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Fix merge conflicts
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/energy/hos
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name = "HoS Energy Gun"
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desc = "This is a modern recreation of the captain's antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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name = "head of security's energy gun"
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desc = "This is a modern recreation of the captain's antique laser gun. This gun has several unique fire modes, but lacks the ability to recharge over time."
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icon_state = "hoslaser"
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item_state = null //so the human update icon uses the icon_state instead.
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icon_override = 'icons/mob/in-hand/guns.dmi'
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@@ -308,7 +308,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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flags = CONDUCT | OPENCONTAINER
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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charge_cost = 250
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fire_delay = 10
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fire_delay = 15
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icon_override = 'icons/mob/in-hand/guns.dmi'
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can_charge = 0
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@@ -336,7 +336,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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modifystate = "adv_plasmacutter"
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origin_tech = "combat=3;materials=4;magnets=3;plasmatech=3;engineering=2"
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projectile_type = /obj/item/projectile/plasma/adv
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fire_delay = 8
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fire_delay = 10
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charge_cost = 100
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/obj/item/weapon/gun/energy/disabler
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