Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Conflicts:
	code/game/gamemodes/objective.dm
This commit is contained in:
Tigercat2000
2016-08-08 06:21:02 -07:00
156 changed files with 1322 additions and 3399 deletions
+15 -9
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@@ -1371,19 +1371,25 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
for(var/obj/machinery/power/emitter/E in world)
for(var/obj/machinery/power/emitter/E in machines)
if(E.anchored)
E.active = 1
for(var/obj/machinery/field/generator/F in world)
if(F.anchored)
F.Varedit_start = 1
for(var/obj/machinery/field/generator/F in machines)
if(F.active == 0)
F.active = 1
F.state = 2
F.power = 250
F.anchored = 1
F.warming_up = 3
F.start_fields()
F.update_icon()
spawn(30)
for(var/obj/machinery/the_singularitygen/G in world)
for(var/obj/machinery/the_singularitygen/G in machines)
if(G.anchored)
var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
spawn(0)
qdel(G)
// qdel(G)
S.energy = 1750
S.current_size = 7
S.icon = 'icons/effects/224x224.dmi'
@@ -1397,7 +1403,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
//S.dissipate_track = 0
//S.dissipate_strength = 10
for(var/obj/machinery/power/rad_collector/Rad in world)
for(var/obj/machinery/power/rad_collector/Rad in machines)
if(Rad.anchored)
if(!Rad.P)
var/obj/item/weapon/tank/plasma/Plasma = new/obj/item/weapon/tank/plasma(Rad)
@@ -1409,7 +1415,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!Rad.active)
Rad.toggle_power()
for(var/obj/machinery/power/smes/SMES in world)
for(var/obj/machinery/power/smes/SMES in machines)
if(SMES.anchored)
SMES.input_attempt = 1
+6 -5
View File
@@ -21,7 +21,7 @@ var/global/list/frozen_mob_list = list()
///mob freeze procs
/mob/living/var/frozen = 0 //used for preventing attacks on admin-frozen mobs
/mob/living/var/frozen = null //used for preventing attacks on admin-frozen mobs
/mob/living/var/admin_prev_sleeping = 0 //used for keeping track of previous sleeping value with admin freeze
/mob/living/proc/admin_Freeze(var/client/admin)
@@ -34,7 +34,7 @@ var/global/list/frozen_mob_list = list()
src.overlays += AO
anchored = 1
frozen = 1
frozen = AO
admin_prev_sleeping = sleeping
sleeping += 20000
if(!(src in frozen_mob_list))
@@ -46,15 +46,16 @@ var/global/list/frozen_mob_list = list()
message_admins("\blue [key_name_admin(admin)] unfroze [key_name_admin(src)]")
log_admin("[key_name(admin)] unfroze [key_name(src)]")
update_icons()
anchored = 0
frozen = 0
overlays -= frozen
frozen = null
sleeping = admin_prev_sleeping
admin_prev_sleeping = null
if(src in frozen_mob_list)
frozen_mob_list -= src
update_icons()
/mob/living/carbon/slime/admin_Freeze(admin)
..(admin)
+4 -28
View File
@@ -146,40 +146,16 @@ client/proc/one_click_antag()
return 0
/datum/admins/proc/makeWizard()
var/list/mob/candidates = list()
var/mob/theghost = null
var/time_passed = world.time
for(var/mob/G in respawnable_list)
if(istype(G) && G.client && (ROLE_WIZARD in G.client.prefs.be_special))
if(!jobban_isbanned(G, "wizard") && !jobban_isbanned(G, "Syndicate"))
if(player_old_enough_antag(G.client,ROLE_WIZARD))
spawn(0)
switch(G.timed_alert("Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","No",300,"Yes","No"))//alert(G, "Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","Yes","No"))
if("Yes")
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
return
candidates += G
if("No")
return
else
return
sleep(300)
var/list/candidates = pollCandidates("Do you wish to be considered for the position of a Wizard Foundation 'diplomat'?", "wizard")
if(candidates.len)
candidates = shuffle(candidates)
for(var/mob/dead/observer/i in candidates)
if(!i || !i.client) continue //Dont bother removing them from the list since we only grab one wizard
var/mob/dead/observer/selected = pick(candidates)
candidates -= selected
theghost = i
break
if(theghost)
var/mob/living/carbon/human/new_character=makeBody(theghost)
var/mob/living/carbon/human/new_character = makeBody(selected)
new_character.mind.make_Wizard()
return 1
return 0