diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm
index 02d93d4c1fe..b19888ba907 100644
--- a/code/game/machinery/doors/firedoor.dm
+++ b/code/game/machinery/doors/firedoor.dm
@@ -19,11 +19,11 @@
safe = FALSE
layer = BELOW_OPEN_DOOR_LAYER
closingLayer = CLOSED_FIREDOOR_LAYER
- auto_close_time = 50
+ auto_close_time = 5 SECONDS
assemblytype = /obj/structure/firelock_frame
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
/// How long does opening by hand take, in deciseconds.
- var/manual_open_time = 50
+ var/manual_open_time = 5 SECONDS
var/can_crush = TRUE
var/nextstate = null
/// Whether the "bolts" are "screwed". Used for deconstruction sequence. Has nothing to do with airlock bolting.
@@ -98,13 +98,13 @@
user.changeNext_move(CLICK_CD_MELEE)
user.visible_message(
- "[user] tries to open \the [src] manually.",
- "You operate the manual lever on \the [src].")
+ "[user] tries to open [src] manually.",
+ "You operate the manual lever on [src].")
if(do_after(user, manual_open_time, target = src))
user.visible_message(
- "[user] opens \the [src].",
- "You open \the [src].")
+ "[user] opens [src].",
+ "You open [src].")
open(auto_close = FALSE)
/obj/machinery/door/firedoor/attackby(obj/item/C, mob/user, params)