mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -84,3 +84,45 @@
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icon_state = icon_closed
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else
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icon_state = icon_opened
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/obj/item/bodybag/cryobag
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name = "stasis bag"
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desc = "A folded, non-reusable bag designed for the preservation of an occupant's brain by stasis."
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icon = 'icons/obj/cryobag.dmi'
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icon_state = "bodybag_folded"
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attack_self(mob/user)
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var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
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R.add_fingerprint(user)
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del(src)
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/obj/structure/closet/body_bag/cryobag
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name = "stasis bag"
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desc = "A non-reusable plastic bag designed for the preservation of an occupant's brain by stasis."
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icon = 'icons/obj/cryobag.dmi'
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icon_state = "bodybag_closed"
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icon_closed = "bodybag_closed"
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icon_opened = "bodybag_open"
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density = 0
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var/used = 0
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open()
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. = ..()
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if(used)
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var/obj/item/O = new/obj/item(src.loc)
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O.name = "used stasis bag"
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O.icon = src.icon
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O.icon_state = "bodybag_used"
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O.desc = "Pretty useless now.."
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del(src)
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MouseDrop(over_object, src_location, over_location)
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if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
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if(!ishuman(usr)) return
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usr << "\red You can't fold that up anymore.."
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..()
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@@ -0,0 +1,45 @@
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/**
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* Multitool -- A multitool is used for hacking electronic devices.
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* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
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*
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*/
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/obj/item/device/debugger
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icon = 'icons/obj/hacktool.dmi'
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name = "debugger"
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desc = "Used to debug electronic equipment."
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icon_state = "hacktool-g"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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w_class = 2.0
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throwforce = 5.0
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throw_range = 15
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throw_speed = 3
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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m_amt = 50
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g_amt = 20
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origin_tech = "magnets=1;engineering=1"
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var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
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/obj/item/device/debugger/is_used_on(obj/O, mob/user)
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if(istype(O, /obj/machinery/power/apc))
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var/obj/machinery/power/apc/A = O
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if(A.emagged || A.malfhack)
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user << "\red There is a software error with the device."
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else
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user << "\blue The device's software appears to be fine."
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return 1
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if(istype(O, /obj/machinery/door))
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var/obj/machinery/door/D = O
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if(D.operating == -1)
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user << "\red There is a software error with the device."
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else
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user << "\blue The device's software appears to be fine."
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return 1
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else if(istype(O, /obj/machinery))
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var/obj/machinery/A = O
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if(A.emagged)
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user << "\red There is a software error with the device."
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else
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user << "\blue The device's software appears to be fine."
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return 1
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@@ -76,9 +76,9 @@
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M.updatehealth()
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/obj/item/stack/medical/bruise_pack
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name = "bruise pack"
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singular_name = "bruise pack"
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desc = "A pack designed to treat blunt-force trauma."
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name = "roll of gauze"
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singular_name = "gauze length"
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desc = "Some sterile gauze to wrap around bloody stumps."
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icon_state = "brutepack"
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heal_brute = 60
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origin_tech = "biotech=1"
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@@ -14,8 +14,8 @@
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if (istype(M,/mob/living/silicon/robot)) //Repairing cyborgs
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var/mob/living/silicon/robot/R = M
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if (R.getBruteLoss() || R.getFireLoss() )
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R.adjustBruteLoss(-60)
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R.adjustFireLoss(-60)
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R.adjustBruteLoss(-15)
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R.adjustFireLoss(-15)
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R.updatehealth()
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use(1)
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user.visible_message("<span class='notice'>\The [user] applied some [src] at [R]'s damaged areas.</span>",\
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@@ -28,7 +28,7 @@
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var/datum/organ/external/S = H.get_organ(user.zone_sel.selecting)
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if (S && (S.status & ORGAN_ROBOT))
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if(S.get_damage())
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S.heal_damage(30, 30, robo_repair = 1)
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S.heal_damage(15, 15, robo_repair = 1)
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H.updatehealth()
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use(1)
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user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
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@@ -114,6 +114,33 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
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pixel_y = rand(0,4)-4
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..()
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/obj/item/stack/sheet/mineral/plastic
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name = "Plastic"
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icon_state = "sheet-plastic"
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force = 5.0
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throwforce = 5
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w_class = 3.0
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=3"
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perunit = 2000
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sheettype = "plastic"
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var/global/list/datum/stack_recipe/plastic_recipes = list ( \
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new/datum/stack_recipe("plastic crate", /obj/structure/closet/pcrate, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/utensil/pknife, 1, on_floor = 1), \
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new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
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)
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/obj/item/stack/sheet/mineral/plastic/New(var/loc, var/amount=null)
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recipes = plastic_recipes
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pixel_x = rand(0,4)-4
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pixel_y = rand(0,4)-4
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..()
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/*
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* Gold
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*/
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@@ -556,6 +556,7 @@
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name = "toy phazon"
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desc = "Mini-Mecha action figure! Collect them all! 11/11."
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icon_state = "phazonprize"
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/obj/item/toy/katana
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name = "replica katana"
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desc = "Woefully underpowered in D20."
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@@ -575,4 +576,4 @@
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desc = "This baby looks almost real. Wait, did it just burp?"
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force = 5
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w_class = 4.0
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slot_flags = SLOT_BACK
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slot_flags = SLOT_BACK
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@@ -119,7 +119,7 @@
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/obj/item/weapon/card/id/syndicate
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name = "agent card"
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access = list(access_maint_tunnels, access_syndicate)
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access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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origin_tech = "syndicate=3"
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/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob)
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@@ -156,7 +156,7 @@
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desc = "An ID straight from the Syndicate."
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registered_name = "Syndicate"
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assignment = "Syndicate Overlord"
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access = list(access_syndicate)
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access = list(access_syndicate, access_external_airlocks)
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/obj/item/weapon/card/id/captains_spare
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name = "captain's spare ID"
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@@ -40,6 +40,12 @@
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icon_state = "spoon"
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attack_verb = list("attacked", "poked")
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/obj/item/weapon/kitchen/utensil/pspoon
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name = "plastic spoon"
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desc = "Super dull action!"
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icon_state = "pspoon"
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attack_verb = list("attacked", "poked")
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/*
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* Forks
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*/
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@@ -71,6 +77,34 @@
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M = user
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return eyestab(M,user)
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/obj/item/weapon/kitchen/utensil/pfork
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name = "plastic fork"
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desc = "Yay, no washing up to do."
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icon_state = "pfork"
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/obj/item/weapon/kitchen/utensil/pfork/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
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return ..()
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if (src.icon_state == "forkloaded") //This is a poor way of handling it, but a proper rewrite of the fork to allow for a more varied foodening can happen when I'm in the mood. --NEO
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if(M == user)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\blue [] eats a delicious forkful of omelette!", user), 1)
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M.reagents.add_reagent("nutriment", 1)
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else
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\blue [] feeds [] a delicious forkful of omelette!", user, M), 1)
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M.reagents.add_reagent("nutriment", 1)
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src.icon_state = "fork"
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return
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else
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if((CLUMSY in user.mutations) && prob(50))
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M = user
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return eyestab(M,user)
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/*
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* Knives
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*/
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@@ -95,6 +129,21 @@
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/obj/item/weapon/kitchen/utensil/pknife
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name = "plastic knife"
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desc = "The bluntest of blades."
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icon_state = "pknife"
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force = 10.0
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throwforce = 10.0
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/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You somehow managed to cut yourself with the [src]."
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user.take_organ_damage(20)
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return
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/*
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* Kitchen knives
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*/
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@@ -38,7 +38,6 @@
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can_hold = list() // any
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cant_hold = list("/obj/item/weapon/disk/nuclear")
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/obj/item/weapon/storage/bag/trash/update_icon()
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if(contents.len == 0)
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icon_state = "trashbag0"
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@@ -48,6 +47,24 @@
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icon_state = "trashbag2"
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else icon_state = "trashbag3"
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// -----------------------------
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// Plastic Bag
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// -----------------------------
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/obj/item/weapon/storage/bag/plasticbag
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name = "plastic bag"
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desc = "It's a very flimsy, very noisy alternative to a bag."
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icon = 'icons/obj/trash.dmi'
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icon_state = "plasticbag"
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item_state = "plasticbag"
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w_class = 4
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max_w_class = 2
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storage_slots = 21
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can_hold = list() // any
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cant_hold = list("/obj/item/weapon/disk/nuclear")
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// -----------------------------
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// Mining Satchel
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// -----------------------------
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@@ -106,6 +106,7 @@
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can_hold = list("/obj/item/weapon/reagent_containers/pill","/obj/item/weapon/dice")
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allow_quick_gather = 1
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use_to_pickup = 1
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storage_slots = 14
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/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri
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@@ -75,13 +75,13 @@
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else
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user.take_organ_damage(2*force)
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return
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/*this is already called in ..()
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src.add_fingerprint(user)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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*/
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if (user.a_intent == "hurt")
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if(!..()) return
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playsound(src.loc, "swing_hit", 50, 1, -1)
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@@ -90,13 +90,88 @@
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M.Stun(8)
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M.Weaken(8)
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been beaten with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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if (O.client) O.show_message("\red <B>[M] has been beaten with \the [src] by [user]!</B>", 1, "\red You hear someone fall", 2)
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else
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playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1, -1)
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M.Stun(5)
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M.Weaken(5)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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src.add_fingerprint(user)
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been stunned with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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if (O.client) O.show_message("\red <B>[M] has been stunned with \the [src] by [user]!</B>", 1, "\red You hear someone fall", 2)
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||||
//Telescopic baton
|
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/obj/item/weapon/melee/telebaton
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name = "telescopic baton"
|
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desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
|
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icon = 'icons/obj/weapons.dmi'
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icon_state = "telebaton_0"
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item_state = "telebaton_0"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 2
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force = 3
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||||
var/on = 0
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||||
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/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
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on = !on
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if(on)
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user.visible_message("\red With a flick of their wrist, [user] extends their telescopic baton.",\
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"\red You extend the baton.",\
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"You hear an ominous click.")
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icon_state = "telebaton_1"
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||||
item_state = "telebaton_1"
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||||
w_class = 4
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||||
force = 15//quite robust
|
||||
attack_verb = list("smacked", "struck", "slapped")
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else
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user.visible_message("\blue [user] collapses their telescopic baton.",\
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"\blue You collapse the baton.",\
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"You hear a click.")
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||||
icon_state = "telebaton_0"
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||||
item_state = "telebaton_0"
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||||
w_class = 2
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force = 3//not so robust now
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attack_verb = list("hit", "punched")
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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add_fingerprint(user)
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||||
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||||
if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
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overlays.Cut()//this might delete other item overlays as well but eeeeeeeh
|
||||
|
||||
var/icon/I = new /icon(src.icon, src.icon_state)
|
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I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD)
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I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY)
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||||
blood_overlay = I
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||||
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||||
overlays += blood_overlay
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||||
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||||
return
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||||
|
||||
/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
|
||||
if(on)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You club yourself over the head."
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user.Weaken(3 * force)
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if(ishuman(user))
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||||
var/mob/living/carbon/human/H = user
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H.apply_damage(2*force, BRUTE, "head")
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||||
else
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||||
user.take_organ_damage(2*force)
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||||
return
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||||
|
||||
if(!..()) return
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||||
playsound(src.loc, "swing_hit", 50, 1, -1)
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||||
//target.Stun(4) //naaah
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||||
target.Weaken(4)
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||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
*Energy Blade
|
||||
|
||||
Reference in New Issue
Block a user