From 08d30efbad5e4052e2695b03633a549f5f15a1dc Mon Sep 17 00:00:00 2001 From: warriorstar-orion Date: Sat, 26 Oct 2024 21:21:39 -0400 Subject: [PATCH] fix: don't spawn salvage on flipped tables (#27205) --- code/controllers/subsystem/non_firing/SSmapping.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/controllers/subsystem/non_firing/SSmapping.dm b/code/controllers/subsystem/non_firing/SSmapping.dm index 214b3ea17fd..c2cc084f638 100644 --- a/code/controllers/subsystem/non_firing/SSmapping.dm +++ b/code/controllers/subsystem/non_firing/SSmapping.dm @@ -194,6 +194,8 @@ SUBSYSTEM_DEF(mapping) for(var/obj/structure/table/table in T) if(locate(/obj/machinery) in T) continue // Machinery on tables tend to take up all the visible space + if(table.flipped) + continue // Looks very silly seeded_salvage_surfaces |= table var/max_salvage_attempts = rand(10, 15)