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Asteroid resin fix
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@@ -23,7 +23,7 @@ proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor , va
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//world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]"
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if(!wall)
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wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/structure/alien/resin)
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wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/structure/alien/resin/wall)
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if(!floor)
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floor = pick(/turf/simulated/floor,/turf/simulated/floor/engine)
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@@ -44,9 +44,9 @@ proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor , va
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if(x == 0 || x==x_size-1 || y==0 || y==y_size-1)
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if(wall == /obj/structure/alien/resin)
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if(wall == /obj/structure/alien/resin/wall)
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T = new floor(cur_loc)
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new /obj/structure/alien/resin(T)
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new /obj/structure/alien/resin/wall(T)
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else
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T = new wall(cur_loc)
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room_turfs["walls"] += T
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@@ -74,7 +74,7 @@ proc/admin_spawn_room_at_pos()
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if("Regular wall")
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wall=/turf/simulated/wall
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if("Resin wall")
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wall=/obj/structure/alien/resin
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wall=/obj/structure/alien/resin/wall
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switch(alert("Floor type",null,"Regular floor","Reinforced floor"))
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if("Regular floor")
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floor=/turf/simulated/floor
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