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no_lava fix, make sure simple explosions don't nuke the Syndicate base
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@@ -61,7 +61,7 @@
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space
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flavour_text = "<span class='big bold'>You are a syndicate agent,</span><b> assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13. <b>Monitor enemy activity as best you can, and try to keep a low profile. <font size=6>DO NOT</font> abandon the base.</b> Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!</b>"
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize()
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space/Initialize(mapload)
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. = ..()
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if(prob(90)) //only has a 10% chance of existing, otherwise it'll just be a NPC syndie.
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new /mob/living/simple_animal/hostile/syndicate/ranged(get_turf(src))
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