Incursion Expansion and Rebalance (#30835)

* Adjusts spawn times

* Incursion Adjustment Part 1

* Skelecurity

* Skeleton Officer and Mobster

* Skeleton mob drops

* Rattle em

* New mobs, AI, removed volatile

* Nerfs spider

* Trait

* Config fix

* Nerfs juggernauts

* Rune effect while reanimating

* Linters

* Fleshspider Retaliate

* Update skeleton_mob.dm

* Projectile changes

* Event tracker for giant spiders and better tracking for skeletons

* Oops

* Linter

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Lints

* Small fix, tries to revive the original player first before selecting dchat

* Linters

* Fixes mobs not gibbing often enough

* Improves incursion rally, undeerifies it

* Oops

* Update incursion_ai.dm

* Removes incursion skeletons from xenobio mobs

* No gold core flesh spiders

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
This commit is contained in:
PollardTheDragon
2025-11-25 19:25:15 -05:00
committed by GitHub
parent 07074ec6fe
commit 088f038e68
21 changed files with 617 additions and 137 deletions
@@ -99,3 +99,21 @@
/datum/ai_planning_subtree/attack_obstacle_in_path/prowl
attack_behaviour = /datum/ai_behavior/attack_obstructions/avoid_breaches
target_key = BB_PROWL_TARGET
/datum/ai_planning_subtree/attack_obstacle_in_path/walls
attack_behaviour = /datum/ai_behavior/attack_obstructions/walls
/datum/ai_behavior/attack_obstructions/walls
can_attack_turfs = TRUE
/datum/ai_planning_subtree/attack_obstacle_in_path/prowl/walls
attack_behaviour = /datum/ai_behavior/attack_obstructions/avoid_breaches/walls
/datum/ai_planning_subtree/attack_obstacle_in_path/avoid_breaches
attack_behaviour = /datum/ai_behavior/attack_obstructions/avoid_breaches
/datum/ai_planning_subtree/attack_obstacle_in_path/avoid_breaches/walls
attack_behaviour = /datum/ai_behavior/attack_obstructions/avoid_breaches/walls
/datum/ai_behavior/attack_obstructions/avoid_breaches/walls
can_attack_turfs = TRUE