mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
fire update
enabled fire to destroy floors and objects also tweaked the behaviour of glass to enable glasslocks against fire also made fire extingiushers stop being useless
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@@ -103,6 +103,9 @@ var/global/list/datum/stack_recipe/uranium_recipes = list ( \
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origin_tech = "plasmatech=2;materials=2"
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perunit = 2000
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sheettype = "plasma"
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fire_min_burn_temp = 500
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fire_burn_multiplier = 3 //made of burnium
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fire_fuel_worth = 0
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var/global/list/datum/stack_recipe/plasma_recipes = list ( \
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new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
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@@ -114,6 +117,18 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
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pixel_y = rand(0,4)-4
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..()
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/obj/item/stack/sheet/mineral/plasma/fire_burn()
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//get location and check if it is in a proper ZAS zone
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var/turf/simulated/floor/S = loc
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if(S.zone)
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var/datum/gas_mixture/air_contents = S.return_air()
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if(air_contents)
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air_contents.toxins += 20
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air_contents.update_values()
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amount -= 1
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if(amount <= 0)
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del src
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/obj/item/stack/sheet/mineral/plastic
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name = "Plastic"
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icon_state = "sheet-plastic"
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@@ -124,6 +139,7 @@ var/global/list/datum/stack_recipe/plasma_recipes = list ( \
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throw_range = 3
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origin_tech = "materials=3"
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perunit = 2000
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sheettype = "plastic"
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var/global/list/datum/stack_recipe/plastic_recipes = list ( \
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new/datum/stack_recipe("plastic crate", /obj/structure/closet/pcrate, 10, one_per_turf = 1, on_floor = 1), \
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@@ -20,6 +20,10 @@
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var/construction_cost = list("metal"=750,"glass"=75)
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var/construction_time=100
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fire_min_burn_temp = 1000
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fire_burn_multiplier = 0.75
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fire_fuel_worth = 0
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suicide_act(mob/user)
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viewers(user) << "\red <b>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</b>"
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return (FIRELOSS)
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@@ -111,4 +115,12 @@
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maxcharge = 10000
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maxcharge = 10000
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m_amt = 0
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g_amt = 0
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g_amt = 0
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/obj/item/weapon/cell/fire_burn()
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viewers(src) << "\red <b>Charge: [src.charge]</b>"
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var/radius = round( (sqrt(charge)/30)+0.5, 1 )
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viewers(src) << "\red <b>Radius: [radius]</b>"
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if (radius >= 1)
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explosion(src.loc,0,0,radius)
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..()
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@@ -16,6 +16,11 @@
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var/integrity = 3
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var/volume = 70
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m_amt = 3750
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fire_min_burn_temp = 800
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fire_burn_multiplier = 0.75
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fire_fuel_worth = 0
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/obj/item/weapon/tank/New()
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..()
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@@ -261,4 +266,11 @@
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integrity--
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else if(integrity < 3)
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integrity++
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integrity++
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/obj/item/weapon/tank/fire_burn()
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//get location and check if it is in a proper ZAS zone
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var/turf/simulated/floor/S = loc
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if(S.zone)
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S.assume_air(air_contents)
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..()
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