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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Fix merge conflicts
This commit is contained in:
@@ -98,7 +98,7 @@
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qdel(src)
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return
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if (!user.IsAdvancedToolUser() || istype(user, /mob/living/carbon/primitive/diona))
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if (!user.IsAdvancedToolUser() || istype(user, /mob/living/simple_animal/diona))
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user << "\red You don't have the dexterity to do this!"
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return
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if(istype(user, /mob/living))
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/energy/hos
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name = "HoS Energy Gun"
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desc = "This is a modern recreation of the captain's antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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name = "head of security's energy gun"
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desc = "This is a modern recreation of the captain's antique laser gun. This gun has several unique fire modes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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item_state = null //so the human update icon uses the icon_state instead.
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icon_override = 'icons/mob/in-hand/guns.dmi'
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@@ -308,7 +308,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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flags = CONDUCT | OPENCONTAINER
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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charge_cost = 250
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fire_delay = 10
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fire_delay = 15
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icon_override = 'icons/mob/in-hand/guns.dmi'
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can_charge = 0
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@@ -336,7 +336,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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modifystate = "adv_plasmacutter"
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origin_tech = "combat=3;materials=4;magnets=3;plasmatech=3;engineering=2"
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projectile_type = /obj/item/projectile/plasma/adv
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fire_delay = 8
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fire_delay = 10
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charge_cost = 100
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/obj/item/weapon/gun/energy/disabler
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@@ -130,6 +130,11 @@
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forcedodge = -1
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else
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*/
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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var/obj/item/organ/external/organ = H.get_organ(check_zone(def_zone))
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if(isnull(organ))
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return
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if(silenced)
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playsound(loc, hitsound, 5, 1, -1)
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M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
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@@ -137,18 +142,18 @@
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playsound(loc, hitsound, 20, 1, -1)
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visible_message("\red [A.name] is hit by the [src.name] in the [parse_zone(def_zone)]!")//X has fired Y is now given by the guns so you cant tell who shot you if you could not see the shooter
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if(istype(firer, /mob))
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M.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>[reagent_note]"
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firer.attack_log += "\[[time_stamp()]\] <b>[firer]/[firer.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>[reagent_note]"
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M.attack_log += "\[[time_stamp()]\] <b>[key_name(firer)]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>[reagent_note]"
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firer.attack_log += "\[[time_stamp()]\] <b>[key_name(firer)]</b> shot <b>[M]/[M.ckey]</b> with a <b>[src.type]</b>[reagent_note]"
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if(M.ckey && chatlog_attacks)
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msg_admin_attack("[firer] ([firer.ckey])[isAntag(firer) ? "(ANTAG)" : ""] shot [M] ([M.ckey]) with a [src][reagent_note] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
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msg_admin_attack("[key_name_admin(firer)] shot [key_name_admin(M)] with a [src][reagent_note]") //BS12 EDIT ALG
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if(!iscarbon(firer))
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M.LAssailant = null
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else
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M.LAssailant = firer
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else
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M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>[src]</b>[reagent_note]"
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M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[key_name(M)]</b> with a <b>[src]</b>[reagent_note]"
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if(M.ckey && chatlog_attacks)
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msg_admin_attack("UNKNOWN shot [M] ([M.ckey]) with a [src][reagent_note] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
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msg_admin_attack("UNKNOWN shot [key_name_admin(M)] with a [src][reagent_note] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[firer.x];Y=[firer.y];Z=[firer.z]'>JMP</a>)") //BS12 EDIT ALG
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spawn(0)
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if(A)
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@@ -244,29 +244,31 @@ obj/item/projectile/kinetic/New()
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icon_state = "plasmacutter"
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damage_type = BRUTE
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damage = 5
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range = 1
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range = 3
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/obj/item/projectile/plasma/New()
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var/turf/proj_turf = get_turf(src)
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if(!istype(proj_turf, /turf))
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return
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var/datum/gas_mixture/environment = proj_turf.return_air()
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var/pressure = environment.return_pressure()
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if(pressure < 30)
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name = "full strength plasma blast"
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damage *= 3
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range += 3
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if(environment)
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var/pressure = environment.return_pressure()
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if(pressure < 30)
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name = "full strength plasma blast"
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damage *= 3
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..()
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/obj/item/projectile/plasma/on_hit(var/atom/target)
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/obj/item/projectile/plasma/on_hit(atom/target)
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. = ..()
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if(istype(target, /turf/simulated/mineral))
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var/turf/simulated/mineral/M = target
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M.gets_drilled(firer)
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return ..()
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range = max(range - 1, 1)
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return -1
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/obj/item/projectile/plasma/adv
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range = 2
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range = 5
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/obj/item/projectile/plasma/adv/mech
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damage = 10
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range = 3
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range = 6
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