Committing work on away missions.

Standardised cigs_lighters.dm a bit.

Removed the SORD, and some unused and shit flasks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4609 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-09-02 23:58:11 +00:00
parent 6e925f0701
commit 08f350acda
18 changed files with 511 additions and 687 deletions
+12 -11
View File
@@ -1423,20 +1423,21 @@ proc/process_ghost_teleport_locs()
// Away Missions
/area/awaymission
name = "\improper Strange Location"
icon_state = "away"
/area/awaymission/example
name = "\improper Strange Station"
icon_state = "away"
/area/awaymission/desert
name = "Mars"
icon_state = "away"
/area/turret_protected/AssistantRoom
name = "\improper Assistant Room"
icon_state = "storage"
lighting_use_dynamic = 0
/////////////////////////////////////////////////////////////////////
/*
Lists of areas to be used with is_type_in_list.
-34
View File
@@ -76,18 +76,6 @@
throwforce = 10
w_class = 1
/obj/item/weapon/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 2
throwforce = 1
w_class = 3
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
@@ -721,28 +709,6 @@
icon_state = "fcardholder0"
item_state = "clipboard"
/obj/item/weapon/flasks
name = "flask"
icon = 'icons/obj/Cryogenic2.dmi'
var/oxygen = 0.0
var/plasma = 0.0
var/coolant = 0.0
/obj/item/weapon/flasks/coolant
name = "light blue flask"
icon_state = "coolant-c"
coolant = 1000.0
/obj/item/weapon/flasks/oxygen
name = "blue flask"
icon_state = "oxygen-c"
oxygen = 500.0
/obj/item/weapon/flasks/plasma
name = "orange flask"
icon_state = "plasma-c"
plasma = 500.0
/*
/obj/item/weapon/game_kit
name = "Gaming Kit"
@@ -1,5 +1,3 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/*
CONTAINS:
MATCHES
@@ -7,6 +5,7 @@ CIGARETTES
CIGARS
SMOKING PIPES
CIG PACKET
CHEAP LIGHTERS
ZIPPO
*/
@@ -14,8 +13,8 @@ ZIPPO
//MATCHES//
///////////
/obj/item/weapon/match
name = "Match"
desc = "A simple match stick, used for lighting tobacco"
name = "match"
desc = "A simple match stick, used for lighting fine smokables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "match_unlit"
var/lit = 0
@@ -27,10 +26,10 @@ ZIPPO
process()
var/turf/location = get_turf(src)
src.smoketime--
if(src.smoketime < 1)
src.icon_state = "match_burnt"
src.lit = -1
smoketime--
if(smoketime < 1)
icon_state = "match_burnt"
lit = -1
processing_objects.Remove(src)
return
if(location)
@@ -39,20 +38,18 @@ ZIPPO
dropped(mob/user as mob)
if(src.lit == 1)
src.lit = -1
src.damtype = "brute"
src.icon_state = "match_burnt"
src.item_state = "cigoff"
src.name = "Burnt match"
src.desc = "A match that has been burnt"
if(lit == 1)
lit = -1
damtype = "brute"
icon_state = "match_burnt"
item_state = "cigoff"
name = "burnt match"
desc = "A match. This one has seen better days."
return ..()
///////////////////////
//CIGARETTES + CIGARS//
///////////////////////
//////////////////
//FINE SMOKABLES//
//////////////////
/obj/item/clothing/mask/cigarette
name = "cigarette"
desc = "A roll of tobacco and nicotine."
@@ -115,37 +112,37 @@ ZIPPO
/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob)
..()
if(istype(glass)) // you can dip cigarettes into beakers
if(istype(glass)) //you can dip cigarettes into beakers
var/transfered = glass.reagents.trans_to(src, chem_volume)
if(transfered) // if reagents were transfered, show the message
user << "\blue You dip \the [src] into \the [glass]."
else // if not, either the beaker was empty, or the cigarette was full
if(transfered) //if reagents were transfered, show the message
user << "<span class='notice'>You dip \the [src] into \the [glass].</span>"
else //if not, either the beaker was empty, or the cigarette was full
if(!glass.reagents.total_volume)
user << "\red [glass] is empty."
user << "<span class='notice'>[glass] is empty.</span>"
else
user << "\red [src] is full."
user << "<span class='notice'>[src] is full.</span>"
/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].")
if(!src.lit)
src.lit = 1
src.damtype = "fire"
if(!lit)
lit = 1
damtype = "fire"
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect/effect/system/reagents_explosion/e = new()
e.set_up(round (src.reagents.get_reagent_amount("plasma")/2.5, 1), get_turf(src), 0, 0)
e.set_up(round (reagents.get_reagent_amount("plasma")/2.5, 1), get_turf(src), 0, 0)
e.start()
del(src)
return
if(reagents.get_reagent_amount("fuel")) // the fuel explodes, too, but much less violently
var/datum/effect/effect/system/reagents_explosion/e = new()
e.set_up(round (src.reagents.get_reagent_amount("fuel")/5, 1), get_turf(src), 0, 0)
e.set_up(round (reagents.get_reagent_amount("fuel")/5, 1), get_turf(src), 0, 0)
e.start()
del(src)
return
src.flags &= ~NOREACT // allowing reagents to react after being lit
src.reagents.handle_reactions()
src.icon_state = icon_on
src.item_state = icon_on
flags &= ~NOREACT // allowing reagents to react after being lit
reagents.handle_reactions()
icon_state = icon_on
item_state = icon_on
for(var/mob/O in viewers(usr, null))
O.show_message(flavor_text, 1)
processing_objects.Add(src)
@@ -153,13 +150,13 @@ ZIPPO
/obj/item/clothing/mask/cigarette/process()
var/turf/location = get_turf(src)
src.smoketime--
if(src.smoketime < 1)
smoketime--
if(smoketime < 1)
new type_butt(location)
processing_objects.Remove(src)
if(ismob(src.loc))
var/mob/living/M = src.loc
M << "\red Your [src.name] goes out."
if(ismob(loc))
var/mob/living/M = loc
M << "\red Your [name] goes out."
M.u_equip(src) //un-equip it so the overlays can update
M.update_icons()
del(src)
@@ -167,7 +164,7 @@ ZIPPO
if(location)
location.hotspot_expose(700, 5)
if(reagents && reagents.total_volume) // check if it has any reagents at all
if( iscarbon(src.loc) && (src == loc:wear_mask) ) // if it's in the human/monkey mouth, transfer reagents to the mob
if( iscarbon(loc) && (src == loc:wear_mask) ) // if it's in the human/monkey mouth, transfer reagents to the mob
var/mob/living/carbon/C = loc
if(prob(15)) // so it's not an instarape in case of acid
reagents.reaction(C, INGEST)
@@ -178,9 +175,9 @@ ZIPPO
/obj/item/clothing/mask/cigarette/dropped(mob/user as mob)
if(src.lit == 1)
if(lit == 1)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,src.name), 1)
O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,name), 1)
new type_butt(loc)
processing_objects.Remove(src)
del(src)
@@ -283,26 +280,26 @@ ZIPPO
light("\red [user] lights their [name] with their [W].")
light(var/flavor_text = "[usr] lights the [name].")
if(!src.lit)
src.lit = 1
src.damtype = "fire"
src.icon_state = icon_on
src.item_state = icon_on
if(!lit)
lit = 1
damtype = "fire"
icon_state = icon_on
item_state = icon_on
for(var/mob/O in viewers(usr, null))
O.show_message(flavor_text, 1)
processing_objects.Add(src)
process()
var/turf/location = get_turf(src)
src.smoketime--
if(src.smoketime < 1)
smoketime--
if(smoketime < 1)
new /obj/effect/decal/cleanable/ash(location)
if(ismob(src.loc))
var/mob/living/M = src.loc
M << "\red Your [src.name] goes out, and you empty the ash."
src.lit = 0
src.icon_state = icon_off
src.item_state = icon_off
if(ismob(loc))
var/mob/living/M = loc
M << "\red Your [name] goes out, and you empty the ash."
lit = 0
icon_state = icon_off
item_state = icon_off
processing_objects.Remove(src)
return
if(location)
@@ -310,17 +307,16 @@ ZIPPO
return
dropped(mob/user as mob)
if(src.lit == 1)
for(var/mob/O in viewers(user, null))
O.show_message(text("\red [] puts out the [].", user,src.name), 1)
src.lit = 0
src.icon_state = icon_off
src.item_state = icon_off
if(lit == 1)
user.visible_message("<span class='notice'>[user] puts out [src].</span>")
lit = 0
icon_state = icon_off
item_state = icon_off
processing_objects.Remove(src)
return ..()
/obj/item/clothing/mask/pipe/attack_self(mob/user as mob) //Refills the pipe. Can be changed to an attackby later, if loose tobacco is added to vendors or something.
if(src.smoketime <= 0)
if(smoketime <= 0)
user << "\blue You refill the pipe with tobacco."
smoketime = maxsmoketime
return
@@ -371,13 +367,13 @@ ZIPPO
attack_hand(mob/user as mob)
if(user.r_hand == src || user.l_hand == src)
if(cigcount == 0)
user << "\red You're out of cigs, shit! How you gonna get through the rest of the day..."
user << "<span class='notice'>You're out of cigs, shit! How you gonna get through the rest of the day...</span>"
return
else
var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user)
reagents.trans_to(W, (reagents.total_volume/cigcount))
user.put_in_active_hand(W)
src.reagents.maximum_volume = 15*cigcount
reagents.maximum_volume = 15*cigcount
cigcount--
else
return ..()
@@ -428,10 +424,10 @@ ZIPPO
attack_self(mob/living/user)
if(user.r_hand == src || user.l_hand == src)
if(!src.lit)
src.lit = 1
src.icon_state = icon_on
src.item_state = icon_on
if(!lit)
lit = 1
icon_state = icon_on
item_state = icon_on
if( istype(src,/obj/item/weapon/lighter/zippo) )
for(var/mob/O in viewers(user, null))
O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1)
@@ -448,9 +444,9 @@ ZIPPO
user.SetLuminosity(user.luminosity + 2)
processing_objects.Add(src)
else
src.lit = 0
src.icon_state = icon_off
src.item_state = icon_off
lit = 0
icon_state = icon_off
item_state = icon_off
if( istype(src,/obj/item/weapon/lighter/zippo) )
for(var/mob/O in viewers(user, null))
O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking at what they're doing. Wow.", user, src), 1)
@@ -469,11 +465,11 @@ ZIPPO
if(!istype(M, /mob))
return
if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && src.lit)
if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && lit)
if(M == user)
M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [src.name]. Damn they're cool.")
M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [name]. Damn they're cool.")
else
M.wear_mask:light("\red [user] whips the [src.name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.")
M.wear_mask:light("\red [user] whips the [name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.")
else
..()
@@ -487,7 +483,7 @@ ZIPPO
pickup(mob/user)
if(lit)
src.SetLuminosity(0)
SetLuminosity(0)
user.SetLuminosity(user.luminosity+2)
return
@@ -495,5 +491,5 @@ ZIPPO
dropped(mob/user)
if(lit)
user.SetLuminosity(user.luminosity-2)
src.SetLuminosity(2)
SetLuminosity(2)
return
+3
View File
@@ -169,6 +169,9 @@ var/list/AAlarmWireColorToIndex
#define shuttle_time_in_station 1800 // 3 minutes in the station
#define shuttle_time_to_arrive 6000 // 10 minutes to arrive
//away missions
var/list/awaydestinations = list()
// MySQL configuration
+91
View File
@@ -0,0 +1,91 @@
/obj/machinery/gateway
name = "gateway"
desc = "It's a Nanotrasen approved one-way experimental teleporter that will take you places. Still has the pricetag on it."
icon = 'icons/obj/machines/gateway.dmi'
density = 1
anchored = 1
var/active = 0
/obj/machinery/gateway/initialize()
update_icon()
if(dir == 2)
density = 0
/obj/machinery/gateway/update_icon()
if(active)
icon_state = "on[dir]"
return
icon_state = "off[dir]"
/obj/machinery/gateway/attack_hand(mob/user as mob)
update_icon()
//this is da important part wot makes things go
/obj/machinery/gateway/center
density = 1
dir = 3 //this doesn't work for some reason? see below
var/list/linked = list() //a list of the connected gateway chunks
var/ready = 0
/obj/machinery/gateway/center/initialize()
dir = 3 //see above
update_icon()
/obj/machinery/gateway/center/proc/detect()
linked = list() //clear the list
var/turf/T = loc
for(var/i in alldirs)
T = get_step(loc, i)
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
if(G)
linked.Add(G)
continue
//this is only done if we fail to find a part
ready = 0
toggleoff()
break
if(linked.len == 8)
ready = 1
/obj/machinery/gateway/center/proc/toggleon()
if(!ready) return
if(linked.len != 8) return
for(var/obj/machinery/gateway/G in linked)
G.active = 1
G.update_icon()
active = 1
update_icon()
density = 0
/obj/machinery/gateway/center/proc/toggleoff()
for(var/obj/machinery/gateway/G in linked)
G.active = 0
G.update_icon()
active = 0
update_icon()
density = 1
/obj/machinery/gateway/center/attack_hand(mob/user as mob)
if(!ready)
detect()
return
if(!active)
toggleon()
return
toggleoff()
//okay, here's the good teleporting stuff
/obj/machinery/gateway/center/HasEntered(mob/user as mob)
if(!ready) return
if(!active) return
var/obj/effect/landmark/dest = pick(awaydestinations)
if(dest)
user.loc = dest.loc
return
+17
View File
@@ -0,0 +1,17 @@
/obj/effect/spawner/lootdrop
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = 0 //if the same item can be spawned twice
var/loot = "" //a list of possible items to spawn- a string of paths
/obj/effect/spawner/lootdrop/initialize()
var/list/things = params2list(loot)
if(things && things.len)
for(var/i = lootcount, i > 0, i--)
var/lootspawn = text2path(pick(things))
if(!lootdoubles)
things.Remove(lootspawn)
new lootspawn(get_turf(src))
del(src)
+7
View File
@@ -0,0 +1,7 @@
/obj/effect/step_trigger/message
var/message //the message to give to the mob
/obj/effect/step_trigger/message/Trigger(mob/M as mob)
if(M.client)
M << "<span class='info'>[message]</span>"
del(src)
@@ -7,7 +7,7 @@ proc/createRandomZlevel()
if (!text) // No random Z-levels for you.
return
world << "\red \b Reticulating Splines"
world << "\red \b Searching for away missions..."
var/list/CL = dd_text2list(text, "\n")
@@ -38,10 +38,20 @@ proc/createRandomZlevel()
if(potentialRandomZlevels.len)
world << "\red \b Loading away mission..."
var/map = pick(potentialRandomZlevels)
var/file = file(map)
if(isfile(file))
maploader.load_map(file)
for(var/obj/effect/landmark/L in world)
if (L.name != "awaystart")
continue
awaydestinations.Add(L)
world << "\red \b Away mission loaded."
else
world << "\red \b No away missions found."
return
-237
View File
@@ -1,237 +0,0 @@
/*
DMP to swapmap converter
version 1.0
by Lummox JR
*/
mob/verb/Convert(filename as file)
dmp2swapmap(filename)
proc/d2sm_prepmap(filename)
var/txt = file2text(filename)
if(!txt) return
var/i,j
i=findText(txt,ascii2text(13)) // eliminate carriage returns
while(i)
txt=copytext(txt,1,i)+copytext(txt,i+1)
i=findText(txt,ascii2text(13),i)
i=findText(txt,"\\\n")
while(i)
for(j=i+2,j<=length(txt),++j) if(text2ascii(txt,j)>32) break
txt=copytext(txt,1,i)+copytext(txt,j)
i=findText(txt,"\\\n",i)
return txt
proc/dmp2swapmap(filename)
//var/txt = file2text(filename)
//if(!txt) return
var/txt = d2sm_prepmap(filename)
var/mapname="[filename]"
var/i,j,k
i=findtext(mapname,".dmp")
while(i && i+4<length(mapname)) i=findtext(mapname,".dmp",i+1)
mapname=copytext(mapname,1,i)
/* i=findText(txt,ascii2text(13))
while(i)
txt=copytext(txt,1,i)+copytext(txt,i+1)
i=findText(txt,ascii2text(13),i)
i=findText(txt,"\\\n")
while(i)
for(j=i+2,j<=length(txt),++j) if(text2ascii(txt,j)>32) break
txt=copytext(txt,1,i)+copytext(txt,j)
i=findText(txt,"\\\n",i) */
var/list/codes=new
var/codelen=1
var/list/areas
var/mode=34
var/z=0
var/X=0,Y=0,Z=0
while(txt)
if(text2ascii(txt)==34)
if(mode!=34)
world << "Corrupt map file [filename]: Unexpected code found after z-level [z]"
return
// standard line:
// "a" = (/obj, /obj, /turf, /area)
i=findtext(txt,"\"",2)
var/code=copytext(txt,2,i)
codelen=length(code)
i=findtext(txt,"(",i)
if(!i)
world << "Corrupt map file [filename]: No type list follows \"[code]\""
return
k=findtext(txt,"\n",++i)
j=(k || length(txt+1))
while(--j>=i && text2ascii(txt,j)!=41)
if(j<i)
world << "Corrupt map file [filename]: Type list following \"[code]\" is incomplete"
return
var/list/L = d2sm_ParseCommaList(copytext(txt,i,j))
if(istext(L))
world << "Corrupt map file [filename]: [L]"
return
if(L.len<2)
world << "Corrupt map file [filename]: Type list following \"[code]\" has only 1 item"
return
txt=k?copytext(txt,k+1):null
if(L[L.len] == "[world.area]") L[L.len]=0
else
if(!areas) areas=list()
i=areas.Find(L[L.len])
if(i) L[L.len]=i
else
areas+=L[L.len]
L[L.len]=areas.len
var/codetrans=d2sm_ConvertType(L[L.len-1],"\t\t\t\t")
if(L[L.len]) codetrans+="\t\t\t\tAREA = [L[L.len]]\n"
if(L.len>2) codetrans+=d2sm_Contents(L,L.len-2,"\t\t\t\t")
codes[code]=copytext(codetrans,1,length(codetrans))
else if(text2ascii(txt)==40)
mode=40
// standard line (top-down, left-right symbol order):
// (1,1,1) = {"
// abcde
// bcdef
// "}
i=d2sm_MatchBrace(txt,1,40)
if(!i)
world << "Corrupt map file [filename]: No matching ) for coordinates: [copytext(txt,1,findtext(txt,"\n"))]"
return
var/list/coords=d2sm_ParseCommaList(copytext(txt,2,i))
if(istext(coords) || coords.len!=3)
world << "Corrupt map file [filename]: [istext(coords)?(coords):"[copytext(txt,1,i+1)] is not a valid (x,y,z) coordinate"]"
return
j=findtext(txt,"{",i+1)
if(!j)
world << "Corrupt map file [filename]: No braces {} following [copytext(txt,1,i+1)]"
return
k=d2sm_MatchBrace(txt,j,123)
if(!k)
world << "Corrupt map file [filename]: No closing brace } following [copytext(txt,1,i+1)]"
return
var/mtxt=copytext(txt,j+1,k)
if(findText(mtxt,"\"\n")!=1 || !findText(mtxt,"\n\"",length(mtxt)-1))
world << findText(mtxt,"\"\n")
world << findText(mtxt,"\n\"",length(mtxt)-1)
world << "Corrupt map file [filename]: No quotes in braces following [copytext(txt,1,i+1)]"
return
mtxt=copytext(mtxt,2,length(mtxt))
var/_x=0,_y=0
for(i=1,,++_y)
j=findText(mtxt,"\n",i+1)
if(!j) break
_x=max(_x,(j-i-1)/codelen)
i=j
X=max(X,_x)
Y=max(Y,_y)
z=text2num(coords[3])
Z=max(Z,z)
txt=copytext(txt,k+1)
else
i=findtext(txt,"\n")
txt=i?copytext(txt,i+1):null
world << "Map size: [X],[Y],[Z]"
//for(var/code in codes)
// world << "Code \"[code]\":\n[codes[code]]"
fdel("map_[mapname].txt")
var/F = file("map_[mapname].txt")
F << ". = object(\".0\")\n.0\n\ttype = /swapmap\n\tid = \"[mapname]\"\n\tz = [Z]\n\ty = [Y]\n\tx = [X]"
if(areas)
txt=""
for(i=0,i<areas.len,++i)
txt+="[i?", ":""]object(\".[i]\")"
F << "\tareas = list([txt])"
for(i=0,i<areas.len,++i)
F << "\t\t.[i]"
txt=d2sm_ConvertType(areas[i+1],"\t\t\t")
F << copytext(txt,1,length(txt))
// 2nd pass
txt=d2sm_prepmap(filename)
while(txt)
// skip all non-data sections
if(text2ascii(txt)!=40)
i=findText(txt,"\n")
if(i) txt=copytext(txt,i+1)
else txt=null
continue
i=d2sm_MatchBrace(txt,1,40)
var/list/coords=d2sm_ParseCommaList(copytext(txt,2,i))
j=findtext(txt,"{",i+1)
k=d2sm_MatchBrace(txt,j,123)
var/mtxt=copytext(txt,j+2,k-1)
var/_x=0,_y=0
for(i=1,,++_y)
j=findText(mtxt,"\n",i+1)
if(!j) break
_x=max(_x,(j-i-1)/codelen)
i=j
// print out this z-level now
F << "\t[coords[3]]"
i=1
for(var/y=_y,y>0,--y) // map is top-down
++i
F << "\t\t[y]"
for(var/x in 1 to _x)
F << "\t\t\t[x]"
j=i+codelen
F << codes[copytext(mtxt,i,j)]
i=j
txt=copytext(txt,k+1)
/* for(z in 1 to Z)
F << "\t[z]"
for(var/y in 1 to Y)
F << "\t\t[y]"
for(var/x in 1 to X)
F << "\t\t\t[x]"
F << codes[pick(codes)] */
proc/d2sm_ParseCommaList(txt)
var/list/L=new
var/i,ch
for(i=1,i<=length(txt),++i)
if(text2ascii(txt,i)>32) break
for(,i<=length(txt),++i)
ch=text2ascii(txt,i)
if(ch==44)
L+=copytext(txt,1,i)
for(++i,i<=length(txt),++i) if(text2ascii(txt,i)>32) break
txt=copytext(txt,i)
i=0;continue
if(ch==40 || ch==91 || ch==123)
i=d2sm_MatchBrace(txt,i,ch)
if(!i) return "No matching brace found for [ascii2text(ch)]"
if(i>1) L+=copytext(txt,1,i)
return L
proc/d2sm_MatchBrace(txt, i, which)
if(which==40) ++which
else which+=2
var/j,ch
for(j=i+1,j<=length(txt),++j)
ch=text2ascii(txt,j)
if(ch==which) return j
if(ch==40 || ch==91 || ch==123)
j=d2sm_MatchBrace(txt,j,ch)
if(!j) return 0
proc/d2sm_ConvertType(tt,tabs="")
var/i=findText(tt,"{")
if(!i) return "[tabs]type = [tt]\n"
.="[tabs]type = [copytext(tt,1,i)]\n"
var/list/L=d2sm_ParseCommaList(copytext(tt,i+1,d2sm_MatchBrace(tt,i,123)))
if(istext(L)) return
for(var/pair in L)
.="[.][tabs][pair]\n"
proc/d2sm_Contents(list/conts,n,tabs="")
.="[tabs]contents = list("
var/i
for(i=0,i<n,++i)
.+="[i?", ":""]object(\".[i]\")"
.+=")\n"
tabs+="\t"
for(i=0,i<n,++i)
.+="[tabs].[i]\n"
.+=d2sm_ConvertType(conts[i+1],tabs+"\t")