diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm
index 8674f623330..fda73ccf92b 100644
--- a/code/game/objects/items/stacks/sheets/leather.dm
+++ b/code/game/objects/items/stacks/sheets/leather.dm
@@ -213,7 +213,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
to_chat(user, "You dont have enough [src] for this!")
return
D.hides++
- D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 25, 115))
+ D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 10, 70))
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 7, 60))
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 7, 60))
to_chat(user, "You strengthen [target], improving its resistance against attacks.")
@@ -256,7 +256,7 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
to_chat(user, "You dont have enough [src] for this!")
return
D.plates++
- D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 10, 70))
+ D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 7, 60))
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 4, 50))
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 4, 50))
to_chat(user, "You strengthen [target], improving its resistance against attacks.")
@@ -285,13 +285,13 @@ GLOBAL_LIST_INIT(sinew_recipes, list (
if(istype(target, /obj/mecha/working/ripley))
var/obj/mecha/working/ripley/D = target
if(D.drake_hides < DRAKE_HIDES_COVERED_FULL && !D.hides && !D.plates)
- if(!use(1))
+ if(!use(3))
to_chat(user, "You dont have enough [src] for this!")
return
D.drake_hides++
D.max_integrity += 50
D.obj_integrity += 50
- D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 45, 175)) // 77.7% melee armor maximum
+ D.armor = D.armor.setRating(melee_value = min(D.armor.getRating(MELEE) + 13, 80))
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating(BULLET) + 7, 60))
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating(LASER) + 7, 60))
to_chat(user, "You strengthen [target], improving its resistance against attacks.")