Replaces the seconds and minute procs with the defines

This commit is contained in:
joep van der velden
2020-06-25 23:06:00 +02:00
parent 057a618f03
commit 0971bbedb6
8 changed files with 25 additions and 31 deletions
+1 -1
View File
@@ -50,7 +50,7 @@
sources_assoc[source] = AS
// Currently only non-0 durations can be altered (normal alarms VS EMP blasts)
if(AS.duration)
duration = SecondsToTicks(duration)
duration = duration SECONDS
AS.duration = duration
AS.severity = severity
+1 -1
View File
@@ -493,7 +493,7 @@
/proc/generate_static_ion_law()
var/list/players = list()
for(var/mob/living/carbon/human/player in GLOB.player_list)
if( !player.mind || player.mind.assigned_role == player.mind.special_role || player.client.inactivity > MinutesToTicks(10))
if( !player.mind || player.mind.assigned_role == player.mind.special_role || player.client.inactivity > 10 MINUTES)
continue
players += player.real_name
var/random_player = "The Captain"
+1 -1
View File
@@ -283,7 +283,7 @@
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
if(!next_alarm_notice)
next_alarm_notice = world.time + SecondsToTicks(10)
next_alarm_notice = world.time + 10 SECONDS
var/list/alarms = queued_alarms[alarm_handler]
if(was_raised)