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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
R&D Nerfs
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@@ -319,6 +319,7 @@
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throw_range = 4
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sharp = 1
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edge = 1
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m_amt = 10000
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origin_tech = "materials=2;combat=1"
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attack_verb = list("chopped", "torn", "cut")
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@@ -1442,6 +1442,37 @@ datum/design/noreactbeaker
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reliability_base = 76
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build_path = "/obj/item/weapon/reagent_containers/glass/beaker/noreact"
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category = "Misc"
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datum/design/implant_free
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name = "freedom implant"
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desc = "Use this to escape from those evil Red Shirts."
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id = "implant_free"
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req_tech = list("syndicate" = 2, "biotech" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/implant/freedom"
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datum/design/implant_chem
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name = "chemical implant"
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desc = "Injects things."
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id = "implant_chem"
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req_tech = list("materials" = 2, "biotech" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/weapon/implant/chem"
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locked = 1
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datum/design/implant_loyal
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name = "loyalty implant"
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desc = "Makes you loyal or such."
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id = "implant_loyal"
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req_tech = list("materials" = 2, "biotech" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 7000, "$glass" = 7000)
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build_path = "/obj/item/weapon/implant/loyalty"
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locked = 1
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/////////////////////////////////////////
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/////////////////Weapons/////////////////
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/////////////////////////////////////////
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@@ -1505,6 +1536,7 @@ datum/design/rapidsyringe
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000)
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build_path = "/obj/item/weapon/gun/syringe/rapidsyringe"
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locked = 1
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datum/design/largecrossbow
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name = "Energy Crossbow"
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@@ -1517,7 +1549,7 @@ datum/design/largecrossbow
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datum/design/temp_gun
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name = "Temperature Gun"
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desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
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desc = "A gun that shoots temperature bullet energy things to change temperature."//Change it if you want
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id = "temp_gun"
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req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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@@ -1534,15 +1566,6 @@ datum/design/flora_gun
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materials = list("$metal" = 2000, "$glass" = 500, "mutagen" = 50)
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build_path = "/obj/item/weapon/gun/energy/floragun"
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datum/design/portaseed
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name = "Portaseeder"
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desc = "An advanced hydroponics tool used for harvesting produce and extracting seeds."
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id = "portaseed"
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req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 500, "$glass" = 500)
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build_path = "/obj/item/weapon/storage/bag/plants/portaseeder"
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datum/design/large_grenade
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name = "Large Grenade"
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desc = "A grenade that affects a larger area and use larger containers."
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@@ -1618,6 +1641,7 @@ datum/design/plasmapistol
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
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build_path = "/obj/item/weapon/gun/energy/toxgun"
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locked = 1
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/////////////////////////////////////////
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/////////////////Armor///////////////////
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@@ -1631,6 +1655,7 @@ datum/design/powerarmor
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$plasteel" = 4000)
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build_path = /obj/item/clothing/suit/space/powered
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locked = 1
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datum/design/powerarmor_helmet
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name = "Powered armor helmet"
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@@ -1640,6 +1665,7 @@ datum/design/powerarmor_helmet
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build_type = PROTOLATHE
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materials = list("$metal" = 3750, "$glass" = 3750, "$plasteel" = 2000)
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build_path = /obj/item/clothing/head/space/powered
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locked = 1
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datum/design/powerarmor_gloves
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name = "Powered armor gloves"
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@@ -1649,6 +1675,7 @@ datum/design/powerarmor_gloves
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$plasteel" = 2000)
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build_path = /obj/item/clothing/gloves/powered
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locked = 1
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datum/design/powerarmor_boots
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name = "Powered armor boots"
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@@ -1658,6 +1685,7 @@ datum/design/powerarmor_boots
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$plasteel" = 2000)
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build_path = /obj/item/clothing/shoes/powered
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locked = 1
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datum/design/powerarmor_plasma
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name = "Powered armor miniaturized plasma generator"
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@@ -1667,6 +1695,7 @@ datum/design/powerarmor_plasma
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$plasma" = 4000)
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build_path = /obj/item/powerarmor/power/plasma
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locked = 1
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datum/design/powerarmor_cell
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name = "Powered armor powercell interface"
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@@ -1676,6 +1705,7 @@ datum/design/powerarmor_cell
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$silver" = 4000)
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build_path = /obj/item/powerarmor/power/powercell
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locked = 1
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datum/design/powerarmor_nuclear
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name = "Powered armor miniaturized nuclear generator"
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@@ -1685,6 +1715,7 @@ datum/design/powerarmor_nuclear
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$uranium" = 4000)
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build_path = /obj/item/powerarmor/power/nuclear
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locked = 1
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datum/design/powerarmor_reactive
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name = "Powered armor reactive plating"
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@@ -1694,6 +1725,7 @@ datum/design/powerarmor_reactive
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$diamond" = 4000)
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build_path = /obj/item/powerarmor/reactive
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locked = 1
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datum/design/powerarmor_servos
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name = "Powered armor servos"
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@@ -1703,6 +1735,7 @@ datum/design/powerarmor_servos
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$plasteel" = 4000)
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build_path = /obj/item/powerarmor/servos
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locked = 1
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datum/design/powerarmor_atmoseal
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name = "Powered armor atmospheric seal"
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@@ -1712,6 +1745,7 @@ datum/design/powerarmor_atmoseal
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build_type = PROTOLATHE
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materials = list("$metal" = 7500, "$plasteel" = 4000)
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build_path = /obj/item/powerarmor/atmoseal
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locked = 1
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/////////////////////////////////////////
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/////////////////Mining//////////////////
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@@ -1854,7 +1888,6 @@ datum/design/security_hud
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build_type = PROTOLATHE
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materials = list("$metal" = 50, "$glass" = 50)
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build_path = "/obj/item/clothing/glasses/hud/security"
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locked = 1
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/////////////////////////////////////////
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//////////////////Test///////////////////
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@@ -391,10 +391,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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new_item.investigate_log("built by [key]","singulo")
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new_item.reliability = being_built.reliability
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if(linked_lathe.hacked) being_built.reliability = max((reliability / 2), 0)
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/* if(being_built.locked)
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if(being_built.locked)
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var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(linked_lathe.loc)
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new_item.loc = L
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L.name += " ([new_item.name])"*/
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L.name += " ([new_item.name])"
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else
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new_item.loc = linked_lathe.loc
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linked_lathe.busy = 0
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