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Merge pull request #9557 from SamHPurp/spawn-in-hunter-tackles
Refactors Xeno Hunter tackle spawn
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@@ -66,7 +66,7 @@
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#define MAX_ALIEN_LEAP_DIST 7
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/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(var/atom/A)
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if(pounce_cooldown)
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if(pounce_cooldown > world.time)
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to_chat(src, "<span class='alertalien'>You are too fatigued to pounce right now!</span>")
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return
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@@ -114,9 +114,7 @@
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Weaken(2, 1, 1)
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toggle_leap(0)
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pounce_cooldown = !pounce_cooldown
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spawn(pounce_cooldown_time) //3s by default
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pounce_cooldown = !pounce_cooldown
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pounce_cooldown = world.time + pounce_cooldown_time
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else if(A.density && !A.CanPass(src))
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visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
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Weaken(2, 1, 1)
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