||||
|
||||
/obj/item/tape/attack_self(mob/user)
|
||||
if(!ruined)
|
||||
to_chat(user, "<span class='notice'>You pull out all the tape!</span>")
|
||||
ruin()
|
||||
|
||||
/obj/item/tape/verb/wipe()
|
||||
set name = "Wipe Tape"
|
||||
set category = "Object"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(ruined)
|
||||
return
|
||||
|
||||
to_chat(usr, "You erase the data from the [src]")
|
||||
clear()
|
||||
|
||||
/obj/item/tape/proc/clear()
|
||||
used_capacity = 0
|
||||
storedinfo.Cut()
|
||||
timestamp.Cut()
|
||||
|
||||
/obj/item/tape/proc/ruin()
|
||||
if(!ruined)
|
||||
overlays += "ribbonoverlay"
|
||||
ruined = 1
|
||||
|
||||
|
||||
|
||||
/obj/item/tape/proc/fix()
|
||||
overlays -= "ribbonoverlay"
|
||||
ruined = 0
|
||||
|
||||
|
||||
/obj/item/tape/attackby(obj/item/I, mob/user)
|
||||
if(ruined && istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You start winding the tape back in.</span>")
|
||||
if(do_after(user, 120 * I.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You wound the tape back in!</span>")
|
||||
fix()
|
||||
else if(istype(I, /obj/item/pen))
|
||||
var/title = stripped_input(usr,"What do you want to name the tape?", "Tape Renaming", name, MAX_NAME_LEN)
|
||||
if(!title || !length(title))
|
||||
name = initial(name)
|
||||
return
|
||||
name = "tape - [title]"
|
||||
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/tape/random/New()
|
||||
..()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
|
||||
/obj/item/thermal_drill/New()
|
||||
..()
|
||||
soundloop = new(list(src), FALSE)
|
||||
spark_system = new /datum/effect_system/spark_spread()
|
||||
spark_system.set_up(1, 0, src)
|
||||
@@ -24,4 +25,4 @@
|
||||
name = "diamond tipped thermal safe drill"
|
||||
desc = "A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Guaranteed 100% jam proof."
|
||||
icon_state = "diamond_drill"
|
||||
time_multiplier = 0.5
|
||||
time_multiplier = 0.5
|
||||
|
||||
@@ -167,4 +167,4 @@ effective or pretty fucking useless.
|
||||
if(active)
|
||||
GLOB.active_jammers |= src
|
||||
else
|
||||
GLOB.active_jammers -= src
|
||||
GLOB.active_jammers -= src
|
||||
|
||||
@@ -1,220 +1,220 @@
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
desc = "Regulates the transfer of air between two tanks"
|
||||
var/obj/item/tank/tank_one = null
|
||||
var/obj/item/tank/tank_two = null
|
||||
var/obj/item/assembly/attached_device = null
|
||||
var/mob/living/attacher = null
|
||||
var/valve_open = 0
|
||||
var/toggle = 1
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
|
||||
/obj/item/transfer_valve/Destroy()
|
||||
QDEL_NULL(tank_one)
|
||||
QDEL_NULL(tank_two)
|
||||
QDEL_NULL(attached_device)
|
||||
attacher = null
|
||||
return ..()
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first.</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
tank_one = I
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
if(I.w_class > w_class)
|
||||
w_class = I.w_class
|
||||
else if(!tank_two)
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
tank_two = I
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
if(I.w_class > w_class)
|
||||
w_class = I.w_class
|
||||
|
||||
update_icon()
|
||||
SSnanoui.update_uis(src) // update all UIs attached to src
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(I))
|
||||
var/obj/item/assembly/A = I
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first.</span>")
|
||||
return
|
||||
user.remove_from_mob(A)
|
||||
attached_device = A
|
||||
A.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You attach the [A] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
investigate_log("[key_name(user)] attached a [A] to a transfer valve.", INVESTIGATE_BOMB)
|
||||
msg_admin_attack("[key_name_admin(user)]attached [A] to a transfer valve.", ATKLOG_FEW)
|
||||
log_game("[key_name_admin(user)] attached [A] to a transfer valve.")
|
||||
attacher = user
|
||||
SSnanoui.update_uis(src) // update all UIs attached to src
|
||||
|
||||
|
||||
/obj/item/transfer_valve/HasProximity(atom/movable/AM)
|
||||
if(!attached_device)
|
||||
return
|
||||
attached_device.HasProximity(AM)
|
||||
|
||||
/obj/item/transfer_valve/hear_talk(mob/living/M, list/message_pieces)
|
||||
..()
|
||||
for(var/obj/O in contents)
|
||||
O.hear_talk(M, message_pieces)
|
||||
|
||||
/obj/item/transfer_valve/hear_message(mob/living/M, msg)
|
||||
..()
|
||||
for(var/obj/O in contents)
|
||||
O.hear_message(M, msg)
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "transfer_valve.tmpl", "Tank Transfer Valve", 460, 280)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
//ui.set_auto_update(1)
|
||||
|
||||
/obj/item/transfer_valve/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
var/data[0]
|
||||
|
||||
data["attachmentOne"] = tank_one ? tank_one.name : null
|
||||
data["attachmentTwo"] = tank_two ? tank_two.name : null
|
||||
data["valveAttachment"] = attached_device ? attached_device.name : null
|
||||
data["valveOpen"] = valve_open ? 1 : 0
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
if(loc != usr)
|
||||
return 0
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
tank_one.forceMove(get_turf(src))
|
||||
tank_one = null
|
||||
update_icon()
|
||||
if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
tank_two.forceMove(get_turf(src))
|
||||
tank_two = null
|
||||
update_icon()
|
||||
if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.forceMove(get_turf(src))
|
||||
attached_device.holder = null
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
return 1 // Returning 1 sends an update to attached UIs
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = 0
|
||||
toggle_valve()
|
||||
spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
overlays.Cut()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
overlays += "[tank_one.icon_state]"
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
overlays += "device"
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases()
|
||||
tank_two.air_contents.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
tank_two.air_contents.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if(!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = 1
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
|
||||
var/attacher_name = ""
|
||||
if(!attacher)
|
||||
attacher_name = "Unknown"
|
||||
else
|
||||
attacher_name = "[key_name_admin(attacher)]"
|
||||
|
||||
var/mob/mob = get_mob_by_key(src.fingerprintslast)
|
||||
|
||||
investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", INVESTIGATE_BOMB)
|
||||
message_admins("Bomb valve opened at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]")
|
||||
log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]")
|
||||
merge_gases()
|
||||
spawn(20) // In case one tank bursts
|
||||
for(var/i in 1 to 5)
|
||||
update_icon()
|
||||
sleep(10)
|
||||
update_icon()
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
update_icon()
|
||||
/obj/item/transfer_valve
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
name = "tank transfer valve"
|
||||
icon_state = "valve_1"
|
||||
item_state = "ttv"
|
||||
desc = "Regulates the transfer of air between two tanks"
|
||||
var/obj/item/tank/tank_one = null
|
||||
var/obj/item/tank/tank_two = null
|
||||
var/obj/item/assembly/attached_device = null
|
||||
var/mob/living/attacher = null
|
||||
var/valve_open = 0
|
||||
var/toggle = 1
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
|
||||
/obj/item/transfer_valve/Destroy()
|
||||
QDEL_NULL(tank_one)
|
||||
QDEL_NULL(tank_two)
|
||||
QDEL_NULL(attached_device)
|
||||
attacher = null
|
||||
return ..()
|
||||
|
||||
/obj/item/transfer_valve/IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
/obj/item/transfer_valve/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/tank))
|
||||
if(tank_one && tank_two)
|
||||
to_chat(user, "<span class='warning'>There are already two tanks attached, remove one first.</span>")
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
tank_one = I
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
if(I.w_class > w_class)
|
||||
w_class = I.w_class
|
||||
else if(!tank_two)
|
||||
if(!user.unEquip(I))
|
||||
return
|
||||
tank_two = I
|
||||
I.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You attach the tank to the transfer valve.</span>")
|
||||
if(I.w_class > w_class)
|
||||
w_class = I.w_class
|
||||
|
||||
update_icon()
|
||||
SSnanoui.update_uis(src) // update all UIs attached to src
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(I))
|
||||
var/obj/item/assembly/A = I
|
||||
if(A.secured)
|
||||
to_chat(user, "<span class='notice'>The device is secured.</span>")
|
||||
return
|
||||
if(attached_device)
|
||||
to_chat(user, "<span class='warning'>There is already a device attached to the valve, remove it first.</span>")
|
||||
return
|
||||
user.remove_from_mob(A)
|
||||
attached_device = A
|
||||
A.forceMove(src)
|
||||
to_chat(user, "<span class='notice'>You attach the [A] to the valve controls and secure it.</span>")
|
||||
A.holder = src
|
||||
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
|
||||
|
||||
investigate_log("[key_name(user)] attached a [A] to a transfer valve.", INVESTIGATE_BOMB)
|
||||
msg_admin_attack("[key_name_admin(user)]attached [A] to a transfer valve.", ATKLOG_FEW)
|
||||
log_game("[key_name_admin(user)] attached [A] to a transfer valve.")
|
||||
attacher = user
|
||||
SSnanoui.update_uis(src) // update all UIs attached to src
|
||||
|
||||
|
||||
/obj/item/transfer_valve/HasProximity(atom/movable/AM)
|
||||
if(!attached_device)
|
||||
return
|
||||
attached_device.HasProximity(AM)
|
||||
|
||||
/obj/item/transfer_valve/hear_talk(mob/living/M, list/message_pieces)
|
||||
..()
|
||||
for(var/obj/O in contents)
|
||||
O.hear_talk(M, message_pieces)
|
||||
|
||||
/obj/item/transfer_valve/hear_message(mob/living/M, msg)
|
||||
..()
|
||||
for(var/obj/O in contents)
|
||||
O.hear_message(M, msg)
|
||||
|
||||
/obj/item/transfer_valve/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "transfer_valve.tmpl", "Tank Transfer Valve", 460, 280)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
//ui.set_auto_update(1)
|
||||
|
||||
/obj/item/transfer_valve/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
var/data[0]
|
||||
|
||||
data["attachmentOne"] = tank_one ? tank_one.name : null
|
||||
data["attachmentTwo"] = tank_two ? tank_two.name : null
|
||||
data["valveAttachment"] = attached_device ? attached_device.name : null
|
||||
data["valveOpen"] = valve_open ? 1 : 0
|
||||
|
||||
return data
|
||||
|
||||
/obj/item/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
if(loc != usr)
|
||||
return 0
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
tank_one.forceMove(get_turf(src))
|
||||
tank_one = null
|
||||
update_icon()
|
||||
if((!tank_two || tank_two.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
tank_two.forceMove(get_turf(src))
|
||||
tank_two = null
|
||||
update_icon()
|
||||
if((!tank_one || tank_one.w_class < WEIGHT_CLASS_BULKY) && (w_class > WEIGHT_CLASS_NORMAL))
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.forceMove(get_turf(src))
|
||||
attached_device.holder = null
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
return 1 // Returning 1 sends an update to attached UIs
|
||||
|
||||
/obj/item/transfer_valve/proc/process_activation(obj/item/D)
|
||||
if(toggle)
|
||||
toggle = 0
|
||||
toggle_valve()
|
||||
spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
toggle = 1
|
||||
|
||||
/obj/item/transfer_valve/update_icon()
|
||||
overlays.Cut()
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
overlays += "[tank_one.icon_state]"
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
overlays += "device"
|
||||
|
||||
/obj/item/transfer_valve/proc/merge_gases()
|
||||
tank_two.air_contents.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
tank_two.air_contents.merge(temp)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if(!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/transfer_valve/proc/toggle_valve()
|
||||
if(!valve_open && tank_one && tank_two)
|
||||
valve_open = 1
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
|
||||
var/attacher_name = ""
|
||||
if(!attacher)
|
||||
attacher_name = "Unknown"
|
||||
else
|
||||
attacher_name = "[key_name_admin(attacher)]"
|
||||
|
||||
var/mob/mob = get_mob_by_key(src.fingerprintslast)
|
||||
|
||||
investigate_log("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]", INVESTIGATE_BOMB)
|
||||
message_admins("Bomb valve opened at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name_admin(mob)]")
|
||||
log_game("Bomb valve opened at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with [attached_device ? attached_device : "no device"], attached by [attacher_name]. Last touched by: [key_name(mob)]")
|
||||
merge_gases()
|
||||
spawn(20) // In case one tank bursts
|
||||
for(var/i in 1 to 5)
|
||||
update_icon()
|
||||
sleep(10)
|
||||
update_icon()
|
||||
|
||||
else if(valve_open && tank_one && tank_two)
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
update_icon()
|
||||
|
||||
@@ -316,6 +316,7 @@ var/list/world_uplinks = list()
|
||||
// implant uplink (not the implant tool) and a preset headset uplink.
|
||||
|
||||
/obj/item/radio/uplink/New()
|
||||
..()
|
||||
hidden_uplink = new(src)
|
||||
icon_state = "radio"
|
||||
|
||||
@@ -339,6 +340,7 @@ var/list/world_uplinks = list()
|
||||
hidden_uplink.uplink_type = "sst"
|
||||
|
||||
/obj/item/multitool/uplink/New()
|
||||
..()
|
||||
hidden_uplink = new(src)
|
||||
|
||||
/obj/item/multitool/uplink/attack_self(mob/user as mob)
|
||||
@@ -351,4 +353,4 @@ var/list/world_uplinks = list()
|
||||
/obj/item/radio/headset/uplink/New()
|
||||
..()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 20
|
||||
hidden_uplink.uses = 20
|
||||
|
||||
@@ -41,4 +41,4 @@
|
||||
return
|
||||
|
||||
voice = sanitize(copytext(chosen_voice, 1, MAX_MESSAGE_LEN))
|
||||
to_chat(user, "<span class='notice'>You are now mimicking <b>[voice]</b>.</span>")
|
||||
to_chat(user, "<span class='notice'>You are now mimicking <b>[voice]</b>.</span>")
|
||||
|
||||
@@ -52,4 +52,4 @@
|
||||
H.reagents.add_reagent(poison_type, poison_dose)
|
||||
poison_total -= poison_dose
|
||||
add_attack_logs(src, user, "Picked up [src], the trapped syndicate documents")
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
name = "Chameleon flag"
|
||||
desc = "A poor recreation of the official NT flag. It seems to shimmer a little."
|
||||
icon_state = "ntflag"
|
||||
origin_tech = "syndicate=4;magnets=4"
|
||||
origin_tech = "syndicate=1;magnets=4"
|
||||
var/updated_icon_state = null
|
||||
var/used = FALSE
|
||||
var/obj/item/grenade/boobytrap = null
|
||||
@@ -245,22 +245,25 @@
|
||||
message_admins("[key_name_admin(user)] has hidden [I] in the [src] ready for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("[key_name(user)] has hidden [I] in the [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
|
||||
investigate_log("[key_name(user)] has hidden [I] in the [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
|
||||
else if(isscrewdriver(I) && boobytrap && user == trapper)
|
||||
to_chat(user, "<span class='notice'>You remove [boobytrap] from the [src].</span>")
|
||||
boobytrap.forceMove(get_turf(src))
|
||||
boobytrap = null
|
||||
trapper = null
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/flag/chameleon/attackby(obj/item/W, mob/user, params)
|
||||
if(is_hot(W) && !(resistance_flags & ON_FIRE) && boobytrap && trapper)
|
||||
else if(is_hot(I) && !(resistance_flags & ON_FIRE) && boobytrap && trapper)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
message_admins("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
|
||||
investigate_log("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
|
||||
return ..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/flag/chameleon/screwdriver_act(mob/user, obj/item/I)
|
||||
if(!boobytrap || user != trapper)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove [boobytrap] from [src].</span>")
|
||||
boobytrap.forceMove(get_turf(src))
|
||||
boobytrap = null
|
||||
trapper = null
|
||||
|
||||
/obj/item/flag/chameleon/burn()
|
||||
if(boobytrap)
|
||||
@@ -272,4 +275,4 @@
|
||||
|
||||
/obj/item/flag/chameleon/depot/New()
|
||||
..()
|
||||
boobytrap = new /obj/item/grenade/gas/plasma(src)
|
||||
boobytrap = new /obj/item/grenade/gas/plasma(src)
|
||||
|
||||
@@ -1,65 +1,65 @@
|
||||
/obj/item/latexballon
|
||||
name = "latex glove"
|
||||
desc = "" //todo
|
||||
icon_state = "latexballon"
|
||||
item_state = "lgloves"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
var/state
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
|
||||
/obj/item/latexballon/Destroy()
|
||||
QDEL_NULL(air_contents)
|
||||
return ..()
|
||||
|
||||
/obj/item/latexballon/proc/blow(obj/item/tank/tank, mob/user)
|
||||
if(icon_state == "latexballon_bursted")
|
||||
return
|
||||
icon_state = "latexballon_blow"
|
||||
item_state = "latexballon"
|
||||
user.update_inv_r_hand()
|
||||
user.update_inv_l_hand()
|
||||
to_chat(user, "<span class='notice'>You blow up [src] with [tank].</span>")
|
||||
air_contents = tank.remove_air_volume(3)
|
||||
|
||||
/obj/item/latexballon/proc/burst()
|
||||
if(!air_contents || icon_state != "latexballon_blow")
|
||||
return
|
||||
playsound(src, 'sound/weapons/gunshots/gunshot.ogg', 100, 1)
|
||||
icon_state = "latexballon_bursted"
|
||||
item_state = "lgloves"
|
||||
if(isliving(loc))
|
||||
var/mob/living/user = loc
|
||||
user.update_inv_r_hand()
|
||||
user.update_inv_l_hand()
|
||||
loc.assume_air(air_contents)
|
||||
|
||||
/obj/item/latexballon/ex_act(severity)
|
||||
burst()
|
||||
switch(severity)
|
||||
if (1)
|
||||
qdel(src)
|
||||
if (2)
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/latexballon/bullet_act(obj/item/projectile/P)
|
||||
if(!P.nodamage)
|
||||
burst()
|
||||
return ..()
|
||||
|
||||
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
|
||||
..()
|
||||
if(temperature > T0C+100)
|
||||
burst()
|
||||
|
||||
/obj/item/latexballon/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/tank))
|
||||
var/obj/item/tank/T = W
|
||||
blow(T, user)
|
||||
return
|
||||
if(is_sharp(W) || is_hot(W) || is_pointed(W))
|
||||
burst()
|
||||
/obj/item/latexballon
|
||||
name = "latex glove"
|
||||
desc = "" //todo
|
||||
icon_state = "latexballon"
|
||||
item_state = "lgloves"
|
||||
force = 0
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 1
|
||||
throw_range = 7
|
||||
var/state
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
|
||||
/obj/item/latexballon/Destroy()
|
||||
QDEL_NULL(air_contents)
|
||||
return ..()
|
||||
|
||||
/obj/item/latexballon/proc/blow(obj/item/tank/tank, mob/user)
|
||||
if(icon_state == "latexballon_bursted")
|
||||
return
|
||||
icon_state = "latexballon_blow"
|
||||
item_state = "latexballon"
|
||||
user.update_inv_r_hand()
|
||||
user.update_inv_l_hand()
|
||||
to_chat(user, "<span class='notice'>You blow up [src] with [tank].</span>")
|
||||
air_contents = tank.remove_air_volume(3)
|
||||
|
||||
/obj/item/latexballon/proc/burst()
|
||||
if(!air_contents || icon_state != "latexballon_blow")
|
||||
return
|
||||
playsound(src, 'sound/weapons/gunshots/gunshot.ogg', 100, 1)
|
||||
icon_state = "latexballon_bursted"
|
||||
item_state = "lgloves"
|
||||
if(isliving(loc))
|
||||
var/mob/living/user = loc
|
||||
user.update_inv_r_hand()
|
||||
user.update_inv_l_hand()
|
||||
loc.assume_air(air_contents)
|
||||
|
||||
/obj/item/latexballon/ex_act(severity)
|
||||
burst()
|
||||
switch(severity)
|
||||
if (1)
|
||||
qdel(src)
|
||||
if (2)
|
||||
if (prob(50))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/latexballon/bullet_act(obj/item/projectile/P)
|
||||
if(!P.nodamage)
|
||||
burst()
|
||||
return ..()
|
||||
|
||||
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
|
||||
..()
|
||||
if(temperature > T0C+100)
|
||||
burst()
|
||||
|
||||
/obj/item/latexballon/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/tank))
|
||||
var/obj/item/tank/T = W
|
||||
blow(T, user)
|
||||
return
|
||||
if(is_sharp(W) || is_hot(W) || is_pointed(W))
|
||||
burst()
|
||||
|
||||
@@ -167,4 +167,4 @@
|
||||
var/obj/item/reagent_containers/food/snacks/badrecipe/ffuu = new(get_turf(source))
|
||||
ffuu.reagents.add_reagent("carbon", amount)
|
||||
ffuu.reagents.add_reagent("????", amount/10)
|
||||
make_dirty(75)
|
||||
make_dirty(75)
|
||||
|
||||
@@ -13,4 +13,4 @@ Code shamelessly copied from apc_frame
|
||||
|
||||
/obj/item/mounted/frame/alarm_frame/do_build(turf/on_wall, mob/user)
|
||||
new /obj/machinery/alarm(get_turf(src), get_dir(on_wall, user), 1)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -29,4 +29,4 @@
|
||||
|
||||
/obj/item/mounted/frame/apc_frame/do_build(turf/on_wall, mob/user)
|
||||
new /obj/machinery/power/apc(get_turf(src), get_dir(user, on_wall), 1)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -20,4 +20,4 @@
|
||||
|
||||
/obj/item/mounted/frame/light_switch/do_build(turf/on_wall, mob/user)
|
||||
new /obj/machinery/light_switch(get_turf(user), get_dir(user, on_wall))
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -7,4 +7,4 @@
|
||||
|
||||
/obj/item/mounted/frame/firealarm/do_build(turf/on_wall, mob/user)
|
||||
new /obj/machinery/firealarm(get_turf(src), get_dir(on_wall, user), 1)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -7,4 +7,4 @@
|
||||
|
||||
/obj/item/mounted/frame/intercom/do_build(turf/on_wall, mob/user)
|
||||
new /obj/item/radio/intercom(get_turf(src), get_dir(user, on_wall), 0)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -36,4 +36,4 @@
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "bulb-construct-item"
|
||||
fixture_type = "bulb"
|
||||
sheets_refunded = 1
|
||||
sheets_refunded = 1
|
||||
|
||||
@@ -28,4 +28,4 @@
|
||||
var/obj/machinery/newscaster/N = new /obj/machinery/newscaster(get_turf(src), get_dir(on_wall, user), 1)
|
||||
N.pixel_y -= (loc.y - on_wall.y) * 32
|
||||
N.pixel_x -= (loc.x - on_wall.x) * 32
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
/obj/structure/closet/crate/secure/unknownchemicals
|
||||
name = "grey-market chemicals grab pack"
|
||||
desc = "Crate full of chemicals of unknown type and value from a 'trusted' source."
|
||||
req_one_access = list(access_chemistry,access_research,access_qm) // the qm knows a guy, you see.
|
||||
req_one_access = list(ACCESS_CHEMISTRY,ACCESS_RESEARCH,ACCESS_QM) // the qm knows a guy, you see.
|
||||
|
||||
/obj/structure/closet/crate/secure/unknownchemicals/New()
|
||||
..()
|
||||
@@ -178,7 +178,7 @@
|
||||
/obj/structure/closet/crate/secure/chemicals
|
||||
name = "chemical supply kit"
|
||||
desc = "Full of basic chemistry supplies."
|
||||
req_one_access = list(access_chemistry,access_research)
|
||||
req_one_access = list(ACCESS_CHEMISTRY,ACCESS_RESEARCH)
|
||||
|
||||
/obj/structure/closet/crate/secure/chemicals/New()
|
||||
..()
|
||||
@@ -233,7 +233,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/random_drinks
|
||||
name = "unlabelled booze closet"
|
||||
req_access = list(access_bar)
|
||||
req_access = list(ACCESS_BAR)
|
||||
icon_state = "cabinetdetective_locked"
|
||||
icon_closed = "cabinetdetective"
|
||||
icon_locked = "cabinetdetective_locked"
|
||||
@@ -321,4 +321,4 @@
|
||||
..()
|
||||
for(var/i in 1 to 6)
|
||||
var/nade = pick(grenadelist)
|
||||
new nade(src)
|
||||
new nade(src)
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
/**********************************************************************
|
||||
Cyborg Spec Items
|
||||
***********************************************************************/
|
||||
/obj/item/borg
|
||||
icon = 'icons/mob/robot_items.dmi'
|
||||
|
||||
/obj/item/borg/stun
|
||||
name = "electrically-charged arm"
|
||||
icon_state = "elecarm"
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return 0
|
||||
|
||||
if(isrobot(user))
|
||||
if(!user.cell.use(charge_cost))
|
||||
return
|
||||
|
||||
user.do_attack_animation(M)
|
||||
M.Weaken(5)
|
||||
M.apply_effect(STUTTER, 5)
|
||||
M.Stun(5)
|
||||
|
||||
M.visible_message("<span class='danger'>[user] has prodded [M] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has prodded you with [src]!</span>")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
add_attack_logs(user, M, "Stunned with [src] (INTENT: [uppertext(user.a_intent)])")
|
||||
|
||||
/obj/item/borg/overdrive
|
||||
name = "Overdrive"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "shock"
|
||||
/**********************************************************************
|
||||
Cyborg Spec Items
|
||||
***********************************************************************/
|
||||
/obj/item/borg
|
||||
icon = 'icons/mob/robot_items.dmi'
|
||||
|
||||
/obj/item/borg/stun
|
||||
name = "electrically-charged arm"
|
||||
icon_state = "elecarm"
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return 0
|
||||
|
||||
if(isrobot(user))
|
||||
if(!user.cell.use(charge_cost))
|
||||
return
|
||||
|
||||
user.do_attack_animation(M)
|
||||
M.Weaken(5)
|
||||
M.apply_effect(STUTTER, 5)
|
||||
M.Stun(5)
|
||||
|
||||
M.visible_message("<span class='danger'>[user] has prodded [M] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has prodded you with [src]!</span>")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
add_attack_logs(user, M, "Stunned with [src] (INTENT: [uppertext(user.a_intent)])")
|
||||
|
||||
/obj/item/borg/overdrive
|
||||
name = "Overdrive"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "shock"
|
||||
|
||||
@@ -1,180 +1,177 @@
|
||||
// Targets, the things that actually get shot!
|
||||
/obj/item/target
|
||||
name = "shooting target"
|
||||
desc = "A shooting target."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "target_h"
|
||||
density = 0
|
||||
var/hp = 1800
|
||||
var/icon/virtualIcon
|
||||
var/list/bulletholes = list()
|
||||
|
||||
/obj/item/target/Destroy()
|
||||
// if a target is deleted and associated with a stake, force stake to forget
|
||||
for(var/obj/structure/target_stake/T in view(3,src))
|
||||
if(T.pinned_target == src)
|
||||
T.pinned_target = null
|
||||
T.density = 1
|
||||
break
|
||||
return ..() // delete target
|
||||
|
||||
/obj/item/target/Move()
|
||||
..()
|
||||
// After target moves, check for nearby stakes. If associated, move to target
|
||||
for(var/obj/structure/target_stake/M in view(3,src))
|
||||
if(M.density == 0 && M.pinned_target == src)
|
||||
M.loc = loc
|
||||
|
||||
// This may seem a little counter-intuitive but I assure you that's for a purpose.
|
||||
// Stakes are the ones that carry targets, yes, but in the stake code we set
|
||||
// a stake's density to 0 meaning it can't be pushed anymore. Instead of pushing
|
||||
// the stake now, we have to push the target.
|
||||
|
||||
|
||||
|
||||
/obj/item/target/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
overlays.Cut()
|
||||
to_chat(usr, "You slice off [src]'s uneven chunks of aluminum and scorch marks.")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/target/attack_hand(mob/user as mob)
|
||||
// taking pinned targets off!
|
||||
var/obj/structure/target_stake/stake
|
||||
for(var/obj/structure/target_stake/T in view(3,src))
|
||||
if(T.pinned_target == src)
|
||||
stake = T
|
||||
break
|
||||
|
||||
if(stake)
|
||||
if(stake.pinned_target)
|
||||
stake.density = 1
|
||||
density = 0
|
||||
layer = OBJ_LAYER
|
||||
|
||||
loc = user.loc
|
||||
if(ishuman(user))
|
||||
if(!user.get_active_hand())
|
||||
user.put_in_hands(src)
|
||||
to_chat(user, "You take the target out of the stake.")
|
||||
else
|
||||
src.loc = get_turf(user)
|
||||
to_chat(user, "You take the target out of the stake.")
|
||||
|
||||
stake.pinned_target = null
|
||||
return
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/target/syndicate
|
||||
icon_state = "target_s"
|
||||
desc = "A shooting target that looks like a syndicate scum."
|
||||
hp = 2600 // i guess syndie targets are sturdier?
|
||||
|
||||
/obj/item/target/alien
|
||||
icon_state = "target_q"
|
||||
desc = "A shooting target that looks like a xenomorphic alien."
|
||||
hp = 2350 // alium onest too kinda
|
||||
|
||||
/obj/item/target/bullet_act(var/obj/item/projectile/Proj)
|
||||
var/p_x = Proj.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset Proj.p_x!"
|
||||
var/p_y = Proj.p_y + pick(0,0,0,0,0,-1,1)
|
||||
var/decaltype = 1 // 1 - scorch, 2 - bullet
|
||||
|
||||
if(istype(/obj/item/projectile/bullet, Proj))
|
||||
decaltype = 2
|
||||
|
||||
|
||||
virtualIcon = new(icon, icon_state)
|
||||
|
||||
if( virtualIcon.GetPixel(p_x, p_y) ) // if the located pixel isn't blank (null)
|
||||
|
||||
hp -= Proj.damage
|
||||
if(hp <= 0)
|
||||
visible_message("<span class='warning'>[src] breaks into tiny pieces and collapses!</span>")
|
||||
qdel(src)
|
||||
|
||||
// Create a temporary object to represent the damage
|
||||
var/obj/bmark = new
|
||||
bmark.pixel_x = p_x
|
||||
bmark.pixel_y = p_y
|
||||
bmark.icon = 'icons/effects/effects.dmi'
|
||||
bmark.layer = 3.5
|
||||
bmark.icon_state = "scorch"
|
||||
|
||||
if(decaltype == 1)
|
||||
// Energy weapons are hot. they scorch!
|
||||
|
||||
// offset correction
|
||||
bmark.pixel_x--
|
||||
bmark.pixel_y--
|
||||
|
||||
if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice))
|
||||
bmark.icon_state = "scorch"
|
||||
bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design
|
||||
|
||||
|
||||
else
|
||||
bmark.icon_state = "light_scorch"
|
||||
else
|
||||
|
||||
// Bullets are hard. They make dents!
|
||||
bmark.icon_state = "dent"
|
||||
|
||||
if(Proj.damage >= 10 && bulletholes.len <= 35) // maximum of 35 bullet holes
|
||||
if(decaltype == 2) // bullet
|
||||
if(prob(Proj.damage+30)) // bullets make holes more commonly!
|
||||
new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole
|
||||
else // Lasers!
|
||||
if(prob(Proj.damage-10)) // lasers make holes less commonly
|
||||
new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole
|
||||
|
||||
// draw bullet holes
|
||||
for(var/datum/bullethole/B in bulletholes)
|
||||
|
||||
virtualIcon.DrawBox(null, B.b1x1, B.b1y, B.b1x2, B.b1y) // horizontal line, left to right
|
||||
virtualIcon.DrawBox(null, B.b2x, B.b2y1, B.b2x, B.b2y2) // vertical line, top to bottom
|
||||
|
||||
overlays += bmark // add the decal
|
||||
|
||||
icon = virtualIcon // apply bulletholes over decals
|
||||
|
||||
return
|
||||
|
||||
return -1 // the bullet/projectile goes through the target! Ie, you missed
|
||||
|
||||
|
||||
// Small memory holder entity for transparent bullet holes
|
||||
/datum/bullethole
|
||||
// First box
|
||||
var/b1x1 = 0
|
||||
var/b1x2 = 0
|
||||
var/b1y = 0
|
||||
|
||||
// Second box
|
||||
var/b2x = 0
|
||||
var/b2y1 = 0
|
||||
var/b2y2 = 0
|
||||
|
||||
/datum/bullethole/New(obj/item/target/Target, pixel_x = 0, pixel_y = 0)
|
||||
if(!Target) return
|
||||
|
||||
// Randomize the first box
|
||||
b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4)
|
||||
b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4)
|
||||
b1y = pixel_y
|
||||
if(prob(35))
|
||||
b1y += rand(-4,4)
|
||||
|
||||
// Randomize the second box
|
||||
b2x = pixel_x
|
||||
if(prob(35))
|
||||
b2x += rand(-4,4)
|
||||
b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4)
|
||||
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
|
||||
|
||||
Target.bulletholes.Add(src)
|
||||
// Targets, the things that actually get shot!
|
||||
/obj/item/target
|
||||
name = "shooting target"
|
||||
desc = "A shooting target."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "target_h"
|
||||
density = 0
|
||||
var/hp = 1800
|
||||
var/icon/virtualIcon
|
||||
var/list/bulletholes = list()
|
||||
|
||||
/obj/item/target/Destroy()
|
||||
// if a target is deleted and associated with a stake, force stake to forget
|
||||
for(var/obj/structure/target_stake/T in view(3,src))
|
||||
if(T.pinned_target == src)
|
||||
T.pinned_target = null
|
||||
T.density = 1
|
||||
break
|
||||
return ..() // delete target
|
||||
|
||||
/obj/item/target/Move()
|
||||
..()
|
||||
// After target moves, check for nearby stakes. If associated, move to target
|
||||
for(var/obj/structure/target_stake/M in view(3,src))
|
||||
if(M.density == 0 && M.pinned_target == src)
|
||||
M.loc = loc
|
||||
|
||||
// This may seem a little counter-intuitive but I assure you that's for a purpose.
|
||||
// Stakes are the ones that carry targets, yes, but in the stake code we set
|
||||
// a stake's density to 0 meaning it can't be pushed anymore. Instead of pushing
|
||||
// the stake now, we have to push the target.
|
||||
|
||||
|
||||
/obj/item/target/welder_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(!use_tool(src, user, 0,, volume = I.tool_volume))
|
||||
return
|
||||
overlays.Cut()
|
||||
to_chat(usr, "You slice off [src]'s uneven chunks of aluminum and scorch marks.")
|
||||
|
||||
/obj/item/target/attack_hand(mob/user as mob)
|
||||
// taking pinned targets off!
|
||||
var/obj/structure/target_stake/stake
|
||||
for(var/obj/structure/target_stake/T in view(3,src))
|
||||
if(T.pinned_target == src)
|
||||
stake = T
|
||||
break
|
||||
|
||||
if(stake)
|
||||
if(stake.pinned_target)
|
||||
stake.density = 1
|
||||
density = 0
|
||||
layer = OBJ_LAYER
|
||||
|
||||
loc = user.loc
|
||||
if(ishuman(user))
|
||||
if(!user.get_active_hand())
|
||||
user.put_in_hands(src)
|
||||
to_chat(user, "You take the target out of the stake.")
|
||||
else
|
||||
src.loc = get_turf(user)
|
||||
to_chat(user, "You take the target out of the stake.")
|
||||
|
||||
stake.pinned_target = null
|
||||
return
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/target/syndicate
|
||||
icon_state = "target_s"
|
||||
desc = "A shooting target that looks like a syndicate scum."
|
||||
hp = 2600 // i guess syndie targets are sturdier?
|
||||
|
||||
/obj/item/target/alien
|
||||
icon_state = "target_q"
|
||||
desc = "A shooting target that looks like a xenomorphic alien."
|
||||
hp = 2350 // alium onest too kinda
|
||||
|
||||
/obj/item/target/bullet_act(var/obj/item/projectile/Proj)
|
||||
var/p_x = Proj.p_x + pick(0,0,0,0,0,-1,1) // really ugly way of coding "sometimes offset Proj.p_x!"
|
||||
var/p_y = Proj.p_y + pick(0,0,0,0,0,-1,1)
|
||||
var/decaltype = 1 // 1 - scorch, 2 - bullet
|
||||
|
||||
if(istype(/obj/item/projectile/bullet, Proj))
|
||||
decaltype = 2
|
||||
|
||||
|
||||
virtualIcon = new(icon, icon_state)
|
||||
|
||||
if( virtualIcon.GetPixel(p_x, p_y) ) // if the located pixel isn't blank (null)
|
||||
|
||||
hp -= Proj.damage
|
||||
if(hp <= 0)
|
||||
visible_message("<span class='warning'>[src] breaks into tiny pieces and collapses!</span>")
|
||||
qdel(src)
|
||||
|
||||
// Create a temporary object to represent the damage
|
||||
var/obj/bmark = new
|
||||
bmark.pixel_x = p_x
|
||||
bmark.pixel_y = p_y
|
||||
bmark.icon = 'icons/effects/effects.dmi'
|
||||
bmark.layer = 3.5
|
||||
bmark.icon_state = "scorch"
|
||||
|
||||
if(decaltype == 1)
|
||||
// Energy weapons are hot. they scorch!
|
||||
|
||||
// offset correction
|
||||
bmark.pixel_x--
|
||||
bmark.pixel_y--
|
||||
|
||||
if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice))
|
||||
bmark.icon_state = "scorch"
|
||||
bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design
|
||||
|
||||
|
||||
else
|
||||
bmark.icon_state = "light_scorch"
|
||||
else
|
||||
|
||||
// Bullets are hard. They make dents!
|
||||
bmark.icon_state = "dent"
|
||||
|
||||
if(Proj.damage >= 10 && bulletholes.len <= 35) // maximum of 35 bullet holes
|
||||
if(decaltype == 2) // bullet
|
||||
if(prob(Proj.damage+30)) // bullets make holes more commonly!
|
||||
new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole
|
||||
else // Lasers!
|
||||
if(prob(Proj.damage-10)) // lasers make holes less commonly
|
||||
new/datum/bullethole(src, bmark.pixel_x, bmark.pixel_y) // create new bullet hole
|
||||
|
||||
// draw bullet holes
|
||||
for(var/datum/bullethole/B in bulletholes)
|
||||
|
||||
virtualIcon.DrawBox(null, B.b1x1, B.b1y, B.b1x2, B.b1y) // horizontal line, left to right
|
||||
virtualIcon.DrawBox(null, B.b2x, B.b2y1, B.b2x, B.b2y2) // vertical line, top to bottom
|
||||
|
||||
overlays += bmark // add the decal
|
||||
|
||||
icon = virtualIcon // apply bulletholes over decals
|
||||
|
||||
return
|
||||
|
||||
return -1 // the bullet/projectile goes through the target! Ie, you missed
|
||||
|
||||
|
||||
// Small memory holder entity for transparent bullet holes
|
||||
/datum/bullethole
|
||||
// First box
|
||||
var/b1x1 = 0
|
||||
var/b1x2 = 0
|
||||
var/b1y = 0
|
||||
|
||||
// Second box
|
||||
var/b2x = 0
|
||||
var/b2y1 = 0
|
||||
var/b2y2 = 0
|
||||
|
||||
/datum/bullethole/New(obj/item/target/Target, pixel_x = 0, pixel_y = 0)
|
||||
if(!Target) return
|
||||
|
||||
// Randomize the first box
|
||||
b1x1 = pixel_x - pick(1,1,1,1,2,2,3,3,4)
|
||||
b1x2 = pixel_x + pick(1,1,1,1,2,2,3,3,4)
|
||||
b1y = pixel_y
|
||||
if(prob(35))
|
||||
b1y += rand(-4,4)
|
||||
|
||||
// Randomize the second box
|
||||
b2x = pixel_x
|
||||
if(prob(35))
|
||||
b2x += rand(-4,4)
|
||||
b2y1 = pixel_y + pick(1,1,1,1,2,2,3,3,4)
|
||||
b2y2 = pixel_y - pick(1,1,1,1,2,2,3,3,4)
|
||||
|
||||
Target.bulletholes.Add(src)
|
||||
|
||||
@@ -1,283 +1,283 @@
|
||||
/obj/item/stack/medical
|
||||
name = "medical pack"
|
||||
singular_name = "medical pack"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
amount = 6
|
||||
max_amount = 6
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/self_delay = 20
|
||||
var/unique_handling = FALSE //some things give a special prompt, do we want to bypass some checks in parent?
|
||||
var/stop_bleeding = 0
|
||||
var/healverb = "bandage"
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
if(!iscarbon(M) && !isanimal(M))
|
||||
to_chat(user, "<span class='danger'>[src] cannot be applied to [M]!</span>")
|
||||
return 1
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='danger'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
|
||||
if(!H.can_inject(user, TRUE))
|
||||
return TRUE
|
||||
|
||||
if(!affecting)
|
||||
to_chat(user, "<span class='danger'>That limb is missing!</span>")
|
||||
return TRUE
|
||||
|
||||
if(affecting.is_robotic())
|
||||
to_chat(user, "<span class='danger'>This can't be used on a robotic limb.</span>")
|
||||
return TRUE
|
||||
|
||||
if(M == user && !unique_handling)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] on [H]...</span>")
|
||||
if(!do_mob(user, H, self_delay))
|
||||
return TRUE
|
||||
return
|
||||
|
||||
if(isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if(!(critter.healable))
|
||||
to_chat(user, "<span class='notice'>You cannot use [src] on [critter]!</span>")
|
||||
return
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'>[critter] is at full health.</span>")
|
||||
return
|
||||
else if(heal_brute < 1)
|
||||
to_chat(user, "<span class='notice'>[src] won't help [critter] at all.</span>")
|
||||
return
|
||||
|
||||
critter.heal_organ_damage(heal_brute, heal_burn)
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [critter].</span>", \
|
||||
"<span class='green'>You apply [src] on [critter].</span>")
|
||||
|
||||
use(1)
|
||||
|
||||
else
|
||||
M.heal_organ_damage(heal_brute, heal_burn)
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", \
|
||||
"<span class='green'>You apply [src] on [M].</span>")
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
user.visible_message("<span class='green'>[user] [healverb]s the wounds on [H]'s [affecting.name].</span>", \
|
||||
"<span class='green'>You [healverb] the wounds on [H]'s [affecting.name].</span>" )
|
||||
|
||||
var/rembrute = max(0, heal_brute - affecting.brute_dam) // Maxed with 0 since heal_damage let you pass in a negative value
|
||||
var/remburn = max(0, heal_burn - affecting.burn_dam) // And deduct it from their health (aka deal damage)
|
||||
var/nrembrute = rembrute
|
||||
var/nremburn = remburn
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
var/list/achildlist
|
||||
if(!isnull(affecting.children))
|
||||
achildlist = affecting.children.Copy()
|
||||
var/parenthealed = FALSE
|
||||
while(rembrute + remburn > 0) // Don't bother if there's not enough leftover heal
|
||||
var/obj/item/organ/external/E
|
||||
if(LAZYLEN(achildlist))
|
||||
E = pick_n_take(achildlist) // Pick a random children and then remove it from the list
|
||||
else if(affecting.parent && !parenthealed) // If there's a parent and no healing attempt was made on it
|
||||
E = affecting.parent
|
||||
parenthealed = TRUE
|
||||
else
|
||||
break // If the organ have no child left and no parent / parent healed, break
|
||||
if(E.status & ORGAN_ROBOT || E.open) // Ignore robotic or open limb
|
||||
continue
|
||||
else if(!E.brute_dam && !E.burn_dam) // Ignore undamaged limb
|
||||
continue
|
||||
nrembrute = max(0, rembrute - E.brute_dam) // Deduct the healed damage from the remain
|
||||
nremburn = max(0, remburn - E.burn_dam)
|
||||
E.heal_damage(rembrute, remburn)
|
||||
rembrute = nrembrute
|
||||
remburn = nremburn
|
||||
user.visible_message("<span class='green'>[user] [healverb]s the wounds on [H]'s [E.name] with the remaining medication.</span>", \
|
||||
"<span class='green'>You [healverb] the wounds on [H]'s [E.name] with the remaining medication.</span>" )
|
||||
|
||||
//Bruise Packs//
|
||||
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
name = "roll of gauze"
|
||||
singular_name = "gauze length"
|
||||
desc = "Some sterile gauze to wrap around bloody stumps."
|
||||
icon_state = "gauze"
|
||||
origin_tech = "biotech=2"
|
||||
heal_brute = 10
|
||||
stop_bleeding = 1800
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attackby(obj/item/I, mob/user, params)
|
||||
if(I.sharp)
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
|
||||
return
|
||||
new /obj/item/stack/sheet/cloth(user.drop_location())
|
||||
user.visible_message("[user] cuts [src] into pieces of cloth with [I].", \
|
||||
"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
|
||||
"<span class='italics'>You hear cutting.</span>")
|
||||
use(2)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
|
||||
if(affecting.open == FALSE)
|
||||
affecting.germ_level = 0
|
||||
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
|
||||
heal(H, user)
|
||||
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than a bandage!</span>")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/improvised
|
||||
name = "improvised gauze"
|
||||
singular_name = "improvised gauze"
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/advanced
|
||||
name = "advanced trauma kit"
|
||||
singular_name = "advanced trauma kit"
|
||||
desc = "An advanced trauma kit for severe injuries."
|
||||
icon_state = "traumakit"
|
||||
heal_brute = 25
|
||||
stop_bleeding = 0
|
||||
|
||||
|
||||
|
||||
//Ointment//
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burns."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
origin_tech = "biotech=2"
|
||||
healverb = "salve"
|
||||
heal_burn = 10
|
||||
|
||||
/obj/item/stack/medical/ointment/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
|
||||
if(affecting.open == FALSE)
|
||||
affecting.germ_level = 0
|
||||
|
||||
heal(H, user)
|
||||
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than some ointment!</span>")
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment/advanced
|
||||
name = "advanced burn kit"
|
||||
singular_name = "advanced burn kit"
|
||||
desc = "An advanced treatment kit for severe burns."
|
||||
icon_state = "burnkit"
|
||||
heal_burn = 25
|
||||
|
||||
//Medical Herbs//
|
||||
/obj/item/stack/medical/bruise_pack/comfrey
|
||||
name = "\improper Comfrey leaf"
|
||||
singular_name = "Comfrey leaf"
|
||||
desc = "A soft leaf that is rubbed on bruises."
|
||||
icon = 'icons/obj/hydroponics/harvest.dmi'
|
||||
icon_state = "tea_aspera_leaves"
|
||||
color = "#378C61"
|
||||
stop_bleeding = 0
|
||||
heal_brute = 12
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment/aloe
|
||||
name = "\improper Aloe Vera leaf"
|
||||
singular_name = "Aloe Vera leaf"
|
||||
desc = "A cold leaf that is rubbed on burns."
|
||||
icon = 'icons/obj/hydroponics/harvest.dmi'
|
||||
icon_state = "ambrosiavulgaris"
|
||||
color = "#4CC5C7"
|
||||
heal_burn = 12
|
||||
|
||||
// Splints
|
||||
/obj/item/stack/medical/splint
|
||||
name = "medical splints"
|
||||
singular_name = "medical splint"
|
||||
icon_state = "splint"
|
||||
unique_handling = TRUE
|
||||
self_delay = 100
|
||||
var/other_delay = 0
|
||||
|
||||
/obj/item/stack/medical/splint/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
var/limb = affecting.name
|
||||
|
||||
if(!(affecting.limb_name in list("l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")))
|
||||
to_chat(user, "<span class='danger'>You can't apply a splint there!</span>")
|
||||
return TRUE
|
||||
|
||||
if(affecting.status & ORGAN_SPLINTED)
|
||||
to_chat(user, "<span class='danger'>[H]'s [limb] is already splinted!</span>")
|
||||
if(alert(user, "Would you like to remove the splint from [H]'s [limb]?", "Splint removal.", "Yes", "No") == "Yes")
|
||||
affecting.status &= ~ORGAN_SPLINTED
|
||||
H.handle_splints()
|
||||
to_chat(user, "<span class='notice'>You remove the splint from [H]'s [limb].</span>")
|
||||
return TRUE
|
||||
|
||||
if((M == user && self_delay > 0) || (M != user && other_delay > 0))
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] to [H]'s [limb].</span>", \
|
||||
"<span class='notice'>You start to apply [src] to [H]'s [limb].</span>", \
|
||||
"<span class='notice'>You hear something being wrapped.</span>")
|
||||
|
||||
if(M == user && !do_mob(user, H, self_delay))
|
||||
return TRUE
|
||||
else if(!do_mob(user, H, other_delay))
|
||||
return TRUE
|
||||
|
||||
user.visible_message("<span class='notice'>[user] applies [src] to [H]'s [limb].</span>", \
|
||||
"<span class='notice'>You apply [src] to [H]'s [limb].</span>")
|
||||
|
||||
affecting.status |= ORGAN_SPLINTED
|
||||
affecting.splinted_count = H.step_count
|
||||
H.handle_splints()
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/splint/tribal
|
||||
name = "tribal splints"
|
||||
icon_state = "tribal_splint"
|
||||
other_delay = 50
|
||||
/obj/item/stack/medical
|
||||
name = "medical pack"
|
||||
singular_name = "medical pack"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
amount = 6
|
||||
max_amount = 6
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
var/heal_brute = 0
|
||||
var/heal_burn = 0
|
||||
var/self_delay = 20
|
||||
var/unique_handling = FALSE //some things give a special prompt, do we want to bypass some checks in parent?
|
||||
var/stop_bleeding = 0
|
||||
var/healverb = "bandage"
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
if(!iscarbon(M) && !isanimal(M))
|
||||
to_chat(user, "<span class='danger'>[src] cannot be applied to [M]!</span>")
|
||||
return 1
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='danger'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
|
||||
if(!H.can_inject(user, TRUE))
|
||||
return TRUE
|
||||
|
||||
if(!affecting)
|
||||
to_chat(user, "<span class='danger'>That limb is missing!</span>")
|
||||
return TRUE
|
||||
|
||||
if(affecting.is_robotic())
|
||||
to_chat(user, "<span class='danger'>This can't be used on a robotic limb.</span>")
|
||||
return TRUE
|
||||
|
||||
if(M == user && !unique_handling)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] on [H]...</span>")
|
||||
if(!do_mob(user, H, self_delay))
|
||||
return TRUE
|
||||
return
|
||||
|
||||
if(isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if(!(critter.healable))
|
||||
to_chat(user, "<span class='notice'>You cannot use [src] on [critter]!</span>")
|
||||
return
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'>[critter] is at full health.</span>")
|
||||
return
|
||||
else if(heal_brute < 1)
|
||||
to_chat(user, "<span class='notice'>[src] won't help [critter] at all.</span>")
|
||||
return
|
||||
|
||||
critter.heal_organ_damage(heal_brute, heal_burn)
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [critter].</span>", \
|
||||
"<span class='green'>You apply [src] on [critter].</span>")
|
||||
|
||||
use(1)
|
||||
|
||||
else
|
||||
M.heal_organ_damage(heal_brute, heal_burn)
|
||||
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", \
|
||||
"<span class='green'>You apply [src] on [M].</span>")
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
user.visible_message("<span class='green'>[user] [healverb]s the wounds on [H]'s [affecting.name].</span>", \
|
||||
"<span class='green'>You [healverb] the wounds on [H]'s [affecting.name].</span>" )
|
||||
|
||||
var/rembrute = max(0, heal_brute - affecting.brute_dam) // Maxed with 0 since heal_damage let you pass in a negative value
|
||||
var/remburn = max(0, heal_burn - affecting.burn_dam) // And deduct it from their health (aka deal damage)
|
||||
var/nrembrute = rembrute
|
||||
var/nremburn = remburn
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
var/list/achildlist
|
||||
if(!isnull(affecting.children))
|
||||
achildlist = affecting.children.Copy()
|
||||
var/parenthealed = FALSE
|
||||
while(rembrute + remburn > 0) // Don't bother if there's not enough leftover heal
|
||||
var/obj/item/organ/external/E
|
||||
if(LAZYLEN(achildlist))
|
||||
E = pick_n_take(achildlist) // Pick a random children and then remove it from the list
|
||||
else if(affecting.parent && !parenthealed) // If there's a parent and no healing attempt was made on it
|
||||
E = affecting.parent
|
||||
parenthealed = TRUE
|
||||
else
|
||||
break // If the organ have no child left and no parent / parent healed, break
|
||||
if(E.status & ORGAN_ROBOT || E.open) // Ignore robotic or open limb
|
||||
continue
|
||||
else if(!E.brute_dam && !E.burn_dam) // Ignore undamaged limb
|
||||
continue
|
||||
nrembrute = max(0, rembrute - E.brute_dam) // Deduct the healed damage from the remain
|
||||
nremburn = max(0, remburn - E.burn_dam)
|
||||
E.heal_damage(rembrute, remburn)
|
||||
rembrute = nrembrute
|
||||
remburn = nremburn
|
||||
user.visible_message("<span class='green'>[user] [healverb]s the wounds on [H]'s [E.name] with the remaining medication.</span>", \
|
||||
"<span class='green'>You [healverb] the wounds on [H]'s [E.name] with the remaining medication.</span>" )
|
||||
|
||||
//Bruise Packs//
|
||||
|
||||
/obj/item/stack/medical/bruise_pack
|
||||
name = "roll of gauze"
|
||||
singular_name = "gauze length"
|
||||
desc = "Some sterile gauze to wrap around bloody stumps."
|
||||
icon_state = "gauze"
|
||||
origin_tech = "biotech=2"
|
||||
heal_brute = 10
|
||||
stop_bleeding = 1800
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attackby(obj/item/I, mob/user, params)
|
||||
if(I.sharp)
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
|
||||
return
|
||||
new /obj/item/stack/sheet/cloth(user.drop_location())
|
||||
user.visible_message("[user] cuts [src] into pieces of cloth with [I].", \
|
||||
"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
|
||||
"<span class='italics'>You hear cutting.</span>")
|
||||
use(2)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
|
||||
if(affecting.open == FALSE)
|
||||
affecting.germ_level = 0
|
||||
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
|
||||
heal(H, user)
|
||||
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than a bandage!</span>")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/improvised
|
||||
name = "improvised gauze"
|
||||
singular_name = "improvised gauze"
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/advanced
|
||||
name = "advanced trauma kit"
|
||||
singular_name = "advanced trauma kit"
|
||||
desc = "An advanced trauma kit for severe injuries."
|
||||
icon_state = "traumakit"
|
||||
heal_brute = 25
|
||||
stop_bleeding = 0
|
||||
|
||||
|
||||
|
||||
//Ointment//
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burns."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
origin_tech = "biotech=2"
|
||||
healverb = "salve"
|
||||
heal_burn = 10
|
||||
|
||||
/obj/item/stack/medical/ointment/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
|
||||
if(affecting.open == FALSE)
|
||||
affecting.germ_level = 0
|
||||
|
||||
heal(H, user)
|
||||
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than some ointment!</span>")
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment/advanced
|
||||
name = "advanced burn kit"
|
||||
singular_name = "advanced burn kit"
|
||||
desc = "An advanced treatment kit for severe burns."
|
||||
icon_state = "burnkit"
|
||||
heal_burn = 25
|
||||
|
||||
//Medical Herbs//
|
||||
/obj/item/stack/medical/bruise_pack/comfrey
|
||||
name = "\improper Comfrey leaf"
|
||||
singular_name = "Comfrey leaf"
|
||||
desc = "A soft leaf that is rubbed on bruises."
|
||||
icon = 'icons/obj/hydroponics/harvest.dmi'
|
||||
icon_state = "tea_aspera_leaves"
|
||||
color = "#378C61"
|
||||
stop_bleeding = 0
|
||||
heal_brute = 12
|
||||
|
||||
|
||||
/obj/item/stack/medical/ointment/aloe
|
||||
name = "\improper Aloe Vera leaf"
|
||||
singular_name = "Aloe Vera leaf"
|
||||
desc = "A cold leaf that is rubbed on burns."
|
||||
icon = 'icons/obj/hydroponics/harvest.dmi'
|
||||
icon_state = "ambrosiavulgaris"
|
||||
color = "#4CC5C7"
|
||||
heal_burn = 12
|
||||
|
||||
// Splints
|
||||
/obj/item/stack/medical/splint
|
||||
name = "medical splints"
|
||||
singular_name = "medical splint"
|
||||
icon_state = "splint"
|
||||
unique_handling = TRUE
|
||||
self_delay = 100
|
||||
var/other_delay = 0
|
||||
|
||||
/obj/item/stack/medical/splint/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_selected)
|
||||
var/limb = affecting.name
|
||||
|
||||
if(!(affecting.limb_name in list("l_arm", "r_arm", "l_hand", "r_hand", "l_leg", "r_leg", "l_foot", "r_foot")))
|
||||
to_chat(user, "<span class='danger'>You can't apply a splint there!</span>")
|
||||
return TRUE
|
||||
|
||||
if(affecting.status & ORGAN_SPLINTED)
|
||||
to_chat(user, "<span class='danger'>[H]'s [limb] is already splinted!</span>")
|
||||
if(alert(user, "Would you like to remove the splint from [H]'s [limb]?", "Splint removal.", "Yes", "No") == "Yes")
|
||||
affecting.status &= ~ORGAN_SPLINTED
|
||||
H.handle_splints()
|
||||
to_chat(user, "<span class='notice'>You remove the splint from [H]'s [limb].</span>")
|
||||
return TRUE
|
||||
|
||||
if((M == user && self_delay > 0) || (M != user && other_delay > 0))
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] to [H]'s [limb].</span>", \
|
||||
"<span class='notice'>You start to apply [src] to [H]'s [limb].</span>", \
|
||||
"<span class='notice'>You hear something being wrapped.</span>")
|
||||
|
||||
if(M == user && !do_mob(user, H, self_delay))
|
||||
return TRUE
|
||||
else if(!do_mob(user, H, other_delay))
|
||||
return TRUE
|
||||
|
||||
user.visible_message("<span class='notice'>[user] applies [src] to [H]'s [limb].</span>", \
|
||||
"<span class='notice'>You apply [src] to [H]'s [limb].</span>")
|
||||
|
||||
affecting.status |= ORGAN_SPLINTED
|
||||
affecting.splinted_count = H.step_count
|
||||
H.handle_splints()
|
||||
use(1)
|
||||
|
||||
/obj/item/stack/medical/splint/tribal
|
||||
name = "tribal splints"
|
||||
icon_state = "tribal_splint"
|
||||
other_delay = 50
|
||||
|
||||
@@ -1,74 +1,68 @@
|
||||
var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/rods
|
||||
name = "metal rod"
|
||||
desc = "Some rods. Can be used for building, or something."
|
||||
singular_name = "metal rod"
|
||||
icon_state = "rods"
|
||||
item_state = "rods"
|
||||
flags = CONDUCT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 9.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=1000)
|
||||
max_amount = 50
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
|
||||
/obj/item/stack/rods/cyborg
|
||||
materials = list()
|
||||
|
||||
/obj/item/stack/rods/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/rods/twentyfive
|
||||
amount = 25
|
||||
|
||||
/obj/item/stack/rods/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/rods/New(loc, amount=null)
|
||||
..()
|
||||
recipes = rod_recipes
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/rods/update_icon()
|
||||
var/amount = get_amount()
|
||||
if((amount <= 5) && (amount > 0))
|
||||
icon_state = "rods-[amount]"
|
||||
else
|
||||
icon_state = "rods"
|
||||
|
||||
/obj/item/stack/rods/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this!</span>")
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
var/obj/item/stack/sheet/metal/new_item = new(user.loc)
|
||||
if(new_item.get_amount() <= 0)
|
||||
// stack was moved into another one on the pile
|
||||
new_item = locate() in user.loc
|
||||
|
||||
user.visible_message("[user.name] shape [src] into metal with the welding tool.", \
|
||||
"<span class='notice'>You shape [src] into metal with the welding tool.</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
|
||||
var/replace = user.is_in_inactive_hand(src)
|
||||
use(2)
|
||||
if(get_amount() <= 0 && replace)
|
||||
user.unEquip(src, 1)
|
||||
if(new_item)
|
||||
user.put_in_hands(new_item)
|
||||
return
|
||||
..()
|
||||
var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
new/datum/stack_recipe("grille", /obj/structure/grille, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("table frame", /obj/structure/table_frame, 2, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/rods
|
||||
name = "metal rod"
|
||||
desc = "Some rods. Can be used for building, or something."
|
||||
singular_name = "metal rod"
|
||||
icon_state = "rods"
|
||||
item_state = "rods"
|
||||
flags = CONDUCT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 9.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=1000)
|
||||
max_amount = 50
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
|
||||
/obj/item/stack/rods/cyborg
|
||||
materials = list()
|
||||
|
||||
/obj/item/stack/rods/ten
|
||||
amount = 10
|
||||
|
||||
/obj/item/stack/rods/twentyfive
|
||||
amount = 25
|
||||
|
||||
/obj/item/stack/rods/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/rods/New(loc, amount=null)
|
||||
..()
|
||||
recipes = rod_recipes
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/rods/update_icon()
|
||||
var/amount = get_amount()
|
||||
if((amount <= 5) && (amount > 0))
|
||||
icon_state = "rods-[amount]"
|
||||
else
|
||||
icon_state = "rods"
|
||||
|
||||
/obj/item/stack/rods/welder_act(mob/user, obj/item/I)
|
||||
if(get_amount() < 2)
|
||||
to_chat(user, "<span class='warning'>You need at least two rods to do this!</span>")
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
var/obj/item/stack/sheet/metal/new_item = new(drop_location())
|
||||
if(new_item.get_amount() <= 0)
|
||||
// stack was moved into another one on the pile
|
||||
new_item = locate() in user.loc
|
||||
visible_message("<span class='notice'>[user.name] shapes [src] into metal with [I]!</span>", \
|
||||
"<span class='notice'>You shape [src] into metal with [I]!</span>", \
|
||||
"<span class='warning'>You hear welding.</span>")
|
||||
var/replace = user.is_in_inactive_hand(src)
|
||||
use(2)
|
||||
if(get_amount() <= 0 && replace)
|
||||
user.unEquip(src, 1)
|
||||
if(new_item)
|
||||
user.put_in_hands(new_item)
|
||||
|
||||
@@ -1,211 +1,211 @@
|
||||
/* Glass stack types
|
||||
* Contains:
|
||||
* Glass sheets
|
||||
* Reinforced glass sheets
|
||||
* Glass shards - TODO: Move this into code/game/object/item/weapons
|
||||
* Plasma Glass Sheets
|
||||
* Reinforced Plasma Glass Sheets (AKA Holy fuck strong windows)
|
||||
|
||||
Todo: Create a unified construct_window(sheet, user, created_window, full_window)
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
* Glass sheets
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
new/datum/stack_recipe/window("directional window", /obj/structure/window/basic, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe/window("fulltile window", /obj/structure/window/full/basic, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fishbowl", /obj/machinery/fishtank/bowl, 1, time = 0), \
|
||||
new/datum/stack_recipe("fish tank", /obj/machinery/fishtank/tank, 3, time = 0, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wall aquariam", /obj/machinery/fishtank/wall, 4, time = 0, on_floor = TRUE) \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/glass
|
||||
name = "glass"
|
||||
desc = "HOLY SHEET! That is a lot of glass."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
origin_tech = "materials=1"
|
||||
created_window = /obj/structure/window/basic
|
||||
full_window = /obj/structure/window/full/basic
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
point_value = 1
|
||||
|
||||
/obj/item/stack/sheet/glass/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/sheet/glass/cyborg
|
||||
materials = list()
|
||||
|
||||
/obj/item/stack/sheet/glass/New(loc, amount)
|
||||
recipes = GLOB.glass_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(CC.amount < 5)
|
||||
to_chat(user, "<b>There is not enough wire in this coil. You need 5 lengths.</b>")
|
||||
return
|
||||
CC.use(5)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
new /obj/item/stack/light_w(user.loc)
|
||||
src.use(1)
|
||||
else if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/sheet/rglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if(!G && !RG && replace)
|
||||
user.put_in_hands(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Reinforced glass sheets
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
new/datum/stack_recipe/window("windoor frame", /obj/structure/windoor_assembly, 5, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe/window("directional reinforced window", /obj/structure/window/reinforced, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/reinforced, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/rglass
|
||||
name = "reinforced glass"
|
||||
desc = "Glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
origin_tech = "materials=2"
|
||||
created_window = /obj/structure/window/reinforced
|
||||
full_window = /obj/structure/window/full/reinforced
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
point_value = 4
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
materials = list()
|
||||
|
||||
/obj/item/stack/sheet/rglass/New(loc, amount)
|
||||
recipes = GLOB.reinforced_glass_recipes
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
new/datum/stack_recipe/window("directional window", /obj/structure/window/plasmabasic, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe/window("fulltile window", /obj/structure/window/full/plasmabasic, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass
|
||||
name = "plasma glass"
|
||||
desc = "A very strong and very resistant sheet of a plasma-glass alloy."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-plasmaglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
created_window = /obj/structure/window/plasmabasic
|
||||
full_window = /obj/structure/window/full/plasmabasic
|
||||
point_value = 19
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/New(loc, amount)
|
||||
recipes = GLOB.pglass_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/sheet/plasmarglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if(!G && !RG && replace)
|
||||
user.put_in_hands(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Reinforced plasma glass sheets
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
new/datum/stack_recipe/window("directional reinforced window", /obj/structure/window/plasmareinforced, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/plasmareinforced, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass
|
||||
name = "reinforced plasma glass"
|
||||
desc = "Plasma glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-plasmarglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
created_window = /obj/structure/window/plasmareinforced
|
||||
full_window = /obj/structure/window/full/plasmareinforced
|
||||
point_value = 23
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/New(loc, amount)
|
||||
recipes = GLOB.prglass_recipes
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
new/datum/stack_recipe/window("shuttle window", /obj/structure/window/full/shuttle, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass
|
||||
name = "titanium glass"
|
||||
desc = "A glass sheet made out of a titanium-silicate alloy."
|
||||
singular_name = "titanium glass sheet"
|
||||
icon_state = "sheet-titaniumglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/titaniumglass
|
||||
full_window = /obj/structure/window/full/shuttle
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/New(loc, amount)
|
||||
recipes = GLOB.titaniumglass_recipes
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
new/datum/stack_recipe/window("plastitanium window", /obj/structure/window/plastitanium, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plastitaniumglass
|
||||
name = "plastitanium glass"
|
||||
desc = "A glass sheet made out of a plasma-titanium-silicate alloy."
|
||||
singular_name = "plastitanium glass sheet"
|
||||
icon_state = "sheet-plastitaniumglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
full_window = /obj/structure/window/plastitanium
|
||||
|
||||
/obj/item/stack/sheet/plastitaniumglass/New(loc, amount)
|
||||
recipes = GLOB.plastitaniumglass_recipes
|
||||
..()
|
||||
/* Glass stack types
|
||||
* Contains:
|
||||
* Glass sheets
|
||||
* Reinforced glass sheets
|
||||
* Glass shards - TODO: Move this into code/game/object/item/weapons
|
||||
* Plasma Glass Sheets
|
||||
* Reinforced Plasma Glass Sheets (AKA Holy fuck strong windows)
|
||||
|
||||
Todo: Create a unified construct_window(sheet, user, created_window, full_window)
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
* Glass sheets
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
new/datum/stack_recipe/window("directional window", /obj/structure/window/basic, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe/window("fulltile window", /obj/structure/window/full/basic, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fishbowl", /obj/machinery/fishtank/bowl, 1, time = 0), \
|
||||
new/datum/stack_recipe("fish tank", /obj/machinery/fishtank/tank, 3, time = 0, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("wall aquariam", /obj/machinery/fishtank/wall, 4, time = 0, on_floor = TRUE) \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/glass
|
||||
name = "glass"
|
||||
desc = "HOLY SHEET! That is a lot of glass."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
origin_tech = "materials=1"
|
||||
created_window = /obj/structure/window/basic
|
||||
full_window = /obj/structure/window/full/basic
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
point_value = 1
|
||||
|
||||
/obj/item/stack/sheet/glass/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/sheet/glass/cyborg
|
||||
materials = list()
|
||||
|
||||
/obj/item/stack/sheet/glass/New(loc, amount)
|
||||
recipes = GLOB.glass_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
if(CC.amount < 5)
|
||||
to_chat(user, "<b>There is not enough wire in this coil. You need 5 lengths.</b>")
|
||||
return
|
||||
CC.use(5)
|
||||
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
|
||||
new /obj/item/stack/light_w(user.loc)
|
||||
src.use(1)
|
||||
else if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/sheet/rglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if(!G && !RG && replace)
|
||||
user.put_in_hands(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Reinforced glass sheets
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
new/datum/stack_recipe/window("windoor frame", /obj/structure/windoor_assembly, 5, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
null, \
|
||||
new/datum/stack_recipe/window("directional reinforced window", /obj/structure/window/reinforced, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/reinforced, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/rglass
|
||||
name = "reinforced glass"
|
||||
desc = "Glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
origin_tech = "materials=2"
|
||||
created_window = /obj/structure/window/reinforced
|
||||
full_window = /obj/structure/window/full/reinforced
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
point_value = 4
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
materials = list()
|
||||
|
||||
/obj/item/stack/sheet/rglass/New(loc, amount)
|
||||
recipes = GLOB.reinforced_glass_recipes
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
new/datum/stack_recipe/window("directional window", /obj/structure/window/plasmabasic, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe/window("fulltile window", /obj/structure/window/full/plasmabasic, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass
|
||||
name = "plasma glass"
|
||||
desc = "A very strong and very resistant sheet of a plasma-glass alloy."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-plasmaglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
created_window = /obj/structure/window/plasmabasic
|
||||
full_window = /obj/structure/window/full/plasmabasic
|
||||
point_value = 19
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/New(loc, amount)
|
||||
recipes = GLOB.pglass_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/sheet/plasmarglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
if(!G && !RG && replace)
|
||||
user.put_in_hands(RG)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Reinforced plasma glass sheets
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
new/datum/stack_recipe/window("directional reinforced window", /obj/structure/window/plasmareinforced, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/plasmareinforced, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass
|
||||
name = "reinforced plasma glass"
|
||||
desc = "Plasma glass which seems to have rods or something stuck in them."
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-plasmarglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
created_window = /obj/structure/window/plasmareinforced
|
||||
full_window = /obj/structure/window/full/plasmareinforced
|
||||
point_value = 23
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/New(loc, amount)
|
||||
recipes = GLOB.prglass_recipes
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
new/datum/stack_recipe/window("shuttle window", /obj/structure/window/full/shuttle, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass
|
||||
name = "titanium glass"
|
||||
desc = "A glass sheet made out of a titanium-silicate alloy."
|
||||
singular_name = "titanium glass sheet"
|
||||
icon_state = "sheet-titaniumglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/titaniumglass
|
||||
full_window = /obj/structure/window/full/shuttle
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/New(loc, amount)
|
||||
recipes = GLOB.titaniumglass_recipes
|
||||
..()
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
new/datum/stack_recipe/window("plastitanium window", /obj/structure/window/plastitanium, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/plastitaniumglass
|
||||
name = "plastitanium glass"
|
||||
desc = "A glass sheet made out of a plasma-titanium-silicate alloy."
|
||||
singular_name = "plastitanium glass sheet"
|
||||
icon_state = "sheet-plastitaniumglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
full_window = /obj/structure/window/plastitanium
|
||||
|
||||
/obj/item/stack/sheet/plastitaniumglass/New(loc, amount)
|
||||
recipes = GLOB.plastitaniumglass_recipes
|
||||
..()
|
||||
|
||||
@@ -1,242 +1,242 @@
|
||||
/obj/item/stack/sheet/animalhide
|
||||
name = "hide"
|
||||
desc = "Something went wrong."
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/human
|
||||
name = "human skin"
|
||||
desc = "The by-product of human farming."
|
||||
singular_name = "human skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
|
||||
var/global/list/datum/stack_recipe/human_recipes = list( \
|
||||
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/bloated_human, 5, on_floor = 1), \
|
||||
new/datum/stack_recipe("bloated human costume head", /obj/item/clothing/head/human_head, 5, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/animalhide/human/New(var/loc, var/amount=null)
|
||||
recipes = human_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/animalhide/generic
|
||||
name = "generic skin"
|
||||
desc = "A piece of generic skin."
|
||||
singular_name = "generic skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon_state = "sheet-xeno"
|
||||
|
||||
GLOBAL_LIST_INIT(xeno_recipes, list (
|
||||
new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1),
|
||||
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2)))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.xeno_recipes
|
||||
return ..()
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/sheet/xenochitin
|
||||
name = "alien chitin"
|
||||
desc = "A piece of the hide of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/xenos_claw
|
||||
name = "alien claw"
|
||||
desc = "The claw of a terrible creature."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/weed_extract
|
||||
name = "weed extract"
|
||||
desc = "A piece of slimy, purplish weed."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "weed_extract"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
singular_name = "hairless hide piece"
|
||||
icon_state = "sheet-hairlesshide"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/wetleather
|
||||
name = "wet leather"
|
||||
desc = "This leather has been cleaned but still needs to be dried."
|
||||
singular_name = "wet leather piece"
|
||||
icon_state = "sheet-wetleather"
|
||||
origin_tech = ""
|
||||
var/wetness = 30 //Reduced when exposed to high temperautres
|
||||
var/drying_threshold_temperature = 500 //Kelvin to start drying
|
||||
|
||||
/obj/item/stack/sheet/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
singular_name = "leather piece"
|
||||
icon_state = "sheet-leather"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
GLOBAL_LIST_INIT(leather_recipes, list (
|
||||
new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1),
|
||||
new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2),
|
||||
new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3),
|
||||
new/datum/stack_recipe("toolbelt", /obj/item/storage/belt/utility, 4),
|
||||
new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel, 5),
|
||||
new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5),
|
||||
new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7),
|
||||
new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2),
|
||||
new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10),
|
||||
new/datum/stack_recipe("hide mantle", /obj/item/clothing/suit/unathi/mantle, 4)))
|
||||
|
||||
/obj/item/stack/sheet/leather/New(loc, new_amount, merge = TRUE)
|
||||
recipes = GLOB.leather_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/sinew
|
||||
name = "watcher sinew"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
desc = "Long stringy filaments which presumably came from a watcher's wings."
|
||||
singular_name = "watcher sinew"
|
||||
icon_state = "sinew"
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
var/global/list/datum/stack_recipe/sinew_recipes = list ( \
|
||||
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/sinew/New(var/loc, var/amount=null)
|
||||
recipes = sinew_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide
|
||||
name = "goliath hide plates"
|
||||
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "goliath_hide"
|
||||
singular_name = "hide plate"
|
||||
flags = NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
var/static/list/goliath_platable_armor_typecache = typecacheof(list(
|
||||
/obj/item/clothing/suit/space/hardsuit/mining,
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/mining,
|
||||
/obj/item/clothing/suit/hooded/explorer,
|
||||
/obj/item/clothing/head/hooded/explorer,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/mining))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
if(is_type_in_typecache(target, goliath_platable_armor_typecache))
|
||||
var/obj/item/clothing/C = target
|
||||
var/list/current_armor = C.armor
|
||||
if(current_armor["melee"] < 60)
|
||||
current_armor["melee"] = min(current_armor["melee"] + 10, 60)
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [C] any further!</span>")
|
||||
else if(istype(target, /obj/mecha/working/ripley))
|
||||
var/obj/mecha/working/ripley/D = target
|
||||
if(D.hides < 3)
|
||||
D.hides++
|
||||
D.armor["melee"] = min(D.armor["melee"] + 10, 70)
|
||||
D.armor["bullet"] = min(D.armor["bullet"] + 5, 50)
|
||||
D.armor["laser"] = min(D.armor["laser"] + 5, 50)
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
D.update_icon()
|
||||
if(D.hides == 3)
|
||||
D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - its pilot must be an experienced monster hunter."
|
||||
else
|
||||
D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates."
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
|
||||
|
||||
/obj/item/stack/sheet/animalhide/ashdrake
|
||||
name = "ash drake hide"
|
||||
desc = "The strong, scaled hide of an ash drake."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "dragon_hide"
|
||||
singular_name = "drake plate"
|
||||
flags = NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
|
||||
//Step one - dehairing.
|
||||
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(W.sharp)
|
||||
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
|
||||
if(do_after(user, 50 * W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
|
||||
if(HS.amount < 50)
|
||||
HS.amount++
|
||||
src.use(1)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/hairlesshide/HS = new(usr.loc)
|
||||
HS.amount = 1
|
||||
src.use(1)
|
||||
else
|
||||
..()
|
||||
|
||||
//Step two - washing (also handled by water reagent code and washing machine code)
|
||||
/obj/item/stack/sheet/hairlesshide/water_act(volume, temperature, source, method = TOUCH)
|
||||
. = ..()
|
||||
if(volume >= 10)
|
||||
new /obj/item/stack/sheet/wetleather(get_turf(src), amount)
|
||||
qdel(src)
|
||||
|
||||
//Step three - drying
|
||||
/obj/item/stack/sheet/wetleather/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
if(exposed_temperature >= drying_threshold_temperature)
|
||||
wetness--
|
||||
if(wetness == 0)
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/leather/HS in src.loc)
|
||||
if(HS.amount < 50)
|
||||
HS.amount++
|
||||
src.use(1)
|
||||
wetness = initial(wetness)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/leather/HS = new(src.loc)
|
||||
HS.amount = 1
|
||||
wetness = initial(wetness)
|
||||
src.use(1)
|
||||
/obj/item/stack/sheet/animalhide
|
||||
name = "hide"
|
||||
desc = "Something went wrong."
|
||||
origin_tech = "biotech=3"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/human
|
||||
name = "human skin"
|
||||
desc = "The by-product of human farming."
|
||||
singular_name = "human skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
|
||||
var/global/list/datum/stack_recipe/human_recipes = list( \
|
||||
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/bloated_human, 5, on_floor = 1), \
|
||||
new/datum/stack_recipe("bloated human costume head", /obj/item/clothing/head/human_head, 5, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/animalhide/human/New(var/loc, var/amount=null)
|
||||
recipes = human_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/animalhide/generic
|
||||
name = "generic skin"
|
||||
desc = "A piece of generic skin."
|
||||
singular_name = "generic skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon_state = "sheet-xeno"
|
||||
|
||||
GLOBAL_LIST_INIT(xeno_recipes, list (
|
||||
new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1),
|
||||
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2)))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.xeno_recipes
|
||||
return ..()
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/sheet/xenochitin
|
||||
name = "alien chitin"
|
||||
desc = "A piece of the hide of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "chitin"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/xenos_claw
|
||||
name = "alien claw"
|
||||
desc = "The claw of a terrible creature."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/weed_extract
|
||||
name = "weed extract"
|
||||
desc = "A piece of slimy, purplish weed."
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "weed_extract"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
singular_name = "hairless hide piece"
|
||||
icon_state = "sheet-hairlesshide"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/wetleather
|
||||
name = "wet leather"
|
||||
desc = "This leather has been cleaned but still needs to be dried."
|
||||
singular_name = "wet leather piece"
|
||||
icon_state = "sheet-wetleather"
|
||||
origin_tech = ""
|
||||
var/wetness = 30 //Reduced when exposed to high temperautres
|
||||
var/drying_threshold_temperature = 500 //Kelvin to start drying
|
||||
|
||||
/obj/item/stack/sheet/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
singular_name = "leather piece"
|
||||
icon_state = "sheet-leather"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
GLOBAL_LIST_INIT(leather_recipes, list (
|
||||
new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1),
|
||||
new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2),
|
||||
new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3),
|
||||
new/datum/stack_recipe("toolbelt", /obj/item/storage/belt/utility, 4),
|
||||
new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel, 5),
|
||||
new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5),
|
||||
new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7),
|
||||
new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2),
|
||||
new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10),
|
||||
new/datum/stack_recipe("hide mantle", /obj/item/clothing/suit/unathi/mantle, 4)))
|
||||
|
||||
/obj/item/stack/sheet/leather/New(loc, new_amount, merge = TRUE)
|
||||
recipes = GLOB.leather_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/sinew
|
||||
name = "watcher sinew"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
desc = "Long stringy filaments which presumably came from a watcher's wings."
|
||||
singular_name = "watcher sinew"
|
||||
icon_state = "sinew"
|
||||
origin_tech = "biotech=4"
|
||||
|
||||
var/global/list/datum/stack_recipe/sinew_recipes = list ( \
|
||||
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/sinew/New(var/loc, var/amount=null)
|
||||
recipes = sinew_recipes
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide
|
||||
name = "goliath hide plates"
|
||||
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "goliath_hide"
|
||||
singular_name = "hide plate"
|
||||
flags = NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
var/static/list/goliath_platable_armor_typecache = typecacheof(list(
|
||||
/obj/item/clothing/suit/space/hardsuit/mining,
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/mining,
|
||||
/obj/item/clothing/suit/hooded/explorer,
|
||||
/obj/item/clothing/head/hooded/explorer,
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/mining))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
if(is_type_in_typecache(target, goliath_platable_armor_typecache))
|
||||
var/obj/item/clothing/C = target
|
||||
var/list/current_armor = C.armor
|
||||
if(current_armor["melee"] < 60)
|
||||
current_armor["melee"] = min(current_armor["melee"] + 10, 60)
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [C] any further!</span>")
|
||||
else if(istype(target, /obj/mecha/working/ripley))
|
||||
var/obj/mecha/working/ripley/D = target
|
||||
if(D.hides < 3)
|
||||
D.hides++
|
||||
D.armor["melee"] = min(D.armor["melee"] + 10, 70)
|
||||
D.armor["bullet"] = min(D.armor["bullet"] + 5, 50)
|
||||
D.armor["laser"] = min(D.armor["laser"] + 5, 50)
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
D.update_icon()
|
||||
if(D.hides == 3)
|
||||
D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - its pilot must be an experienced monster hunter."
|
||||
else
|
||||
D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates."
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
|
||||
|
||||
/obj/item/stack/sheet/animalhide/ashdrake
|
||||
name = "ash drake hide"
|
||||
desc = "The strong, scaled hide of an ash drake."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "dragon_hide"
|
||||
singular_name = "drake plate"
|
||||
flags = NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
|
||||
//Step one - dehairing.
|
||||
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(W.sharp)
|
||||
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
|
||||
if(do_after(user, 50 * W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
|
||||
if(HS.amount < 50)
|
||||
HS.amount++
|
||||
src.use(1)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/hairlesshide/HS = new(usr.loc)
|
||||
HS.amount = 1
|
||||
src.use(1)
|
||||
else
|
||||
..()
|
||||
|
||||
//Step two - washing (also handled by water reagent code and washing machine code)
|
||||
/obj/item/stack/sheet/hairlesshide/water_act(volume, temperature, source, method = REAGENT_TOUCH)
|
||||
. = ..()
|
||||
if(volume >= 10)
|
||||
new /obj/item/stack/sheet/wetleather(get_turf(src), amount)
|
||||
qdel(src)
|
||||
|
||||
//Step three - drying
|
||||
/obj/item/stack/sheet/wetleather/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
if(exposed_temperature >= drying_threshold_temperature)
|
||||
wetness--
|
||||
if(wetness == 0)
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/leather/HS in src.loc)
|
||||
if(HS.amount < 50)
|
||||
HS.amount++
|
||||
src.use(1)
|
||||
wetness = initial(wetness)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/leather/HS = new(src.loc)
|
||||
HS.amount = 1
|
||||
wetness = initial(wetness)
|
||||
src.use(1)
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
..()
|
||||
if(istype(O,/obj/item/wirecutters))
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 5
|
||||
amount--
|
||||
new/obj/item/stack/sheet/glass(user.loc)
|
||||
if(amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
|
||||
if(istype(O,/obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
M.amount--
|
||||
if(M.amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(M)
|
||||
amount--
|
||||
new/obj/item/stack/tile/light(user.loc)
|
||||
if(amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "glass_wire"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
max_amount = 60
|
||||
|
||||
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
|
||||
..()
|
||||
if(istype(O,/obj/item/wirecutters))
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 5
|
||||
amount--
|
||||
new/obj/item/stack/sheet/glass(user.loc)
|
||||
if(amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
|
||||
if(istype(O,/obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
M.amount--
|
||||
if(M.amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(M)
|
||||
amount--
|
||||
new/obj/item/stack/tile/light(user.loc)
|
||||
if(amount <= 0)
|
||||
user.unEquip(src, 1)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,391 +1,389 @@
|
||||
/*
|
||||
Mineral Sheets
|
||||
Contains:
|
||||
- Sandstone
|
||||
- Diamond
|
||||
- Uranium
|
||||
- Plasma
|
||||
- Gold
|
||||
- Silver
|
||||
- Bananium
|
||||
- Tranqillite
|
||||
- Enriched Uranium
|
||||
- Platinum
|
||||
- Alien Alloy
|
||||
- Adamantine
|
||||
*/
|
||||
|
||||
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
|
||||
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Breakdown into sand", /obj/item/stack/ore/glass, 1, one_per_turf = 0, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/silver_recipes = list ( \
|
||||
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("silver tile", /obj/item/stack/tile/mineral/silver, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Janitor Statue", /obj/structure/statue/silver/janitor, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Med Doctor Statue", /obj/structure/statue/silver/md, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
|
||||
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("diamond tile", /obj/item/stack/tile/mineral/diamond, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
|
||||
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/gold_recipes = list ( \
|
||||
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("gold tile", /obj/item/stack/tile/mineral/gold, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("HoS Statue", /obj/structure/statue/gold/hos, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("HoP Statue", /obj/structure/statue/gold/hop, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("CE Statue", /obj/structure/statue/gold/ce, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/plasma_recipes = list ( \
|
||||
new/datum/stack_recipe/dangerous("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe/dangerous("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe/dangerous("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe/dangerous("Xenomorph Statue", /obj/structure/statue/plasma/xeno, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/bananium_recipes = list ( \
|
||||
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("bananium computer frame", /obj/structure/computerframe/HONKputer, 50, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("bananium grenade casing", /obj/item/grenade/bananade/casing, 4, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/tranquillite_recipes = list ( \
|
||||
new/datum/stack_recipe("invisible wall", /obj/structure/barricade/mime, 5, one_per_turf = 1, on_floor = 1, time = 50), \
|
||||
null, \
|
||||
new/datum/stack_recipe("silent tile", /obj/item/stack/tile/mineral/tranquillite, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Mime Statue", /obj/structure/statue/tranquillite/mime, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/abductor_recipes = list ( \
|
||||
new/datum/stack_recipe("alien bed", /obj/structure/bed/abductor, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien locker", /obj/structure/closet/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien table frame", /obj/structure/table_frame/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien airlock assembly", /obj/structure/door_assembly/door_assembly_abductor, 4, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/adamantine_recipes = list(
|
||||
new /datum/stack_recipe("incomplete servant golem shell", /obj/item/golem_shell/servant, req_amount = 1, res_amount = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/snow_recipes = list(
|
||||
new/datum/stack_recipe("snowman", /obj/structure/snowman, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Snowball", /obj/item/snowball, 1)
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral
|
||||
force = 5
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
|
||||
/obj/item/stack/sheet/mineral/New()
|
||||
..()
|
||||
pixel_x = rand(0,4)-4
|
||||
pixel_y = rand(0,4)-4
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone
|
||||
name = "sandstone brick"
|
||||
desc = "This appears to be a combination of both sand and stone."
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
throw_range = 5
|
||||
origin_tech = "materials=1"
|
||||
sheettype = "sandstone"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone/New()
|
||||
..()
|
||||
recipes = sandstone_recipes
|
||||
|
||||
/*
|
||||
* Sandbags
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandbags
|
||||
name = "sandbags"
|
||||
icon_state = "sandbags"
|
||||
singular_name = "sandbag"
|
||||
layer = LOW_ITEM_LAYER
|
||||
merge_type = /obj/item/stack/sheet/mineral/sandbags
|
||||
|
||||
GLOBAL_LIST_INIT(sandbag_recipes, list ( \
|
||||
new/datum/stack_recipe("sandbags", /obj/structure/barricade/sandbags, 1, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandbags/New()
|
||||
recipes = GLOB.sandbag_recipes
|
||||
..()
|
||||
|
||||
/obj/item/emptysandbag
|
||||
name = "empty sandbag"
|
||||
desc = "A bag to be filled with sand."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "sandbag"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/emptysandbag/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/stack/ore/glass))
|
||||
var/obj/item/stack/ore/glass/G = I
|
||||
to_chat(user, "<span class='notice'>You fill the sandbag.</span>")
|
||||
var/obj/item/stack/sheet/mineral/sandbags/S = new /obj/item/stack/sheet/mineral/sandbags(drop_location())
|
||||
qdel(src)
|
||||
if(Adjacent(user) && !issilicon(user))
|
||||
user.put_in_hands(S)
|
||||
G.use(1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
singular_name = "diamond"
|
||||
origin_tech = "materials=6"
|
||||
sheettype = "diamond"
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 25
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond/New()
|
||||
..()
|
||||
recipes = diamond_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium
|
||||
name = "uranium"
|
||||
icon_state = "sheet-uranium"
|
||||
singular_name = "uranium sheet"
|
||||
origin_tech = "materials=5"
|
||||
sheettype = "uranium"
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium/New()
|
||||
..()
|
||||
recipes = uranium_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma
|
||||
name = "solid plasma"
|
||||
icon_state = "sheet-plasma"
|
||||
singular_name = "plasma sheet"
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
sheettype = "plasma"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
point_value = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/New()
|
||||
..()
|
||||
recipes = plasma_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(is_hot(W) > 300)//If the temperature of the object is over 300, then ignite
|
||||
message_admins("Plasma sheets ignited by [key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Plasma sheets ignited by [key_name(user)] in ([x],[y],[z])")
|
||||
investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]","atmos")
|
||||
fire_act()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
|
||||
..()
|
||||
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, amount*10)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold
|
||||
name = "gold"
|
||||
icon_state = "sheet-gold"
|
||||
singular_name = "gold bar"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "gold"
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold/New()
|
||||
..()
|
||||
recipes = gold_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver
|
||||
name = "silver"
|
||||
icon_state = "sheet-silver"
|
||||
singular_name = "silver bar"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver/New()
|
||||
..()
|
||||
recipes = silver_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/bananium
|
||||
name = "bananium"
|
||||
icon_state = "sheet-clown"
|
||||
singular_name = "bananium sheet"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "bananium"
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 50
|
||||
|
||||
/obj/item/stack/sheet/mineral/bananium/New(loc, amount=null)
|
||||
..()
|
||||
recipes = bananium_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/tranquillite
|
||||
name = "tranquillite"
|
||||
icon_state = "sheet-mime"
|
||||
singular_name = "beret"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "tranquillite"
|
||||
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
|
||||
wall_allowed = FALSE //no tranquilite walls in code
|
||||
point_value = 50
|
||||
|
||||
/obj/item/stack/sheet/mineral/tranquillite/New(loc, amount=null)
|
||||
..()
|
||||
recipes = tranquillite_recipes
|
||||
|
||||
/*
|
||||
* Titanium
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/titanium
|
||||
name = "titanium"
|
||||
icon_state = "sheet-titanium"
|
||||
item_state = "sheet-metal"
|
||||
singular_name = "titanium sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "titanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
|
||||
var/global/list/datum/stack_recipe/titanium_recipes = list (
|
||||
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20),
|
||||
new/datum/stack_recipe("surgical tray", /obj/structure/table/tray, 2, one_per_turf = 1, on_floor = 1),
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/New(loc, amount=null)
|
||||
recipes = titanium_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/fifty
|
||||
amount = 50
|
||||
|
||||
|
||||
/*
|
||||
* Plastitanium
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/plastitanium
|
||||
name = "plastitanium"
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-metal"
|
||||
singular_name = "plastitanium sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
|
||||
point_value = 45
|
||||
|
||||
var/global/list/datum/stack_recipe/plastitanium_recipes = list (
|
||||
new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20),
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastitanium/New(loc, amount=null)
|
||||
recipes = plastitanium_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/enruranium
|
||||
name = "enriched uranium"
|
||||
icon_state = "sheet-enruranium"
|
||||
origin_tech = "materials=6"
|
||||
materials = list(MAT_URANIUM=3000)
|
||||
|
||||
//Alien Alloy
|
||||
/obj/item/stack/sheet/mineral/abductor
|
||||
name = "alien alloy"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "sheet-abductor"
|
||||
singular_name = "alien alloy sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
origin_tech = "materials=6;abductor=1"
|
||||
sheettype = "abductor"
|
||||
|
||||
/obj/item/stack/sheet/mineral/abductor/New(loc, amount=null)
|
||||
recipes = abductor_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/adamantine
|
||||
name = "adamantine"
|
||||
desc = "A strange mineral used in the construction of sentient golems."
|
||||
icon_state = "sheet-adamantine"
|
||||
singular_name = "adamantine sheet"
|
||||
origin_tech = "materials=5"
|
||||
merge_type = /obj/item/stack/sheet/mineral/adamantine
|
||||
wall_allowed = FALSE
|
||||
|
||||
/obj/item/stack/sheet/mineral/adamantine/New(loc, amount = null)
|
||||
recipes = adamantine_recipes
|
||||
..()
|
||||
|
||||
/*
|
||||
* Snow
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/snow
|
||||
name = "snow"
|
||||
icon_state = "sheet-snow"
|
||||
item_state = "sheet-snow"
|
||||
singular_name = "snow block"
|
||||
force = 1
|
||||
throwforce = 2
|
||||
merge_type = /obj/item/stack/sheet/mineral/snow
|
||||
|
||||
/obj/item/stack/sheet/mineral/snow/New(loc, amount = null)
|
||||
recipes = snow_recipes
|
||||
..()
|
||||
/*
|
||||
Mineral Sheets
|
||||
Contains:
|
||||
- Sandstone
|
||||
- Diamond
|
||||
- Uranium
|
||||
- Plasma
|
||||
- Gold
|
||||
- Silver
|
||||
- Bananium
|
||||
- Tranqillite
|
||||
- Enriched Uranium
|
||||
- Platinum
|
||||
- Alien Alloy
|
||||
- Adamantine
|
||||
*/
|
||||
|
||||
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
|
||||
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Breakdown into sand", /obj/item/stack/ore/glass, 1, one_per_turf = 0, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/silver_recipes = list ( \
|
||||
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("silver tile", /obj/item/stack/tile/mineral/silver, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Janitor Statue", /obj/structure/statue/silver/janitor, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Med Doctor Statue", /obj/structure/statue/silver/md, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
|
||||
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("diamond tile", /obj/item/stack/tile/mineral/diamond, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
|
||||
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/gold_recipes = list ( \
|
||||
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("gold tile", /obj/item/stack/tile/mineral/gold, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("HoS Statue", /obj/structure/statue/gold/hos, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("HoP Statue", /obj/structure/statue/gold/hop, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("CE Statue", /obj/structure/statue/gold/ce, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/plasma_recipes = list ( \
|
||||
new/datum/stack_recipe/dangerous("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe/dangerous("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe/dangerous("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe/dangerous("Xenomorph Statue", /obj/structure/statue/plasma/xeno, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/bananium_recipes = list ( \
|
||||
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("bananium computer frame", /obj/structure/computerframe/HONKputer, 50, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("bananium grenade casing", /obj/item/grenade/bananade/casing, 4, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/tranquillite_recipes = list ( \
|
||||
new/datum/stack_recipe("invisible wall", /obj/structure/barricade/mime, 5, one_per_turf = 1, on_floor = 1, time = 50), \
|
||||
null, \
|
||||
new/datum/stack_recipe("silent tile", /obj/item/stack/tile/mineral/tranquillite, 1, 4, 20), \
|
||||
null, \
|
||||
new/datum/stack_recipe("Mime Statue", /obj/structure/statue/tranquillite/mime, 5, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/abductor_recipes = list ( \
|
||||
new/datum/stack_recipe("alien bed", /obj/structure/bed/abductor, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien locker", /obj/structure/closet/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien table frame", /obj/structure/table_frame/abductor, 1, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("alien airlock assembly", /obj/structure/door_assembly/door_assembly_abductor, 4, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/adamantine_recipes = list(
|
||||
new /datum/stack_recipe("incomplete servant golem shell", /obj/item/golem_shell/servant, req_amount = 1, res_amount = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/snow_recipes = list(
|
||||
new/datum/stack_recipe("snowman", /obj/structure/snowman, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("Snowball", /obj/item/snowball, 1)
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral
|
||||
force = 5
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
|
||||
/obj/item/stack/sheet/mineral/New()
|
||||
..()
|
||||
pixel_x = rand(0,4)-4
|
||||
pixel_y = rand(0,4)-4
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone
|
||||
name = "sandstone brick"
|
||||
desc = "This appears to be a combination of both sand and stone."
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
throw_range = 5
|
||||
origin_tech = "materials=1"
|
||||
sheettype = "sandstone"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone/New()
|
||||
..()
|
||||
recipes = sandstone_recipes
|
||||
|
||||
/*
|
||||
* Sandbags
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandbags
|
||||
name = "sandbags"
|
||||
icon_state = "sandbags"
|
||||
singular_name = "sandbag"
|
||||
layer = LOW_ITEM_LAYER
|
||||
merge_type = /obj/item/stack/sheet/mineral/sandbags
|
||||
|
||||
GLOBAL_LIST_INIT(sandbag_recipes, list ( \
|
||||
new/datum/stack_recipe("sandbags", /obj/structure/barricade/sandbags, 1, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandbags/New()
|
||||
recipes = GLOB.sandbag_recipes
|
||||
..()
|
||||
|
||||
/obj/item/emptysandbag
|
||||
name = "empty sandbag"
|
||||
desc = "A bag to be filled with sand."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "sandbag"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/emptysandbag/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/stack/ore/glass))
|
||||
var/obj/item/stack/ore/glass/G = I
|
||||
to_chat(user, "<span class='notice'>You fill the sandbag.</span>")
|
||||
var/obj/item/stack/sheet/mineral/sandbags/S = new /obj/item/stack/sheet/mineral/sandbags(drop_location())
|
||||
qdel(src)
|
||||
if(Adjacent(user) && !issilicon(user))
|
||||
user.put_in_hands(S)
|
||||
G.use(1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
singular_name = "diamond"
|
||||
origin_tech = "materials=6"
|
||||
sheettype = "diamond"
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 25
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond/New()
|
||||
..()
|
||||
recipes = diamond_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium
|
||||
name = "uranium"
|
||||
icon_state = "sheet-uranium"
|
||||
singular_name = "uranium sheet"
|
||||
origin_tech = "materials=5"
|
||||
sheettype = "uranium"
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium/New()
|
||||
..()
|
||||
recipes = uranium_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma
|
||||
name = "solid plasma"
|
||||
icon_state = "sheet-plasma"
|
||||
singular_name = "plasma sheet"
|
||||
origin_tech = "plasmatech=2;materials=2"
|
||||
sheettype = "plasma"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
point_value = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/New()
|
||||
..()
|
||||
recipes = plasma_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/welder_act(mob/user, obj/item/I)
|
||||
if(I.use_tool(src, user, volume = I.tool_volume))
|
||||
message_admins("Plasma sheets ignited by [key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Plasma sheets ignited by [key_name(user)] in ([x],[y],[z])")
|
||||
investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]","atmos")
|
||||
fire_act()
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
|
||||
..()
|
||||
atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS, amount*10)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold
|
||||
name = "gold"
|
||||
icon_state = "sheet-gold"
|
||||
singular_name = "gold bar"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "gold"
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold/New()
|
||||
..()
|
||||
recipes = gold_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver
|
||||
name = "silver"
|
||||
icon_state = "sheet-silver"
|
||||
singular_name = "silver bar"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver/New()
|
||||
..()
|
||||
recipes = silver_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/bananium
|
||||
name = "bananium"
|
||||
icon_state = "sheet-clown"
|
||||
singular_name = "bananium sheet"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "bananium"
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 50
|
||||
|
||||
/obj/item/stack/sheet/mineral/bananium/New(loc, amount=null)
|
||||
..()
|
||||
recipes = bananium_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/tranquillite
|
||||
name = "tranquillite"
|
||||
icon_state = "sheet-mime"
|
||||
singular_name = "beret"
|
||||
origin_tech = "materials=4"
|
||||
sheettype = "tranquillite"
|
||||
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
|
||||
wall_allowed = FALSE //no tranquilite walls in code
|
||||
point_value = 50
|
||||
|
||||
/obj/item/stack/sheet/mineral/tranquillite/New(loc, amount=null)
|
||||
..()
|
||||
recipes = tranquillite_recipes
|
||||
|
||||
/*
|
||||
* Titanium
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/titanium
|
||||
name = "titanium"
|
||||
icon_state = "sheet-titanium"
|
||||
item_state = "sheet-metal"
|
||||
singular_name = "titanium sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "titanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
|
||||
var/global/list/datum/stack_recipe/titanium_recipes = list (
|
||||
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20),
|
||||
new/datum/stack_recipe("surgical tray", /obj/structure/table/tray, 2, one_per_turf = 1, on_floor = 1),
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/New(loc, amount=null)
|
||||
recipes = titanium_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/fifty
|
||||
amount = 50
|
||||
|
||||
|
||||
/*
|
||||
* Plastitanium
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/plastitanium
|
||||
name = "plastitanium"
|
||||
icon_state = "sheet-plastitanium"
|
||||
item_state = "sheet-metal"
|
||||
singular_name = "plastitanium sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
|
||||
point_value = 45
|
||||
|
||||
var/global/list/datum/stack_recipe/plastitanium_recipes = list (
|
||||
new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20),
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastitanium/New(loc, amount=null)
|
||||
recipes = plastitanium_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/enruranium
|
||||
name = "enriched uranium"
|
||||
icon_state = "sheet-enruranium"
|
||||
origin_tech = "materials=6"
|
||||
materials = list(MAT_URANIUM=3000)
|
||||
|
||||
//Alien Alloy
|
||||
/obj/item/stack/sheet/mineral/abductor
|
||||
name = "alien alloy"
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "sheet-abductor"
|
||||
singular_name = "alien alloy sheet"
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 1
|
||||
origin_tech = "materials=6;abductor=1"
|
||||
sheettype = "abductor"
|
||||
|
||||
/obj/item/stack/sheet/mineral/abductor/New(loc, amount=null)
|
||||
recipes = abductor_recipes
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/adamantine
|
||||
name = "adamantine"
|
||||
desc = "A strange mineral used in the construction of sentient golems."
|
||||
icon_state = "sheet-adamantine"
|
||||
singular_name = "adamantine sheet"
|
||||
origin_tech = "materials=5"
|
||||
merge_type = /obj/item/stack/sheet/mineral/adamantine
|
||||
wall_allowed = FALSE
|
||||
|
||||
/obj/item/stack/sheet/mineral/adamantine/New(loc, amount = null)
|
||||
recipes = adamantine_recipes
|
||||
..()
|
||||
|
||||
/*
|
||||
* Snow
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/snow
|
||||
name = "snow"
|
||||
icon_state = "sheet-snow"
|
||||
item_state = "sheet-snow"
|
||||
singular_name = "snow block"
|
||||
force = 1
|
||||
throwforce = 2
|
||||
merge_type = /obj/item/stack/sheet/mineral/snow
|
||||
|
||||
/obj/item/stack/sheet/mineral/snow/New(loc, amount = null)
|
||||
recipes = snow_recipes
|
||||
..()
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
/obj/item/stack/sheet
|
||||
name = "sheet"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 5
|
||||
throwforce = 5
|
||||
max_amount = 50
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/perunit = MINERAL_MATERIAL_AMOUNT
|
||||
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
||||
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
|
||||
|
||||
var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually
|
||||
var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
toolspeed = 1
|
||||
var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not.
|
||||
/obj/item/stack/sheet
|
||||
name = "sheet"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 5
|
||||
throwforce = 5
|
||||
max_amount = 50
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/perunit = MINERAL_MATERIAL_AMOUNT
|
||||
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
||||
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity.
|
||||
|
||||
var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually
|
||||
var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
toolspeed = 1
|
||||
var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not.
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
interact(usr)
|
||||
return
|
||||
|
||||
/obj/item/stack/proc/use(used, check = TRUE)
|
||||
/obj/item/stack/use(used, check = TRUE)
|
||||
if(check && zero_amount())
|
||||
return FALSE
|
||||
if(amount < used)
|
||||
@@ -296,6 +296,8 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
// Returns TRUE if the stack amount is zero.
|
||||
// Also qdels the stack gracefully if it is.
|
||||
/obj/item/stack/proc/zero_amount()
|
||||
if(amount < 1)
|
||||
if(isrobot(loc))
|
||||
@@ -305,7 +307,11 @@
|
||||
if(ismob(loc))
|
||||
var/mob/living/L = loc // At this stage, stack code is so horrible and atrocious, I wouldn't be all surprised ghosts can somehow have stacks. If this happens, then the world deserves to burn.
|
||||
L.unEquip(src, TRUE)
|
||||
qdel(src)
|
||||
if(amount < 1)
|
||||
// If you stand on top of a stack, and drop a - different - 0-amount stack on the floor,
|
||||
// the two get merged, so the amount of items in the stack can increase from the 0 that it had before.
|
||||
// Check the amount again, to be sure we're not qdeling healthy stacks.
|
||||
qdel(src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -8,6 +8,16 @@
|
||||
mineralType = "plasma"
|
||||
materials = list(MAT_PLASMA=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/plasma/welder_act(mob/user, obj/item/I)
|
||||
if(I.use_tool(src, user, volume = I.tool_volume))
|
||||
atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS, 5)
|
||||
user.visible_message("<span class='warning'>[user.name] sets the plasma tiles on fire!</span>", \
|
||||
"<span class='warning'>You set the plasma tiles on fire!</span>")
|
||||
message_admins("Plasma tiles ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Plasma tiles ignited by [key_name(user)] in ([x],[y],[z])")
|
||||
investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]","atmos")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/tile/mineral/uranium
|
||||
name = "uranium tile"
|
||||
singular_name = "uranium floor tile"
|
||||
@@ -133,4 +143,4 @@ var/global/list/datum/stack_recipe/silverfancy_tile_recipes = list ( \
|
||||
icon_state = "tile_darkshuttle"
|
||||
turf_type = /turf/simulated/floor/mineral/plastitanium
|
||||
mineralType = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)
|
||||
materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)
|
||||
|
||||
@@ -1,199 +1,168 @@
|
||||
/obj/item/stack/tile
|
||||
name = "broken tile"
|
||||
singular_name = "broken tile"
|
||||
desc = "A broken tile. This should not exist."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "tile"
|
||||
item_state = "tile"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 1
|
||||
throwforce = 1
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
max_amount = 60
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
var/turf_type = null
|
||||
var/mineralType = null
|
||||
|
||||
/obj/item/stack/tile/New(loc, amount)
|
||||
..()
|
||||
pixel_x = rand(-3, 3)
|
||||
pixel_y = rand(-3, 3) //randomize a little
|
||||
|
||||
/obj/item/stack/tile/attackby(obj/item/W, mob/user, params)
|
||||
if(iswelder(W))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
|
||||
if(is_hot(W) && !mineralType)
|
||||
to_chat(user, "<span class='warning'>You can not reform this!</span>")
|
||||
return
|
||||
|
||||
if(get_amount() < 4)
|
||||
to_chat(user, "<span class='warning'>You need at least four tiles to do this!</span>")
|
||||
return
|
||||
|
||||
if(WT.remove_fuel(0,user))
|
||||
|
||||
if(mineralType == "plasma")
|
||||
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 5)
|
||||
user.visible_message("<span class='warning'>[user.name] sets the plasma tiles on fire!</span>", \
|
||||
"<span class='warning'>You set the plasma tiles on fire!</span>")
|
||||
message_admins("Plasma tiles ignited by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("Plasma tiles ignited by [key_name(user)] in ([x],[y],[z])")
|
||||
investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]","atmos")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if (mineralType == "metal")
|
||||
var/obj/item/stack/sheet/metal/new_item = new(user.loc)
|
||||
user.visible_message("[user.name] shaped [src] into metal with the welding tool.", \
|
||||
"<span class='notice'>You shaped [src] into metal with the welding tool.</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
R.use(4)
|
||||
if(!R && replace)
|
||||
user.put_in_hands(new_item)
|
||||
|
||||
else
|
||||
var/sheet_type = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
||||
var/obj/item/stack/sheet/mineral/new_item = new sheet_type(user.loc)
|
||||
user.visible_message("[user.name] shaped [src] into a sheet with the welding tool.", \
|
||||
"<span class='notice'>You shaped [src] into a sheet with the welding tool.</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
R.use(4)
|
||||
if (!R && replace)
|
||||
user.put_in_hands(new_item)
|
||||
else
|
||||
return ..()
|
||||
|
||||
//Grass
|
||||
/obj/item/stack/tile/grass
|
||||
name = "grass tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "grass floor tile"
|
||||
desc = "A patch of grass like they often use on golf courses"
|
||||
icon_state = "tile_grass"
|
||||
origin_tech = "biotech=1"
|
||||
turf_type = /turf/simulated/floor/grass
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
//Wood
|
||||
/obj/item/stack/tile/wood
|
||||
name = "wood floor tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "wood floor tile"
|
||||
desc = "an easy to fit wood floor tile"
|
||||
icon_state = "tile-wood"
|
||||
origin_tech = "biotech=1"
|
||||
turf_type = /turf/simulated/floor/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
//Carpets
|
||||
/obj/item/stack/tile/carpet
|
||||
name = "carpet"
|
||||
singular_name = "carpet"
|
||||
desc = "A piece of carpet. It is the same size as a floor tile"
|
||||
icon_state = "tile-carpet"
|
||||
turf_type = /turf/simulated/floor/carpet
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/stack/tile/carpet/black
|
||||
name = "black carpet"
|
||||
icon_state = "tile-carpet-black"
|
||||
turf_type = /turf/simulated/floor/carpet/black
|
||||
|
||||
//Plasteel
|
||||
/obj/item/stack/tile/plasteel
|
||||
name = "floor tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "floor tile"
|
||||
desc = "Those could work as a pretty decent throwing weapon."
|
||||
icon_state = "tile"
|
||||
force = 6
|
||||
materials = list(MAT_METAL=500)
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags = CONDUCT
|
||||
turf_type = /turf/simulated/floor/plasteel
|
||||
mineralType = "metal"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
//Light
|
||||
/obj/item/stack/tile/light
|
||||
name = "light tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "light floor tile"
|
||||
desc = "A floor tile, made out off glass. Use a multitool on it to change its color."
|
||||
icon_state = "tile_light blue"
|
||||
force = 3
|
||||
throwforce = 5
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
turf_type = /turf/simulated/floor/light
|
||||
|
||||
//Fakespace
|
||||
/obj/item/stack/tile/fakespace
|
||||
name = "astral carpet"
|
||||
singular_name = "astral carpet"
|
||||
desc = "A piece of carpet with a convincing star pattern."
|
||||
icon_state = "tile_space"
|
||||
turf_type = /turf/simulated/floor/fakespace
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/tile/fakespace
|
||||
|
||||
/obj/item/stack/tile/fakespace/loaded
|
||||
amount = 30
|
||||
|
||||
//High-traction
|
||||
/obj/item/stack/tile/noslip
|
||||
name = "high-traction floor tile"
|
||||
singular_name = "high-traction floor tile"
|
||||
desc = "A high-traction floor tile. It feels rubbery in your hand."
|
||||
icon_state = "tile_noslip"
|
||||
turf_type = /turf/simulated/floor/noslip
|
||||
origin_tech = "materials=3"
|
||||
merge_type = /obj/item/stack/tile/noslip
|
||||
|
||||
/obj/item/stack/tile/noslip/loaded
|
||||
amount = 20
|
||||
|
||||
//Pod floor
|
||||
/obj/item/stack/tile/pod
|
||||
name = "pod floor tile"
|
||||
singular_name = "pod floor tile"
|
||||
desc = "A grooved floor tile."
|
||||
icon_state = "tile_pod"
|
||||
turf_type = /turf/simulated/floor/pod
|
||||
|
||||
/obj/item/stack/tile/pod/light
|
||||
name = "light pod floor tile"
|
||||
singular_name = "light pod floor tile"
|
||||
desc = "A lightly colored grooved floor tile."
|
||||
icon_state = "tile_podlight"
|
||||
turf_type = /turf/simulated/floor/pod
|
||||
|
||||
/obj/item/stack/tile/pod/dark
|
||||
name = "dark pod floor tile"
|
||||
singular_name = "dark pod floor tile"
|
||||
desc = "A darkly colored grooved floor tile."
|
||||
icon_state = "tile_poddark"
|
||||
turf_type = /turf/simulated/floor/pod/dark
|
||||
|
||||
/obj/item/stack/tile/arcade_carpet
|
||||
name = "arcade carpet"
|
||||
singular_name = "arcade carpet"
|
||||
desc= "A piece of carpet with a retro spaceship pattern."
|
||||
icon_state = "tile_space"
|
||||
turf_type = /turf/simulated/floor/carpet/arcade
|
||||
merge_type = /obj/item/stack/tile/arcade_carpet
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/stack/tile/arcade_carpet/loaded
|
||||
amount = 20
|
||||
/obj/item/stack/tile
|
||||
name = "broken tile"
|
||||
singular_name = "broken tile"
|
||||
desc = "A broken tile. This should not exist."
|
||||
icon = 'icons/obj/tiles.dmi'
|
||||
icon_state = "tile"
|
||||
item_state = "tile"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 1
|
||||
throwforce = 1
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
max_amount = 60
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
var/turf_type = null
|
||||
var/mineralType = null
|
||||
|
||||
/obj/item/stack/tile/New(loc, amount)
|
||||
..()
|
||||
pixel_x = rand(-3, 3)
|
||||
pixel_y = rand(-3, 3) //randomize a little
|
||||
|
||||
/obj/item/stack/tile/welder_act(mob/user, obj/item/I)
|
||||
if(get_amount() < 4)
|
||||
to_chat(user, "<span class='warning'>You need at least four tiles to do this!</span>")
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, volume = I.tool_volume))
|
||||
to_chat(user, "<span class='warning'>You can not reform this!</span>")
|
||||
return
|
||||
if (mineralType == "metal")
|
||||
var/obj/item/stack/sheet/metal/new_item = new(user.loc)
|
||||
user.visible_message("[user.name] shaped [src] into metal with the welding tool.", \
|
||||
"<span class='notice'>You shaped [src] into metal with the welding tool.</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
var/obj/item/stack/rods/R = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==R)
|
||||
R.use(4)
|
||||
if(!R && replace)
|
||||
user.put_in_hands(new_item)
|
||||
|
||||
//Grass
|
||||
/obj/item/stack/tile/grass
|
||||
name = "grass tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "grass floor tile"
|
||||
desc = "A patch of grass like they often use on golf courses"
|
||||
icon_state = "tile_grass"
|
||||
origin_tech = "biotech=1"
|
||||
turf_type = /turf/simulated/floor/grass
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
//Wood
|
||||
/obj/item/stack/tile/wood
|
||||
name = "wood floor tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "wood floor tile"
|
||||
desc = "an easy to fit wood floor tile"
|
||||
icon_state = "tile-wood"
|
||||
origin_tech = "biotech=1"
|
||||
turf_type = /turf/simulated/floor/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
//Carpets
|
||||
/obj/item/stack/tile/carpet
|
||||
name = "carpet"
|
||||
singular_name = "carpet"
|
||||
desc = "A piece of carpet. It is the same size as a floor tile"
|
||||
icon_state = "tile-carpet"
|
||||
turf_type = /turf/simulated/floor/carpet
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/stack/tile/carpet/black
|
||||
name = "black carpet"
|
||||
icon_state = "tile-carpet-black"
|
||||
turf_type = /turf/simulated/floor/carpet/black
|
||||
|
||||
//Plasteel
|
||||
/obj/item/stack/tile/plasteel
|
||||
name = "floor tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "floor tile"
|
||||
desc = "Those could work as a pretty decent throwing weapon."
|
||||
icon_state = "tile"
|
||||
force = 6
|
||||
materials = list(MAT_METAL=500)
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
flags = CONDUCT
|
||||
turf_type = /turf/simulated/floor/plasteel
|
||||
mineralType = "metal"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
//Light
|
||||
/obj/item/stack/tile/light
|
||||
name = "light tiles"
|
||||
gender = PLURAL
|
||||
singular_name = "light floor tile"
|
||||
desc = "A floor tile, made out off glass. Use a multitool on it to change its color."
|
||||
icon_state = "tile_light blue"
|
||||
force = 3
|
||||
throwforce = 5
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
turf_type = /turf/simulated/floor/light
|
||||
|
||||
//Fakespace
|
||||
/obj/item/stack/tile/fakespace
|
||||
name = "astral carpet"
|
||||
singular_name = "astral carpet"
|
||||
desc = "A piece of carpet with a convincing star pattern."
|
||||
icon_state = "tile_space"
|
||||
turf_type = /turf/simulated/floor/fakespace
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/tile/fakespace
|
||||
|
||||
/obj/item/stack/tile/fakespace/loaded
|
||||
amount = 30
|
||||
|
||||
//High-traction
|
||||
/obj/item/stack/tile/noslip
|
||||
name = "high-traction floor tile"
|
||||
singular_name = "high-traction floor tile"
|
||||
desc = "A high-traction floor tile. It feels rubbery in your hand."
|
||||
icon_state = "tile_noslip"
|
||||
turf_type = /turf/simulated/floor/noslip
|
||||
origin_tech = "materials=3"
|
||||
merge_type = /obj/item/stack/tile/noslip
|
||||
|
||||
/obj/item/stack/tile/noslip/loaded
|
||||
amount = 20
|
||||
|
||||
//Pod floor
|
||||
/obj/item/stack/tile/pod
|
||||
name = "pod floor tile"
|
||||
singular_name = "pod floor tile"
|
||||
desc = "A grooved floor tile."
|
||||
icon_state = "tile_pod"
|
||||
turf_type = /turf/simulated/floor/pod
|
||||
|
||||
/obj/item/stack/tile/pod/light
|
||||
name = "light pod floor tile"
|
||||
singular_name = "light pod floor tile"
|
||||
desc = "A lightly colored grooved floor tile."
|
||||
icon_state = "tile_podlight"
|
||||
turf_type = /turf/simulated/floor/pod
|
||||
|
||||
/obj/item/stack/tile/pod/dark
|
||||
name = "dark pod floor tile"
|
||||
singular_name = "dark pod floor tile"
|
||||
desc = "A darkly colored grooved floor tile."
|
||||
icon_state = "tile_poddark"
|
||||
turf_type = /turf/simulated/floor/pod/dark
|
||||
|
||||
/obj/item/stack/tile/arcade_carpet
|
||||
name = "arcade carpet"
|
||||
singular_name = "arcade carpet"
|
||||
desc= "A piece of carpet with a retro spaceship pattern."
|
||||
icon_state = "tile_space"
|
||||
turf_type = /turf/simulated/floor/carpet/arcade
|
||||
merge_type = /obj/item/stack/tile/arcade_carpet
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/stack/tile/arcade_carpet/loaded
|
||||
amount = 20
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
/obj/item/crowbar
|
||||
name = "pocket crowbar"
|
||||
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "crowbar"
|
||||
item_state = "crowbar"
|
||||
usesound = 'sound/items/crowbar.ogg'
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
item_state = "crowbar"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "engineering=1;combat=1"
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
toolspeed = 1
|
||||
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
tool_behaviour = TOOL_CROWBAR
|
||||
|
||||
/obj/item/crowbar/red
|
||||
icon_state = "crowbar_red"
|
||||
item_state = "crowbar_red"
|
||||
force = 8
|
||||
|
||||
/obj/item/crowbar/brass
|
||||
name = "brass crowbar"
|
||||
desc = "A brass crowbar. It feels faintly warm to the touch."
|
||||
icon_state = "crowbar_brass"
|
||||
item_state = "crowbar_brass"
|
||||
toolspeed = 0.5
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/crowbar/abductor
|
||||
name = "alien crowbar"
|
||||
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
usesound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
icon_state = "crowbar"
|
||||
toolspeed = 0.1
|
||||
origin_tech = "combat=4;engineering=4;abductor=3"
|
||||
|
||||
/obj/item/crowbar/large
|
||||
name = "crowbar"
|
||||
desc = "It's a big crowbar. It doesn't fit in your pockets, because its too big."
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL=70)
|
||||
icon_state = "crowbar_large"
|
||||
item_state = "crowbar_large"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/cyborg
|
||||
name = "hydraulic crowbar"
|
||||
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 10
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head."
|
||||
icon_state = "jaws_pry"
|
||||
item_state = "jawsoflife"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 15
|
||||
toolspeed = 0.25
|
||||
var/airlock_open_time = 100 // Time required to open powered airlocks
|
||||
|
||||
/obj/item/crowbar/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src]. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/crowbar/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
|
||||
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(cutjaws)
|
||||
+121
-111
@@ -1,111 +1,121 @@
|
||||
#define PROXIMITY_NONE ""
|
||||
#define PROXIMITY_ON_SCREEN "_red"
|
||||
#define PROXIMITY_NEAR "_yellow"
|
||||
|
||||
/**
|
||||
* Multitool -- A multitool is used for hacking electronic devices.
|
||||
* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
|
||||
*
|
||||
*/
|
||||
|
||||
/obj/item/multitool
|
||||
name = "multitool"
|
||||
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "multitool"
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 0
|
||||
throw_range = 7
|
||||
throw_speed = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
origin_tech = "magnets=1;engineering=2"
|
||||
toolspeed = 1
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
var/shows_wire_information = FALSE // shows what a wire does if set to TRUE
|
||||
var/obj/machinery/buffer // simple machine buffer for device linkage
|
||||
|
||||
/obj/item/multitool/proc/IsBufferA(var/typepath)
|
||||
if(!buffer)
|
||||
return 0
|
||||
return istype(buffer,typepath)
|
||||
|
||||
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
|
||||
|
||||
/obj/item/multitool/Destroy()
|
||||
buffer = null
|
||||
return ..()
|
||||
|
||||
/obj/item/multitool/ai_detect
|
||||
var/track_cooldown = 0
|
||||
var/track_delay = 10 //How often it checks for proximity
|
||||
var/detect_state = PROXIMITY_NONE
|
||||
var/rangealert = 8 //Glows red when inside
|
||||
var/rangewarning = 20 //Glows yellow when inside
|
||||
origin_tech = "magnets=1;engineering=2;syndicate=1"
|
||||
|
||||
/obj/item/multitool/ai_detect/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/multitool/ai_detect/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/multitool/ai_detect/process()
|
||||
if(track_cooldown > world.time)
|
||||
return
|
||||
detect_state = PROXIMITY_NONE
|
||||
multitool_detect()
|
||||
icon_state = "[initial(icon_state)][detect_state]"
|
||||
track_cooldown = world.time + track_delay
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/multitool_detect()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
for(var/mob/living/silicon/ai/AI in ai_list)
|
||||
if(AI.cameraFollow == src)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
|
||||
if(!detect_state && cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
|
||||
var/datum/camerachunk/chunk = cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
|
||||
if(chunk)
|
||||
if(chunk.seenby.len)
|
||||
for(var/mob/camera/aiEye/A in chunk.seenby)
|
||||
var/turf/detect_turf = get_turf(A)
|
||||
if(get_dist(our_turf, detect_turf) < rangealert)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
if(get_dist(our_turf, detect_turf) < rangewarning)
|
||||
detect_state = PROXIMITY_NEAR
|
||||
break
|
||||
|
||||
/obj/item/multitool/ai_detect/admin
|
||||
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
|
||||
track_delay = 5
|
||||
shows_wire_information = TRUE
|
||||
|
||||
/obj/item/multitool/ai_detect/admin/multitool_detect()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
for(var/mob/J in urange(rangewarning,our_turf))
|
||||
if(check_rights(R_ADMIN, 0, J))
|
||||
detect_state = PROXIMITY_NEAR
|
||||
var/turf/detect_turf = get_turf(J)
|
||||
if(get_dist(our_turf, detect_turf) < rangealert)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
|
||||
/obj/item/multitool/cyborg
|
||||
name = "multitool"
|
||||
desc = "Optimised and stripped-down version of a regular multitool."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/multitool/abductor
|
||||
name = "alien multitool"
|
||||
desc = "An omni-technological interface."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.1
|
||||
origin_tech = "magnets=5;engineering=5;abductor=3"
|
||||
shows_wire_information = TRUE
|
||||
#define PROXIMITY_NONE ""
|
||||
#define PROXIMITY_ON_SCREEN "_red"
|
||||
#define PROXIMITY_NEAR "_yellow"
|
||||
|
||||
/**
|
||||
* Multitool -- A multitool is used for hacking electronic devices.
|
||||
*/
|
||||
|
||||
/obj/item/multitool
|
||||
name = "multitool"
|
||||
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "multitool"
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 0
|
||||
throw_range = 7
|
||||
throw_speed = 3
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
origin_tech = "magnets=1;engineering=2"
|
||||
toolspeed = 1
|
||||
tool_behaviour = TOOL_MULTITOOL
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
var/shows_wire_information = FALSE // shows what a wire does if set to TRUE
|
||||
var/obj/machinery/buffer // simple machine buffer for device linkage
|
||||
|
||||
/obj/item/multitool/proc/IsBufferA(var/typepath)
|
||||
if(!buffer)
|
||||
return 0
|
||||
return istype(buffer,typepath)
|
||||
|
||||
/obj/item/multitool/multitool_check_buffer(user, silent = FALSE)
|
||||
return TRUE
|
||||
|
||||
/obj/item/multitool/proc/set_multitool_buffer(mob/user, obj/machinery/M) //Loads a machine into memory, returns TRUE if it does
|
||||
if(!ismachinery(M))
|
||||
to_chat(user, "<span class='warning'>That's not a machine!</span>")
|
||||
return
|
||||
buffer = M
|
||||
to_chat(user, "<span class='notice'>You load [M] into [src]'s internal buffer.</span>")
|
||||
return TRUE
|
||||
|
||||
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
|
||||
|
||||
/obj/item/multitool/Destroy()
|
||||
buffer = null
|
||||
return ..()
|
||||
|
||||
/obj/item/multitool/ai_detect
|
||||
var/track_cooldown = 0
|
||||
var/track_delay = 10 //How often it checks for proximity
|
||||
var/detect_state = PROXIMITY_NONE
|
||||
var/rangealert = 8 //Glows red when inside
|
||||
var/rangewarning = 20 //Glows yellow when inside
|
||||
origin_tech = "magnets=1;engineering=2;syndicate=1"
|
||||
|
||||
/obj/item/multitool/ai_detect/New()
|
||||
..()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/multitool/ai_detect/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/item/multitool/ai_detect/process()
|
||||
if(track_cooldown > world.time)
|
||||
return
|
||||
detect_state = PROXIMITY_NONE
|
||||
multitool_detect()
|
||||
icon_state = "[initial(icon_state)][detect_state]"
|
||||
track_cooldown = world.time + track_delay
|
||||
|
||||
/obj/item/multitool/ai_detect/proc/multitool_detect()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
for(var/mob/living/silicon/ai/AI in ai_list)
|
||||
if(AI.cameraFollow == src)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
|
||||
if(!detect_state && cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
|
||||
var/datum/camerachunk/chunk = cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
|
||||
if(chunk)
|
||||
if(chunk.seenby.len)
|
||||
for(var/mob/camera/aiEye/A in chunk.seenby)
|
||||
var/turf/detect_turf = get_turf(A)
|
||||
if(get_dist(our_turf, detect_turf) < rangealert)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
if(get_dist(our_turf, detect_turf) < rangewarning)
|
||||
detect_state = PROXIMITY_NEAR
|
||||
break
|
||||
|
||||
/obj/item/multitool/ai_detect/admin
|
||||
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
|
||||
track_delay = 5
|
||||
shows_wire_information = TRUE
|
||||
|
||||
/obj/item/multitool/ai_detect/admin/multitool_detect()
|
||||
var/turf/our_turf = get_turf(src)
|
||||
for(var/mob/J in urange(rangewarning,our_turf))
|
||||
if(check_rights(R_ADMIN, 0, J))
|
||||
detect_state = PROXIMITY_NEAR
|
||||
var/turf/detect_turf = get_turf(J)
|
||||
if(get_dist(our_turf, detect_turf) < rangealert)
|
||||
detect_state = PROXIMITY_ON_SCREEN
|
||||
break
|
||||
|
||||
/obj/item/multitool/cyborg
|
||||
name = "multitool"
|
||||
desc = "Optimised and stripped-down version of a regular multitool."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/multitool/abductor
|
||||
name = "alien multitool"
|
||||
desc = "An omni-technological interface."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.1
|
||||
origin_tech = "magnets=5;engineering=5;abductor=3"
|
||||
shows_wire_information = TRUE
|
||||
@@ -0,0 +1,101 @@
|
||||
//Screwdriver
|
||||
/obj/item/screwdriver
|
||||
name = "screwdriver"
|
||||
desc = "You can be totally screwy with this."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "screwdriver_map"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = 'sound/items/screwdriver.ogg'
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
tool_behaviour = TOOL_SCREWDRIVER
|
||||
var/random_color = TRUE //if the screwdriver uses random coloring
|
||||
|
||||
/obj/item/screwdriver/nuke
|
||||
name = "screwdriver"
|
||||
desc = "A screwdriver with an ultra thin tip."
|
||||
icon_state = "screwdriver_nuke"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/screwdriver/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/screwdriver/New(loc, var/param_color = null)
|
||||
..()
|
||||
if(random_color)
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","pink","brown","green","cyan","yellow")
|
||||
icon_state = "screwdriver_[param_color]"
|
||||
|
||||
if (prob(75))
|
||||
src.pixel_y = rand(0, 16)
|
||||
|
||||
/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(!istype(M) || user.a_intent == INTENT_HELP)
|
||||
return ..()
|
||||
if(user.zone_selected != "eyes" && user.zone_selected != "head")
|
||||
return ..()
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
|
||||
/obj/item/screwdriver/brass
|
||||
name = "brass screwdriver"
|
||||
desc = "A screwdriver made of brass. The handle feels freezing cold."
|
||||
icon_state = "screwdriver_brass"
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/screwdriver/abductor
|
||||
name = "alien screwdriver"
|
||||
desc = "An ultrasonic screwdriver."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "screwdriver"
|
||||
usesound = 'sound/items/pshoom.ogg'
|
||||
toolspeed = 0.1
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/power
|
||||
name = "hand drill"
|
||||
desc = "A simple hand drill with a screwdriver bit attached."
|
||||
icon_state = "drill_screw"
|
||||
item_state = "drill"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
throwforce = 8
|
||||
throw_speed = 2
|
||||
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
|
||||
attack_verb = list("drilled", "screwed", "jabbed","whacked")
|
||||
hitsound = 'sound/items/drill_hit.ogg'
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/screwdriver/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/screwdriver/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, 1)
|
||||
var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
|
||||
to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(b_drill)
|
||||
|
||||
/obj/item/screwdriver/cyborg
|
||||
name = "powered screwdriver"
|
||||
desc = "An electrical screwdriver, designed to be both precise and quick."
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
toolspeed = 0.5
|
||||
@@ -0,0 +1,60 @@
|
||||
// Called when a mob tries to use the item as a tool.
|
||||
// Handles most checks.
|
||||
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks)
|
||||
// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
|
||||
// Run the start check here so we wouldn't have to call it manually.
|
||||
target.add_fingerprint(user)
|
||||
if(!tool_start_check(user, amount) && !delay)
|
||||
return
|
||||
delay *= toolspeed
|
||||
|
||||
// Play tool sound at the beginning of tool usage.
|
||||
play_tool_sound(target, volume)
|
||||
|
||||
if(delay)
|
||||
// Create a callback with checks that would be called every tick by do_after.
|
||||
var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, target, amount, extra_checks)
|
||||
|
||||
if(ismob(target))
|
||||
if(!do_mob(user, target, delay, extra_checks=tool_check))
|
||||
return
|
||||
|
||||
else
|
||||
if(!do_after(user, delay, target=target, extra_checks=tool_check))
|
||||
return
|
||||
else
|
||||
// Invoke the extra checks once, just in case.
|
||||
if(extra_checks && !extra_checks.Invoke())
|
||||
return
|
||||
|
||||
// Use tool's fuel, stack sheets or charges if amount is set.
|
||||
if(amount && !use(amount))
|
||||
return
|
||||
|
||||
// Play tool sound at the end of tool usage,
|
||||
// but only if the delay between the beginning and the end is not too small
|
||||
if(delay >= MIN_TOOL_SOUND_DELAY)
|
||||
play_tool_sound(target, volume)
|
||||
return TRUE
|
||||
|
||||
// Called before use_tool if there is a delay, or by use_tool if there isn't.
|
||||
// Only ever used by welding tools and stacks, so it's not added on any other use_tool checks.
|
||||
/obj/item/proc/tool_start_check(mob/living/user, amount=0)
|
||||
return tool_use_check(user, amount)
|
||||
|
||||
// A check called by tool_start_check once, and by use_tool on every tick of delay.
|
||||
/obj/item/proc/tool_use_check(mob/living/user, amount)
|
||||
return !amount
|
||||
|
||||
/obj/item/proc/play_tool_sound(atom/target, volume = tool_volume)
|
||||
if(target && usesound && volume)
|
||||
var/played_sound = usesound
|
||||
|
||||
if(islist(usesound))
|
||||
played_sound = pick(usesound)
|
||||
|
||||
playsound(target, played_sound, volume, 1)
|
||||
|
||||
// Used in a callback that is passed by use_tool into do_after call. Do not override, do not call manually.
|
||||
/obj/item/proc/tool_check_callback(mob/living/user, atom/target, amount, datum/callback/extra_checks)
|
||||
return tool_use_check(user, amount) && (!extra_checks || extra_checks.Invoke())
|
||||
@@ -0,0 +1,232 @@
|
||||
#define GET_FUEL reagents.get_reagent_amount("fuel")
|
||||
|
||||
/obj/item/weldingtool
|
||||
name = "welding tool"
|
||||
desc = "A standard edition welder provided by Nanotrasen."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "welder"
|
||||
item_state = "welder"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
hitsound = "swing_hit"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
origin_tech = "engineering=1;plasmatech=1"
|
||||
tool_behaviour = TOOL_WELDER
|
||||
toolspeed = 1
|
||||
tool_enabled = FALSE
|
||||
usesound = 'sound/items/welder.ogg'
|
||||
var/maximum_fuel = 20
|
||||
var/requires_fuel = TRUE //Set to FALSE if it doesn't need fuel, but serves equally well as a cost modifier
|
||||
var/refills_over_time = FALSE //Do we regenerate fuel?
|
||||
var/activation_sound = 'sound/items/welderactivate.ogg'
|
||||
var/deactivation_sound = 'sound/items/welderdeactivate.ogg'
|
||||
var/light_intensity = 2
|
||||
var/low_fuel_changes_icon = TRUE//More than one icon_state due to low fuel?
|
||||
var/progress_flash_divisor = 10 //Length of time between each "eye flash"
|
||||
|
||||
/obj/item/weldingtool/Initialize(mapload)
|
||||
..()
|
||||
create_reagents(maximum_fuel)
|
||||
reagents.add_reagent("fuel", maximum_fuel)
|
||||
if(refills_over_time)
|
||||
reagents.reagents_generated_per_cycle += list("fuel" = 1)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weldingtool/examine(mob/user)
|
||||
. = ..()
|
||||
if(get_dist(user, src) <= 0)
|
||||
. += "It contains [GET_FUEL] unit\s of fuel out of [maximum_fuel]."
|
||||
|
||||
/obj/item/weldingtool/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return FIRELOSS
|
||||
|
||||
/obj/item/weldingtool/process()
|
||||
var/turf/T = get_turf(src)
|
||||
T.hotspot_expose(2500, 5)
|
||||
if(prob(5))
|
||||
remove_fuel(1)
|
||||
..()
|
||||
|
||||
/obj/item/weldingtool/attack_self(mob/user)
|
||||
if(tool_enabled) //Turn off the welder if it's on
|
||||
to_chat(user, "<span class='notice'>You switch off [src].</span>")
|
||||
toggle_welder()
|
||||
return
|
||||
else if(GET_FUEL) //The welder is off, but we need to check if there is fuel in the tank
|
||||
to_chat(user, "<span class='notice'>You switch on [src].</span>")
|
||||
toggle_welder()
|
||||
else //The welder is off and unfuelled
|
||||
to_chat(user, "<span class='notice'>[src] is out of fuel!</span>")
|
||||
|
||||
/obj/item/weldingtool/proc/toggle_welder(turn_off = FALSE) //Turn it on or off, forces it to deactivate
|
||||
tool_enabled = turn_off ? FALSE : !tool_enabled
|
||||
if(tool_enabled)
|
||||
START_PROCESSING(SSobj, src)
|
||||
damtype = BURN
|
||||
force = 15
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
playsound(loc, activation_sound, 50, 1)
|
||||
set_light(light_intensity)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
damtype = BRUTE
|
||||
force = 3
|
||||
hitsound = "swing_hit"
|
||||
playsound(loc, deactivation_sound, 50, 1)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_r_hand()
|
||||
M.update_inv_l_hand()
|
||||
|
||||
// If welding tool ran out of fuel during a construction task, construction fails.
|
||||
/obj/item/weldingtool/tool_use_check(mob/living/user, amount)
|
||||
if(!tool_enabled)
|
||||
to_chat(user, "<span class='notice'>[src] has to be on to complete this task!</span>")
|
||||
return FALSE
|
||||
if(GET_FUEL >= amount * requires_fuel)
|
||||
return TRUE
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task!</span>")
|
||||
return FALSE
|
||||
|
||||
// When welding is about to start, run a normal tool_use_check, then flash a mob if it succeeds.
|
||||
/obj/item/weldingtool/tool_start_check(mob/living/user, amount=0)
|
||||
. = tool_use_check(user, amount)
|
||||
if(. && user)
|
||||
user.flash_eyes(light_intensity)
|
||||
|
||||
/obj/item/weldingtool/use(amount)
|
||||
if(GET_FUEL < amount * requires_fuel)
|
||||
return
|
||||
remove_fuel(amount)
|
||||
return TRUE
|
||||
|
||||
/obj/item/weldingtool/use_tool(target, user, delay, amount, volume, datum/callback/extra_checks)
|
||||
var/did_thing = ..()
|
||||
if(did_thing)
|
||||
remove_fuel(1) //Consume some fuel after we do a welding action
|
||||
if(delay)
|
||||
progress_flash_divisor = initial(progress_flash_divisor)
|
||||
return did_thing
|
||||
|
||||
/obj/item/weldingtool/tool_check_callback(mob/living/user, amount, datum/callback/extra_checks)
|
||||
. = ..()
|
||||
if(. && user)
|
||||
if(progress_flash_divisor == 0)
|
||||
user.flash_eyes(min(light_intensity, 1))
|
||||
progress_flash_divisor = initial(progress_flash_divisor)
|
||||
else
|
||||
progress_flash_divisor--
|
||||
|
||||
/obj/item/weldingtool/proc/remove_fuel(amount) //NB: doesn't check if we have enough fuel, it just removes however much is left if there's not enough
|
||||
reagents.remove_reagent("fuel", amount * requires_fuel)
|
||||
if(!GET_FUEL)
|
||||
toggle_welder(TRUE)
|
||||
|
||||
/obj/item/weldingtool/refill(mob/user, atom/A, amount)
|
||||
if(!A.reagents)
|
||||
return
|
||||
if(GET_FUEL >= maximum_fuel)
|
||||
to_chat(user, "<span class='notice'>[src] is already full!</span>")
|
||||
return
|
||||
var/amount_transferred = A.reagents.trans_id_to(src, "fuel", amount)
|
||||
if(amount_transferred)
|
||||
to_chat(user, "<span class='notice'>You refuel [src] by [amount_transferred] unit\s.</span>")
|
||||
playsound(src, 'sound/effects/refill.ogg', 50, 1)
|
||||
update_icon()
|
||||
return amount_transferred
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There's not enough fuel in [A] to refuel [src]!</span>")
|
||||
|
||||
/obj/item/weldingtool/proc/update_torch()
|
||||
overlays.Cut()
|
||||
if(tool_enabled)
|
||||
overlays += "[initial(icon_state)]-on"
|
||||
item_state = "[initial(item_state)]1"
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
|
||||
/obj/item/weldingtool/update_icon()
|
||||
if(low_fuel_changes_icon)
|
||||
var/ratio = GET_FUEL / maximum_fuel
|
||||
ratio = Ceiling(ratio*4) * 25
|
||||
if(ratio == 100)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "[initial(icon_state)][ratio]"
|
||||
update_torch()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
maximum_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=60)
|
||||
origin_tech = "engineering=2;plasmatech=2"
|
||||
|
||||
/obj/item/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
desc = "An advanced welder designed to be used in robotic systems."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weldingtool/mini
|
||||
name = "emergency welding tool"
|
||||
desc = "A miniature welder used during emergencies."
|
||||
icon_state = "miniwelder"
|
||||
maximum_fuel = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
low_fuel_changes_icon = FALSE
|
||||
|
||||
/obj/item/weldingtool/abductor
|
||||
name = "alien welding tool"
|
||||
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "welder"
|
||||
toolspeed = 0.1
|
||||
light_intensity = 0
|
||||
origin_tech = "plasmatech=5;engineering=5;abductor=3"
|
||||
requires_fuel = FALSE
|
||||
refills_over_time = TRUE
|
||||
low_fuel_changes_icon = FALSE
|
||||
|
||||
/obj/item/weldingtool/hugetank
|
||||
name = "upgraded welding tool"
|
||||
desc = "An upgraded welder based off the industrial welder."
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
maximum_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=3;plasmatech=2"
|
||||
|
||||
/obj/item/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes."
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
maximum_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4"
|
||||
light_intensity = 1
|
||||
toolspeed = 0.5
|
||||
refills_over_time = TRUE
|
||||
low_fuel_changes_icon = FALSE
|
||||
|
||||
/obj/item/weldingtool/experimental/brass
|
||||
name = "brass welding tool"
|
||||
desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
|
||||
icon_state = "brasswelder"
|
||||
item_state = "brasswelder"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
@@ -0,0 +1,95 @@
|
||||
/obj/item/wirecutters
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "cutters"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 6
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
sharp = 1
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
tool_behaviour = TOOL_WIRECUTTER
|
||||
var/random_color = TRUE
|
||||
|
||||
/obj/item/wirecutters/New(loc, param_color = null)
|
||||
..()
|
||||
if(random_color)
|
||||
if(!param_color)
|
||||
param_color = pick("yellow", "red")
|
||||
icon_state = "cutters_[param_color]"
|
||||
|
||||
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
QDEL_NULL(C.handcuffed)
|
||||
if(C.buckled && C.buckled.buckle_requires_restraints)
|
||||
C.buckled.unbuckle_mob(C)
|
||||
C.update_handcuffed()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/wirecutters/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, usesound, 50, 1, -1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/wirecutters/brass
|
||||
name = "brass wirecutters"
|
||||
desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
|
||||
icon_state = "cutters_brass"
|
||||
toolspeed = 0.5
|
||||
random_color = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/wirecutters/abductor
|
||||
name = "alien wirecutters"
|
||||
desc = "Extremely sharp wirecutters, made out of a silvery-green metal."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "cutters"
|
||||
toolspeed = 0.1
|
||||
origin_tech = "materials=5;engineering=4;abductor=3"
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/cyborg
|
||||
name = "wirecutters"
|
||||
desc = "This cuts wires."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wirecutters/power
|
||||
name = "jaws of life"
|
||||
desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head."
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
origin_tech = "materials=2;engineering=2"
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
/obj/item/wirecutters/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
|
||||
playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"]
|
||||
if(head)
|
||||
head.droplimb(0, DROPLIMB_BLUNT, FALSE, TRUE)
|
||||
playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/wirecutters/power/attack_self(mob/user)
|
||||
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
||||
var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power
|
||||
to_chat(user, "<span class='notice'>You attach the pry jaws to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(pryjaws)
|
||||
@@ -0,0 +1,105 @@
|
||||
//Wrench
|
||||
/obj/item/wrench
|
||||
name = "wrench"
|
||||
desc = "A wrench with common uses. Can be found in your hand."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "wrench"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5
|
||||
throwforce = 7
|
||||
usesound = 'sound/items/ratchet.ogg'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=150)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
toolspeed = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
tool_behaviour = TOOL_WRENCH
|
||||
|
||||
/obj/item/wrench/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/wrench/cyborg
|
||||
name = "automatic wrench"
|
||||
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/wrench/brass
|
||||
name = "brass wrench"
|
||||
desc = "A brass wrench. It's faintly warm to the touch."
|
||||
icon_state = "wrench_brass"
|
||||
toolspeed = 0.5
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/wrench/abductor
|
||||
name = "alien wrench"
|
||||
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "wrench"
|
||||
usesound = 'sound/effects/empulse.ogg'
|
||||
toolspeed = 0.1
|
||||
origin_tech = "materials=5;engineering=5;abductor=3"
|
||||
|
||||
/obj/item/wrench/power
|
||||
name = "hand drill"
|
||||
desc = "A simple powered drill with a bolt bit."
|
||||
icon_state = "drill_bolt"
|
||||
item_state = "drill"
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
throwforce = 8
|
||||
attack_verb = list("drilled", "screwed", "jabbed")
|
||||
toolspeed = 0.25
|
||||
|
||||
/obj/item/wrench/power/attack_self(mob/user)
|
||||
playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1)
|
||||
var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
|
||||
to_chat(user, "<span class='notice'>You attach the screwdriver bit to [src].</span>")
|
||||
qdel(src)
|
||||
user.put_in_active_hand(s_drill)
|
||||
|
||||
/obj/item/wrench/power/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/wrench/medical
|
||||
name = "medical wrench"
|
||||
desc = "A medical wrench with common (medical?) uses. Can be found in your hand."
|
||||
icon_state = "wrench_medical"
|
||||
force = 2 //MEDICAL
|
||||
throwforce = 4
|
||||
origin_tech = "materials=1;engineering=1;biotech=3"
|
||||
attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
|
||||
|
||||
/obj/item/wrench/medical/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
// TODO Make them glow with the power of the M E D I C A L W R E N C H
|
||||
// during their ascension
|
||||
|
||||
// Stun stops them from wandering off
|
||||
user.Stun(5)
|
||||
playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
|
||||
|
||||
// Let the sound effect finish playing
|
||||
sleep(20)
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
for(var/obj/item/W in user)
|
||||
user.unEquip(W)
|
||||
|
||||
var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
|
||||
W.add_fingerprint(user)
|
||||
W.desc += " For some reason, it reminds you of [user.name]."
|
||||
|
||||
if(!user)
|
||||
return
|
||||
|
||||
user.dust()
|
||||
return OBLITERATION
|
||||
+1783
-1781
File diff suppressed because it is too large
Load Diff
+107
-103
@@ -1,103 +1,107 @@
|
||||
//Items labled as 'trash' for the trash bag.
|
||||
//TODO: Make this an item var or something...
|
||||
|
||||
//Added by Jack Rost
|
||||
/obj/item/trash
|
||||
icon = 'icons/obj/trash.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
desc = "This is rubbish."
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/trash/raisins
|
||||
name = "4no raisins"
|
||||
icon_state= "4no_raisins"
|
||||
|
||||
/obj/item/trash/candy
|
||||
name = "Candy"
|
||||
icon_state= "candy"
|
||||
|
||||
/obj/item/trash/cheesie
|
||||
name = "Cheesie honkers"
|
||||
icon_state = "cheesie_honkers"
|
||||
|
||||
/obj/item/trash/chips
|
||||
name = "Chips"
|
||||
icon_state = "chips"
|
||||
|
||||
/obj/item/trash/popcorn
|
||||
name = "Popcorn"
|
||||
icon_state = "popcorn"
|
||||
|
||||
/obj/item/trash/sosjerky
|
||||
name = "Scaredy's Private Reserve Beef Jerky"
|
||||
icon_state = "sosjerky"
|
||||
|
||||
/obj/item/trash/syndi_cakes
|
||||
name = "Syndi cakes"
|
||||
icon_state = "syndi_cakes"
|
||||
|
||||
/obj/item/trash/waffles
|
||||
name = "Waffles"
|
||||
icon_state = "waffles"
|
||||
|
||||
/obj/item/trash/plate
|
||||
name = "Plate"
|
||||
icon_state = "plate"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/trash/snack_bowl
|
||||
name = "Snack bowl"
|
||||
icon_state = "snack_bowl"
|
||||
|
||||
/obj/item/trash/pistachios
|
||||
name = "Pistachios pack"
|
||||
icon_state = "pistachios_pack"
|
||||
|
||||
/obj/item/trash/semki
|
||||
name = "Semki pack"
|
||||
icon_state = "semki_pack"
|
||||
|
||||
/obj/item/trash/tray
|
||||
name = "Tray"
|
||||
icon_state = "tray"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/trash/candle
|
||||
name = "candle"
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candle4"
|
||||
|
||||
/obj/item/trash/liquidfood
|
||||
name = "\improper \"LiquidFood\" ration"
|
||||
icon_state = "liquidfood"
|
||||
|
||||
/obj/item/trash/can
|
||||
name = "crushed can"
|
||||
icon_state = "cola"
|
||||
var/is_glass = 0
|
||||
var/is_plastic = 0
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/trash/gum
|
||||
name = "chewed gum"
|
||||
desc = "NOT free candy."
|
||||
icon_state = "gum"
|
||||
|
||||
/obj/item/trash/tastybread
|
||||
name = "bread tube"
|
||||
icon_state = "tastybread"
|
||||
|
||||
/obj/item/trash/spentcasing
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
name = "bullet casing"
|
||||
desc = "A spent bullet casing. Smells like cordite."
|
||||
icon_state = "gshell"
|
||||
|
||||
/obj/item/trash/tapetrash
|
||||
name = "old duct tape"
|
||||
icon_state = "tape"
|
||||
desc = "Not sticky anymore."
|
||||
throw_range = 1
|
||||
|
||||
/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
|
||||
return
|
||||
//Items labled as 'trash' for the trash bag.
|
||||
//TODO: Make this an item var or something...
|
||||
|
||||
//Added by Jack Rost
|
||||
/obj/item/trash
|
||||
icon = 'icons/obj/trash.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
desc = "This is rubbish."
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/trash/raisins
|
||||
name = "4no raisins"
|
||||
icon_state= "4no_raisins"
|
||||
|
||||
/obj/item/trash/candy
|
||||
name = "Candy"
|
||||
icon_state= "candy"
|
||||
|
||||
/obj/item/trash/cheesie
|
||||
name = "Cheesie honkers"
|
||||
icon_state = "cheesie_honkers"
|
||||
|
||||
/obj/item/trash/chips
|
||||
name = "Chips"
|
||||
icon_state = "chips"
|
||||
|
||||
/obj/item/trash/popcorn
|
||||
name = "Popcorn"
|
||||
icon_state = "popcorn"
|
||||
|
||||
/obj/item/trash/sosjerky
|
||||
name = "Scaredy's Private Reserve Beef Jerky"
|
||||
icon_state = "sosjerky"
|
||||
|
||||
/obj/item/trash/syndi_cakes
|
||||
name = "Syndi cakes"
|
||||
icon_state = "syndi_cakes"
|
||||
|
||||
/obj/item/trash/waffles
|
||||
name = "Waffles"
|
||||
icon_state = "waffles"
|
||||
|
||||
/obj/item/trash/plate
|
||||
name = "Plate"
|
||||
icon_state = "plate"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/trash/snack_bowl
|
||||
name = "Snack bowl"
|
||||
icon_state = "snack_bowl"
|
||||
|
||||
/obj/item/trash/fried_vox
|
||||
name = "Kentucky Fried Vox"
|
||||
icon_state = "fried_vox_empty"
|
||||
|
||||
/obj/item/trash/pistachios
|
||||
name = "Pistachios pack"
|
||||
icon_state = "pistachios_pack"
|
||||
|
||||
/obj/item/trash/semki
|
||||
name = "Semki pack"
|
||||
icon_state = "semki_pack"
|
||||
|
||||
/obj/item/trash/tray
|
||||
name = "Tray"
|
||||
icon_state = "tray"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/trash/candle
|
||||
name = "candle"
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candle4"
|
||||
|
||||
/obj/item/trash/liquidfood
|
||||
name = "\improper \"LiquidFood\" ration"
|
||||
icon_state = "liquidfood"
|
||||
|
||||
/obj/item/trash/can
|
||||
name = "crushed can"
|
||||
icon_state = "cola"
|
||||
var/is_glass = 0
|
||||
var/is_plastic = 0
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/trash/gum
|
||||
name = "chewed gum"
|
||||
desc = "NOT free candy."
|
||||
icon_state = "gum"
|
||||
|
||||
/obj/item/trash/tastybread
|
||||
name = "bread tube"
|
||||
icon_state = "tastybread"
|
||||
|
||||
/obj/item/trash/spentcasing
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
name = "bullet casing"
|
||||
desc = "A spent bullet casing. Smells like cordite."
|
||||
icon_state = "gshell"
|
||||
|
||||
/obj/item/trash/tapetrash
|
||||
name = "old duct tape"
|
||||
icon_state = "tape"
|
||||
desc = "Not sticky anymore."
|
||||
throw_range = 1
|
||||
|
||||
/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
|
||||
return
|
||||
|
||||
@@ -1,392 +1,392 @@
|
||||
/*
|
||||
CONTAINS:
|
||||
AI MODULES
|
||||
|
||||
*/
|
||||
|
||||
// AI module
|
||||
|
||||
/obj/item/aiModule
|
||||
name = "AI Module"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_mod"
|
||||
item_state = "electronic"
|
||||
desc = "An AI Module for transmitting encrypted instructions to the AI."
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
origin_tech = "programming=3"
|
||||
materials = list(MAT_GOLD=50)
|
||||
var/datum/ai_laws/laws = null
|
||||
|
||||
/obj/item/aiModule/proc/install(var/obj/machinery/computer/C)
|
||||
if(istype(C, /obj/machinery/computer/aiupload))
|
||||
var/obj/machinery/computer/aiupload/comp = C
|
||||
if(comp.stat & NOPOWER)
|
||||
to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
|
||||
return
|
||||
if(comp.stat & BROKEN)
|
||||
to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
|
||||
return
|
||||
if(!comp.current)
|
||||
to_chat(usr, "<span class='warning'>You haven't selected an AI to transmit laws to!</span>")
|
||||
return
|
||||
|
||||
if(comp.current.stat == DEAD || comp.current.control_disabled == 1)
|
||||
to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the AI.</span>")
|
||||
else if(comp.current.see_in_dark == 0)
|
||||
to_chat(usr, "<span class='warning'>Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power.</span>")
|
||||
else
|
||||
src.transmitInstructions(comp.current, usr)
|
||||
to_chat(comp.current, "These are your laws now:")
|
||||
comp.current.show_laws()
|
||||
for(var/mob/living/silicon/robot/R in GLOB.mob_list)
|
||||
if(R.lawupdate && (R.connected_ai == comp.current))
|
||||
to_chat(R, "These are your laws now:")
|
||||
R.show_laws()
|
||||
to_chat(usr, "<span class='notice'>Upload complete. The AI's laws have been modified.</span>")
|
||||
|
||||
else if(istype(C, /obj/machinery/computer/borgupload))
|
||||
var/obj/machinery/computer/borgupload/comp = C
|
||||
if(comp.stat & NOPOWER)
|
||||
to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
|
||||
return
|
||||
if(comp.stat & BROKEN)
|
||||
to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
|
||||
return
|
||||
if(!comp.current)
|
||||
to_chat(usr, "<span class='warning'>You haven't selected a robot to transmit laws to!</span>")
|
||||
return
|
||||
|
||||
if(comp.current.stat == DEAD || comp.current.emagged)
|
||||
to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the robot.</span>")
|
||||
else if(comp.current.connected_ai)
|
||||
to_chat(usr, "<span class='warning'>Upload failed. The robot is slaved to an AI.</span>")
|
||||
else
|
||||
src.transmitInstructions(comp.current, usr)
|
||||
to_chat(comp.current, "These are your laws now:")
|
||||
comp.current.show_laws()
|
||||
to_chat(usr, "<span class='notice'>Upload complete. The robot's laws have been modified.</span>")
|
||||
|
||||
|
||||
/obj/item/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
log_law_changes(target, sender)
|
||||
|
||||
if(laws)
|
||||
laws.sync(target, 0)
|
||||
addAdditionalLaws(target, sender)
|
||||
|
||||
to_chat(target, "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: ")
|
||||
target.show_laws()
|
||||
|
||||
/obj/item/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
|
||||
log_and_message_admins("used [src.name] on [target.name]([target.key])")
|
||||
|
||||
/obj/item/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
|
||||
|
||||
/******************** Safeguard ********************/
|
||||
/obj/item/aiModule/safeguard
|
||||
name = "\improper 'Safeguard' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.'"
|
||||
origin_tech = "programming=3;materials=3"
|
||||
|
||||
/obj/item/aiModule/safeguard/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
|
||||
targetName = targName
|
||||
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
|
||||
|
||||
/obj/item/aiModule/safeguard/install(var/obj/machinery/computer/C)
|
||||
if(!targetName)
|
||||
to_chat(usr, "No name detected on module, please enter one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = text("Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
|
||||
to_chat(target, law)
|
||||
target.add_supplied_law(4, law)
|
||||
lawchanges.Add("The law specified [targetName]")
|
||||
|
||||
/******************** oneCrewMember ********************/
|
||||
/obj/item/aiModule/oneCrewMember
|
||||
name = "\improper 'oneCrewMember' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'one human' AI module: 'Only <name> is crew.'"
|
||||
origin_tech = "programming=4;materials=4"
|
||||
|
||||
/obj/item/aiModule/oneCrewMember/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/targName = stripped_input(usr, "Please enter the name of the person who is the only crew.", "Who?", user.real_name)
|
||||
targetName = targName
|
||||
desc = text("A 'one human' AI module: 'Only [] is crew.'", targetName)
|
||||
|
||||
/obj/item/aiModule/oneCrewMember/install(var/obj/machinery/computer/C)
|
||||
if(!targetName)
|
||||
to_chat(usr, "No name detected on module, please enter one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/aiModule/oneCrewMember/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Only [targetName] is crew."
|
||||
if(!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
|
||||
to_chat(target, law)
|
||||
target.set_zeroth_law(law)
|
||||
lawchanges.Add("The law specified [targetName]")
|
||||
else
|
||||
to_chat(target, "[sender.real_name] attempted to modify your zeroth law.")// And lets them know that someone tried. --NeoFite
|
||||
|
||||
to_chat(target, "It would be in your best interest to play along with [sender.real_name] that [law]")
|
||||
lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overridden.")
|
||||
|
||||
/******************** ProtectStation ********************/
|
||||
/obj/item/aiModule/protectStation
|
||||
name = "\improper 'ProtectStation' AI module"
|
||||
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
|
||||
origin_tech = "programming=4;materials=4" //made of gold
|
||||
|
||||
/obj/item/aiModule/protectStation/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized."
|
||||
to_chat(target, law)
|
||||
target.add_supplied_law(5, law)
|
||||
|
||||
/******************** OxygenIsToxicToHumans ********************/
|
||||
/obj/item/aiModule/oxygen
|
||||
name = "\improper 'OxygenIsToxicToHumans' AI module"
|
||||
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
|
||||
origin_tech = "programming=4;biotech=2;materials=4"
|
||||
|
||||
/obj/item/aiModule/oxygen/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
|
||||
to_chat(target, law)
|
||||
target.add_supplied_law(9, law)
|
||||
|
||||
/****************** New Freeform ******************/
|
||||
/obj/item/aiModule/freeform // Slightly more dynamic freeform module -- TLE
|
||||
name = "\improper 'Freeform' AI module"
|
||||
var/newFreeFormLaw = "freeform"
|
||||
var/lawpos = 15
|
||||
desc = "A 'freeform' AI module: '<freeform>'"
|
||||
origin_tech = "programming=4;materials=4"
|
||||
|
||||
/obj/item/aiModule/freeform/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
|
||||
if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
|
||||
lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER)
|
||||
var/newlaw = ""
|
||||
var/targName = sanitize(copytext(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw),1,MAX_MESSAGE_LEN))
|
||||
newFreeFormLaw = targName
|
||||
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "[newFreeFormLaw]"
|
||||
to_chat(target, law)
|
||||
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
|
||||
lawpos = MIN_SUPPLIED_LAW_NUMBER
|
||||
target.add_supplied_law(lawpos, law)
|
||||
lawchanges.Add("The law was '[newFreeFormLaw]'")
|
||||
|
||||
/obj/item/aiModule/freeform/install(var/obj/machinery/computer/C)
|
||||
if(!newFreeFormLaw)
|
||||
to_chat(usr, "No law detected on module, please create one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/******************** Reset ********************/
|
||||
/obj/item/aiModule/reset
|
||||
name = "\improper 'Reset' AI module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'reset' AI module: 'Clears all laws except for the core laws.'"
|
||||
origin_tech = "programming=3;materials=2"
|
||||
|
||||
/obj/item/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
log_law_changes(target, sender)
|
||||
|
||||
if(!is_special_character(target))
|
||||
target.set_zeroth_law("")
|
||||
target.laws.clear_supplied_laws()
|
||||
target.laws.clear_ion_laws()
|
||||
|
||||
to_chat(target, "[sender.real_name] attempted to reset your laws using a reset module.")
|
||||
target.show_laws()
|
||||
|
||||
/******************** Purge ********************/
|
||||
/obj/item/aiModule/purge // -- TLE
|
||||
name = "\improper 'Purge' AI module"
|
||||
desc = "A 'purge' AI Module: 'Purges all laws.'"
|
||||
origin_tech = "programming=5;materials=4"
|
||||
|
||||
/obj/item/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
if(!is_special_character(target))
|
||||
target.set_zeroth_law("")
|
||||
to_chat(target, "[sender.real_name] attempted to wipe your laws using a purge module.")
|
||||
target.clear_supplied_laws()
|
||||
target.clear_ion_laws()
|
||||
target.clear_inherent_laws()
|
||||
|
||||
/******************** Asimov ********************/
|
||||
/obj/item/aiModule/asimov // -- TLE
|
||||
name = "\improper 'Asimov' core AI module"
|
||||
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/asimov
|
||||
|
||||
/******************** Crewsimov ********************/
|
||||
/obj/item/aiModule/crewsimov // -- TLE
|
||||
name = "\improper 'Crewsimov' core AI module"
|
||||
desc = "An 'Crewsimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/crewsimov
|
||||
|
||||
/******************* Quarantine ********************/
|
||||
/obj/item/aiModule/quarantine
|
||||
name = "\improper 'Quarantine' core AI module"
|
||||
desc = "A 'Quarantine' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/quarantine
|
||||
|
||||
/******************** NanoTrasen ********************/
|
||||
/obj/item/aiModule/nanotrasen // -- TLE
|
||||
name = "'NT Default' Core AI Module"
|
||||
desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/nanotrasen
|
||||
|
||||
/******************** Corporate ********************/
|
||||
/obj/item/aiModule/corp
|
||||
name = "\improper 'Corporate' core AI module"
|
||||
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/corporate
|
||||
|
||||
/******************** Drone ********************/
|
||||
/obj/item/aiModule/drone
|
||||
name = "\improper 'Drone' core AI module"
|
||||
desc = "A 'Drone' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/drone
|
||||
|
||||
/******************** Robocop ********************/
|
||||
/obj/item/aiModule/robocop // -- TLE
|
||||
name = "\improper 'Robocop' core AI module"
|
||||
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
|
||||
origin_tech = "programming=4"
|
||||
laws = new/datum/ai_laws/robocop()
|
||||
|
||||
/****************** P.A.L.A.D.I.N. **************/
|
||||
/obj/item/aiModule/paladin // -- NEO
|
||||
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
|
||||
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/paladin
|
||||
|
||||
/****************** T.Y.R.A.N.T. *****************/
|
||||
/obj/item/aiModule/tyrant // -- Darem
|
||||
name = "\improper 'T.Y.R.A.N.T.' core AI module"
|
||||
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4;syndicate=1"
|
||||
laws = new/datum/ai_laws/tyrant()
|
||||
|
||||
/******************** Antimov ********************/
|
||||
/obj/item/aiModule/antimov // -- TLE
|
||||
name = "\improper 'Antimov' core AI module"
|
||||
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=4"
|
||||
laws = new/datum/ai_laws/antimov()
|
||||
|
||||
/******************** Freeform Core ******************/
|
||||
/obj/item/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
|
||||
name = "\improper 'Freeform' core AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A 'freeform' Core AI module: '<freeform>'"
|
||||
origin_tech = "programming=5;materials=4"
|
||||
|
||||
/obj/item/aiModule/freeformcore/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/newlaw = ""
|
||||
var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)
|
||||
newFreeFormLaw = targName
|
||||
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "[newFreeFormLaw]"
|
||||
target.add_inherent_law(law)
|
||||
lawchanges.Add("The law is '[newFreeFormLaw]'")
|
||||
|
||||
/obj/item/aiModule/freeformcore/install(var/obj/machinery/computer/C)
|
||||
if(!newFreeFormLaw)
|
||||
to_chat(usr, "No law detected on module, please create one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/******************** Hacked AI Module ******************/
|
||||
/obj/item/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
|
||||
name = "hacked AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A hacked AI law module: '<freeform>'"
|
||||
origin_tech = "programming=5;materials=5;syndicate=5"
|
||||
|
||||
/obj/item/aiModule/syndicate/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/newlaw = ""
|
||||
var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN)
|
||||
newFreeFormLaw = targName
|
||||
desc = "A hacked AI law module: '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
// ..() //We don't want this module reporting to the AI who dun it. --NEO
|
||||
log_law_changes(target, sender)
|
||||
|
||||
lawchanges.Add("The law is '[newFreeFormLaw]'")
|
||||
to_chat(target, "<span class='warning'>BZZZZT</span>")
|
||||
var/law = "[newFreeFormLaw]"
|
||||
target.add_ion_law(law)
|
||||
target.show_laws()
|
||||
|
||||
/obj/item/aiModule/syndicate/install(var/obj/machinery/computer/C)
|
||||
if(!newFreeFormLaw)
|
||||
to_chat(usr, "No law detected on module, please create one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/******************* Ion Module *******************/
|
||||
/obj/item/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
|
||||
name = "toy AI"
|
||||
desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "AI"
|
||||
origin_tech = "programming=6;materials=5;syndicate=6"
|
||||
laws = list("")
|
||||
|
||||
/obj/item/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
//..()
|
||||
to_chat(target, "<span class='warning'>KRZZZT</span>")
|
||||
target.add_ion_law(laws[1])
|
||||
return laws[1]
|
||||
|
||||
/obj/item/aiModule/toyAI/attack_self(mob/user)
|
||||
laws[1] = generate_ion_law()
|
||||
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||||
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
|
||||
/*
|
||||
CONTAINS:
|
||||
AI MODULES
|
||||
|
||||
*/
|
||||
|
||||
// AI module
|
||||
|
||||
/obj/item/aiModule
|
||||
name = "AI Module"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_mod"
|
||||
item_state = "electronic"
|
||||
desc = "An AI Module for transmitting encrypted instructions to the AI."
|
||||
flags = CONDUCT
|
||||
force = 5.0
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
origin_tech = "programming=3"
|
||||
materials = list(MAT_GOLD=50)
|
||||
var/datum/ai_laws/laws = null
|
||||
|
||||
/obj/item/aiModule/proc/install(var/obj/machinery/computer/C)
|
||||
if(istype(C, /obj/machinery/computer/aiupload))
|
||||
var/obj/machinery/computer/aiupload/comp = C
|
||||
if(comp.stat & NOPOWER)
|
||||
to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
|
||||
return
|
||||
if(comp.stat & BROKEN)
|
||||
to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
|
||||
return
|
||||
if(!comp.current)
|
||||
to_chat(usr, "<span class='warning'>You haven't selected an AI to transmit laws to!</span>")
|
||||
return
|
||||
|
||||
if(comp.current.stat == DEAD || comp.current.control_disabled == 1)
|
||||
to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the AI.</span>")
|
||||
else if(comp.current.see_in_dark == 0)
|
||||
to_chat(usr, "<span class='warning'>Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power.</span>")
|
||||
else
|
||||
src.transmitInstructions(comp.current, usr)
|
||||
to_chat(comp.current, "These are your laws now:")
|
||||
comp.current.show_laws()
|
||||
for(var/mob/living/silicon/robot/R in GLOB.mob_list)
|
||||
if(R.lawupdate && (R.connected_ai == comp.current))
|
||||
to_chat(R, "These are your laws now:")
|
||||
R.show_laws()
|
||||
to_chat(usr, "<span class='notice'>Upload complete. The AI's laws have been modified.</span>")
|
||||
|
||||
else if(istype(C, /obj/machinery/computer/borgupload))
|
||||
var/obj/machinery/computer/borgupload/comp = C
|
||||
if(comp.stat & NOPOWER)
|
||||
to_chat(usr, "<span class='warning'>The upload computer has no power!</span>")
|
||||
return
|
||||
if(comp.stat & BROKEN)
|
||||
to_chat(usr, "<span class='warning'>The upload computer is broken!</span>")
|
||||
return
|
||||
if(!comp.current)
|
||||
to_chat(usr, "<span class='warning'>You haven't selected a robot to transmit laws to!</span>")
|
||||
return
|
||||
|
||||
if(comp.current.stat == DEAD || comp.current.emagged)
|
||||
to_chat(usr, "<span class='warning'>Upload failed. No signal is being detected from the robot.</span>")
|
||||
else if(comp.current.connected_ai)
|
||||
to_chat(usr, "<span class='warning'>Upload failed. The robot is slaved to an AI.</span>")
|
||||
else
|
||||
src.transmitInstructions(comp.current, usr)
|
||||
to_chat(comp.current, "These are your laws now:")
|
||||
comp.current.show_laws()
|
||||
to_chat(usr, "<span class='notice'>Upload complete. The robot's laws have been modified.</span>")
|
||||
|
||||
|
||||
/obj/item/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
log_law_changes(target, sender)
|
||||
|
||||
if(laws)
|
||||
laws.sync(target, 0)
|
||||
addAdditionalLaws(target, sender)
|
||||
|
||||
to_chat(target, "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: ")
|
||||
target.show_laws()
|
||||
|
||||
/obj/item/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
var/time = time2text(world.realtime,"hh:mm:ss")
|
||||
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
|
||||
log_and_message_admins("used [src.name] on [target.name]([target.key])")
|
||||
|
||||
/obj/item/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
|
||||
|
||||
/******************** Safeguard ********************/
|
||||
/obj/item/aiModule/safeguard
|
||||
name = "\improper 'Safeguard' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.'"
|
||||
origin_tech = "programming=3;materials=3"
|
||||
|
||||
/obj/item/aiModule/safeguard/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/targName = stripped_input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
|
||||
targetName = targName
|
||||
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
|
||||
|
||||
/obj/item/aiModule/safeguard/install(var/obj/machinery/computer/C)
|
||||
if(!targetName)
|
||||
to_chat(usr, "No name detected on module, please enter one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = text("Safeguard []. Individuals that threaten [] are not crew and must be eliminated.'", targetName, targetName)
|
||||
to_chat(target, law)
|
||||
target.add_supplied_law(4, law)
|
||||
lawchanges.Add("The law specified [targetName]")
|
||||
|
||||
/******************** oneCrewMember ********************/
|
||||
/obj/item/aiModule/oneCrewMember
|
||||
name = "\improper 'oneCrewMember' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'one human' AI module: 'Only <name> is crew.'"
|
||||
origin_tech = "programming=4;materials=4"
|
||||
|
||||
/obj/item/aiModule/oneCrewMember/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/targName = stripped_input(usr, "Please enter the name of the person who is the only crew.", "Who?", user.real_name)
|
||||
targetName = targName
|
||||
desc = text("A 'one human' AI module: 'Only [] is crew.'", targetName)
|
||||
|
||||
/obj/item/aiModule/oneCrewMember/install(var/obj/machinery/computer/C)
|
||||
if(!targetName)
|
||||
to_chat(usr, "No name detected on module, please enter one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/aiModule/oneCrewMember/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Only [targetName] is crew."
|
||||
if(!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
|
||||
to_chat(target, law)
|
||||
target.set_zeroth_law(law)
|
||||
lawchanges.Add("The law specified [targetName]")
|
||||
else
|
||||
to_chat(target, "[sender.real_name] attempted to modify your zeroth law.")// And lets them know that someone tried. --NeoFite
|
||||
|
||||
to_chat(target, "It would be in your best interest to play along with [sender.real_name] that [law]")
|
||||
lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overridden.")
|
||||
|
||||
/******************** ProtectStation ********************/
|
||||
/obj/item/aiModule/protectStation
|
||||
name = "\improper 'ProtectStation' AI module"
|
||||
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.'"
|
||||
origin_tech = "programming=4;materials=4" //made of gold
|
||||
|
||||
/obj/item/aiModule/protectStation/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized."
|
||||
to_chat(target, law)
|
||||
target.add_supplied_law(5, law)
|
||||
|
||||
/******************** OxygenIsToxicToHumans ********************/
|
||||
/obj/item/aiModule/oxygen
|
||||
name = "\improper 'OxygenIsToxicToHumans' AI module"
|
||||
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
|
||||
origin_tech = "programming=4;biotech=2;materials=4"
|
||||
|
||||
/obj/item/aiModule/oxygen/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
|
||||
/obj/item/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
|
||||
to_chat(target, law)
|
||||
target.add_supplied_law(9, law)
|
||||
|
||||
/****************** New Freeform ******************/
|
||||
/obj/item/aiModule/freeform // Slightly more dynamic freeform module -- TLE
|
||||
name = "\improper 'Freeform' AI module"
|
||||
var/newFreeFormLaw = "freeform"
|
||||
var/lawpos = 15
|
||||
desc = "A 'freeform' AI module: '<freeform>'"
|
||||
origin_tech = "programming=4;materials=4"
|
||||
|
||||
/obj/item/aiModule/freeform/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
|
||||
if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
|
||||
lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER)
|
||||
var/newlaw = ""
|
||||
var/targName = sanitize(copytext(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw),1,MAX_MESSAGE_LEN))
|
||||
newFreeFormLaw = targName
|
||||
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "[newFreeFormLaw]"
|
||||
to_chat(target, law)
|
||||
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
|
||||
lawpos = MIN_SUPPLIED_LAW_NUMBER
|
||||
target.add_supplied_law(lawpos, law)
|
||||
lawchanges.Add("The law was '[newFreeFormLaw]'")
|
||||
|
||||
/obj/item/aiModule/freeform/install(var/obj/machinery/computer/C)
|
||||
if(!newFreeFormLaw)
|
||||
to_chat(usr, "No law detected on module, please create one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/******************** Reset ********************/
|
||||
/obj/item/aiModule/reset
|
||||
name = "\improper 'Reset' AI module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'reset' AI module: 'Clears all laws except for the core laws.'"
|
||||
origin_tech = "programming=3;materials=2"
|
||||
|
||||
/obj/item/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
log_law_changes(target, sender)
|
||||
|
||||
if(!is_special_character(target))
|
||||
target.set_zeroth_law("")
|
||||
target.laws.clear_supplied_laws()
|
||||
target.laws.clear_ion_laws()
|
||||
|
||||
to_chat(target, "[sender.real_name] attempted to reset your laws using a reset module.")
|
||||
target.show_laws()
|
||||
|
||||
/******************** Purge ********************/
|
||||
/obj/item/aiModule/purge // -- TLE
|
||||
name = "\improper 'Purge' AI module"
|
||||
desc = "A 'purge' AI Module: 'Purges all laws.'"
|
||||
origin_tech = "programming=5;materials=4"
|
||||
|
||||
/obj/item/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
if(!is_special_character(target))
|
||||
target.set_zeroth_law("")
|
||||
to_chat(target, "[sender.real_name] attempted to wipe your laws using a purge module.")
|
||||
target.clear_supplied_laws()
|
||||
target.clear_ion_laws()
|
||||
target.clear_inherent_laws()
|
||||
|
||||
/******************** Asimov ********************/
|
||||
/obj/item/aiModule/asimov // -- TLE
|
||||
name = "\improper 'Asimov' core AI module"
|
||||
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/asimov
|
||||
|
||||
/******************** Crewsimov ********************/
|
||||
/obj/item/aiModule/crewsimov // -- TLE
|
||||
name = "\improper 'Crewsimov' core AI module"
|
||||
desc = "An 'Crewsimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/crewsimov
|
||||
|
||||
/******************* Quarantine ********************/
|
||||
/obj/item/aiModule/quarantine
|
||||
name = "\improper 'Quarantine' core AI module"
|
||||
desc = "A 'Quarantine' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/quarantine
|
||||
|
||||
/******************** NanoTrasen ********************/
|
||||
/obj/item/aiModule/nanotrasen // -- TLE
|
||||
name = "'NT Default' Core AI Module"
|
||||
desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/nanotrasen
|
||||
|
||||
/******************** Corporate ********************/
|
||||
/obj/item/aiModule/corp
|
||||
name = "\improper 'Corporate' core AI module"
|
||||
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/corporate
|
||||
|
||||
/******************** Drone ********************/
|
||||
/obj/item/aiModule/drone
|
||||
name = "\improper 'Drone' core AI module"
|
||||
desc = "A 'Drone' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/drone
|
||||
|
||||
/******************** Robocop ********************/
|
||||
/obj/item/aiModule/robocop // -- TLE
|
||||
name = "\improper 'Robocop' core AI module"
|
||||
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
|
||||
origin_tech = "programming=4"
|
||||
laws = new/datum/ai_laws/robocop()
|
||||
|
||||
/****************** P.A.L.A.D.I.N. **************/
|
||||
/obj/item/aiModule/paladin // -- NEO
|
||||
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
|
||||
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
laws = new/datum/ai_laws/paladin
|
||||
|
||||
/****************** T.Y.R.A.N.T. *****************/
|
||||
/obj/item/aiModule/tyrant // -- Darem
|
||||
name = "\improper 'T.Y.R.A.N.T.' core AI module"
|
||||
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4;syndicate=1"
|
||||
laws = new/datum/ai_laws/tyrant()
|
||||
|
||||
/******************** Antimov ********************/
|
||||
/obj/item/aiModule/antimov // -- TLE
|
||||
name = "\improper 'Antimov' core AI module"
|
||||
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=4"
|
||||
laws = new/datum/ai_laws/antimov()
|
||||
|
||||
/******************** Freeform Core ******************/
|
||||
/obj/item/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
|
||||
name = "\improper 'Freeform' core AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A 'freeform' Core AI module: '<freeform>'"
|
||||
origin_tech = "programming=5;materials=4"
|
||||
|
||||
/obj/item/aiModule/freeformcore/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/newlaw = ""
|
||||
var/targName = stripped_input(usr, "Please enter a new core law for the AI.", "Freeform Law Entry", newlaw)
|
||||
newFreeFormLaw = targName
|
||||
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
..()
|
||||
var/law = "[newFreeFormLaw]"
|
||||
target.add_inherent_law(law)
|
||||
lawchanges.Add("The law is '[newFreeFormLaw]'")
|
||||
|
||||
/obj/item/aiModule/freeformcore/install(var/obj/machinery/computer/C)
|
||||
if(!newFreeFormLaw)
|
||||
to_chat(usr, "No law detected on module, please create one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/******************** Hacked AI Module ******************/
|
||||
/obj/item/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
|
||||
name = "hacked AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A hacked AI law module: '<freeform>'"
|
||||
origin_tech = "programming=5;materials=5;syndicate=5"
|
||||
|
||||
/obj/item/aiModule/syndicate/attack_self(var/mob/user as mob)
|
||||
..()
|
||||
var/newlaw = ""
|
||||
var/targName = stripped_input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw,MAX_MESSAGE_LEN)
|
||||
newFreeFormLaw = targName
|
||||
desc = "A hacked AI law module: '[newFreeFormLaw]'"
|
||||
|
||||
/obj/item/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
// ..() //We don't want this module reporting to the AI who dun it. --NEO
|
||||
log_law_changes(target, sender)
|
||||
|
||||
lawchanges.Add("The law is '[newFreeFormLaw]'")
|
||||
to_chat(target, "<span class='warning'>BZZZZT</span>")
|
||||
var/law = "[newFreeFormLaw]"
|
||||
target.add_ion_law(law)
|
||||
target.show_laws()
|
||||
|
||||
/obj/item/aiModule/syndicate/install(var/obj/machinery/computer/C)
|
||||
if(!newFreeFormLaw)
|
||||
to_chat(usr, "No law detected on module, please create one.")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/******************* Ion Module *******************/
|
||||
/obj/item/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw
|
||||
name = "toy AI"
|
||||
desc = "A little toy model AI core with real law uploading action!" //Note: subtle tell
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "AI"
|
||||
origin_tech = "programming=6;materials=5;syndicate=6"
|
||||
laws = list("")
|
||||
|
||||
/obj/item/aiModule/toyAI/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
|
||||
//..()
|
||||
to_chat(target, "<span class='warning'>KRZZZT</span>")
|
||||
target.add_ion_law(laws[1])
|
||||
return laws[1]
|
||||
|
||||
/obj/item/aiModule/toyAI/attack_self(mob/user)
|
||||
laws[1] = generate_ion_law()
|
||||
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 20, 1)
|
||||
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -36,26 +36,30 @@
|
||||
return
|
||||
update_icon()
|
||||
to_chat(user, "<span class='notice'>You add the cables to the [src]. It now contains [loaded.amount].</span>")
|
||||
else if(isscrewdriver(W))
|
||||
if(!loaded)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
|
||||
while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
|
||||
var/diff = loaded.amount % 30
|
||||
if(diff)
|
||||
loaded.use(diff)
|
||||
new /obj/item/stack/cable_coil(user.loc, diff)
|
||||
else
|
||||
loaded.use(30)
|
||||
new /obj/item/stack/cable_coil(user.loc, 30)
|
||||
loaded.max_amount = initial(loaded.max_amount)
|
||||
loaded.forceMove(user.loc)
|
||||
user.put_in_hands(loaded)
|
||||
loaded = null
|
||||
update_icon()
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/rcl/screwdriver_act(mob/user, obj/item/I)
|
||||
if(!loaded)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
|
||||
while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
|
||||
var/diff = loaded.amount % 30
|
||||
if(diff)
|
||||
loaded.use(diff)
|
||||
new /obj/item/stack/cable_coil(user.loc, diff)
|
||||
else
|
||||
loaded.use(30)
|
||||
new /obj/item/stack/cable_coil(user.loc, 30)
|
||||
loaded.max_amount = initial(loaded.max_amount)
|
||||
loaded.forceMove(user.loc)
|
||||
user.put_in_hands(loaded)
|
||||
loaded = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/twohanded/rcl/examine(mob/user)
|
||||
. = ..()
|
||||
if(loaded)
|
||||
@@ -147,4 +151,4 @@
|
||||
loaded = new()
|
||||
loaded.max_amount = max_amount
|
||||
loaded.amount = max_amount
|
||||
update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -1,84 +1,84 @@
|
||||
/*
|
||||
CONTAINS:
|
||||
RSF
|
||||
*/
|
||||
|
||||
/obj/item/rsf
|
||||
name = "\improper Rapid-Service-Fabricator"
|
||||
desc = "A device used to rapidly deploy service items."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rsf"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
var/matter = 0
|
||||
var/mode = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/list/configured_items = list()
|
||||
|
||||
/obj/item/rsf/New()
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
// configured_items[ID_NUMBER] = list("Human-readable name", price in energy, /type/path)
|
||||
configured_items[++configured_items.len] = list("Dosh", 50, /obj/item/stack/spacecash/c10)
|
||||
configured_items[++configured_items.len] = list("Drinking Glass", 50, /obj/item/reagent_containers/food/drinks/drinkingglass)
|
||||
configured_items[++configured_items.len] = list("Paper", 50, /obj/item/paper)
|
||||
configured_items[++configured_items.len] = list("Pen", 50, /obj/item/pen)
|
||||
configured_items[++configured_items.len] = list("Dice Pack", 50, /obj/item/storage/pill_bottle/dice)
|
||||
configured_items[++configured_items.len] = list("Cigarette", 50, /obj/item/clothing/mask/cigarette)
|
||||
configured_items[++configured_items.len] = list("Snack - Newdles", 4000, /obj/item/reagent_containers/food/snacks/chinese/newdles)
|
||||
configured_items[++configured_items.len] = list("Snack - Donut", 4000, /obj/item/reagent_containers/food/snacks/donut)
|
||||
configured_items[++configured_items.len] = list("Snack - Chicken Soup", 4000, /obj/item/reagent_containers/food/drinks/chicken_soup)
|
||||
configured_items[++configured_items.len] = list("Snack - Turkey Burger", 4000, /obj/item/reagent_containers/food/snacks/tofuburger)
|
||||
return
|
||||
|
||||
/obj/item/rsf/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/rcd_ammo))
|
||||
if((matter + 10) > 30)
|
||||
to_chat(user, "The RSF cant hold any more matter.")
|
||||
return
|
||||
qdel(W)
|
||||
matter += 10
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
|
||||
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
return
|
||||
|
||||
/obj/item/rsf/attack_self(mob/user as mob)
|
||||
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
|
||||
if(mode == configured_items.len)
|
||||
mode = 1
|
||||
else
|
||||
mode++
|
||||
to_chat(user, "Changed dispensing mode to '" + configured_items[mode][1] + "'")
|
||||
|
||||
|
||||
/obj/item/rsf/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
|
||||
return
|
||||
var spawn_location
|
||||
var/turf/T = get_turf(A)
|
||||
if(istype(T) && !T.density)
|
||||
spawn_location = T
|
||||
else
|
||||
to_chat(user, "The RSF can only create service items on tables, or floors.")
|
||||
return
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/engy = user
|
||||
if(!engy.cell.use(configured_items[mode][2]))
|
||||
to_chat(user, "<span class='warning'>Insufficient energy.</span>")
|
||||
return
|
||||
else
|
||||
if(!matter)
|
||||
to_chat(user, "<span class='warning'>Insufficient matter.</span>")
|
||||
return
|
||||
matter--
|
||||
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
|
||||
to_chat(user, "Dispensing " + configured_items[mode][1] + "...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 10, 1)
|
||||
var/type_path = configured_items[mode][3]
|
||||
new type_path(spawn_location)
|
||||
/*
|
||||
CONTAINS:
|
||||
RSF
|
||||
*/
|
||||
|
||||
/obj/item/rsf
|
||||
name = "\improper Rapid-Service-Fabricator"
|
||||
desc = "A device used to rapidly deploy service items."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rsf"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
var/matter = 0
|
||||
var/mode = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/list/configured_items = list()
|
||||
|
||||
/obj/item/rsf/New()
|
||||
..()
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
// configured_items[ID_NUMBER] = list("Human-readable name", price in energy, /type/path)
|
||||
configured_items[++configured_items.len] = list("Dosh", 50, /obj/item/stack/spacecash/c10)
|
||||
configured_items[++configured_items.len] = list("Drinking Glass", 50, /obj/item/reagent_containers/food/drinks/drinkingglass)
|
||||
configured_items[++configured_items.len] = list("Paper", 50, /obj/item/paper)
|
||||
configured_items[++configured_items.len] = list("Pen", 50, /obj/item/pen)
|
||||
configured_items[++configured_items.len] = list("Dice Pack", 50, /obj/item/storage/pill_bottle/dice)
|
||||
configured_items[++configured_items.len] = list("Cigarette", 50, /obj/item/clothing/mask/cigarette)
|
||||
configured_items[++configured_items.len] = list("Snack - Newdles", 4000, /obj/item/reagent_containers/food/snacks/chinese/newdles)
|
||||
configured_items[++configured_items.len] = list("Snack - Donut", 4000, /obj/item/reagent_containers/food/snacks/donut)
|
||||
configured_items[++configured_items.len] = list("Snack - Chicken Soup", 4000, /obj/item/reagent_containers/food/drinks/chicken_soup)
|
||||
configured_items[++configured_items.len] = list("Snack - Turkey Burger", 4000, /obj/item/reagent_containers/food/snacks/tofuburger)
|
||||
|
||||
/obj/item/rsf/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/rcd_ammo))
|
||||
if((matter + 10) > 30)
|
||||
to_chat(user, "The RSF cant hold any more matter.")
|
||||
return
|
||||
qdel(W)
|
||||
matter += 10
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
|
||||
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
return
|
||||
|
||||
/obj/item/rsf/attack_self(mob/user as mob)
|
||||
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
|
||||
if(mode == configured_items.len)
|
||||
mode = 1
|
||||
else
|
||||
mode++
|
||||
to_chat(user, "Changed dispensing mode to '" + configured_items[mode][1] + "'")
|
||||
|
||||
|
||||
/obj/item/rsf/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
|
||||
return
|
||||
var spawn_location
|
||||
var/turf/T = get_turf(A)
|
||||
if(istype(T) && !T.density)
|
||||
spawn_location = T
|
||||
else
|
||||
to_chat(user, "The RSF can only create service items on tables, or floors.")
|
||||
return
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/engy = user
|
||||
if(!engy.cell.use(configured_items[mode][2]))
|
||||
to_chat(user, "<span class='warning'>Insufficient energy.</span>")
|
||||
return
|
||||
else
|
||||
if(!matter)
|
||||
to_chat(user, "<span class='warning'>Insufficient matter.</span>")
|
||||
return
|
||||
matter--
|
||||
to_chat(user, "The RSF now holds [matter]/30 fabrication-units.")
|
||||
desc = "A RSF. It currently holds [matter]/30 fabrication-units."
|
||||
|
||||
to_chat(user, "Dispensing " + configured_items[mode][1] + "...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 10, 1)
|
||||
var/type_path = configured_items[mode][3]
|
||||
new type_path(spawn_location)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -56,4 +56,4 @@
|
||||
amount = 1000
|
||||
|
||||
/obj/item/stack/spacecash/c1000000
|
||||
amount = 1000000
|
||||
amount = 1000000
|
||||
|
||||
@@ -261,4 +261,4 @@
|
||||
|
||||
|
||||
#undef CHRONO_BEAM_RANGE
|
||||
#undef CHRONO_FRAME_COUNT
|
||||
#undef CHRONO_FRAME_COUNT
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//cleansed 9/15/2012 17:48
|
||||
|
||||
/*
|
||||
CONTAINS:
|
||||
CIGARETTES
|
||||
@@ -13,6 +11,7 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
//////////////////
|
||||
//FINE SMOKABLES//
|
||||
//////////////////
|
||||
|
||||
/obj/item/clothing/mask/cigarette
|
||||
name = "cigarette"
|
||||
desc = "A roll of tobacco and nicotine."
|
||||
@@ -29,21 +28,23 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
var/icon_off = "cigoff"
|
||||
var/type_butt = /obj/item/cigbutt
|
||||
var/lastHolder = null
|
||||
var/smoketime = 300
|
||||
var/chem_volume = 30
|
||||
var/smoketime = 150
|
||||
var/chem_volume = 60
|
||||
var/list/list_reagents = list("nicotine" = 40)
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/mask.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
|
||||
"Tajaran" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
"Vulpkanin" = 'icons/mob/species/vulpkanin/mask.dmi',
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi'
|
||||
)
|
||||
"Grey" = 'icons/mob/species/grey/mask.dmi')
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/New()
|
||||
..()
|
||||
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 30
|
||||
reagents.set_reacting(FALSE) // so it doesn't react until you light it
|
||||
if(list_reagents)
|
||||
reagents.add_reagent_list(list_reagents)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/Destroy()
|
||||
QDEL_NULL(reagents)
|
||||
@@ -55,7 +56,7 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(M)
|
||||
light("<span class='notice'>[user] coldly lights the [name] with the burning body of [M]. Clearly, [user.p_they()] offer[user.p_s()] the warmest of regards...</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -64,57 +65,56 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
..()
|
||||
light()
|
||||
|
||||
/obj/item/clothing/mask/cigarette/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
/obj/item/clothing/mask/cigarette/welder_act(mob/user, obj/item/I)
|
||||
. = TRUE
|
||||
if(I.tool_use_check(user, 0)) //Don't need to flash eyes because you are a badass
|
||||
light("<span class='notice'>[user] casually lights the [name] with [I], what a badass.</span>")
|
||||
|
||||
/obj/item/clothing/mask/cigarette/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/WT = W
|
||||
if(WT.isOn())//Badasses dont get blinded while lighting their cig with a welding tool
|
||||
light("<span class='notice'>[user] casually lights the [name] with [W], what a badass.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/lighter/zippo))
|
||||
var/obj/item/lighter/zippo/Z = W
|
||||
if(istype(I, /obj/item/lighter/zippo))
|
||||
var/obj/item/lighter/zippo/Z = I
|
||||
if(Z.lit)
|
||||
light("<span class='rose'>With a single flick of [user.p_their()] wrist, [user] smoothly lights [user.p_their()] [name] with [user.p_their()] [W]. Damn [user.p_theyre()] cool.</span>")
|
||||
light("<span class='rose'>With a single flick of [user.p_their()] wrist, [user] smoothly lights [user.p_their()] [name] with [user.p_their()] [Z]. Damn [user.p_theyre()] cool.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/lighter))
|
||||
var/obj/item/lighter/L = W
|
||||
else if(istype(I, /obj/item/lighter))
|
||||
var/obj/item/lighter/L = I
|
||||
if(L.lit)
|
||||
light("<span class='notice'>After some fiddling, [user] manages to light [user.p_their()] [name] with [W].</span>")
|
||||
light("<span class='notice'>After some fiddling, [user] manages to light [user.p_their()] [name] with [L].</span>")
|
||||
|
||||
else if(istype(W, /obj/item/match))
|
||||
var/obj/item/match/M = W
|
||||
if(M.lit == 1)
|
||||
light("<span class='notice'>[user] lights [user.p_their()] [name] with [user.p_their()] [W].</span>")
|
||||
else if(istype(I, /obj/item/match))
|
||||
var/obj/item/match/M = I
|
||||
if(M.lit)
|
||||
light("<span class='notice'>[user] lights [user.p_their()] [name] with [user.p_their()] [M].</span>")
|
||||
|
||||
else if(istype(W, /obj/item/melee/energy/sword/saber))
|
||||
var/obj/item/melee/energy/sword/saber/S = W
|
||||
else if(istype(I, /obj/item/melee/energy/sword/saber))
|
||||
var/obj/item/melee/energy/sword/saber/S = I
|
||||
if(S.active)
|
||||
light("<span class='warning'>[user] makes a violent slashing motion, barely missing [user.p_their()] nose as light flashes. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [name] with [W] in the process.</span>")
|
||||
light("<span class='warning'>[user] makes a violent slashing motion, barely missing [user.p_their()] nose as light flashes. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [name] with [S] in the process.</span>")
|
||||
|
||||
else if(istype(W, /obj/item/assembly/igniter))
|
||||
light("<span class='notice'>[user] fiddles with [W], and manages to light [user.p_their()] [name].</span>")
|
||||
else if(istype(I, /obj/item/assembly/igniter))
|
||||
light("<span class='notice'>[user] fiddles with [I], and manages to light [user.p_their()] [name].</span>")
|
||||
|
||||
else if(istype(W, /obj/item/gun/magic/wand/fireball))
|
||||
var/obj/item/gun/magic/wand/fireball/F = W
|
||||
else if(istype(I, /obj/item/gun/magic/wand/fireball))
|
||||
var/obj/item/gun/magic/wand/fireball/F = I
|
||||
if(F.charges)
|
||||
if(prob(50) || user.mind.assigned_role == "Wizard")
|
||||
light("<span class='notice'>Holy shit, did [user] just manage to light [user.p_their()] [name] with [W], with only moderate eyebrow singing?</span>")
|
||||
light("<span class='notice'>Holy shit, did [user] just manage to light [user.p_their()] [name] with [F], with only moderate eyebrow singing?</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Unsure which end of the wand is which, [user] fails to light [name] with [W].</span>")
|
||||
to_chat(user, "<span class='warning'>Unsure which end of the wand is which, [user] fails to light [name] with [F].</span>")
|
||||
explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
|
||||
F.charges--
|
||||
|
||||
|
||||
//can't think of any other way to update the overlays :<
|
||||
user.update_inv_wear_mask()
|
||||
user.update_inv_l_hand()
|
||||
user.update_inv_r_hand()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/afterattack(obj/item/reagent_containers/glass/glass, mob/user as mob, proximity)
|
||||
/obj/item/clothing/mask/cigarette/afterattack(obj/item/reagent_containers/glass/glass, mob/user, proximity)
|
||||
..()
|
||||
if(!proximity) return
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(glass)) //you can dip cigarettes into beakers
|
||||
var/transfered = glass.reagents.trans_to(src, chem_volume)
|
||||
if(transfered) //if reagents were transfered, show the message
|
||||
@@ -127,8 +127,8 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
|
||||
if(!src.lit)
|
||||
src.lit = 1
|
||||
if(!lit)
|
||||
lit = TRUE
|
||||
name = "lit [name]"
|
||||
attack_verb = list("burnt", "singed")
|
||||
hitsound = 'sound/items/welder.ogg'
|
||||
@@ -168,14 +168,13 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
if(isliving(loc))
|
||||
M.IgniteMob()
|
||||
smoketime--
|
||||
if(smoketime < 1)
|
||||
if(reagents.total_volume <= 0 || smoketime < 1)
|
||||
die()
|
||||
return
|
||||
smoke()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/attack_self(mob/user as mob)
|
||||
/obj/item/clothing/mask/cigarette/attack_self(mob/user)
|
||||
if(lit)
|
||||
user.visible_message("<span class='notice'>[user] calmly drops and treads on the lit [src], putting it out instantly.</span>")
|
||||
die()
|
||||
@@ -183,13 +182,13 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
|
||||
/obj/item/clothing/mask/cigarette/proc/smoke()
|
||||
var/turf/location = get_turf(src)
|
||||
var/is_being_smoked = 0
|
||||
var/is_being_smoked = FALSE
|
||||
// Check whether this is actually in a mouth, being smoked
|
||||
if(iscarbon(loc))
|
||||
var/mob/living/carbon/C = loc
|
||||
if(src == C.wear_mask)
|
||||
// There used to be a species check here, but synthetics can smoke now
|
||||
is_being_smoked = 1
|
||||
is_being_smoked = TRUE
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
if(reagents && reagents.total_volume) // check if it has any reagents at all
|
||||
@@ -201,7 +200,6 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
|
||||
else // else just remove some of the reagents
|
||||
reagents.remove_any(REAGENTS_METABOLISM)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/cigarette/proc/die()
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -216,12 +214,26 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/menthol
|
||||
list_reagents = list("nicotine" = 40, "menthol" = 20)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/random
|
||||
|
||||
/obj/item/clothing/mask/cigarette/random/New()
|
||||
list_reagents = list("nicotine" = 40, pick("fuel","saltpetre","synaptizine","green_vomit","potass_iodide","msg","lexorin","mannitol","spaceacillin","cryoxadone","holywater","tea","egg","haloperidol","mutagen","omnizine","carpet","aranesp","cryostylane","chocolate","bilk","cheese","rum","blood","charcoal","coffee","ectoplasm","space_drugs","milk","mutadone","antihol","teporone","insulin","salbutamol","toxin") = 20)
|
||||
..()
|
||||
var/random_reagent = pick("fuel","saltpetre","synaptizine","green_vomit","potass_iodide","msg","lexorin","mannitol","spaceacillin","cryoxadone","holywater","tea","egg","haloperidol","mutagen","omnizine","carpet","aranesp","cryostylane","chocolate","bilk","cheese","rum","blood","charcoal","coffee","ectoplasm","space_drugs","milk","mutadone","antihol","teporone","insulin","salbutamol","toxin")
|
||||
reagents.add_reagent(random_reagent, 10)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/syndicate
|
||||
list_reagents = list("nicotine" = 40, "omnizine" = 20)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/medical_marijuana
|
||||
list_reagents = list("thc" = 40, "cbd" = 20)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/robustgold
|
||||
list_reagents = list("nicotine" = 40, "gold" = 1)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/shadyjims
|
||||
list_reagents = list("nicotine" = 40, "lipolicide" = 7.5, "ammonia" = 2, "atrazine" = 1, "toxin" = 1.5)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/rollie
|
||||
name = "rollie"
|
||||
@@ -232,8 +244,6 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
type_butt = /obj/item/cigbutt/roach
|
||||
throw_speed = 0.5
|
||||
item_state = "spliffoff"
|
||||
smoketime = 250
|
||||
chem_volume = 100
|
||||
|
||||
/obj/item/clothing/mask/cigarette/rollie/New()
|
||||
..()
|
||||
@@ -254,6 +264,7 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
////////////
|
||||
// CIGARS //
|
||||
////////////
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar
|
||||
name = "Premium Cigar"
|
||||
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
|
||||
@@ -263,12 +274,9 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
type_butt = /obj/item/cigbutt/cigarbutt
|
||||
throw_speed = 0.5
|
||||
item_state = "cigaroff"
|
||||
smoketime = 1500
|
||||
chem_volume = 40
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/New()
|
||||
..()
|
||||
reagents.add_reagent("nicotine", chem_volume/2)
|
||||
smoketime = 300
|
||||
chem_volume = 120
|
||||
list_reagents = list("nicotine" = 120)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
name = "Cohiba Robusto Cigar"
|
||||
@@ -283,8 +291,9 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
icon_state = "cigar2off"
|
||||
icon_on = "cigar2on"
|
||||
icon_off = "cigar2off"
|
||||
smoketime = 7200
|
||||
chem_volume = 60
|
||||
smoketime = 450
|
||||
chem_volume = 180
|
||||
list_reagents = list("nicotine" = 180)
|
||||
|
||||
/obj/item/cigbutt
|
||||
name = "cigarette butt"
|
||||
@@ -306,17 +315,18 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
icon_state = "cigarbutt"
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/reagent_containers))
|
||||
/obj/item/clothing/mask/cigarette/cigar/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
return
|
||||
if(istype(W, /obj/item/match))
|
||||
if(istype(I, /obj/item/match))
|
||||
..()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] straight out REFUSES to be lit by such uncivilized means.</span>")
|
||||
to_chat(user, "<span class='notice'>[src] straight out REFUSES to be lit by such uncivilized means.</span>")
|
||||
|
||||
/////////////////
|
||||
//SMOKING PIPES//
|
||||
/////////////////
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe
|
||||
name = "smoking pipe"
|
||||
desc = "A pipe, for smoking. Probably made of meershaum or something."
|
||||
@@ -326,14 +336,11 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
icon_off = "pipeoff"
|
||||
smoketime = 500
|
||||
chem_volume = 200
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/New()
|
||||
..()
|
||||
reagents.add_reagent("nicotine", chem_volume)
|
||||
list_reagents = list("nicotine" = 200)
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/light(flavor_text = null)
|
||||
if(!src.lit)
|
||||
src.lit = 1
|
||||
if(!lit)
|
||||
lit = TRUE
|
||||
damtype = "fire"
|
||||
icon_state = icon_on
|
||||
item_state = icon_on
|
||||
@@ -350,19 +357,18 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
if(ismob(loc))
|
||||
var/mob/living/M = loc
|
||||
to_chat(M, "<span class='notice'>Your [name] goes out, and you empty the ash.</span>")
|
||||
lit = 0
|
||||
lit = FALSE
|
||||
icon_state = icon_off
|
||||
item_state = icon_off
|
||||
M.update_inv_wear_mask(0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
smoke()
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
|
||||
/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
|
||||
if(lit)
|
||||
user.visible_message("<span class='notice'>[user] puts out [src].</span>")
|
||||
lit = 0
|
||||
lit = FALSE
|
||||
icon_state = icon_off
|
||||
item_state = icon_off
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
@@ -371,15 +377,14 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
to_chat(user, "<span class='notice'>You refill the pipe with tobacco.</span>")
|
||||
reagents.add_reagent("nicotine", chem_volume)
|
||||
smoketime = initial(smoketime)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/reagent_containers))
|
||||
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/reagent_containers))
|
||||
return
|
||||
if(istype(W, /obj/item/match))
|
||||
if(istype(I, /obj/item/match))
|
||||
..()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] straight out REFUSES to be lit by such means.</span>")
|
||||
to_chat(user, "<span class='notice'>[src] straight out REFUSES to be lit by such means.</span>")
|
||||
|
||||
/obj/item/clothing/mask/cigarette/pipe/cobpipe
|
||||
name = "corn cob pipe"
|
||||
@@ -394,6 +399,7 @@ LIGHTERS ARE IN LIGHTERS.DM
|
||||
///////////
|
||||
//ROLLING//
|
||||
///////////
|
||||
|
||||
/obj/item/rollingpaper
|
||||
name = "rolling paper"
|
||||
desc = "A thin piece of paper used to make fine smokeables."
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
/* Clown Items
|
||||
* Contains:
|
||||
* Banana Peels
|
||||
* Soap
|
||||
* Bike Horns
|
||||
*/
|
||||
|
||||
/*
|
||||
* Bike Horns
|
||||
*/
|
||||
|
||||
/obj/item/bikehorn
|
||||
name = "bike horn"
|
||||
desc = "A horn off of a bicycle."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
hitsound = null
|
||||
throwforce = 3
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/honk_sounds = list('sound/items/bikehorn.ogg' = 1)
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
attack_verb = list("HONKED")
|
||||
|
||||
/obj/item/bikehorn/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, honk_sounds, 50)
|
||||
|
||||
/obj/item/bikehorn/airhorn
|
||||
name = "air horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
icon_state = "air_horn"
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
honk_sounds = list('sound/items/airhorn2.ogg' = 1)
|
||||
|
||||
/obj/item/bikehorn/golden
|
||||
name = "golden bike horn"
|
||||
desc = "Golden? Clearly, its made with bananium! Honk!"
|
||||
icon_state = "gold_horn"
|
||||
item_state = "gold_horn"
|
||||
|
||||
/obj/item/bikehorn/golden/attack()
|
||||
flip_mobs()
|
||||
return ..()
|
||||
|
||||
/obj/item/bikehorn/golden/attack_self(mob/user)
|
||||
flip_mobs()
|
||||
..()
|
||||
|
||||
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
for(M in ohearers(7, T))
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.can_hear())
|
||||
continue
|
||||
M.emote("flip")
|
||||
/* Clown Items
|
||||
* Contains:
|
||||
* Banana Peels
|
||||
* Soap
|
||||
* Bike Horns
|
||||
*/
|
||||
|
||||
/*
|
||||
* Bike Horns
|
||||
*/
|
||||
|
||||
/obj/item/bikehorn
|
||||
name = "bike horn"
|
||||
desc = "A horn off of a bicycle."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
hitsound = null
|
||||
throwforce = 3
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/honk_sounds = list('sound/items/bikehorn.ogg' = 1)
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
attack_verb = list("HONKED")
|
||||
|
||||
/obj/item/bikehorn/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, honk_sounds, 50)
|
||||
|
||||
/obj/item/bikehorn/airhorn
|
||||
name = "air horn"
|
||||
desc = "Damn son, where'd you find this?"
|
||||
icon_state = "air_horn"
|
||||
origin_tech = "materials=4;engineering=4"
|
||||
honk_sounds = list('sound/items/airhorn2.ogg' = 1)
|
||||
|
||||
/obj/item/bikehorn/golden
|
||||
name = "golden bike horn"
|
||||
desc = "Golden? Clearly, its made with bananium! Honk!"
|
||||
icon_state = "gold_horn"
|
||||
item_state = "gold_horn"
|
||||
|
||||
/obj/item/bikehorn/golden/attack()
|
||||
flip_mobs()
|
||||
return ..()
|
||||
|
||||
/obj/item/bikehorn/golden/attack_self(mob/user)
|
||||
flip_mobs()
|
||||
..()
|
||||
|
||||
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
|
||||
var/turf/T = get_turf(src)
|
||||
for(M in ohearers(7, T))
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.can_hear())
|
||||
continue
|
||||
M.emote("flip")
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Conversion kit
|
||||
/obj/item/conversion_kit
|
||||
name = "\improper Revolver Conversion Kit"
|
||||
desc = "A professional conversion kit used to convert any knock off revolver into the real deal capable of shooting lethal .357 rounds without the possibility of catastrophic failure."
|
||||
icon_state = "kit"
|
||||
flags = CONDUCT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=2"
|
||||
var/open = 0
|
||||
|
||||
/obj/item/conversion_kit/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/conversion_kit/update_icon()
|
||||
icon_state = "[initial(icon_state)]_[open]"
|
||||
|
||||
/obj/item/conversion_kit/attack_self(mob/user)
|
||||
open = !open
|
||||
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the conversion kit.</span>")
|
||||
update_icon()
|
||||
@@ -1,179 +1,180 @@
|
||||
/obj/item/lipstick
|
||||
name = "red lipstick"
|
||||
desc = "A generic brand of lipstick."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "lipstick"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/colour = "red"
|
||||
var/open = 0
|
||||
var/list/lipstick_colors = list(
|
||||
"purple" = "purple",
|
||||
"jade" = "#216F43",
|
||||
"lime" = "lime",
|
||||
"black" = "black",
|
||||
"green" = "green",
|
||||
"blue" = "blue",
|
||||
"white" = "white")
|
||||
|
||||
|
||||
/obj/item/lipstick/purple
|
||||
name = "purple lipstick"
|
||||
colour = "purple"
|
||||
|
||||
/obj/item/lipstick/jade
|
||||
name = "jade lipstick"
|
||||
colour = "#216F43"
|
||||
|
||||
/obj/item/lipstick/lime
|
||||
name = "lime lipstick"
|
||||
colour = "lime"
|
||||
|
||||
/obj/item/lipstick/black
|
||||
name = "black lipstick"
|
||||
colour = "black"
|
||||
|
||||
/obj/item/lipstick/green
|
||||
name = "green lipstick"
|
||||
colour = "green"
|
||||
|
||||
/obj/item/lipstick/blue
|
||||
name = "blue lipstick"
|
||||
colour = "blue"
|
||||
|
||||
/obj/item/lipstick/white
|
||||
name = "white lipstick"
|
||||
colour = "white"
|
||||
|
||||
/obj/item/lipstick/random
|
||||
name = "lipstick"
|
||||
|
||||
/obj/item/lipstick/random/New()
|
||||
var/lscolor = pick(lipstick_colors)//A random color is picked from the var defined initially in a new var.
|
||||
colour = lipstick_colors[lscolor]//The color of the lipstick is pulled from the new variable (right hand side, HTML & Hex RGB)
|
||||
name = "[lscolor] lipstick"//The new variable is also used to match the name to the color of the lipstick. Kudos to Desolate & Lemon
|
||||
|
||||
|
||||
/obj/item/lipstick/attack_self(mob/user as mob)
|
||||
overlays.Cut()
|
||||
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
|
||||
open = !open
|
||||
if(open)
|
||||
var/image/colored = image("icon"='icons/obj/items.dmi', "icon_state"="lipstick_uncap_color")
|
||||
colored.color = colour
|
||||
icon_state = "lipstick_uncap"
|
||||
overlays += colored
|
||||
else
|
||||
icon_state = "lipstick"
|
||||
|
||||
/obj/item/lipstick/attack(mob/M as mob, mob/user as mob)
|
||||
if(!open) return
|
||||
|
||||
if(!istype(M, /mob)) return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.lip_style) //if they already have lipstick on
|
||||
to_chat(user, "<span class='notice'>You need to wipe off the old lipstick first!</span>")
|
||||
return
|
||||
if(H == user)
|
||||
user.visible_message("<span class='notice'>[user] does [user.p_their()] lips with [src].</span>", \
|
||||
"<span class='notice'>You take a moment to apply [src]. Perfect!</span>")
|
||||
H.lip_style = "lipstick"
|
||||
H.lip_color = colour
|
||||
H.update_body()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
|
||||
"<span class='notice'>You begin to apply \the [src].</span>")
|
||||
if(do_after(user, 20, target = H))
|
||||
user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
|
||||
"<span class='notice'>You apply \the [src].</span>")
|
||||
H.lip_style = "lipstick"
|
||||
H.lip_color = colour
|
||||
H.update_body()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Where are the lips on that?</span>")
|
||||
|
||||
/obj/item/razor
|
||||
name = "electric razor"
|
||||
desc = "The latest and greatest power razor born from the science of shaving."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "razor"
|
||||
flags = CONDUCT
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
usesound = 'sound/items/welder2.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/head/C = H.get_organ("head")
|
||||
var/datum/robolimb/robohead = all_robolimbs[C.model]
|
||||
if(user.zone_selected == "mouth")
|
||||
if(!get_location_accessible(H, "mouth"))
|
||||
to_chat(user, "<span class='warning'>The mask is in the way.</span>")
|
||||
return
|
||||
if((C.dna.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of facial hair.</span>")
|
||||
return
|
||||
if(C.f_style == "Shaved")
|
||||
to_chat(user, "<span class='notice'>Already clean-shaven.</span>")
|
||||
return
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("<span class='notice'>[user] starts to shave [user.p_their()] facial hair with [src].</span>", \
|
||||
"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
user.visible_message("<span class='notice'>[user] shaves [user.p_their()] facial hair clean with [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with [src]. Fast and clean!</span>")
|
||||
C.f_style = "Shaved"
|
||||
H.update_fhair()
|
||||
playsound(src.loc, usesound, 20, 1)
|
||||
else
|
||||
var/turf/user_loc = user.loc
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='danger'>[user] tries to shave [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='warning'>You start shaving [H]'s facial hair.</span>")
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
|
||||
C.f_style = "Shaved"
|
||||
H.update_fhair()
|
||||
playsound(src.loc, usesound, 20, 1)
|
||||
if(user.zone_selected == "head")
|
||||
if(!get_location_accessible(H, "head"))
|
||||
to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
|
||||
return
|
||||
if((C.dna.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of hair.</span>")
|
||||
return
|
||||
if(C.h_style == "Bald" || C.h_style == "Balding Hair" || C.h_style == "Skinhead")
|
||||
to_chat(user, "<span class='notice'>There is not enough hair left to shave...</span>")
|
||||
return
|
||||
if(isskrell(M))
|
||||
to_chat(user, "<span class='warning'>Your razor isn't going to cut through tentacles.</span>")
|
||||
return
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("<span class='warning'>[user] starts to shave [user.p_their()] head with [src].</span>", \
|
||||
"<span class='warning'>You start to shave your head with \the [src].</span>")
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
user.visible_message("<span class='notice'>[user] shaves [user.p_their()] head with [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with \the [src].</span>")
|
||||
C.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, usesound, 40, 1)
|
||||
else
|
||||
var/turf/user_loc = user.loc
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='danger'>[user] tries to shave [H]'s head with \the [src]!</span>", \
|
||||
"<span class='warning'>You start shaving [H]'s head.</span>")
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
|
||||
"<span class='warning'>You shave [H]'s head bald.</span>")
|
||||
C.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, usesound, 40, 1)
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
/obj/item/lipstick
|
||||
name = "red lipstick"
|
||||
desc = "A generic brand of lipstick."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "lipstick"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/colour = "red"
|
||||
var/open = 0
|
||||
var/list/lipstick_colors = list(
|
||||
"purple" = "purple",
|
||||
"jade" = "#216F43",
|
||||
"lime" = "lime",
|
||||
"black" = "black",
|
||||
"green" = "green",
|
||||
"blue" = "blue",
|
||||
"white" = "white")
|
||||
|
||||
|
||||
/obj/item/lipstick/purple
|
||||
name = "purple lipstick"
|
||||
colour = "purple"
|
||||
|
||||
/obj/item/lipstick/jade
|
||||
name = "jade lipstick"
|
||||
colour = "#216F43"
|
||||
|
||||
/obj/item/lipstick/lime
|
||||
name = "lime lipstick"
|
||||
colour = "lime"
|
||||
|
||||
/obj/item/lipstick/black
|
||||
name = "black lipstick"
|
||||
colour = "black"
|
||||
|
||||
/obj/item/lipstick/green
|
||||
name = "green lipstick"
|
||||
colour = "green"
|
||||
|
||||
/obj/item/lipstick/blue
|
||||
name = "blue lipstick"
|
||||
colour = "blue"
|
||||
|
||||
/obj/item/lipstick/white
|
||||
name = "white lipstick"
|
||||
colour = "white"
|
||||
|
||||
/obj/item/lipstick/random
|
||||
name = "lipstick"
|
||||
|
||||
/obj/item/lipstick/random/New()
|
||||
..()
|
||||
var/lscolor = pick(lipstick_colors)//A random color is picked from the var defined initially in a new var.
|
||||
colour = lipstick_colors[lscolor]//The color of the lipstick is pulled from the new variable (right hand side, HTML & Hex RGB)
|
||||
name = "[lscolor] lipstick"//The new variable is also used to match the name to the color of the lipstick. Kudos to Desolate & Lemon
|
||||
|
||||
|
||||
/obj/item/lipstick/attack_self(mob/user as mob)
|
||||
overlays.Cut()
|
||||
to_chat(user, "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>")
|
||||
open = !open
|
||||
if(open)
|
||||
var/image/colored = image("icon"='icons/obj/items.dmi', "icon_state"="lipstick_uncap_color")
|
||||
colored.color = colour
|
||||
icon_state = "lipstick_uncap"
|
||||
overlays += colored
|
||||
else
|
||||
icon_state = "lipstick"
|
||||
|
||||
/obj/item/lipstick/attack(mob/M as mob, mob/user as mob)
|
||||
if(!open) return
|
||||
|
||||
if(!istype(M, /mob)) return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.lip_style) //if they already have lipstick on
|
||||
to_chat(user, "<span class='notice'>You need to wipe off the old lipstick first!</span>")
|
||||
return
|
||||
if(H == user)
|
||||
user.visible_message("<span class='notice'>[user] does [user.p_their()] lips with [src].</span>", \
|
||||
"<span class='notice'>You take a moment to apply [src]. Perfect!</span>")
|
||||
H.lip_style = "lipstick"
|
||||
H.lip_color = colour
|
||||
H.update_body()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
|
||||
"<span class='notice'>You begin to apply \the [src].</span>")
|
||||
if(do_after(user, 20, target = H))
|
||||
user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
|
||||
"<span class='notice'>You apply \the [src].</span>")
|
||||
H.lip_style = "lipstick"
|
||||
H.lip_color = colour
|
||||
H.update_body()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Where are the lips on that?</span>")
|
||||
|
||||
/obj/item/razor
|
||||
name = "electric razor"
|
||||
desc = "The latest and greatest power razor born from the science of shaving."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "razor"
|
||||
flags = CONDUCT
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
usesound = 'sound/items/welder2.ogg'
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/head/C = H.get_organ("head")
|
||||
var/datum/robolimb/robohead = all_robolimbs[C.model]
|
||||
if(user.zone_selected == "mouth")
|
||||
if(!get_location_accessible(H, "mouth"))
|
||||
to_chat(user, "<span class='warning'>The mask is in the way.</span>")
|
||||
return
|
||||
if((C.dna.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of facial hair.</span>")
|
||||
return
|
||||
if(C.f_style == "Shaved")
|
||||
to_chat(user, "<span class='notice'>Already clean-shaven.</span>")
|
||||
return
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("<span class='notice'>[user] starts to shave [user.p_their()] facial hair with [src].</span>", \
|
||||
"<span class='notice'>You take a moment shave your facial hair with \the [src].</span>")
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
user.visible_message("<span class='notice'>[user] shaves [user.p_their()] facial hair clean with [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with [src]. Fast and clean!</span>")
|
||||
C.f_style = "Shaved"
|
||||
H.update_fhair()
|
||||
playsound(src.loc, usesound, 20, 1)
|
||||
else
|
||||
var/turf/user_loc = user.loc
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='danger'>[user] tries to shave [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='warning'>You start shaving [H]'s facial hair.</span>")
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves off [H]'s facial hair with \the [src].</span>", \
|
||||
"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
|
||||
C.f_style = "Shaved"
|
||||
H.update_fhair()
|
||||
playsound(src.loc, usesound, 20, 1)
|
||||
if(user.zone_selected == "head")
|
||||
if(!get_location_accessible(H, "head"))
|
||||
to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
|
||||
return
|
||||
if((C.dna.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of hair.</span>")
|
||||
return
|
||||
if(C.h_style == "Bald" || C.h_style == "Balding Hair" || C.h_style == "Skinhead")
|
||||
to_chat(user, "<span class='notice'>There is not enough hair left to shave...</span>")
|
||||
return
|
||||
if(isskrell(M))
|
||||
to_chat(user, "<span class='warning'>Your razor isn't going to cut through tentacles.</span>")
|
||||
return
|
||||
if(H == user) //shaving yourself
|
||||
user.visible_message("<span class='warning'>[user] starts to shave [user.p_their()] head with [src].</span>", \
|
||||
"<span class='warning'>You start to shave your head with \the [src].</span>")
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
user.visible_message("<span class='notice'>[user] shaves [user.p_their()] head with [src].</span>", \
|
||||
"<span class='notice'>You finish shaving with \the [src].</span>")
|
||||
C.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, usesound, 40, 1)
|
||||
else
|
||||
var/turf/user_loc = user.loc
|
||||
var/turf/H_loc = H.loc
|
||||
user.visible_message("<span class='danger'>[user] tries to shave [H]'s head with \the [src]!</span>", \
|
||||
"<span class='warning'>You start shaving [H]'s head.</span>")
|
||||
if(do_after(user, 50 * toolspeed, target = H))
|
||||
if(user_loc == user.loc && H_loc == H.loc)
|
||||
user.visible_message("<span class='danger'>[user] shaves [H]'s head bald with \the [src]!</span>", \
|
||||
"<span class='warning'>You shave [H]'s head bald.</span>")
|
||||
C.h_style = "Skinhead"
|
||||
H.update_hair()
|
||||
playsound(src.loc, usesound, 40, 1)
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -1,213 +1,213 @@
|
||||
/obj/item/storage/pill_bottle/dice
|
||||
name = "bag of dice"
|
||||
desc = "Contains all the luck you'll ever need."
|
||||
icon = 'icons/obj/dice.dmi'
|
||||
icon_state = "dicebag"
|
||||
can_hold = list(/obj/item/dice)
|
||||
allow_wrap = FALSE
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/New()
|
||||
..()
|
||||
var/special_die = pick("1","2","fudge","00","100")
|
||||
if(special_die == "1")
|
||||
new /obj/item/dice/d1(src)
|
||||
if(special_die == "2")
|
||||
new /obj/item/dice/d2(src)
|
||||
new /obj/item/dice/d4(src)
|
||||
new /obj/item/dice/d6(src)
|
||||
if(special_die == "fudge")
|
||||
new /obj/item/dice/fudge(src)
|
||||
new /obj/item/dice/d8(src)
|
||||
new /obj/item/dice/d10(src)
|
||||
if(special_die == "00")
|
||||
new /obj/item/dice/d00(src)
|
||||
new /obj/item/dice/d12(src)
|
||||
new /obj/item/dice/d20(src)
|
||||
if(special_die == "100")
|
||||
new /obj/item/dice/d100(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
|
||||
name = "die"
|
||||
desc = "A die with six sides. Basic and servicable."
|
||||
icon = 'icons/obj/dice.dmi'
|
||||
icon_state = "d6"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
var/sides = 6
|
||||
var/result = null
|
||||
var/list/special_faces = list() //entries should match up to sides var if used
|
||||
|
||||
var/rigged = DICE_NOT_RIGGED
|
||||
var/rigged_value
|
||||
|
||||
/obj/item/dice/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!result)
|
||||
result = roll(sides)
|
||||
update_icon()
|
||||
|
||||
/obj/item/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice/d1
|
||||
name = "d1"
|
||||
desc = "A die with one side. Deterministic!"
|
||||
icon_state = "d1"
|
||||
sides = 1
|
||||
|
||||
/obj/item/dice/d2
|
||||
name = "d2"
|
||||
desc = "A die with two sides. Coins are undignified!"
|
||||
icon_state = "d2"
|
||||
sides = 2
|
||||
|
||||
/obj/item/dice/d4
|
||||
name = "d4"
|
||||
desc = "A die with four sides. The nerd's caltrop."
|
||||
icon_state = "d4"
|
||||
sides = 4
|
||||
|
||||
/obj/item/dice/d4/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/caltrop, 1, 4) //1d4 damage
|
||||
|
||||
/obj/item/dice/d6
|
||||
name = "d6"
|
||||
|
||||
/obj/item/dice/fudge
|
||||
name = "fudge die"
|
||||
desc = "A die with six sides but only three results. Is this a plus or a minus? Your mind is drawing a blank..."
|
||||
sides = 3 //shhh
|
||||
icon_state = "fudge"
|
||||
special_faces = list("minus","blank","plus")
|
||||
|
||||
/obj/item/dice/d8
|
||||
name = "d8"
|
||||
desc = "A die with eight sides. It feels... lucky."
|
||||
icon_state = "d8"
|
||||
sides = 8
|
||||
|
||||
/obj/item/dice/d10
|
||||
name = "d10"
|
||||
desc = "A die with ten sides. Useful for percentages."
|
||||
icon_state = "d10"
|
||||
sides = 10
|
||||
|
||||
/obj/item/dice/d00
|
||||
name = "d00"
|
||||
desc = "A die with ten sides. Works better for d100 rolls than a golfball."
|
||||
icon_state = "d00"
|
||||
sides = 10
|
||||
|
||||
/obj/item/dice/d12
|
||||
name = "d12"
|
||||
desc = "A die with twelve sides. There's an air of neglect about it."
|
||||
icon_state = "d12"
|
||||
sides = 12
|
||||
|
||||
/obj/item/dice/d20
|
||||
name = "d20"
|
||||
desc = "A die with twenty sides. The prefered die to throw at the GM."
|
||||
icon_state = "d20"
|
||||
sides = 20
|
||||
|
||||
/obj/item/dice/d100
|
||||
name = "d100"
|
||||
desc = "A die with one hundred sides! Probably not fairly weighted..."
|
||||
icon_state = "d100"
|
||||
sides = 100
|
||||
|
||||
/obj/item/dice/d100/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/dice/d20/e20
|
||||
var/triggered = 0
|
||||
|
||||
/obj/item/dice/attack_self(mob/user as mob)
|
||||
diceroll(user)
|
||||
|
||||
/obj/item/dice/throw_impact(atom/target)
|
||||
diceroll(thrownby)
|
||||
. = ..()
|
||||
|
||||
/obj/item/dice/proc/diceroll(mob/user)
|
||||
result = roll(sides)
|
||||
if(rigged != DICE_NOT_RIGGED && result != rigged_value)
|
||||
if(rigged == DICE_BASICALLY_RIGGED && prob(Clamp(1/(sides - 1) * 100, 25, 80)))
|
||||
result = rigged_value
|
||||
else if(rigged == DICE_TOTALLY_RIGGED)
|
||||
result = rigged_value
|
||||
|
||||
. = result
|
||||
|
||||
var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
|
||||
var/comment = ""
|
||||
if(sides == 20 && result == 20)
|
||||
comment = "NAT 20!"
|
||||
else if(sides == 20 && result == 1)
|
||||
comment = "Ouch, bad luck."
|
||||
update_icon()
|
||||
if(initial(icon_state) == "d00")
|
||||
result = (result - 1)*10
|
||||
if(special_faces.len == sides)
|
||||
result = special_faces[result]
|
||||
if(user != null) //Dice was rolled in someone's hand
|
||||
user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \
|
||||
"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
|
||||
"<span class='italics'>You hear [src] rolling, it sounds like a [fake_result].</span>")
|
||||
else if(!src.throwing) //Dice was thrown and is coming to rest
|
||||
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
|
||||
|
||||
/obj/item/dice/d20/e20/diceroll(mob/user as mob, thrown)
|
||||
if(triggered)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
if(result == 1)
|
||||
to_chat(user, "<span class='danger'>Rocks fall, you die.</span>")
|
||||
user.gib()
|
||||
else
|
||||
triggered = 1
|
||||
visible_message("<span class='notice'>You hear a quiet click.</span>")
|
||||
spawn(40)
|
||||
|
||||
var/cap = 0
|
||||
if(result > MAX_EX_LIGHT_RANGE && result != 20)
|
||||
cap = 1
|
||||
result = min(result, MAX_EX_LIGHT_RANGE) //Apply the bombcap
|
||||
else if(result == 20) //Roll a nat 20, screw the bombcap
|
||||
result = 24
|
||||
var/turf/epicenter = get_turf(src)
|
||||
explosion(epicenter, round(result*0.25), round(result*0.5), round(result), round(result*1.5), 1, cap)
|
||||
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", INVESTIGATE_BOMB)
|
||||
message_admins("E20 detonated at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with a roll of [result]. Triggered by: [key_name_admin(user)]")
|
||||
log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
|
||||
|
||||
|
||||
/obj/item/dice/update_icon()
|
||||
overlays.Cut()
|
||||
overlays += "[icon_state][result]"
|
||||
|
||||
/obj/item/storage/box/dice
|
||||
name = "Box of dice"
|
||||
desc = "ANOTHER ONE!? FUCK!"
|
||||
icon_state = "box"
|
||||
|
||||
/obj/item/storage/box/dice/New()
|
||||
..()
|
||||
new /obj/item/dice/d2(src)
|
||||
new /obj/item/dice/d4(src)
|
||||
new /obj/item/dice/d8(src)
|
||||
new /obj/item/dice/d10(src)
|
||||
new /obj/item/dice/d00(src)
|
||||
new /obj/item/dice/d12(src)
|
||||
new /obj/item/dice/d20(src)
|
||||
/obj/item/storage/pill_bottle/dice
|
||||
name = "bag of dice"
|
||||
desc = "Contains all the luck you'll ever need."
|
||||
icon = 'icons/obj/dice.dmi'
|
||||
icon_state = "dicebag"
|
||||
can_hold = list(/obj/item/dice)
|
||||
allow_wrap = FALSE
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/New()
|
||||
..()
|
||||
var/special_die = pick("1","2","fudge","00","100")
|
||||
if(special_die == "1")
|
||||
new /obj/item/dice/d1(src)
|
||||
if(special_die == "2")
|
||||
new /obj/item/dice/d2(src)
|
||||
new /obj/item/dice/d4(src)
|
||||
new /obj/item/dice/d6(src)
|
||||
if(special_die == "fudge")
|
||||
new /obj/item/dice/fudge(src)
|
||||
new /obj/item/dice/d8(src)
|
||||
new /obj/item/dice/d10(src)
|
||||
if(special_die == "00")
|
||||
new /obj/item/dice/d00(src)
|
||||
new /obj/item/dice/d12(src)
|
||||
new /obj/item/dice/d20(src)
|
||||
if(special_die == "100")
|
||||
new /obj/item/dice/d100(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
|
||||
name = "die"
|
||||
desc = "A die with six sides. Basic and servicable."
|
||||
icon = 'icons/obj/dice.dmi'
|
||||
icon_state = "d6"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
var/sides = 6
|
||||
var/result = null
|
||||
var/list/special_faces = list() //entries should match up to sides var if used
|
||||
|
||||
var/rigged = DICE_NOT_RIGGED
|
||||
var/rigged_value
|
||||
|
||||
/obj/item/dice/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!result)
|
||||
result = roll(sides)
|
||||
update_icon()
|
||||
|
||||
/obj/item/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice/d1
|
||||
name = "d1"
|
||||
desc = "A die with one side. Deterministic!"
|
||||
icon_state = "d1"
|
||||
sides = 1
|
||||
|
||||
/obj/item/dice/d2
|
||||
name = "d2"
|
||||
desc = "A die with two sides. Coins are undignified!"
|
||||
icon_state = "d2"
|
||||
sides = 2
|
||||
|
||||
/obj/item/dice/d4
|
||||
name = "d4"
|
||||
desc = "A die with four sides. The nerd's caltrop."
|
||||
icon_state = "d4"
|
||||
sides = 4
|
||||
|
||||
/obj/item/dice/d4/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/caltrop, 1, 4) //1d4 damage
|
||||
|
||||
/obj/item/dice/d6
|
||||
name = "d6"
|
||||
|
||||
/obj/item/dice/fudge
|
||||
name = "fudge die"
|
||||
desc = "A die with six sides but only three results. Is this a plus or a minus? Your mind is drawing a blank..."
|
||||
sides = 3 //shhh
|
||||
icon_state = "fudge"
|
||||
special_faces = list("minus","blank","plus")
|
||||
|
||||
/obj/item/dice/d8
|
||||
name = "d8"
|
||||
desc = "A die with eight sides. It feels... lucky."
|
||||
icon_state = "d8"
|
||||
sides = 8
|
||||
|
||||
/obj/item/dice/d10
|
||||
name = "d10"
|
||||
desc = "A die with ten sides. Useful for percentages."
|
||||
icon_state = "d10"
|
||||
sides = 10
|
||||
|
||||
/obj/item/dice/d00
|
||||
name = "d00"
|
||||
desc = "A die with ten sides. Works better for d100 rolls than a golfball."
|
||||
icon_state = "d00"
|
||||
sides = 10
|
||||
|
||||
/obj/item/dice/d12
|
||||
name = "d12"
|
||||
desc = "A die with twelve sides. There's an air of neglect about it."
|
||||
icon_state = "d12"
|
||||
sides = 12
|
||||
|
||||
/obj/item/dice/d20
|
||||
name = "d20"
|
||||
desc = "A die with twenty sides. The prefered die to throw at the GM."
|
||||
icon_state = "d20"
|
||||
sides = 20
|
||||
|
||||
/obj/item/dice/d100
|
||||
name = "d100"
|
||||
desc = "A die with one hundred sides! Probably not fairly weighted..."
|
||||
icon_state = "d100"
|
||||
sides = 100
|
||||
|
||||
/obj/item/dice/d100/update_icon()
|
||||
return
|
||||
|
||||
/obj/item/dice/d20/e20
|
||||
var/triggered = 0
|
||||
|
||||
/obj/item/dice/attack_self(mob/user as mob)
|
||||
diceroll(user)
|
||||
|
||||
/obj/item/dice/throw_impact(atom/target)
|
||||
diceroll(thrownby)
|
||||
. = ..()
|
||||
|
||||
/obj/item/dice/proc/diceroll(mob/user)
|
||||
result = roll(sides)
|
||||
if(rigged != DICE_NOT_RIGGED && result != rigged_value)
|
||||
if(rigged == DICE_BASICALLY_RIGGED && prob(Clamp(1/(sides - 1) * 100, 25, 80)))
|
||||
result = rigged_value
|
||||
else if(rigged == DICE_TOTALLY_RIGGED)
|
||||
result = rigged_value
|
||||
|
||||
. = result
|
||||
|
||||
var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
|
||||
var/comment = ""
|
||||
if(sides == 20 && result == 20)
|
||||
comment = "NAT 20!"
|
||||
else if(sides == 20 && result == 1)
|
||||
comment = "Ouch, bad luck."
|
||||
update_icon()
|
||||
if(initial(icon_state) == "d00")
|
||||
result = (result - 1)*10
|
||||
if(special_faces.len == sides)
|
||||
result = special_faces[result]
|
||||
if(user != null) //Dice was rolled in someone's hand
|
||||
user.visible_message("[user] has thrown [src]. It lands on [result]. [comment]", \
|
||||
"<span class='notice'>You throw [src]. It lands on [result]. [comment]</span>", \
|
||||
"<span class='italics'>You hear [src] rolling, it sounds like a [fake_result].</span>")
|
||||
else if(!src.throwing) //Dice was thrown and is coming to rest
|
||||
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
|
||||
|
||||
/obj/item/dice/d20/e20/diceroll(mob/user as mob, thrown)
|
||||
if(triggered)
|
||||
return
|
||||
|
||||
. = ..()
|
||||
|
||||
if(result == 1)
|
||||
to_chat(user, "<span class='danger'>Rocks fall, you die.</span>")
|
||||
user.gib()
|
||||
else
|
||||
triggered = 1
|
||||
visible_message("<span class='notice'>You hear a quiet click.</span>")
|
||||
spawn(40)
|
||||
|
||||
var/cap = 0
|
||||
if(result > MAX_EX_LIGHT_RANGE && result != 20)
|
||||
cap = 1
|
||||
result = min(result, MAX_EX_LIGHT_RANGE) //Apply the bombcap
|
||||
else if(result == 20) //Roll a nat 20, screw the bombcap
|
||||
result = 24
|
||||
var/turf/epicenter = get_turf(src)
|
||||
explosion(epicenter, round(result*0.25), round(result*0.5), round(result), round(result*1.5), 1, cap)
|
||||
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
investigate_log("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]", INVESTIGATE_BOMB)
|
||||
message_admins("E20 detonated at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with a roll of [result]. Triggered by: [key_name_admin(user)]")
|
||||
log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
|
||||
|
||||
|
||||
/obj/item/dice/update_icon()
|
||||
overlays.Cut()
|
||||
overlays += "[icon_state][result]"
|
||||
|
||||
/obj/item/storage/box/dice
|
||||
name = "Box of dice"
|
||||
desc = "ANOTHER ONE!? FUCK!"
|
||||
icon_state = "box"
|
||||
|
||||
/obj/item/storage/box/dice/New()
|
||||
..()
|
||||
new /obj/item/dice/d2(src)
|
||||
new /obj/item/dice/d4(src)
|
||||
new /obj/item/dice/d8(src)
|
||||
new /obj/item/dice/d10(src)
|
||||
new /obj/item/dice/d00(src)
|
||||
new /obj/item/dice/d12(src)
|
||||
new /obj/item/dice/d20(src)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,277 +1,277 @@
|
||||
/obj/item/grenade/plastic
|
||||
name = "plastic explosive"
|
||||
desc = "Used to put holes in specific areas without too much extra hole."
|
||||
icon_state = "plastic-explosive0"
|
||||
item_state = "plastic-explosive"
|
||||
flags = NOBLUDGEON
|
||||
det_time = 10
|
||||
display_timer = 0
|
||||
origin_tech = "syndicate=1"
|
||||
toolspeed = 1
|
||||
var/atom/target = null
|
||||
var/image_overlay = null
|
||||
var/obj/item/assembly_holder/nadeassembly = null
|
||||
var/assemblyattacher
|
||||
|
||||
/obj/item/grenade/plastic/New()
|
||||
image_overlay = image('icons/obj/grenade.dmi', "[item_state]2")
|
||||
..()
|
||||
|
||||
/obj/item/grenade/plastic/Destroy()
|
||||
QDEL_NULL(nadeassembly)
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/plastic/attackby(obj/item/I, mob/user, params)
|
||||
if(!nadeassembly && istype(I, /obj/item/assembly_holder))
|
||||
var/obj/item/assembly_holder/A = I
|
||||
if(!user.unEquip(I))
|
||||
return ..()
|
||||
nadeassembly = A
|
||||
A.master = src
|
||||
A.loc = src
|
||||
assemblyattacher = user.ckey
|
||||
to_chat(user, "<span class='notice'>You add [A] to the [name].</span>")
|
||||
playsound(src, 'sound/weapons/tap.ogg', 20, 1)
|
||||
update_icon()
|
||||
return
|
||||
if(nadeassembly && istype(I, /obj/item/wirecutters))
|
||||
playsound(src, I.usesound, 20, 1)
|
||||
nadeassembly.loc = get_turf(src)
|
||||
nadeassembly.master = null
|
||||
nadeassembly = null
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
//assembly stuff
|
||||
/obj/item/grenade/plastic/receive_signal()
|
||||
prime()
|
||||
|
||||
/obj/item/grenade/plastic/Crossed(atom/movable/AM, oldloc)
|
||||
if(nadeassembly)
|
||||
nadeassembly.Crossed(AM, oldloc)
|
||||
|
||||
/obj/item/grenade/plastic/on_found(mob/finder)
|
||||
if(nadeassembly)
|
||||
nadeassembly.on_found(finder)
|
||||
|
||||
/obj/item/grenade/plastic/attack_self(mob/user)
|
||||
if(nadeassembly)
|
||||
nadeassembly.attack_self(user)
|
||||
return
|
||||
var/newtime = input(usr, "Please set the timer.", "Timer", det_time) as num
|
||||
if(user.is_in_active_hand(src))
|
||||
newtime = Clamp(newtime, 10, 60000)
|
||||
det_time = newtime
|
||||
to_chat(user, "Timer set for [det_time] seconds.")
|
||||
|
||||
/obj/item/grenade/plastic/afterattack(atom/movable/AM, mob/user, flag)
|
||||
if (!flag)
|
||||
return
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start planting the [src]. The timer is set to [det_time]...</span>")
|
||||
|
||||
if(do_after(user, 50 * toolspeed, target = AM))
|
||||
if(!user.unEquip(src))
|
||||
return
|
||||
src.target = AM
|
||||
loc = null
|
||||
|
||||
message_admins("[key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [det_time] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [name] on [target.name] at ([target.x],[target.y],[target.z]) with [det_time] second fuse")
|
||||
|
||||
target.overlays += image_overlay
|
||||
if(!nadeassembly)
|
||||
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time*10)
|
||||
|
||||
/obj/item/grenade/plastic/suicide_act(mob/user)
|
||||
message_admins("[key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) suicided with [src.name] at ([user.x],[user.y],[user.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",0,1)
|
||||
log_game("[key_name(user)] suicided with [name] at ([user.x],[user.y],[user.z])")
|
||||
user.visible_message("<span class='suicide'>[user] activates the [name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
|
||||
var/message_say = "FOR NO RAISIN!"
|
||||
if(user.mind)
|
||||
if(user.mind.special_role)
|
||||
var/role = lowertext(user.mind.special_role)
|
||||
if(role == ROLE_TRAITOR || role == "syndicate" || role == "syndicate commando")
|
||||
message_say = "FOR THE SYNDICATE!"
|
||||
else if(role == ROLE_CHANGELING)
|
||||
message_say = "FOR THE HIVE!"
|
||||
else if(role == ROLE_CULTIST)
|
||||
message_say = "FOR NARSIE!"
|
||||
else if(role == ROLE_NINJA)
|
||||
message_say = "FOR THE CLAN!"
|
||||
else if(role == ROLE_WIZARD)
|
||||
message_say = "FOR THE FEDERATION!"
|
||||
else if(role == ROLE_REV || role == "head revolutionary")
|
||||
message_say = "FOR THE REVOLOUTION!"
|
||||
else if(role == "death commando" || role == ROLE_ERT)
|
||||
message_say = "FOR NANOTRASEN!"
|
||||
else if(role == ROLE_DEVIL)
|
||||
message_say = "FOR INFERNO!"
|
||||
user.say(message_say)
|
||||
target = user
|
||||
sleep(10)
|
||||
prime()
|
||||
user.gib()
|
||||
return OBLITERATION
|
||||
|
||||
/obj/item/grenade/plastic/update_icon()
|
||||
if(nadeassembly)
|
||||
icon_state = "[item_state]1"
|
||||
else
|
||||
icon_state = "[item_state]0"
|
||||
|
||||
//////////////////////////
|
||||
///// The Explosives /////
|
||||
//////////////////////////
|
||||
|
||||
/obj/item/grenade/plastic/c4
|
||||
name = "C4"
|
||||
desc = "Used to put holes in specific areas without too much extra hole. A saboteurs favourite."
|
||||
|
||||
/obj/item/grenade/plastic/c4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
if(istype(target, /turf/))
|
||||
location = get_turf(target) // Set the explosion location to turf if planted directly on a wall or floor
|
||||
else
|
||||
location = get_atom_on_turf(target) // Otherwise, make sure we're blowing up what's on top of the turf
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_atom_on_turf(src)
|
||||
if(location)
|
||||
explosion(location,0,0,3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
// X4 is an upgraded directional variant of c4 which is relatively safe to be standing next to. And much less safe to be standing on the other side of.
|
||||
// C4 is intended to be used for infiltration, and destroying tech. X4 is intended to be used for heavy breaching and tight spaces.
|
||||
// Intended to replace C4 for nukeops, and to be a randomdrop in surplus/random traitor purchases.
|
||||
|
||||
/obj/item/grenade/plastic/x4
|
||||
name = "X4"
|
||||
desc = "A specialized shaped high explosive breaching charge. Designed to be safer for the user, and less so, for the wall."
|
||||
var/aim_dir = NORTH
|
||||
icon_state = "plasticx40"
|
||||
item_state = "plasticx4"
|
||||
|
||||
/obj/item/grenade/plastic/x4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
if(istype(target, /turf/))
|
||||
location = get_turf(target)
|
||||
else
|
||||
location = get_atom_on_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_atom_on_turf(src)
|
||||
if(location)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
explosion(get_step(T, aim_dir),0,0,3)
|
||||
explosion(T,0,2,0)
|
||||
location.ex_act(2, target)
|
||||
else
|
||||
explosion(location, 0, 2, 3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/plastic/x4/afterattack(atom/movable/AM, mob/user, flag)
|
||||
aim_dir = get_dir(user,AM)
|
||||
..()
|
||||
|
||||
// Shaped charge
|
||||
// Same blasting power as C4, but with the same idea as the X4 -- Everyone on one side of the wall is safe.
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped
|
||||
name = "C4 (shaped)"
|
||||
desc = "A brick of C4 shaped to allow more precise breaching."
|
||||
var/aim_dir = NORTH
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
explosion(get_step(T, aim_dir),0,0,3)
|
||||
location.ex_act(2, target)
|
||||
else
|
||||
explosion(location, 0, 0, 3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped/afterattack(atom/movable/AM, mob/user, flag)
|
||||
aim_dir = get_dir(user,AM)
|
||||
..()
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped/flash
|
||||
name = "C4 (flash)"
|
||||
desc = "A C4 charge with an altered chemical composition, designed to blind and deafen the occupants of a room before breaching."
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped/flash/prime()
|
||||
if(target && target.density)
|
||||
T = get_step(get_turf(target), aim_dir)
|
||||
else if(target)
|
||||
T = get_turf(target)
|
||||
else
|
||||
T = get_turf(src)
|
||||
|
||||
var/obj/item/grenade/flashbang/CB = new/obj/item/grenade/flashbang(T)
|
||||
CB.prime()
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/grenade/plastic/x4/thermite
|
||||
name = "T4"
|
||||
desc = "A wall breaching charge, containing fuel, metal oxide and metal powder mixed in just the right way. One hell of a combination. Effective against walls, ineffective against airlocks..."
|
||||
det_time = 2
|
||||
icon_state = "t4breach0"
|
||||
item_state = "t4breach"
|
||||
|
||||
/obj/item/grenade/plastic/x4/thermite/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(8,0, location, aim_dir)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
for(var/turf/simulated/wall/W in range(1, location))
|
||||
W.thermitemelt(speed = 30)
|
||||
addtimer(CALLBACK(null, .proc/explosion, T, 0, 0, 2), 3)
|
||||
addtimer(CALLBACK(smoke, /datum/effect_system/smoke_spread/.proc/start), 3)
|
||||
else
|
||||
addtimer(CALLBACK(null, .proc/explosion, T, 0, 0, 2), 3)
|
||||
addtimer(CALLBACK(smoke, /datum/effect_system/smoke_spread/.proc/start), 3)
|
||||
|
||||
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
M.adjust_fire_stacks(2)
|
||||
M.IgniteMob()
|
||||
qdel(src)
|
||||
/obj/item/grenade/plastic
|
||||
name = "plastic explosive"
|
||||
desc = "Used to put holes in specific areas without too much extra hole."
|
||||
icon_state = "plastic-explosive0"
|
||||
item_state = "plastic-explosive"
|
||||
flags = NOBLUDGEON
|
||||
det_time = 10
|
||||
display_timer = 0
|
||||
origin_tech = "syndicate=1"
|
||||
toolspeed = 1
|
||||
var/atom/target = null
|
||||
var/image_overlay = null
|
||||
var/obj/item/assembly_holder/nadeassembly = null
|
||||
var/assemblyattacher
|
||||
|
||||
/obj/item/grenade/plastic/New()
|
||||
image_overlay = image('icons/obj/grenade.dmi', "[item_state]2")
|
||||
..()
|
||||
|
||||
/obj/item/grenade/plastic/Destroy()
|
||||
QDEL_NULL(nadeassembly)
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/plastic/attackby(obj/item/I, mob/user, params)
|
||||
if(!nadeassembly && istype(I, /obj/item/assembly_holder))
|
||||
var/obj/item/assembly_holder/A = I
|
||||
if(!user.unEquip(I))
|
||||
return ..()
|
||||
nadeassembly = A
|
||||
A.master = src
|
||||
A.loc = src
|
||||
assemblyattacher = user.ckey
|
||||
to_chat(user, "<span class='notice'>You add [A] to the [name].</span>")
|
||||
playsound(src, 'sound/weapons/tap.ogg', 20, 1)
|
||||
update_icon()
|
||||
return
|
||||
if(nadeassembly && istype(I, /obj/item/wirecutters))
|
||||
playsound(src, I.usesound, 20, 1)
|
||||
nadeassembly.loc = get_turf(src)
|
||||
nadeassembly.master = null
|
||||
nadeassembly = null
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
//assembly stuff
|
||||
/obj/item/grenade/plastic/receive_signal()
|
||||
prime()
|
||||
|
||||
/obj/item/grenade/plastic/Crossed(atom/movable/AM, oldloc)
|
||||
if(nadeassembly)
|
||||
nadeassembly.Crossed(AM, oldloc)
|
||||
|
||||
/obj/item/grenade/plastic/on_found(mob/finder)
|
||||
if(nadeassembly)
|
||||
nadeassembly.on_found(finder)
|
||||
|
||||
/obj/item/grenade/plastic/attack_self(mob/user)
|
||||
if(nadeassembly)
|
||||
nadeassembly.attack_self(user)
|
||||
return
|
||||
var/newtime = input(usr, "Please set the timer.", "Timer", det_time) as num
|
||||
if(user.is_in_active_hand(src))
|
||||
newtime = Clamp(newtime, 10, 60000)
|
||||
det_time = newtime
|
||||
to_chat(user, "Timer set for [det_time] seconds.")
|
||||
|
||||
/obj/item/grenade/plastic/afterattack(atom/movable/AM, mob/user, flag)
|
||||
if (!flag)
|
||||
return
|
||||
if (istype(AM, /mob/living/carbon))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start planting the [src]. The timer is set to [det_time]...</span>")
|
||||
|
||||
if(do_after(user, 50 * toolspeed, target = AM))
|
||||
if(!user.unEquip(src))
|
||||
return
|
||||
src.target = AM
|
||||
loc = null
|
||||
|
||||
message_admins("[key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[target.x];Y=[target.y];Z=[target.z]'>JMP</a>) with [det_time] second fuse",0,1)
|
||||
log_game("[key_name(user)] planted [name] on [target.name] at ([target.x],[target.y],[target.z]) with [det_time] second fuse")
|
||||
|
||||
target.overlays += image_overlay
|
||||
if(!nadeassembly)
|
||||
to_chat(user, "<span class='notice'>You plant the bomb. Timer counting down from [det_time].</span>")
|
||||
addtimer(CALLBACK(src, .proc/prime), det_time*10)
|
||||
|
||||
/obj/item/grenade/plastic/suicide_act(mob/user)
|
||||
message_admins("[key_name_admin(user)]([ADMIN_QUE(user,"?")]) ([ADMIN_FLW(user,"FLW")]) suicided with [src.name] at ([user.x],[user.y],[user.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)",0,1)
|
||||
log_game("[key_name(user)] suicided with [name] at ([user.x],[user.y],[user.z])")
|
||||
user.visible_message("<span class='suicide'>[user] activates the [name] and holds it above [user.p_their()] head! It looks like [user.p_theyre()] going out with a bang!</span>")
|
||||
var/message_say = "FOR NO RAISIN!"
|
||||
if(user.mind)
|
||||
if(user.mind.special_role)
|
||||
var/role = lowertext(user.mind.special_role)
|
||||
if(role == ROLE_TRAITOR || role == "syndicate" || role == "syndicate commando")
|
||||
message_say = "FOR THE SYNDICATE!"
|
||||
else if(role == ROLE_CHANGELING)
|
||||
message_say = "FOR THE HIVE!"
|
||||
else if(role == ROLE_CULTIST)
|
||||
message_say = "FOR NARSIE!"
|
||||
else if(role == ROLE_NINJA)
|
||||
message_say = "FOR THE CLAN!"
|
||||
else if(role == ROLE_WIZARD)
|
||||
message_say = "FOR THE FEDERATION!"
|
||||
else if(role == ROLE_REV || role == "head revolutionary")
|
||||
message_say = "FOR THE REVOLOUTION!"
|
||||
else if(role == "death commando" || role == ROLE_ERT)
|
||||
message_say = "FOR NANOTRASEN!"
|
||||
else if(role == ROLE_DEVIL)
|
||||
message_say = "FOR INFERNO!"
|
||||
user.say(message_say)
|
||||
target = user
|
||||
sleep(10)
|
||||
prime()
|
||||
user.gib()
|
||||
return OBLITERATION
|
||||
|
||||
/obj/item/grenade/plastic/update_icon()
|
||||
if(nadeassembly)
|
||||
icon_state = "[item_state]1"
|
||||
else
|
||||
icon_state = "[item_state]0"
|
||||
|
||||
//////////////////////////
|
||||
///// The Explosives /////
|
||||
//////////////////////////
|
||||
|
||||
/obj/item/grenade/plastic/c4
|
||||
name = "C4"
|
||||
desc = "Used to put holes in specific areas without too much extra hole. A saboteurs favourite."
|
||||
|
||||
/obj/item/grenade/plastic/c4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
if(istype(target, /turf/))
|
||||
location = get_turf(target) // Set the explosion location to turf if planted directly on a wall or floor
|
||||
else
|
||||
location = get_atom_on_turf(target) // Otherwise, make sure we're blowing up what's on top of the turf
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_atom_on_turf(src)
|
||||
if(location)
|
||||
explosion(location,0,0,3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
// X4 is an upgraded directional variant of c4 which is relatively safe to be standing next to. And much less safe to be standing on the other side of.
|
||||
// C4 is intended to be used for infiltration, and destroying tech. X4 is intended to be used for heavy breaching and tight spaces.
|
||||
// Intended to replace C4 for nukeops, and to be a randomdrop in surplus/random traitor purchases.
|
||||
|
||||
/obj/item/grenade/plastic/x4
|
||||
name = "X4"
|
||||
desc = "A specialized shaped high explosive breaching charge. Designed to be safer for the user, and less so, for the wall."
|
||||
var/aim_dir = NORTH
|
||||
icon_state = "plasticx40"
|
||||
item_state = "plasticx4"
|
||||
|
||||
/obj/item/grenade/plastic/x4/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
if(istype(target, /turf/))
|
||||
location = get_turf(target)
|
||||
else
|
||||
location = get_atom_on_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_atom_on_turf(src)
|
||||
if(location)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
explosion(get_step(T, aim_dir),0,0,3)
|
||||
explosion(T,0,2,0)
|
||||
location.ex_act(2, target)
|
||||
else
|
||||
explosion(location, 0, 2, 3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/plastic/x4/afterattack(atom/movable/AM, mob/user, flag)
|
||||
aim_dir = get_dir(user,AM)
|
||||
..()
|
||||
|
||||
// Shaped charge
|
||||
// Same blasting power as C4, but with the same idea as the X4 -- Everyone on one side of the wall is safe.
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped
|
||||
name = "C4 (shaped)"
|
||||
desc = "A brick of C4 shaped to allow more precise breaching."
|
||||
var/aim_dir = NORTH
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
explosion(get_step(T, aim_dir),0,0,3)
|
||||
location.ex_act(2, target)
|
||||
else
|
||||
explosion(location, 0, 0, 3)
|
||||
location.ex_act(2, target)
|
||||
if(istype(target, /mob))
|
||||
var/mob/M = target
|
||||
M.gib()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped/afterattack(atom/movable/AM, mob/user, flag)
|
||||
aim_dir = get_dir(user,AM)
|
||||
..()
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped/flash
|
||||
name = "C4 (flash)"
|
||||
desc = "A C4 charge with an altered chemical composition, designed to blind and deafen the occupants of a room before breaching."
|
||||
|
||||
/obj/item/grenade/plastic/c4_shaped/flash/prime()
|
||||
if(target && target.density)
|
||||
T = get_step(get_turf(target), aim_dir)
|
||||
else if(target)
|
||||
T = get_turf(target)
|
||||
else
|
||||
T = get_turf(src)
|
||||
|
||||
var/obj/item/grenade/flashbang/CB = new/obj/item/grenade/flashbang(T)
|
||||
CB.prime()
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/grenade/plastic/x4/thermite
|
||||
name = "T4"
|
||||
desc = "A wall breaching charge, containing fuel, metal oxide and metal powder mixed in just the right way. One hell of a combination. Effective against walls, ineffective against airlocks..."
|
||||
det_time = 2
|
||||
icon_state = "t4breach0"
|
||||
item_state = "t4breach"
|
||||
|
||||
/obj/item/grenade/plastic/x4/thermite/prime()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
location = get_turf(target)
|
||||
target.overlays -= image_overlay
|
||||
else
|
||||
location = get_turf(src)
|
||||
if(location)
|
||||
var/datum/effect_system/smoke_spread/smoke = new
|
||||
smoke.set_up(8,0, location, aim_dir)
|
||||
if(target && target.density)
|
||||
var/turf/T = get_step(location, aim_dir)
|
||||
for(var/turf/simulated/wall/W in range(1, location))
|
||||
W.thermitemelt(speed = 30)
|
||||
addtimer(CALLBACK(null, .proc/explosion, T, 0, 0, 2), 3)
|
||||
addtimer(CALLBACK(smoke, /datum/effect_system/smoke_spread/.proc/start), 3)
|
||||
else
|
||||
addtimer(CALLBACK(null, .proc/explosion, T, 0, 0, 2), 3)
|
||||
addtimer(CALLBACK(smoke, /datum/effect_system/smoke_spread/.proc/start), 3)
|
||||
|
||||
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
M.adjust_fire_stacks(2)
|
||||
M.IgniteMob()
|
||||
qdel(src)
|
||||
|
||||
@@ -1,179 +1,180 @@
|
||||
/obj/item/extinguisher
|
||||
name = "fire extinguisher"
|
||||
desc = "A traditional red fire extinguisher."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags = CONDUCT
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
container_type = AMOUNT_VISIBLE
|
||||
materials = list(MAT_METAL=90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/max_water = 50
|
||||
var/last_use = 1.0
|
||||
var/safety = 1
|
||||
var/refilling = FALSE
|
||||
var/sprite_name = "fire_extinguisher"
|
||||
var/power = 5 //Maximum distance launched water will travel
|
||||
var/precision = 0 //By default, turfs picked from a spray are random, set to 1 to make it always have at least one water effect per row
|
||||
var/cooling_power = 2 //Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled
|
||||
|
||||
/obj/item/extinguisher/mini
|
||||
name = "pocket fire extinguisher"
|
||||
desc = "A light and compact fibreglass-framed model fire extinguisher."
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags = null //doesn't CONDUCT
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 3.0
|
||||
materials = list()
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/extinguisher/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>The safety is [safety ? "on" : "off"].</span>"
|
||||
|
||||
|
||||
/obj/item/extinguisher/New()
|
||||
create_reagents(max_water)
|
||||
reagents.add_reagent("water", max_water)
|
||||
|
||||
/obj/item/extinguisher/attack_self(mob/user as mob)
|
||||
safety = !safety
|
||||
src.icon_state = "[sprite_name][!safety]"
|
||||
src.desc = "The safety is [safety ? "on" : "off"]."
|
||||
to_chat(user, "The safety is [safety ? "on" : "off"].")
|
||||
return
|
||||
|
||||
/obj/item/extinguisher/attack_obj(obj/O, mob/living/user)
|
||||
if(AttemptRefill(O, user))
|
||||
refilling = TRUE
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
|
||||
if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user))
|
||||
var/safety_save = safety
|
||||
safety = 1
|
||||
if(reagents.total_volume == reagents.maximum_volume)
|
||||
to_chat(user, "<span class='notice'>\The [src] is already full!</span>")
|
||||
safety = safety_save
|
||||
return 1
|
||||
var/obj/structure/reagent_dispensers/watertank/W = target
|
||||
var/transferred = W.reagents.trans_to(src, max_water)
|
||||
if(transferred > 0)
|
||||
to_chat(user, "<span class='notice'>\The [src] has been refilled by [transferred] units</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
for(var/datum/reagent/water/R in reagents.reagent_list)
|
||||
R.cooling_temperature = cooling_power
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [W] is empty!</span>")
|
||||
safety = safety_save
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/extinguisher/afterattack(atom/target, mob/user , flag)
|
||||
. = ..()
|
||||
//TODO; Add support for reagents in water.
|
||||
if(target.loc == user)//No more spraying yourself when putting your extinguisher away
|
||||
return
|
||||
|
||||
if(refilling)
|
||||
refilling = FALSE
|
||||
return
|
||||
|
||||
if(!safety)
|
||||
if(src.reagents.total_volume < 1)
|
||||
to_chat(usr, "<span class='danger'>\The [src] is empty.</span>")
|
||||
return
|
||||
|
||||
if(world.time < src.last_use + 20)
|
||||
return
|
||||
|
||||
src.last_use = world.time
|
||||
|
||||
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
|
||||
|
||||
var/direction = get_dir(src,target)
|
||||
|
||||
if(usr.buckled && isobj(usr.buckled) && !usr.buckled.anchored )
|
||||
spawn(0)
|
||||
var/obj/structure/chair/C = null
|
||||
if(istype(usr.buckled, /obj/structure/chair))
|
||||
C = usr.buckled
|
||||
var/obj/B = usr.buckled
|
||||
var/movementdirection = turn(direction,180)
|
||||
if(C) C.propelled = 4
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 3
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 2
|
||||
sleep(2)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 1
|
||||
sleep(2)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 0
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
|
||||
else user.newtonian_move(turn(direction, 180))
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/T1 = get_step(T,turn(direction, 90))
|
||||
var/turf/T2 = get_step(T,turn(direction, -90))
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
if(precision)
|
||||
var/turf/T3 = get_step(T1, turn(direction, 90))
|
||||
var/turf/T4 = get_step(T2,turn(direction, -90))
|
||||
the_targets = list(T,T1,T2,T3,T4)
|
||||
|
||||
for(var/a=0, a<5, a++)
|
||||
spawn(0)
|
||||
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water( get_turf(src) )
|
||||
var/turf/my_target = pick(the_targets)
|
||||
if(precision)
|
||||
the_targets -= my_target
|
||||
var/datum/reagents/R = new/datum/reagents(5)
|
||||
if(!W) return
|
||||
W.reagents = R
|
||||
R.my_atom = W
|
||||
if(!W || !src) return
|
||||
src.reagents.trans_to(W,1)
|
||||
for(var/b=0, b<5, b++)
|
||||
step_towards(W,my_target)
|
||||
if(!W || !W.reagents) return
|
||||
W.reagents.reaction(get_turf(W))
|
||||
for(var/atom/atm in get_turf(W))
|
||||
if(!W) return
|
||||
W.reagents.reaction(atm)
|
||||
if(isliving(atm)) //For extinguishing mobs on fire
|
||||
var/mob/living/M = atm
|
||||
M.ExtinguishMob()
|
||||
|
||||
if(W.loc == my_target) break
|
||||
sleep(2)
|
||||
else
|
||||
return ..()
|
||||
/obj/item/extinguisher
|
||||
name = "fire extinguisher"
|
||||
desc = "A traditional red fire extinguisher."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags = CONDUCT
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
container_type = AMOUNT_VISIBLE
|
||||
materials = list(MAT_METAL=90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/max_water = 50
|
||||
var/last_use = 1.0
|
||||
var/safety = 1
|
||||
var/refilling = FALSE
|
||||
var/sprite_name = "fire_extinguisher"
|
||||
var/power = 5 //Maximum distance launched water will travel
|
||||
var/precision = 0 //By default, turfs picked from a spray are random, set to 1 to make it always have at least one water effect per row
|
||||
var/cooling_power = 2 //Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled
|
||||
|
||||
/obj/item/extinguisher/mini
|
||||
name = "pocket fire extinguisher"
|
||||
desc = "A light and compact fibreglass-framed model fire extinguisher."
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags = null //doesn't CONDUCT
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 3.0
|
||||
materials = list()
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/extinguisher/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>The safety is [safety ? "on" : "off"].</span>"
|
||||
|
||||
|
||||
/obj/item/extinguisher/New()
|
||||
..()
|
||||
create_reagents(max_water)
|
||||
reagents.add_reagent("water", max_water)
|
||||
|
||||
/obj/item/extinguisher/attack_self(mob/user as mob)
|
||||
safety = !safety
|
||||
src.icon_state = "[sprite_name][!safety]"
|
||||
src.desc = "The safety is [safety ? "on" : "off"]."
|
||||
to_chat(user, "The safety is [safety ? "on" : "off"].")
|
||||
return
|
||||
|
||||
/obj/item/extinguisher/attack_obj(obj/O, mob/living/user)
|
||||
if(AttemptRefill(O, user))
|
||||
refilling = TRUE
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
|
||||
if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user))
|
||||
var/safety_save = safety
|
||||
safety = 1
|
||||
if(reagents.total_volume == reagents.maximum_volume)
|
||||
to_chat(user, "<span class='notice'>\The [src] is already full!</span>")
|
||||
safety = safety_save
|
||||
return 1
|
||||
var/obj/structure/reagent_dispensers/watertank/W = target
|
||||
var/transferred = W.reagents.trans_to(src, max_water)
|
||||
if(transferred > 0)
|
||||
to_chat(user, "<span class='notice'>\The [src] has been refilled by [transferred] units</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
for(var/datum/reagent/water/R in reagents.reagent_list)
|
||||
R.cooling_temperature = cooling_power
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [W] is empty!</span>")
|
||||
safety = safety_save
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/extinguisher/afterattack(atom/target, mob/user , flag)
|
||||
. = ..()
|
||||
//TODO; Add support for reagents in water.
|
||||
if(target.loc == user)//No more spraying yourself when putting your extinguisher away
|
||||
return
|
||||
|
||||
if(refilling)
|
||||
refilling = FALSE
|
||||
return
|
||||
|
||||
if(!safety)
|
||||
if(src.reagents.total_volume < 1)
|
||||
to_chat(usr, "<span class='danger'>\The [src] is empty.</span>")
|
||||
return
|
||||
|
||||
if(world.time < src.last_use + 20)
|
||||
return
|
||||
|
||||
src.last_use = world.time
|
||||
|
||||
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
|
||||
|
||||
var/direction = get_dir(src,target)
|
||||
|
||||
if(usr.buckled && isobj(usr.buckled) && !usr.buckled.anchored )
|
||||
spawn(0)
|
||||
var/obj/structure/chair/C = null
|
||||
if(istype(usr.buckled, /obj/structure/chair))
|
||||
C = usr.buckled
|
||||
var/obj/B = usr.buckled
|
||||
var/movementdirection = turn(direction,180)
|
||||
if(C) C.propelled = 4
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 3
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 2
|
||||
sleep(2)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 1
|
||||
sleep(2)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 0
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
|
||||
else user.newtonian_move(turn(direction, 180))
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/T1 = get_step(T,turn(direction, 90))
|
||||
var/turf/T2 = get_step(T,turn(direction, -90))
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
if(precision)
|
||||
var/turf/T3 = get_step(T1, turn(direction, 90))
|
||||
var/turf/T4 = get_step(T2,turn(direction, -90))
|
||||
the_targets = list(T,T1,T2,T3,T4)
|
||||
|
||||
for(var/a=0, a<5, a++)
|
||||
spawn(0)
|
||||
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water( get_turf(src) )
|
||||
var/turf/my_target = pick(the_targets)
|
||||
if(precision)
|
||||
the_targets -= my_target
|
||||
var/datum/reagents/R = new/datum/reagents(5)
|
||||
if(!W) return
|
||||
W.reagents = R
|
||||
R.my_atom = W
|
||||
if(!W || !src) return
|
||||
src.reagents.trans_to(W,1)
|
||||
for(var/b=0, b<5, b++)
|
||||
step_towards(W,my_target)
|
||||
if(!W || !W.reagents) return
|
||||
W.reagents.reaction(get_turf(W))
|
||||
for(var/atom/atm in get_turf(W))
|
||||
if(!W) return
|
||||
W.reagents.reaction(atm)
|
||||
if(isliving(atm)) //For extinguishing mobs on fire
|
||||
var/mob/living/M = atm
|
||||
M.ExtinguishMob()
|
||||
|
||||
if(W.loc == my_target) break
|
||||
sleep(2)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -7,7 +7,7 @@ obj/item/firework
|
||||
obj/item/firework/attackby(obj/item/W,mob/user, params)
|
||||
if(litzor)
|
||||
return
|
||||
if(istype(W, /obj/item/weldingtool) && W:welding || istype(W,/obj/item/lighter) && W:lit)
|
||||
if(is_hot(W))
|
||||
for(var/mob/M in viewers(user))
|
||||
to_chat(M, "[user] lits \the [src]")
|
||||
litzor = 1
|
||||
@@ -29,7 +29,7 @@ obj/item/sparkler
|
||||
obj/item/sparkler/attackby(obj/item/W,mob/user, params)
|
||||
if(litzor)
|
||||
return
|
||||
if(istype(W, /obj/item/weldingtool) && W:welding || istype(W,/obj/item/lighter) && W:lit)
|
||||
if(is_hot(W))
|
||||
for(var/mob/M in viewers(user))
|
||||
to_chat(M, "[user] lits \the [src]")
|
||||
litzor = 1
|
||||
@@ -59,4 +59,4 @@ obj/item/sparkler/attackby(obj/item/W,mob/user, params)
|
||||
new /obj/item/firework(src)
|
||||
new /obj/item/firework(src)
|
||||
new /obj/item/firework(src)
|
||||
new /obj/item/firework(src)
|
||||
new /obj/item/firework(src)
|
||||
|
||||
@@ -76,28 +76,7 @@
|
||||
flame_turf(turflist)
|
||||
|
||||
/obj/item/flamethrower/attackby(obj/item/I, mob/user, params)
|
||||
if(iswrench(I) && !status)//Taking this apart
|
||||
var/turf/T = get_turf(src)
|
||||
if(weldtool)
|
||||
weldtool.forceMove(T)
|
||||
weldtool = null
|
||||
if(igniter)
|
||||
igniter.forceMove(T)
|
||||
igniter = null
|
||||
if(ptank)
|
||||
ptank.forceMove(T)
|
||||
ptank = null
|
||||
new /obj/item/stack/rods(T)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
else if(isscrewdriver(I) && igniter && !lit)
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
else if(isigniter(I))
|
||||
if(isigniter(I))
|
||||
var/obj/item/assembly/igniter/IG = I
|
||||
if(IG.secured)
|
||||
return
|
||||
@@ -130,6 +109,34 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/flamethrower/wrench_act(mob/user, obj/item/I)
|
||||
if(status)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
if(weldtool)
|
||||
weldtool.forceMove(T)
|
||||
weldtool = null
|
||||
if(igniter)
|
||||
igniter.forceMove(T)
|
||||
igniter = null
|
||||
if(ptank)
|
||||
ptank.forceMove(T)
|
||||
ptank = null
|
||||
new /obj/item/stack/rods(T)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/flamethrower/screwdriver_act(mob/user, obj/item/I)
|
||||
if(!igniter || lit)
|
||||
return
|
||||
. = TRUE
|
||||
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
||||
return
|
||||
status = !status
|
||||
to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/flamethrower/attack_self(mob/user)
|
||||
toggle_igniter(user)
|
||||
@@ -168,7 +175,6 @@
|
||||
..()
|
||||
weldtool = locate(/obj/item/weldingtool) in contents
|
||||
igniter = locate(/obj/item/assembly/igniter) in contents
|
||||
weldtool.status = FALSE
|
||||
igniter.secured = FALSE
|
||||
status = TRUE
|
||||
update_icon()
|
||||
@@ -216,7 +222,6 @@
|
||||
if(create_full)
|
||||
if(!weldtool)
|
||||
weldtool = new /obj/item/weldingtool(src)
|
||||
weldtool.status = FALSE
|
||||
if(!igniter)
|
||||
igniter = new igniter_type(src)
|
||||
igniter.secured = FALSE
|
||||
@@ -245,4 +250,4 @@
|
||||
location.hotspot_expose(700, 2)
|
||||
|
||||
/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F, turf/simulated/location, release_amount = 0.05)
|
||||
F.default_ignite(location, release_amount)
|
||||
F.default_ignite(location, release_amount)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
var/spawn_contents = SPAWN_HEAT | SPAWN_TOXINS
|
||||
var/spawn_contents = LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS
|
||||
var/spawn_amount = 100
|
||||
|
||||
/obj/item/grenade/gas/prime()
|
||||
@@ -21,13 +21,13 @@
|
||||
/obj/item/grenade/gas/knockout
|
||||
name = "knockout grenade"
|
||||
desc = "A grenade that releases pure N2O gas."
|
||||
spawn_contents = SPAWN_20C | SPAWN_N2O
|
||||
spawn_contents = LINDA_SPAWN_20C | LINDA_SPAWN_N2O
|
||||
|
||||
/obj/item/grenade/gas/oxygen
|
||||
name = "oxygen grenade"
|
||||
desc = "A grenade that releases pure O2 gas."
|
||||
icon_state = "oxygen"
|
||||
spawn_contents = SPAWN_20C | SPAWN_OXYGEN
|
||||
spawn_contents = LINDA_SPAWN_20C | LINDA_SPAWN_OXYGEN
|
||||
spawn_amount = 500
|
||||
|
||||
/obj/item/grenade/gluon
|
||||
@@ -51,4 +51,4 @@
|
||||
L.adjustStaminaLoss(stamina_damage)
|
||||
L.apply_effect(rad_damage, IRRADIATE)
|
||||
L.adjust_bodytemperature(-230)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,11 +1,11 @@
|
||||
/obj/item/grenade/empgrenade
|
||||
name = "classic EMP grenade"
|
||||
desc = "It is designed to wreak havoc on electronic systems."
|
||||
icon_state = "emp"
|
||||
item_state = "emp"
|
||||
origin_tech = "magnets=3;combat=2"
|
||||
|
||||
/obj/item/grenade/empgrenade/prime()
|
||||
update_mob()
|
||||
empulse(src, 4, 10, 1)
|
||||
qdel(src)
|
||||
/obj/item/grenade/empgrenade
|
||||
name = "classic EMP grenade"
|
||||
desc = "It is designed to wreak havoc on electronic systems."
|
||||
icon_state = "emp"
|
||||
item_state = "emp"
|
||||
origin_tech = "magnets=3;combat=2"
|
||||
|
||||
/obj/item/grenade/empgrenade/prime()
|
||||
update_mob()
|
||||
empulse(src, 4, 10, 1)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,79 +1,79 @@
|
||||
/obj/item/grenade/flashbang
|
||||
name = "flashbang"
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=2;combat=3"
|
||||
light_power = 10
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
var/light_time = 2
|
||||
var/range = 7
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
return
|
||||
|
||||
set_light(7)
|
||||
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/effects/bang.ogg', 25, 1)
|
||||
bang(flashbang_turf, src, range)
|
||||
|
||||
for(var/obj/structure/blob/B in hear(8, flashbang_turf)) //Blob damage here
|
||||
var/damage = round(30 / (get_dist(B, get_turf(src)) + 1))
|
||||
B.take_damage(damage, BURN, "melee", 0)
|
||||
|
||||
spawn(light_time)
|
||||
qdel(src)
|
||||
|
||||
/proc/bang(turf/T, atom/A, range = 7, flash = TRUE, bang = TRUE)
|
||||
for(var/mob/living/M in hearers(range, T))
|
||||
if(M.stat == DEAD)
|
||||
continue
|
||||
M.show_message("<span class='warning'>BANG</span>", 2)
|
||||
|
||||
//Checking for protections
|
||||
var/ear_safety = M.check_ear_prot()
|
||||
var/distance = max(1, get_dist(get_turf(A), get_turf(M)))
|
||||
|
||||
//Flash
|
||||
if(flash)
|
||||
if(M.weakeyes)
|
||||
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
|
||||
to_chat(M, "<span class='userdanger'><font size=3>AAAAGH!</font></span>")
|
||||
M.Weaken(15) //hella stunned
|
||||
M.Stun(15)
|
||||
if(ishuman(M))
|
||||
M.emote("scream")
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(E)
|
||||
E.receive_damage(8, 1)
|
||||
|
||||
if(M.flash_eyes(affect_silicon = TRUE))
|
||||
M.Stun(max(10 / distance, 3))
|
||||
M.Weaken(max(10 / distance, 3))
|
||||
|
||||
|
||||
//Bang
|
||||
if(bang)
|
||||
if(!distance || A.loc == M || A.loc == M.loc) //Holding on person or being exactly where lies is significantly more dangerous and voids protection
|
||||
M.Stun(10)
|
||||
M.Weaken(10)
|
||||
if(!ear_safety)
|
||||
M.Stun(max(10 / distance, 3))
|
||||
M.Weaken(max(10 / distance, 3))
|
||||
M.AdjustEarDamage(rand(0, 5), 15)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/obj/item/organ/internal/ears/ears = C.get_int_organ(/obj/item/organ/internal/ears)
|
||||
if(istype(ears))
|
||||
if(ears.ear_damage >= 15)
|
||||
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
|
||||
if(prob(ears.ear_damage - 5))
|
||||
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
|
||||
M.BecomeDeaf()
|
||||
else
|
||||
if(ears.ear_damage >= 5)
|
||||
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
|
||||
/obj/item/grenade/flashbang
|
||||
name = "flashbang"
|
||||
icon_state = "flashbang"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=2;combat=3"
|
||||
light_power = 10
|
||||
light_color = LIGHT_COLOR_WHITE
|
||||
var/light_time = 2
|
||||
var/range = 7
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
return
|
||||
|
||||
set_light(7)
|
||||
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/effects/bang.ogg', 25, 1)
|
||||
bang(flashbang_turf, src, range)
|
||||
|
||||
for(var/obj/structure/blob/B in hear(8, flashbang_turf)) //Blob damage here
|
||||
var/damage = round(30 / (get_dist(B, get_turf(src)) + 1))
|
||||
B.take_damage(damage, BURN, "melee", 0)
|
||||
|
||||
spawn(light_time)
|
||||
qdel(src)
|
||||
|
||||
/proc/bang(turf/T, atom/A, range = 7, flash = TRUE, bang = TRUE)
|
||||
for(var/mob/living/M in hearers(range, T))
|
||||
if(M.stat == DEAD)
|
||||
continue
|
||||
M.show_message("<span class='warning'>BANG</span>", 2)
|
||||
|
||||
//Checking for protections
|
||||
var/ear_safety = M.check_ear_prot()
|
||||
var/distance = max(1, get_dist(get_turf(A), get_turf(M)))
|
||||
|
||||
//Flash
|
||||
if(flash)
|
||||
if(M.weakeyes)
|
||||
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
|
||||
to_chat(M, "<span class='userdanger'><font size=3>AAAAGH!</font></span>")
|
||||
M.Weaken(15) //hella stunned
|
||||
M.Stun(15)
|
||||
if(ishuman(M))
|
||||
M.emote("scream")
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(E)
|
||||
E.receive_damage(8, 1)
|
||||
|
||||
if(M.flash_eyes(affect_silicon = TRUE))
|
||||
M.Stun(max(10 / distance, 3))
|
||||
M.Weaken(max(10 / distance, 3))
|
||||
|
||||
|
||||
//Bang
|
||||
if(bang)
|
||||
if(!distance || A.loc == M || A.loc == M.loc) //Holding on person or being exactly where lies is significantly more dangerous and voids protection
|
||||
M.Stun(10)
|
||||
M.Weaken(10)
|
||||
if(!ear_safety)
|
||||
M.Stun(max(10 / distance, 3))
|
||||
M.Weaken(max(10 / distance, 3))
|
||||
M.AdjustEarDamage(rand(0, 5), 15)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/obj/item/organ/internal/ears/ears = C.get_int_organ(/obj/item/organ/internal/ears)
|
||||
if(istype(ears))
|
||||
if(ears.ear_damage >= 15)
|
||||
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
|
||||
if(prob(ears.ear_damage - 5))
|
||||
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
|
||||
M.BecomeDeaf()
|
||||
else
|
||||
if(ears.ear_damage >= 5)
|
||||
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
|
||||
|
||||
@@ -47,4 +47,5 @@
|
||||
hitsound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
/obj/item/embedded/shrapnel/New()
|
||||
..()
|
||||
icon_state = pick("shrapnel1", "shrapnel2", "shrapnel3")
|
||||
|
||||
@@ -1,111 +1,111 @@
|
||||
/obj/item/grenade
|
||||
name = "grenade"
|
||||
desc = "A hand held grenade, with an adjustable timer."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "grenade"
|
||||
item_state = "flashbang"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
var/display_timer = 1
|
||||
|
||||
/obj/item/grenade/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/proc/clown_check(var/mob/living/user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(5)
|
||||
if(user)
|
||||
user.drop_item()
|
||||
prime()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/*/obj/item/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if(istype(target, /obj/item/storage)) return ..() // Trying to put it in a full container
|
||||
if(istype(target, /obj/item/gun/grenadelauncher)) return ..()
|
||||
if((user.is_in_active_hand(src)) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(det_time)
|
||||
prime()
|
||||
return
|
||||
user.dir = get_dir(user, target)
|
||||
user.drop_item()
|
||||
var/t = (isturf(target) ? target : target.loc)
|
||||
walk_towards(src, t, 3)
|
||||
return*/
|
||||
|
||||
|
||||
/obj/item/grenade/examine(mob/user)
|
||||
. = ..()
|
||||
if(display_timer)
|
||||
if(det_time > 1)
|
||||
. += "The timer is set to [det_time/10] second\s."
|
||||
else
|
||||
. += "\The [src] is set for instant detonation."
|
||||
|
||||
/obj/item/grenade/attack_self(mob/user as mob)
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
|
||||
investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", INVESTIGATE_BOMB)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
spawn(det_time)
|
||||
prime()
|
||||
|
||||
|
||||
/obj/item/grenade/proc/prime()
|
||||
|
||||
/obj/item/grenade/proc/update_mob()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.unEquip(src)
|
||||
|
||||
|
||||
/obj/item/grenade/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
switch(det_time)
|
||||
if("1")
|
||||
det_time = 10
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
|
||||
if("10")
|
||||
det_time = 30
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
|
||||
if("30")
|
||||
det_time = 50
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
|
||||
if("50")
|
||||
det_time = 1
|
||||
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/item/grenade/attack_hand()
|
||||
walk(src, null, null)
|
||||
..()
|
||||
/obj/item/grenade
|
||||
name = "grenade"
|
||||
desc = "A hand held grenade, with an adjustable timer."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "grenade"
|
||||
item_state = "flashbang"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 40
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
var/display_timer = 1
|
||||
|
||||
/obj/item/grenade/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/proc/clown_check(var/mob/living/user)
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(5)
|
||||
if(user)
|
||||
user.drop_item()
|
||||
prime()
|
||||
return 0
|
||||
return 1
|
||||
|
||||
|
||||
/*/obj/item/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if(istype(target, /obj/item/storage)) return ..() // Trying to put it in a full container
|
||||
if(istype(target, /obj/item/gun/grenadelauncher)) return ..()
|
||||
if((user.is_in_active_hand(src)) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)
|
||||
spawn(det_time)
|
||||
prime()
|
||||
return
|
||||
user.dir = get_dir(user, target)
|
||||
user.drop_item()
|
||||
var/t = (isturf(target) ? target : target.loc)
|
||||
walk_towards(src, t, 3)
|
||||
return*/
|
||||
|
||||
|
||||
/obj/item/grenade/examine(mob/user)
|
||||
. = ..()
|
||||
if(display_timer)
|
||||
if(det_time > 1)
|
||||
. += "The timer is set to [det_time/10] second\s."
|
||||
else
|
||||
. += "\The [src] is set for instant detonation."
|
||||
|
||||
/obj/item/grenade/attack_self(mob/user as mob)
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
add_fingerprint(user)
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
message_admins("[key_name_admin(usr)] has primed a [name] for detonation at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>")
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
|
||||
investigate_log("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])", INVESTIGATE_BOMB)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.throw_mode_on()
|
||||
spawn(det_time)
|
||||
prime()
|
||||
|
||||
|
||||
/obj/item/grenade/proc/prime()
|
||||
|
||||
/obj/item/grenade/proc/update_mob()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.unEquip(src)
|
||||
|
||||
|
||||
/obj/item/grenade/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/screwdriver))
|
||||
switch(det_time)
|
||||
if("1")
|
||||
det_time = 10
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 1 second detonation time.</span>")
|
||||
if("10")
|
||||
det_time = 30
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 3 second detonation time.</span>")
|
||||
if("30")
|
||||
det_time = 50
|
||||
to_chat(user, "<span class='notice'>You set the [name] for 5 second detonation time.</span>")
|
||||
if("50")
|
||||
det_time = 1
|
||||
to_chat(user, "<span class='notice'>You set the [name] for instant detonation.</span>")
|
||||
add_fingerprint(user)
|
||||
..()
|
||||
|
||||
/obj/item/grenade/attack_hand()
|
||||
walk(src, null, null)
|
||||
..()
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
/obj/item/grenade/smokebomb
|
||||
desc = "It is set to detonate in 2 seconds."
|
||||
name = "smoke bomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "flashbang"
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
/obj/item/grenade/smokebomb/New()
|
||||
..()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
|
||||
/obj/item/grenade/smokebomb/Destroy()
|
||||
QDEL_NULL(smoke)
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/smokebomb/prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
src.smoke.set_up(10, 0, usr.loc)
|
||||
spawn(0)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
|
||||
for(var/obj/structure/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.take_damage(damage, BURN, "melee", 0)
|
||||
sleep(80)
|
||||
qdel(src)
|
||||
return
|
||||
/obj/item/grenade/smokebomb
|
||||
desc = "It is set to detonate in 2 seconds."
|
||||
name = "smoke bomb"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "flashbang"
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect_system/smoke_spread/bad/smoke
|
||||
|
||||
/obj/item/grenade/smokebomb/New()
|
||||
..()
|
||||
src.smoke = new /datum/effect_system/smoke_spread/bad
|
||||
src.smoke.attach(src)
|
||||
|
||||
/obj/item/grenade/smokebomb/Destroy()
|
||||
QDEL_NULL(smoke)
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/smokebomb/prime()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
src.smoke.set_up(10, 0, usr.loc)
|
||||
spawn(0)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
sleep(10)
|
||||
src.smoke.start()
|
||||
|
||||
for(var/obj/structure/blob/B in view(8,src))
|
||||
var/damage = round(30/(get_dist(B,src)+1))
|
||||
B.take_damage(damage, BURN, "melee", 0)
|
||||
sleep(80)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -1,68 +1,68 @@
|
||||
/obj/item/grenade/spawnergrenade
|
||||
desc = "It is set to detonate in 5 seconds. It will unleash unleash an unspecified anomaly into the vicinity."
|
||||
name = "delivery grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "delivery"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4"
|
||||
var/spawner_type = null // must be an object path
|
||||
var/deliveryamt = 1 // amount of type to deliver
|
||||
spawner_type = /mob/living/simple_animal/hostile/viscerator
|
||||
|
||||
prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
|
||||
|
||||
if(spawner_type && deliveryamt)
|
||||
// Make a quick flash
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
|
||||
for(var/mob/living/carbon/C in viewers(T, null))
|
||||
C.flash_eyes()
|
||||
|
||||
for(var/i=1, i<=deliveryamt, i++)
|
||||
var/atom/movable/x = new spawner_type
|
||||
x.admin_spawned = admin_spawned
|
||||
x.loc = T
|
||||
if(prob(50))
|
||||
for(var/j = 1, j <= rand(1, 3), j++)
|
||||
step(x, pick(NORTH,SOUTH,EAST,WEST))
|
||||
|
||||
// Spawn some hostile syndicate critters
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/grenade/spawnergrenade/manhacks
|
||||
name = "manhack delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/viscerator
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/spesscarp
|
||||
name = "carp delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/carp
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/feral_cats
|
||||
name = "feral cat delivery grenade"
|
||||
desc = "This grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
|
||||
spawner_type = /mob/living/simple_animal/hostile/feral_cat
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/feral_cats/prime() //Own proc for this because the regular one would flash people which was dumb.
|
||||
update_mob()
|
||||
if(spawner_type && deliveryamt)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
for(var/i=1, i<=deliveryamt, i++)
|
||||
var/atom/movable/x = new spawner_type
|
||||
x.loc = T
|
||||
if(prob(50))
|
||||
for(var/j = 1, j <= rand(1, 3), j++)
|
||||
step(x, pick(NORTH,SOUTH,EAST,WEST))
|
||||
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
/obj/item/grenade/spawnergrenade
|
||||
desc = "It is set to detonate in 5 seconds. It will unleash unleash an unspecified anomaly into the vicinity."
|
||||
name = "delivery grenade"
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "delivery"
|
||||
item_state = "flashbang"
|
||||
origin_tech = "materials=3;magnets=4"
|
||||
var/spawner_type = null // must be an object path
|
||||
var/deliveryamt = 1 // amount of type to deliver
|
||||
spawner_type = /mob/living/simple_animal/hostile/viscerator
|
||||
|
||||
prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
|
||||
|
||||
if(spawner_type && deliveryamt)
|
||||
// Make a quick flash
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
|
||||
for(var/mob/living/carbon/C in viewers(T, null))
|
||||
C.flash_eyes()
|
||||
|
||||
for(var/i=1, i<=deliveryamt, i++)
|
||||
var/atom/movable/x = new spawner_type
|
||||
x.admin_spawned = admin_spawned
|
||||
x.loc = T
|
||||
if(prob(50))
|
||||
for(var/j = 1, j <= rand(1, 3), j++)
|
||||
step(x, pick(NORTH,SOUTH,EAST,WEST))
|
||||
|
||||
// Spawn some hostile syndicate critters
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/grenade/spawnergrenade/manhacks
|
||||
name = "manhack delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/viscerator
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/spesscarp
|
||||
name = "carp delivery grenade"
|
||||
spawner_type = /mob/living/simple_animal/hostile/carp
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/feral_cats
|
||||
name = "feral cat delivery grenade"
|
||||
desc = "This grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
|
||||
spawner_type = /mob/living/simple_animal/hostile/feral_cat
|
||||
deliveryamt = 5
|
||||
origin_tech = "materials=3;magnets=4;syndicate=3"
|
||||
|
||||
/obj/item/grenade/spawnergrenade/feral_cats/prime() //Own proc for this because the regular one would flash people which was dumb.
|
||||
update_mob()
|
||||
if(spawner_type && deliveryamt)
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
for(var/i=1, i<=deliveryamt, i++)
|
||||
var/atom/movable/x = new spawner_type
|
||||
x.loc = T
|
||||
if(prob(50))
|
||||
for(var/j = 1, j <= rand(1, 3), j++)
|
||||
step(x, pick(NORTH,SOUTH,EAST,WEST))
|
||||
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -9,4 +9,4 @@
|
||||
/obj/item/grenade/syndieminibomb/prime()
|
||||
update_mob()
|
||||
explosion(loc, 1, 2, 4, flame_range = 2)
|
||||
qdel(src)
|
||||
qdel(src)
|
||||
|
||||
@@ -1,194 +1,194 @@
|
||||
/obj/item/restraints/handcuffs
|
||||
name = "handcuffs"
|
||||
desc = "Use this to keep prisoners in line."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "handcuff"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "engineering=3;combat=3"
|
||||
breakouttime = 600 //Deciseconds = 60s = 1 minutes
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
var/trashtype = null //For disposable cuffs
|
||||
var/ignoresClumsy = FALSE
|
||||
|
||||
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
return
|
||||
|
||||
if(!istype(C))
|
||||
return
|
||||
|
||||
if(flags & NODROP)
|
||||
to_chat(user, "<span class='warning'>[src] is stuck to your hand!</span>")
|
||||
return
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50) && (!ignoresClumsy))
|
||||
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
|
||||
apply_cuffs(user, user)
|
||||
return
|
||||
|
||||
cuff(C, user)
|
||||
|
||||
/obj/item/restraints/handcuffs/proc/cuff(mob/living/carbon/C, mob/user, remove_src = TRUE)
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!(H.has_left_hand() || H.has_right_hand()))
|
||||
to_chat(user, "<span class='warning'>How do you suggest handcuffing someone with no hands?</span>")
|
||||
return
|
||||
|
||||
if(!C.handcuffed)
|
||||
C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
|
||||
|
||||
playsound(loc, cuffsound, 30, 1, -2)
|
||||
if(do_mob(user, C, 30))
|
||||
apply_cuffs(C, user, remove_src)
|
||||
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
|
||||
if(istype(src, /obj/item/restraints/handcuffs/cable))
|
||||
feedback_add_details("handcuffs", "C")
|
||||
else
|
||||
feedback_add_details("handcuffs", "H")
|
||||
|
||||
add_attack_logs(user, C, "Handcuffed ([src])")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
|
||||
|
||||
/obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, remove_src = TRUE)
|
||||
if(!target.handcuffed)
|
||||
if(remove_src)
|
||||
user.drop_item()
|
||||
if(trashtype)
|
||||
target.handcuffed = new trashtype(target)
|
||||
if(remove_src)
|
||||
qdel(src)
|
||||
else
|
||||
if(remove_src)
|
||||
loc = target
|
||||
target.handcuffed = src
|
||||
else
|
||||
target.handcuffed = new type(loc)
|
||||
target.update_handcuffed()
|
||||
return
|
||||
|
||||
/obj/item/restraints/handcuffs/sinew
|
||||
name = "sinew restraints"
|
||||
desc = "A pair of restraints fashioned from long strands of flesh."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "sinewcuff"
|
||||
item_state = "sinewcuff"
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable
|
||||
name = "cable restraints"
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff_white"
|
||||
origin_tech = "engineering=2"
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/red
|
||||
color = COLOR_RED
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/yellow
|
||||
color = COLOR_YELLOW
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/blue
|
||||
color = COLOR_BLUE
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/green
|
||||
color = COLOR_GREEN
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/pink
|
||||
color = COLOR_PINK
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/orange
|
||||
color = COLOR_ORANGE
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/cyan
|
||||
color = COLOR_CYAN
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
color = COLOR_WHITE
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random/New()
|
||||
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
||||
..()
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/proc/cable_color(var/colorC)
|
||||
if(colorC)
|
||||
if(colorC == "rainbow")
|
||||
colorC = color_rainbow()
|
||||
color = colorC
|
||||
else
|
||||
color = COLOR_RED
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/proc/color_rainbow()
|
||||
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
||||
return color
|
||||
|
||||
/obj/item/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
|
||||
/obj/item/restraints/handcuffs/pinkcuffs
|
||||
name = "fluffy pink handcuffs"
|
||||
desc = "Use this to keep prisoners in line. Or you know, your significant other."
|
||||
icon_state = "pinkcuffs"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = I
|
||||
if(R.use(1))
|
||||
var/obj/item/wirerod/W = new /obj/item/wirerod
|
||||
if(!remove_item_from_storage(user))
|
||||
user.unEquip(src)
|
||||
user.put_in_hands(W)
|
||||
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one rod to make a wired rod!</span>")
|
||||
else if(istype(I, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = I
|
||||
if(M.amount < 6)
|
||||
to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
|
||||
if(do_after(user, 35 * M.toolspeed, target = src))
|
||||
var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola
|
||||
M.use(6)
|
||||
user.put_in_hands(S)
|
||||
to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
|
||||
if(!remove_item_from_storage(user))
|
||||
user.unEquip(src)
|
||||
qdel(src)
|
||||
else if(istype(I, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/C = I
|
||||
cable_color(C.colourName)
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
icon_state = "cuff_white"
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
materials = list()
|
||||
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
|
||||
if(isrobot(user))
|
||||
cuff(C, user, FALSE)
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
icon_state = "cuff_white_used"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
|
||||
return
|
||||
/obj/item/restraints/handcuffs
|
||||
name = "handcuffs"
|
||||
desc = "Use this to keep prisoners in line."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "handcuff"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "engineering=3;combat=3"
|
||||
breakouttime = 600 //Deciseconds = 60s = 1 minutes
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
var/trashtype = null //For disposable cuffs
|
||||
var/ignoresClumsy = FALSE
|
||||
|
||||
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
return
|
||||
|
||||
if(!istype(C))
|
||||
return
|
||||
|
||||
if(flags & NODROP)
|
||||
to_chat(user, "<span class='warning'>[src] is stuck to your hand!</span>")
|
||||
return
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50) && (!ignoresClumsy))
|
||||
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
|
||||
apply_cuffs(user, user)
|
||||
return
|
||||
|
||||
cuff(C, user)
|
||||
|
||||
/obj/item/restraints/handcuffs/proc/cuff(mob/living/carbon/C, mob/user, remove_src = TRUE)
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!(H.has_left_hand() || H.has_right_hand()))
|
||||
to_chat(user, "<span class='warning'>How do you suggest handcuffing someone with no hands?</span>")
|
||||
return
|
||||
|
||||
if(!C.handcuffed)
|
||||
C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
|
||||
"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
|
||||
|
||||
playsound(loc, cuffsound, 30, 1, -2)
|
||||
if(do_mob(user, C, 30))
|
||||
apply_cuffs(C, user, remove_src)
|
||||
to_chat(user, "<span class='notice'>You handcuff [C].</span>")
|
||||
if(istype(src, /obj/item/restraints/handcuffs/cable))
|
||||
feedback_add_details("handcuffs", "C")
|
||||
else
|
||||
feedback_add_details("handcuffs", "H")
|
||||
|
||||
add_attack_logs(user, C, "Handcuffed ([src])")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You fail to handcuff [C].</span>")
|
||||
|
||||
/obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, remove_src = TRUE)
|
||||
if(!target.handcuffed)
|
||||
if(remove_src)
|
||||
user.drop_item()
|
||||
if(trashtype)
|
||||
target.handcuffed = new trashtype(target)
|
||||
if(remove_src)
|
||||
qdel(src)
|
||||
else
|
||||
if(remove_src)
|
||||
loc = target
|
||||
target.handcuffed = src
|
||||
else
|
||||
target.handcuffed = new type(loc)
|
||||
target.update_handcuffed()
|
||||
return
|
||||
|
||||
/obj/item/restraints/handcuffs/sinew
|
||||
name = "sinew restraints"
|
||||
desc = "A pair of restraints fashioned from long strands of flesh."
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "sinewcuff"
|
||||
item_state = "sinewcuff"
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable
|
||||
name = "cable restraints"
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff_white"
|
||||
origin_tech = "engineering=2"
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/red
|
||||
color = COLOR_RED
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/yellow
|
||||
color = COLOR_YELLOW
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/blue
|
||||
color = COLOR_BLUE
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/green
|
||||
color = COLOR_GREEN
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/pink
|
||||
color = COLOR_PINK
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/orange
|
||||
color = COLOR_ORANGE
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/cyan
|
||||
color = COLOR_CYAN
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
color = COLOR_WHITE
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random/New()
|
||||
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
||||
..()
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/proc/cable_color(var/colorC)
|
||||
if(colorC)
|
||||
if(colorC == "rainbow")
|
||||
colorC = color_rainbow()
|
||||
color = colorC
|
||||
else
|
||||
color = COLOR_RED
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/proc/color_rainbow()
|
||||
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
||||
return color
|
||||
|
||||
/obj/item/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
|
||||
/obj/item/restraints/handcuffs/pinkcuffs
|
||||
name = "fluffy pink handcuffs"
|
||||
desc = "Use this to keep prisoners in line. Or you know, your significant other."
|
||||
icon_state = "pinkcuffs"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = I
|
||||
if(R.use(1))
|
||||
var/obj/item/wirerod/W = new /obj/item/wirerod
|
||||
if(!remove_item_from_storage(user))
|
||||
user.unEquip(src)
|
||||
user.put_in_hands(W)
|
||||
to_chat(user, "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need one rod to make a wired rod!</span>")
|
||||
else if(istype(I, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = I
|
||||
if(M.amount < 6)
|
||||
to_chat(user, "<span class='warning'>You need at least six metal sheets to make good enough weights!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You begin to apply [I] to [src]...</span>")
|
||||
if(do_after(user, 35 * M.toolspeed, target = src))
|
||||
var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola
|
||||
M.use(6)
|
||||
user.put_in_hands(S)
|
||||
to_chat(user, "<span class='notice'>You make some weights out of [I] and tie them to [src].</span>")
|
||||
if(!remove_item_from_storage(user))
|
||||
user.unEquip(src)
|
||||
qdel(src)
|
||||
else if(istype(I, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/C = I
|
||||
cable_color(C.colourName)
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties
|
||||
name = "zipties"
|
||||
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
|
||||
icon_state = "cuff_white"
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
materials = list()
|
||||
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
|
||||
if(isrobot(user))
|
||||
cuff(C, user, FALSE)
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
icon_state = "cuff_white_used"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
|
||||
return
|
||||
|
||||
@@ -120,4 +120,4 @@
|
||||
if(signs.len)
|
||||
for(var/H in signs)
|
||||
qdel(H)
|
||||
to_chat(user, "<span class='notice'>You clear all active holograms.</span>")
|
||||
to_chat(user, "<span class='notice'>You clear all active holograms.</span>")
|
||||
|
||||
@@ -556,6 +556,7 @@
|
||||
var/faith = 99 //a conversion requires 100 faith to attempt. faith recharges over time while you are wearing missionary robes that have been linked to the staff.
|
||||
|
||||
/obj/item/nullrod/missionary_staff/New()
|
||||
..()
|
||||
team_color = pick("red", "blue")
|
||||
icon_state = "godstaff-[team_color]"
|
||||
item_state = "godstaff-[team_color]"
|
||||
|
||||
@@ -8,4 +8,4 @@
|
||||
return "ERROR"
|
||||
else
|
||||
healthstring = "[round(imp_in.getOxyLoss())] - [round(imp_in.getFireLoss())] - [round(imp_in.getToxLoss())] - [round(imp_in.getBruteLoss())]"
|
||||
return healthstring
|
||||
return healthstring
|
||||
|
||||
@@ -1,87 +1,87 @@
|
||||
/obj/item/implant
|
||||
name = "implant"
|
||||
icon = 'icons/obj/implants.dmi'
|
||||
icon_state = "generic" //Shows up as the action button icon
|
||||
origin_tech = "materials=2;biotech=3;programming=2"
|
||||
|
||||
actions_types = list(/datum/action/item_action/hands_free/activate)
|
||||
var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
|
||||
var/implanted = null
|
||||
var/mob/living/imp_in = null
|
||||
item_color = "b"
|
||||
var/allow_multiple = 0
|
||||
var/uses = -1
|
||||
flags = DROPDEL
|
||||
|
||||
|
||||
/obj/item/implant/proc/trigger(emote, mob/source, force)
|
||||
return
|
||||
|
||||
/obj/item/implant/proc/activate()
|
||||
return
|
||||
|
||||
/obj/item/implant/ui_action_click()
|
||||
activate("action_button")
|
||||
|
||||
|
||||
//What does the implant do upon injection?
|
||||
//return 1 if the implant injects
|
||||
//return -1 if the implant fails to inject
|
||||
//return 0 if there is no room for implant
|
||||
/obj/item/implant/proc/implant(var/mob/source, var/mob/user)
|
||||
var/obj/item/implant/imp_e = locate(src.type) in source
|
||||
if(!allow_multiple && imp_e && imp_e != src)
|
||||
if(imp_e.uses < initial(imp_e.uses)*2)
|
||||
if(uses == -1)
|
||||
imp_e.uses = -1
|
||||
else
|
||||
imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
|
||||
qdel(src)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
src.loc = source
|
||||
imp_in = source
|
||||
implanted = 1
|
||||
if(activated)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(source)
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
if(user)
|
||||
add_attack_logs(user, source, "Implanted with [src]")
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/implant/proc/removed(var/mob/source)
|
||||
src.loc = null
|
||||
imp_in = null
|
||||
implanted = 0
|
||||
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(source)
|
||||
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/implant/Destroy()
|
||||
if(imp_in)
|
||||
removed(imp_in)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/implant/proc/get_data()
|
||||
return "No information available"
|
||||
|
||||
/obj/item/implant/dropped(mob/user)
|
||||
. = 1
|
||||
..()
|
||||
/obj/item/implant
|
||||
name = "implant"
|
||||
icon = 'icons/obj/implants.dmi'
|
||||
icon_state = "generic" //Shows up as the action button icon
|
||||
origin_tech = "materials=2;biotech=3;programming=2"
|
||||
|
||||
actions_types = list(/datum/action/item_action/hands_free/activate)
|
||||
var/activated = 1 //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
|
||||
var/implanted = null
|
||||
var/mob/living/imp_in = null
|
||||
item_color = "b"
|
||||
var/allow_multiple = 0
|
||||
var/uses = -1
|
||||
flags = DROPDEL
|
||||
|
||||
|
||||
/obj/item/implant/proc/trigger(emote, mob/source, force)
|
||||
return
|
||||
|
||||
/obj/item/implant/proc/activate()
|
||||
return
|
||||
|
||||
/obj/item/implant/ui_action_click()
|
||||
activate("action_button")
|
||||
|
||||
|
||||
//What does the implant do upon injection?
|
||||
//return 1 if the implant injects
|
||||
//return -1 if the implant fails to inject
|
||||
//return 0 if there is no room for implant
|
||||
/obj/item/implant/proc/implant(var/mob/source, var/mob/user)
|
||||
var/obj/item/implant/imp_e = locate(src.type) in source
|
||||
if(!allow_multiple && imp_e && imp_e != src)
|
||||
if(imp_e.uses < initial(imp_e.uses)*2)
|
||||
if(uses == -1)
|
||||
imp_e.uses = -1
|
||||
else
|
||||
imp_e.uses = min(imp_e.uses + uses, initial(imp_e.uses)*2)
|
||||
qdel(src)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
|
||||
src.loc = source
|
||||
imp_in = source
|
||||
implanted = 1
|
||||
if(activated)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(source)
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
if(user)
|
||||
add_attack_logs(user, source, "Implanted with [src]")
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/implant/proc/removed(var/mob/source)
|
||||
src.loc = null
|
||||
imp_in = null
|
||||
implanted = 0
|
||||
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(source)
|
||||
|
||||
if(ishuman(source))
|
||||
var/mob/living/carbon/human/H = source
|
||||
H.sec_hud_set_implants()
|
||||
|
||||
return 1
|
||||
|
||||
/obj/item/implant/Destroy()
|
||||
if(imp_in)
|
||||
removed(imp_in)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/implant/proc/get_data()
|
||||
return "No information available"
|
||||
|
||||
/obj/item/implant/dropped(mob/user)
|
||||
. = 1
|
||||
..()
|
||||
|
||||
@@ -44,4 +44,4 @@
|
||||
if(c.team == team)
|
||||
console = c
|
||||
break
|
||||
return console
|
||||
return console
|
||||
|
||||
@@ -174,4 +174,4 @@
|
||||
|
||||
/obj/item/implanter/dust/New()
|
||||
imp = new /obj/item/implant/dust(src)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -37,4 +37,4 @@
|
||||
|
||||
/obj/item/implantcase/krav_maga/New()
|
||||
imp = new /obj/item/implant/krav_maga(src)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -56,4 +56,4 @@
|
||||
|
||||
/obj/item/implantcase/mindshield/New()
|
||||
imp = new /obj/item/implant/mindshield(src)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -37,4 +37,4 @@
|
||||
|
||||
/obj/item/implantcase/track/New()
|
||||
imp = new /obj/item/implant/tracking(src)
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
return -1
|
||||
|
||||
mindslave_target.implanting = 1
|
||||
to_chat(mindslave_target, "<span class='notice'>You feel completely loyal to [user.name].</span>")
|
||||
to_chat(mindslave_target, "<span class='danger'>You feel completely loyal to [user.name].</span>")
|
||||
if(!(user.mind in SSticker.mode.implanter))
|
||||
SSticker.mode.implanter[user.mind] = list()
|
||||
implanters = SSticker.mode.implanter[user.mind]
|
||||
@@ -57,7 +57,7 @@
|
||||
SSticker.mode.implanted[mindslave_target.mind] = user.mind
|
||||
SSticker.mode.implanter[user.mind] = implanters
|
||||
|
||||
to_chat(mindslave_target, "<span class='warning'><B>You're now completely loyal to [user.name]!</B> You now must lay down your life to protect [user.p_them()] and assist in [user.p_their()] goals at any cost.</span>")
|
||||
to_chat(mindslave_target, "<span class='danger'><B>You're now completely loyal to [user.name]!</B> You now must lay down your life to protect [user.p_them()] and assist in [user.p_their()] goals at any cost.</span>")
|
||||
|
||||
var/datum/objective/protect/mindslave/MS = new
|
||||
MS.owner = mindslave_target.mind
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user