mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-31 07:57:47 +01:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -119,7 +119,7 @@
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/obj/item/weapon/card/id/syndicate
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name = "agent card"
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access = list(access_maint_tunnels, access_syndicate)
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access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
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origin_tech = "syndicate=3"
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/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob)
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@@ -156,7 +156,7 @@
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desc = "An ID straight from the Syndicate."
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registered_name = "Syndicate"
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assignment = "Syndicate Overlord"
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access = list(access_syndicate)
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access = list(access_syndicate, access_external_airlocks)
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/obj/item/weapon/card/id/captains_spare
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name = "captain's spare ID"
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@@ -40,6 +40,12 @@
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icon_state = "spoon"
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attack_verb = list("attacked", "poked")
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/obj/item/weapon/kitchen/utensil/pspoon
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name = "plastic spoon"
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desc = "Super dull action!"
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icon_state = "pspoon"
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attack_verb = list("attacked", "poked")
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/*
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* Forks
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*/
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@@ -71,6 +77,34 @@
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M = user
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return eyestab(M,user)
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/obj/item/weapon/kitchen/utensil/pfork
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name = "plastic fork"
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desc = "Yay, no washing up to do."
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icon_state = "pfork"
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/obj/item/weapon/kitchen/utensil/pfork/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(!istype(M))
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return ..()
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if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
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return ..()
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if (src.icon_state == "forkloaded") //This is a poor way of handling it, but a proper rewrite of the fork to allow for a more varied foodening can happen when I'm in the mood. --NEO
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if(M == user)
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\blue [] eats a delicious forkful of omelette!", user), 1)
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M.reagents.add_reagent("nutriment", 1)
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else
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for(var/mob/O in viewers(M, null))
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O.show_message(text("\blue [] feeds [] a delicious forkful of omelette!", user, M), 1)
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M.reagents.add_reagent("nutriment", 1)
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src.icon_state = "fork"
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return
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else
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if((CLUMSY in user.mutations) && prob(50))
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M = user
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return eyestab(M,user)
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/*
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* Knives
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*/
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@@ -95,6 +129,21 @@
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/obj/item/weapon/kitchen/utensil/pknife
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name = "plastic knife"
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desc = "The bluntest of blades."
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icon_state = "pknife"
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force = 10.0
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throwforce = 10.0
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/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You somehow managed to cut yourself with the [src]."
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user.take_organ_damage(20)
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return
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/*
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* Kitchen knives
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*/
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@@ -38,7 +38,6 @@
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can_hold = list() // any
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cant_hold = list("/obj/item/weapon/disk/nuclear")
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/obj/item/weapon/storage/bag/trash/update_icon()
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if(contents.len == 0)
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icon_state = "trashbag0"
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@@ -48,6 +47,24 @@
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icon_state = "trashbag2"
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else icon_state = "trashbag3"
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// -----------------------------
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// Plastic Bag
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// -----------------------------
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/obj/item/weapon/storage/bag/plasticbag
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name = "plastic bag"
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desc = "It's a very flimsy, very noisy alternative to a bag."
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icon = 'icons/obj/trash.dmi'
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icon_state = "plasticbag"
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item_state = "plasticbag"
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w_class = 4
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max_w_class = 2
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storage_slots = 21
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can_hold = list() // any
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cant_hold = list("/obj/item/weapon/disk/nuclear")
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// -----------------------------
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// Mining Satchel
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// -----------------------------
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@@ -106,6 +106,7 @@
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can_hold = list("/obj/item/weapon/reagent_containers/pill","/obj/item/weapon/dice")
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allow_quick_gather = 1
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use_to_pickup = 1
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storage_slots = 14
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/obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj) //Quick pillbottle fix. -Agouri
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@@ -75,13 +75,13 @@
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else
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user.take_organ_damage(2*force)
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return
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/*this is already called in ..()
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src.add_fingerprint(user)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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*/
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if (user.a_intent == "hurt")
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if(!..()) return
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playsound(src.loc, "swing_hit", 50, 1, -1)
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@@ -90,13 +90,88 @@
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M.Stun(8)
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M.Weaken(8)
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been beaten with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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if (O.client) O.show_message("\red <B>[M] has been beaten with \the [src] by [user]!</B>", 1, "\red You hear someone fall", 2)
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else
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playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1, -1)
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M.Stun(5)
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M.Weaken(5)
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
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src.add_fingerprint(user)
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for(var/mob/O in viewers(M))
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if (O.client) O.show_message("\red <B>[M] has been stunned with the police baton by [user]!</B>", 1, "\red You hear someone fall", 2)
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if (O.client) O.show_message("\red <B>[M] has been stunned with \the [src] by [user]!</B>", 1, "\red You hear someone fall", 2)
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//Telescopic baton
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/obj/item/weapon/melee/telebaton
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name = "telescopic baton"
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desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "telebaton_0"
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item_state = "telebaton_0"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 2
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force = 3
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var/on = 0
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/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
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on = !on
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if(on)
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user.visible_message("\red With a flick of their wrist, [user] extends their telescopic baton.",\
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"\red You extend the baton.",\
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"You hear an ominous click.")
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icon_state = "telebaton_1"
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item_state = "telebaton_1"
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w_class = 4
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force = 15//quite robust
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attack_verb = list("smacked", "struck", "slapped")
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else
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user.visible_message("\blue [user] collapses their telescopic baton.",\
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"\blue You collapse the baton.",\
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"You hear a click.")
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icon_state = "telebaton_0"
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item_state = "telebaton_0"
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w_class = 2
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force = 3//not so robust now
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attack_verb = list("hit", "punched")
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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add_fingerprint(user)
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if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
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overlays.Cut()//this might delete other item overlays as well but eeeeeeeh
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var/icon/I = new /icon(src.icon, src.icon_state)
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I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD)
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I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY)
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blood_overlay = I
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overlays += blood_overlay
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return
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/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
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if(on)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You club yourself over the head."
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user.Weaken(3 * force)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.apply_damage(2*force, BRUTE, "head")
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else
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user.take_organ_damage(2*force)
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return
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if(!..()) return
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playsound(src.loc, "swing_hit", 50, 1, -1)
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//target.Stun(4) //naaah
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target.Weaken(4)
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return
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else
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return ..()
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/*
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*Energy Blade
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Reference in New Issue
Block a user