Actually plug armor procs to armor modification code

This commit is contained in:
mochi
2020-06-23 09:41:48 +02:00
parent aad3c76e5d
commit 096bc87dd3
13 changed files with 42 additions and 35 deletions
@@ -169,9 +169,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
return
if(is_type_in_typecache(target, goliath_platable_armor_typecache))
var/obj/item/clothing/C = target
var/list/current_armor = C.armor
if(current_armor["melee"] < 60)
current_armor["melee"] = min(current_armor["melee"] + 10, 60)
var/datum/armor/current_armor = C.armor
if(current_armor.getRating("melee") < 60)
C.armor = current_armor.setRating(melee_value = min(current_armor.getRating("melee") + 10, 60))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
use(1)
else
@@ -180,9 +180,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
var/obj/mecha/working/ripley/D = target
if(D.hides < 3)
D.hides++
D.armor["melee"] = min(D.armor["melee"] + 10, 70)
D.armor["bullet"] = min(D.armor["bullet"] + 5, 50)
D.armor["laser"] = min(D.armor["laser"] + 5, 50)
D.armor = D.armor.setRating(melee_value = min(D.armor.getRating("melee") + 10, 70))
D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating("bullet") + 5, 50))
D.armor = D.armor.setRating(laser_value = min(D.armor.getRating("laser") + 5, 50))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
D.update_icon()
if(D.hides == 3)