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Actually plug armor procs to armor modification code
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@@ -169,9 +169,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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return
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if(is_type_in_typecache(target, goliath_platable_armor_typecache))
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var/obj/item/clothing/C = target
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var/list/current_armor = C.armor
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if(current_armor["melee"] < 60)
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current_armor["melee"] = min(current_armor["melee"] + 10, 60)
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var/datum/armor/current_armor = C.armor
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if(current_armor.getRating("melee") < 60)
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C.armor = current_armor.setRating(melee_value = min(current_armor.getRating("melee") + 10, 60))
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to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
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use(1)
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else
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@@ -180,9 +180,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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var/obj/mecha/working/ripley/D = target
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if(D.hides < 3)
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D.hides++
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D.armor["melee"] = min(D.armor["melee"] + 10, 70)
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D.armor["bullet"] = min(D.armor["bullet"] + 5, 50)
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D.armor["laser"] = min(D.armor["laser"] + 5, 50)
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D.armor = D.armor.setRating(melee_value = min(D.armor.getRating("melee") + 10, 70))
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D.armor = D.armor.setRating(bullet_value = min(D.armor.getRating("bullet") + 5, 50))
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D.armor = D.armor.setRating(laser_value = min(D.armor.getRating("laser") + 5, 50))
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to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
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D.update_icon()
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if(D.hides == 3)
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