mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Ninja suit non longer has slow down (WHY IS NINJA SLOW?!).
Void suit has a slight reduction in their slow down (making their speed on par with syndicate suits). Rig suits are now more resistant to fire, and as the captain's armor's slowdown number. Meson scanners had a -2 modifier to dark vision, I don't know if it was on purpose or not, but I reset the night vision to a zero modifier (-2 means you can't even see what's on your own tile in the dark, 0 modifier means no change from normal human night vision). Santa suit no longer has a slow down, suit storage can carry everything. Not a big deal, but it is handy in sandbox mode (which I'm still working on, I'm just not good at making it less shit of a mode). git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2075 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,5 +1,3 @@
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/obj/item/clothing/glasses/blindfold
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name = "blindfold"
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desc = "Makes you like...blind."
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@@ -7,7 +5,6 @@
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item_state = "blindfold"
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vision_flags = BLIND
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/obj/item/clothing/glasses/meson
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name = "Optical Meson Scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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@@ -15,8 +12,6 @@
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item_state = "glasses"
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origin_tech = "magnets=2;engineering=2"
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vision_flags = SEE_TURFS
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darkness_view = -2
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/obj/item/clothing/glasses/night
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name = "Night Vision Goggles"
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@@ -27,7 +22,6 @@
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vision_flags = SEE_TURFS
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darkness_view = 3
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/obj/item/clothing/glasses/material
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name = "Optical Material Scanner"
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desc = "Very confusing glasses."
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@@ -36,21 +30,18 @@
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origin_tech = "magnets=3;engineering=3"
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vision_flags = SEE_OBJS
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/obj/item/clothing/glasses/regular
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name = "Prescription Glasses"
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desc = "Made by Nerd. Co."
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icon_state = "glasses"
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item_state = "glasses"
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/obj/item/clothing/glasses/gglasses
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name = "Green Glasses"
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desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
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icon_state = "gglasses"
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item_state = "gglasses"
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/obj/item/clothing/glasses/sunglasses
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
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name = "Sunglasses"
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@@ -70,7 +61,6 @@
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src.hud = new/obj/item/clothing/glasses/hud/security(src)
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return
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/obj/item/clothing/glasses/thermal
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name = "Optical Thermal Scanner"
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desc = "Thermals in the shape of glasses."
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@@ -86,12 +76,8 @@
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icon_state = "thermoncle"
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flags = null //doesn't protect eyes because it's a monocle, duh
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/obj/item/clothing/glasses/thermal/eyepatch
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name = "Optical Thermal Eyepatch"
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desc = "An eyepatch with built-in thermal optics"
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icon_state = "eyepatch"
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item_state = "eyepatch"
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item_state = "eyepatch"
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@@ -38,9 +38,9 @@
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desc = "Festive!"
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icon_state = "santa"
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item_state = "santa"
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slowdown = 1
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slowdown = 0
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL | SUITSPACE
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allowed = list(/obj/item) //for stuffing exta special presents
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/obj/item/clothing/head/helmet/space/pirate
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@@ -16,7 +16,8 @@
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item_state = "s-ninja_suit"
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/cell)
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radiation_protection = 0.75
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slowdown = 1
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protective_temperature = 5000
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slowdown = 0
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armor = list(melee = 60, bullet = 50, laser = 30, taser = 15, bomb = 30, bio = 30, rad = 30)
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var
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@@ -16,7 +16,8 @@
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icon_state = "rig-engineering"
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item_state = "rig_suit"
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radiation_protection = 0.50
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slowdown = 2
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protective_temperature = 5000 //For not dieing near a fire, but still not being great in a full inferno
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slowdown = 1.5
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armor = list(melee = 40, bullet = 5, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/satchel,/obj/item/device/t_scanner)
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@@ -11,4 +11,4 @@
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icon_state = "void"
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item_state = "void"
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desc = "A high tech, NASA Centcom branch designed, dark red Space suit. Used for AI satellite maintenance."
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slowdown = 1.5
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slowdown = 1
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