Ninja suit non longer has slow down (WHY IS NINJA SLOW?!).

Void suit has a slight reduction in their slow down (making their speed on par with syndicate suits).

Rig suits are now more resistant to fire, and as the captain's armor's slowdown number.

Meson scanners had a -2 modifier to dark vision, I don't know if it was on purpose or not, but I reset the night vision to a zero modifier (-2 means you can't even see what's on your own tile in the dark, 0 modifier means no change from normal human night vision).

Santa suit no longer has a slow down, suit storage can carry everything. Not a big deal, but it is handy in sandbox mode (which I'm still working on, I'm just not good at making it less shit of a mode).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2075 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
tronaldnwn@hotmail.com
2011-08-30 16:20:00 +00:00
parent b471da4ed4
commit 0894f61244
5 changed files with 8 additions and 20 deletions
+1 -15
View File
@@ -1,5 +1,3 @@
/obj/item/clothing/glasses/blindfold
name = "blindfold"
desc = "Makes you like...blind."
@@ -7,7 +5,6 @@
item_state = "blindfold"
vision_flags = BLIND
/obj/item/clothing/glasses/meson
name = "Optical Meson Scanner"
desc = "Used for seeing walls, floors, and stuff through anything."
@@ -15,8 +12,6 @@
item_state = "glasses"
origin_tech = "magnets=2;engineering=2"
vision_flags = SEE_TURFS
darkness_view = -2
/obj/item/clothing/glasses/night
name = "Night Vision Goggles"
@@ -27,7 +22,6 @@
vision_flags = SEE_TURFS
darkness_view = 3
/obj/item/clothing/glasses/material
name = "Optical Material Scanner"
desc = "Very confusing glasses."
@@ -36,21 +30,18 @@
origin_tech = "magnets=3;engineering=3"
vision_flags = SEE_OBJS
/obj/item/clothing/glasses/regular
name = "Prescription Glasses"
desc = "Made by Nerd. Co."
icon_state = "glasses"
item_state = "glasses"
/obj/item/clothing/glasses/gglasses
name = "Green Glasses"
desc = "Forest green glasses, like the kind you'd wear when hatching a nasty scheme."
icon_state = "gglasses"
item_state = "gglasses"
/obj/item/clothing/glasses/sunglasses
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
name = "Sunglasses"
@@ -70,7 +61,6 @@
src.hud = new/obj/item/clothing/glasses/hud/security(src)
return
/obj/item/clothing/glasses/thermal
name = "Optical Thermal Scanner"
desc = "Thermals in the shape of glasses."
@@ -86,12 +76,8 @@
icon_state = "thermoncle"
flags = null //doesn't protect eyes because it's a monocle, duh
/obj/item/clothing/glasses/thermal/eyepatch
name = "Optical Thermal Eyepatch"
desc = "An eyepatch with built-in thermal optics"
icon_state = "eyepatch"
item_state = "eyepatch"
item_state = "eyepatch"
@@ -38,9 +38,9 @@
desc = "Festive!"
icon_state = "santa"
item_state = "santa"
slowdown = 1
slowdown = 0
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | SUITSPACE
allowed = list(/obj/item) //for stuffing exta special presents
/obj/item/clothing/head/helmet/space/pirate
+2 -1
View File
@@ -16,7 +16,8 @@
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/cell)
radiation_protection = 0.75
slowdown = 1
protective_temperature = 5000
slowdown = 0
armor = list(melee = 60, bullet = 50, laser = 30, taser = 15, bomb = 30, bio = 30, rad = 30)
var
+2 -1
View File
@@ -16,7 +16,8 @@
icon_state = "rig-engineering"
item_state = "rig_suit"
radiation_protection = 0.50
slowdown = 2
protective_temperature = 5000 //For not dieing near a fire, but still not being great in a full inferno
slowdown = 1.5
armor = list(melee = 40, bullet = 5, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/satchel,/obj/item/device/t_scanner)
+1 -1
View File
@@ -11,4 +11,4 @@
icon_state = "void"
item_state = "void"
desc = "A high tech, NASA Centcom branch designed, dark red Space suit. Used for AI satellite maintenance."
slowdown = 1.5
slowdown = 1