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fire update
enabled fire to destroy floors and objects also tweaked the behaviour of glass to enable glasslocks against fire also made fire extingiushers stop being useless
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@@ -76,11 +76,19 @@
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icon_state = "wooden_chair"
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name = "wooden chair"
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desc = "Old is never too old to not be in fashion."
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fire_min_burn_temp = 500
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fire_burn_multiplier = 1.25
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fire_fuel_worth = 5
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m_amt = 0
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/obj/structure/stool/bed/chair/wood/wings
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icon_state = "wooden_chair_wings"
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name = "wooden chair"
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desc = "Old is never too old to not be in fashion."
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fire_min_burn_temp = 500
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fire_burn_multiplier = 1.25
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fire_fuel_worth = 5
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m_amt = 0
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/obj/structure/stool/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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@@ -93,6 +101,9 @@
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/obj/structure/stool/bed/chair/comfy
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name = "comfy chair"
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desc = "It looks comfy."
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fire_min_burn_temp = 500
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fire_burn_multiplier = 1.25
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fire_fuel_worth = 4
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/obj/structure/stool/bed/chair/comfy/brown
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icon_state = "comfychair_brown"
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@@ -6,6 +6,10 @@
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anchored = 1.0
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flags = FPRINT
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pressure_resistance = 15
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m_amt = 3750
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fire_min_burn_temp = 600
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fire_burn_multiplier = 1
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fire_fuel_worth = 2
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/obj/structure/stool/ex_act(severity)
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switch(severity)
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@@ -373,8 +373,9 @@
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return
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/obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > T0C + 800)
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hit(round(exposed_volume / 100), 0)
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//Since glasslocks are the only thing you can do to prevent spreading atmos issues, this was disabled for the time being
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//if(exposed_temperature > T0C + 800)
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// hit(round(exposed_volume / 100), 0)
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..()
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