no_lava fix, make sure simple explosions don't nuke the Syndicate base

This commit is contained in:
Mark van Alphen
2019-04-20 03:09:13 +02:00
parent c878f8e36e
commit 092773132d
6 changed files with 31 additions and 21 deletions
@@ -61,7 +61,7 @@
/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space
flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13. <b>Monitor enemy activity as best you can, and try to keep a low profile. <font size=6>DO NOT</font> abandon the base.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize()
/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize(mapload)
. = ..()
if(prob(90)) //only has a 10% chance of existing, otherwise it'll just be a NPC syndie.
new /mob/living/simple_animal/hostile/syndicate/ranged(get_turf(src))