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Dragon's Breath Fix
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@@ -102,6 +102,11 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
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//black fire, go atmos!
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l_color = "#010000"
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/obj/fire/Crossed(mob/living/L)
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..()
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if(isliving(L))
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L.fire_act()
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/obj/fire/process()
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. = 1
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@@ -101,6 +101,7 @@
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/obj/item/projectile/bullet/incendiary/shell/Move()
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..()
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var/turf/location = get_turf(src)
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new/obj/fire(location)
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location.hotspot_expose(700, 50, 1)
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/obj/item/projectile/bullet/incendiary/shell/dragonsbreath
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