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Makes posibrain pings check observers properly
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@@ -196,7 +196,7 @@
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return
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if(brainmob && brainmob.key)
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return // No point pinging a posibrain with a player already inside
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if(O.can_reenter_corpse && (world.time >= next_ping_at))
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if(check_observer(O) && (world.time >= next_ping_at))
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next_ping_at = world.time + (20 SECONDS)
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var/turf/T = get_turf_or_move(src.loc)
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for(var/mob/M in viewers(T))
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