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Fixes HUDType runtimes
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@@ -1191,13 +1191,13 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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/* HUD shit goes here, as long as it doesn't modify sight flags */
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// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
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switch(G.HUDType)
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if(SECHUD)
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process_sec_hud(src,1)
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if(MEDHUD)
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process_med_hud(src,1)
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if(ANTAGHUD)
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process_antag_hud(src)
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switch(G.HUDType)
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if(SECHUD)
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process_sec_hud(src,1)
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if(MEDHUD)
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process_med_hud(src,1)
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if(ANTAGHUD)
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process_antag_hud(src)
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if(head)
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var/obj/item/clothing/head/H = head
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@@ -1209,13 +1209,13 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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/* HUD shit goes here, as long as it doesn't modify sight flags */
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// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
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switch(H.HUDType)
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if(SECHUD)
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process_sec_hud(src,1)
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if(MEDHUD)
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process_med_hud(src,1)
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if(ANTAGHUD)
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process_antag_hud(src)
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switch(H.HUDType)
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if(SECHUD)
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process_sec_hud(src,1)
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if(MEDHUD)
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process_med_hud(src,1)
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if(ANTAGHUD)
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process_antag_hud(src)
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