Fixes HUDType runtimes

This commit is contained in:
Krausus
2015-06-15 08:22:05 -04:00
parent 7ce56f0431
commit 094e3e24cc
+14 -14
View File
@@ -1191,13 +1191,13 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
/* HUD shit goes here, as long as it doesn't modify sight flags */
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
switch(G.HUDType)
if(SECHUD)
process_sec_hud(src,1)
if(MEDHUD)
process_med_hud(src,1)
if(ANTAGHUD)
process_antag_hud(src)
switch(G.HUDType)
if(SECHUD)
process_sec_hud(src,1)
if(MEDHUD)
process_med_hud(src,1)
if(ANTAGHUD)
process_antag_hud(src)
if(head)
var/obj/item/clothing/head/H = head
@@ -1209,13 +1209,13 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
/* HUD shit goes here, as long as it doesn't modify sight flags */
// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
switch(H.HUDType)
if(SECHUD)
process_sec_hud(src,1)
if(MEDHUD)
process_med_hud(src,1)
if(ANTAGHUD)
process_antag_hud(src)
switch(H.HUDType)
if(SECHUD)
process_sec_hud(src,1)
if(MEDHUD)
process_med_hud(src,1)
if(ANTAGHUD)
process_antag_hud(src)